Ok folks, with the last game being finished we can start another civ 4 succession game. The last game was a lot of fun, but encountered a few problems (Most notably people missing their turns). Because of this, I have introduced a set of rules to ensure play continues smoothly.
What is a Succession game?
For those who do not know. A succession game is one in which a group of people play a single game of civilization as a team, taking it in turns controlling the one player against computers. Players take a set number of turns and then write a report of what happened with screenshots to back it up for others that are playing/following to read.
The goal of a succession game is ultimately for fun. It allows people with different play styles and different skill levels to play together and learn from each other.
Rules
Each player will be placed in a roster and when their turn to play comes up, they will play about 20 turns (It doesn't have to be specifically 20 turns, you can go over or under if it makes sense to end your turn on a specific event)
After a turn has been completed, a player will write a report including screenshots and the save file. (This is where the fun of the game is, so it is important to put some effort in writing a good report)
After your turn, you will PM the next person on the list, informing them that it is their turn to play (this prevents anyone missing the bump of the thread. Please make sure you remember to do this)
A player then has 48 Hours to respond in the thread with a "Got it" notice, or with a completed turn. Should this not happen, play will continue onto the next person
If a player posts a "Got it" notice in the thread, they have another 48 Hours to complete their turn. (Thus the longest time without any new turns is set at 4 days. The "Got it" notice ensures that everyone isn’t waiting 4 days for a no-show)
If a player feels they will be unable to take their turn within the 4 days, they should post a "Pass" notice in the thread so no-one is kept waiting for them.
At any time if a player wishes to join or leave the roster, they should PM the person running the game (In this case me ) (You can join in any time during the game) New players will be placed at the bottom of the list.
If a player misses their turn without passing, they will be removed from the roster(they can still rejoin, but must PM about it)
The game will be run on the latest version of Civ 4 with the BTS expansion pack
What game settings are we playing on?
Please vote for what settings you want to see played below. Please read the thread for discussions on game settings before voting.
All leaders will be random and all victory conditions will be available.
I will also check random seed on each game so no-body can cheat.
Let's have some fun
Ok, well that’s about all I can think of to start this thread going. If you wish to play, please sign up in the thread, it will also help if you post your current skill level in civ (what difficulty you play on).
Everyone is welcome to play, regardless of skill level, so if you're a noob, don't worry just sign up and do your best. There will be plenty of players who are way above the skill level of the game we play at so it will all even out. In the end, the game is a great learning experience for all.
Final note on etiquette
This really goes without saying, but don't be an asshat. If you disagree with a decision, point it out in a constructive manner.
Also, when writing your reports, please justify your decisions (especially big ones). It will help everyone understand what you were thinking and help those trying to learn.
We are here to have fun, so winning or losing doesn't matter. There's still plenty of fun to have with a losing game.
The Roster (Signups still open) Fen ret deconduo ZaplinG Thratur narri Mystlord Biochemist Shivaz miseiler ProoM Energizer
Ok, just another post to give my opinions on the game type. (I am a prince/monarch player)
Difficulty - Prince
I feel we steamrolled that last game waaay too easy. We have enough strong players to take on a prince.
Map - Pangaea or Lakes
I think these are the two best options as the computer struggles with naval, which resulted in us being very strong in the last game as well. Archipelago and Continents has just a little too much naval emphasis.
Climate - Random Map size - Standard Game speed - Epic Barbarians - On (crap accidently voted off) Tech Trading - Off (I find games are much more interesting when everyone gets techs at different times. This also makes choosing techs a much more important decision, with a much larger impact on the game)
You guys should at least do monarch. Having other players help you is a big advantage in a succession game, so you can probably do one level above whatever you normally play by yourself.
Alright, I'll go with the original 38 turns, since that seems what people would like me to do.
We all know that Team Liquid is the greatest website in the world, so it is only fitting that we embark on a mission to dominate the World, either by military might, cunning diplomacy, or simply shooting ourselves away from the hell hole that the random map generator has given us. It doesn't matter how, but at the end we must stand victorious.
This is our settings:
A very standard layout at prince level
Here's our start:
Sitting Bull... Protectionist and philosophical, a pretty bad Unique Building IMO and an interesting Unique Unit. Not exactly what I was hoping for. I hate archers and I almost never build any, and here we're stuck with a UB that along with the protectionist trait gives us pretty scary archers, that I never build. Oh well, I'm sure we'll manage.
I decide to move my warrior north since this is most likely to reveal new terrain that would have any influence my decision on where to settle. As is turns out my worker spotted a source of marble, which will add some production to our city, as well as enable us to go for some wonders that we would otherwise not have attempted to build. The terrain to our east looked kind of dull and seeing how there's a river flowing north-west from our capital, I decide to move our settler 1 west and settle on the first turn. as the city was created I see that we've hit the jackpot and gotten corn within our Big Fat Cross (and a complimentary hut!):
I begin construction of a worker in Cahokia and begin researching animal husbandry so that we can start working the cows (we started with aggriculture). Once Cahokia's borders expanded and popped the hut we received a pretty useful map of the lands to our south. Our warrior is first sent farther up north to scout things out, where he finds a hut that pops us 142 minerals (that's our currency right?), but once I ran into some desert and desert hills I changed direction and sent him over west, where he managed to find some pretty promising land and another inviting hut. But alas! Those villagers didn't seem to like being visited by the friendly Native American folk and decided to rebel:
Well crap! our warrior fell to the barbarian horde, but not before taking down one of their warriors. I think this is also where I realised that we were playing on prince difficulty since I've never seen barbarians pop from a hut on noble before. In 3550 BC we finished researching animal husbandry and started working on mining, which will take us 9 turns to research
In 3425 BC our worker finished and I sent him over to farm our corn. Construction of a worker is begun next. Some people might have switched over to producing that warrior right when they popped those barbarians, but I'm pretty sure that they won't come knocking on our door any time soon and just hang out in that general area.
In 3325 BC we finished researching mining and work was begun on bronze working, to whip out those settler, workers, warriors and, well everything, extra fast. We'll also be able to get some really fast dog soldiers out, which should come in very handy
on turn 33 our worker finishes farming the corn and is sent over to work the closest cow. Early game sure is dull when you don't have a scout
In 3050 our warrior is completed and this is where I decided to end it off:
The world as we know it:
We have a decent amount of ressources in the sorrounding land and the area where I popped the barbarians from the hut looks really nice. Our biggest problem at this point is probably our lack of intelligense. I lost the warrior relatively early and so we don't know nearly enough about sorroundings, although we did get kind of lucky with that map, which is something that's pretty rare to see. An actual useful map... Never happens.
So, what should we build next? What should we do with our warrior? What should we ressearch after bronze working finishes? Where should we put our next city? (or cities?)
Personally I'd probably begin working on a barracks to grow the city to size 3 and then switch production over to a settler, and then switch production over again to a dog soldier once bronze working finishes. The dog soldier is whipped as soon as possible and production goes back to a settler, which is of course also whipped as soon as possible. I'd say the best city site is up to the north-west with the pig, floodplains and hills. The problem with this site if of course that we know there will be at least 2 barbarian warriors up there, so sending a single warrior as an escort to that site is out of the question.
Anyways, now the game is going and I hope I didn't make anyone cringe too bad with my decision making.
Wish I had BTS to play with you guys only have original. Thought I share a start I had today ( I know its on great plains setting/ prince but still, lol GP farm)
settling 1 SE would waste some tiles in the fat cross though (wouldn't really worry cause its not like going to use this city for anything else other than GP farm), also there is another corn above the 3 in a row to make it 4.
I think epic speed turned out really well, so keep that. Normal map size is fine too, climate should be random, vassal states on.
Barbarians should definitely be on, perhaps even raging to up the ante a little bit. I also think we should jump up to monarch now that it's been estabelished that we can win a prince game without too much trouble. Pangea sounds like fun, and maybe we can even make it so that there will be more starting civs than usual so that it all becomes a little more cramped (more targets!) I don't care what civ we end up playing as, but for the sake of keeping things interesting I think you should make sure that our leader doesn't have any of the same traits as Sitting Bull. Tech trading should definitely be on. Taking it off removes a really important and really fun part of the game IMO, so please leave it on.
Oh wow, finally remembered this again and decided to look up the thread. Glad everything went (sort of) alright, and nice to see you guys starting this up again (and it looks like this will run a lot cleaner than last game too )
Are you going to allow late joins like last game? If so I'll probably join later, don't really feel like committing to this right now.
On April 06 2010 10:38 Falcynn wrote: Oh wow, finally remembered this again and decided to look up the thread. Glad everything went (sort of) alright, and nice to see you guys starting this up again (and it looks like this will run a lot cleaner than last game too )
Are you going to allow late joins like last game? If so I'll probably join later, don't really feel like committing to this right now.
Yes, late joins are fine
I will start the game up tomorrow or later tonight as we have had quite a lot of sign ups already.
Ok here we go. Please remember to PM the next person on the list after your turn is complete.
Also note that I took 40 turns to get the game going as not much happens at the start of a civ game. Everyone else should be aiming for about 20 turns (ret can go 30 if he wants, to get this game moving)
If you want to join in, its not too late, you can just PM me or sign up in this thread and you will be added to the roster
Game settings Monarch Lakes Standard Map Size Epic Speed Random Climate Barbarians on Tech trading on Vassal states on
And we random Willem Van Oranje. This guy is a really strong leader, he is Creative, which is great for founding new cities, and means we can skip the religious techs early on in the game and financial, which brings in lots of extra cash. His unique unit rules the seas during their era and his unique building makes all cities with water much more productive.
And here is our starting location. Gold and Wine, means this place is gonna produce some very nice economy. Also we can see flood plains to the top left, which will be very nice. Tundra to the south means we are most likely on the bottom of the map and should focus on expanding northwards. Also 2 goodie huts are nice
Tech starts on animal husbandry, and I start building a worker. We need to get this city up and running so we can start expanding. The bottom goodie hut gives us 52 gold (lame)
Turn 4 and WOW, the culture pop has revealed the awesomeness of our start. We have 3 silk tiles to the north and lots of flood plains to the west. The village also gives us mining which is very nice.
Why hello there miss Boudicia. I actually don’t know much about this leader, I rarely get her in my games, so someone will have to shed some light as to her personality. At the moment I think she’s a bitch tho, as she snakes one of the goodie huts from my warrior with her faster moving scouts.
The next few turns involve some scouting with my warrior and the enter key.
... Looks like someone has followed us from the last game. Not content with the outcome, Mansa Munsa has come back to show us who’s boss. His territory however is just to the north of us. I got a feeling this guy isn’t going to last long in our game. But hey, what do I know? Maybe you guys are peaceful people and will befriend him...
And goat-man graces us “puny mortals” with his presence. Looks like there are quite a few civilisations close to us, so it won’t take long for the action to get going.
Hmm speaking of people who have followed us from the other game... I’m sure we’ll be good friends with this guy this time round. Surely he doesn’t want revenge, it’s not like we nuked him or anything last game...
Turn 19 and we finish researching our first tech. Animal husbandry. As soon as our worker is done, we can go ahead and put those cows to good use.
Turn 22 and the worker is complete, starting immediately on the cows. You’ll note that I’m heading towards bronze working instead of hunting -> archery. Yes this is a bit of a gamble, but barbarian activity looks like it will be low due to there being a lot of computers nearby. Bronze working will allow us to see where some copper is that we can grab and will allow us to start chopping the forests nearby if we wanna build something big,
I also get a random event which upgrades our warriors with shields (translating to a free cover upgrade) Yay.
A bunch more turns of just pressing enter and I finish bronze working. This unveils the copper to the east, which is awesome and allows us to start chopping wood. Amsterdam is producing a settler and the wheel is the next tech put on the list. Thanks to the gold, we are learning techs pretty fast.
So here is the world as we know it at turn 40. Not a whole lot has really happened yet. Just some scouting and waiting for stuff to be done. I wish the next person good luck propelling our glorious teamliquid civilisation towards victory.
Good to see this game moving already. I absolutely love Willem due to his traits and and his unique building. He's a master of the seas so it's a little unfortunate that we're playing on great lakes, but oh well, he's still awesome.
As for the game, I think we should farm that floodplains tile to get us some extra growth. This capital seems kind of weak due to its lack of food ressources, but with a lot of really good land ressources sorrounding it, which is interesting.
dang i love civ4 >_< unfortunately i dont have the game here and my pc kinda sucks too... i'll be sure to follow this thread tho... good luck guys ^^ next round i might join in (that is if i can get a better pc ^^)
Again, I'm going to start off with a warning that I'm pretty noobish. Don't expect too much
Starting off, wasn't doing much except exploring and waiting for the settler to pop. Found a few more people though. First of all it was Sullyman:
And soon after Asoka:
And Tokugawa, everyone's favourite, yay:
I was unsure of what to go for after the wheel. We have copper, so iron working wasn't too vital. Plenty of culture, so no need for religion. (Though I do like organised religion, one of my favourite civics) No horses for horse archers either. In the end I settled with pottery. We didn't need the money so much because of the gold and wine, but the granaries would be handy to regrow after whipping.
Settler pops, wasn't too sure where to put him, but I thought I'd snag the floodplains as soon as I could. I put him there rather than 1S, I thought the benefit of a wheat was outweighed by the extra floodplain + no overlap. Also pottery finished and I started on writing, mainly cos I couldn't see anything else that would be better.
More peoples! Napoleon this time.
And that's where I finished. Masonry and the Axeman in our capital are just place-holders, whoever is next should change them to whatever they want.
On April 07 2010 07:46 Biochemist wrote: Is anyone north of us? Considering how crowded it will soon be, would it be a good idea to rush a city up North for the horse/banana/dye?
Yes, Mansa Musa is just to the north of us. The spot where those vertical 2 dyes tiles are is pretty much the border of his culture. We also have Goat-man to the bottom right in the tundra (the world wrap is on toroidal)
Also just a quick note, I know im being anal retentive about this, but please confirm at the end of your turn that you have PM'ed the next player (just by adding [Player name] has been PM'ed). I think that people not realising it was their turn was the biggest downfall of the last game and this will ensure that we dont get a repeat of those huge breaks in action.
Oh man, this is great. Makes me want to go play Civ4 again (although I was pretty bad - a Warlord player at best XD ). I'd never heard of the concept of a succession game before, it's a really cool idea!
As much as I'd like to just chop out a bunch of axes and attack the first and best target I just don't think we're quite at that stage yet. Utrecht is almost useless for producing units and I can see at least two spots worthy of settling before any war. Also, our most likely target is Mansa Musa who has that obnoxious 4 strength archer unique unit, so overwhelming force will be necessary and I don't see a 1-city pump taking him out. Getting that +25% vs archers event is huge though and should make an invasion of Mali a lot easier.
Before hitting enter even once I change research to mathematics, to make chopping give more hammers, start making a barracks in Amsterdam and send the workers to farm up the floodplain in Amsterdam.
Next turn our warrior dies to a lion
I also open borders with Asoka and Suleiman, the founders of Buddhism and Hinduism. Getting religion in your empire is always nice for forging alliances.
Growing Amsterdam means temporarily not working the gold, slowing our research rate. It hurts to do but I believe it necessary.
Not much happens. Stone Henge is built in a far away land, one worker is ordered to make a farm in Utrecht while the other is sent on chopping duty. Once the rax finishes in Amsterdam I start making an axeman, which will escort our settler.
The worker farming Utrecht makes a cottage and is then sent on chopping duty with the other worker. A third worker is finished in Utrecht and work begins on a library, so that we can get out that quick scientist. Borders are opened with Mansa Musa and Zara Yaqob. Zara is close and we'll want to have good relations with him, and Mansa Musa needs to be scouted.
Napolean also shows up at ourdoorstep with his bossy nature:
I turn him down. Asoka is a much better trade partner, and we want the chance to have buddhism spread to one of our cities.
On turn 89 Mathematics complete and the settler is finished in Amsterdam.
Our settler is heading towards the rightmost city site, while it would seem Mansa Musa has stolen our other city site. He's a really, really, really obvious target at this point.
Final move before passing on the game is to micromanage Amsterdam to focus on growth (once size 4 I believe we should work the gold + copper), start making an axeman (placeholder) and begin researching iron working, which I think we're going to need pretty soon.
Next person should chop out a lot of axes! (ZaplinG has been PM'd)
Started on turn 89. Ironworking had about 23 more turns to finish, so I'm not too woried about civics.
I really want to accomplish two things - settle a town near horses and hopefully build enough axe to take a city.
Not quite sure what to do with workers - I usually just have them autowork, so thats what i'll do.
In order to speed up production of axers, I switched a tile. Will switch back after axe is done.
very next turn and bitch boudica demands we stop trading with the indians. since the indians are above her on the scorelist, im just going to ignore what she is saying
Axemen pops, i open borders with boudica, and i send the new axe up into her territory to scout for a weak town to take. Maybe we should be cautious about warring her, though, because I quizzed her on how she felt about other people and she seemed to be friendly with just about everyone. Started production on another axe.
Turn 95: Whoops, I mistook Mansa territory for Boudica. Anywho, Settler finally is in position for a new town. I aptly nammed it Horsetown and began a library for some culture. Unfortunately, after I settled it I noticed Mansa had JUST settled southwest of it, cutting Horsetown off from us unless settle in between.
Turn 97 gives us gold hurray.
Turn 100 gives us cow and ..............
HINDUISM!
I accept this and anarchy rules for a turn.
Turn 101 and we sadly don't even make the list:
I send a worker up to harness horses and continue pumping out axes. Unfortunately I dont think we can take the town from mansa. His skirmishers get like 100% extra D when they sit on the town and there are two of them there.
And so on turn 109, metalworking finishes and I end my turn before I completely mess things up. Sailing is just a placeholder, the next player should change it asap. We now have 4-5 axemen just below Kumbi Saleh, a couple of them still can do an upgrade.
Here is the world as we know it right now:
Haha, good luck. Be sure to take workers off of automatic!
Ok, I played my 20 turns. I am very sad to announce that war against the Mansa Musa was a failure, even though I tried 4 times from the beginning. I started with 3 axemen and made 10 or something, but the capital was too well defended
First, I unautomate workers, I change tech for alphabet because tech trading would be useful, I add some espionage points on Mansa Musa, even though it will be useless and I sacrifice population for a worker in our food only city.
I will even try to build an invasion route next to Mansa Musa
I am usually very bad with diplomacy because I refuse everything. This is no different in this game. However, I am not against it, considering he is not from our religion.
I took KumbiSaleh without any problem.
At that point, Timbuktu looks takable
Sadly, it is untakable
I retreated my army closer to my capital so maintenance fees can be lower. I also chopped a Settler because this war was fail and we need to expand!
I feel like deleting these military units because they are costing too much. However, if we get construction, we could possibly get some catapults and destroy this capital. I decided to let my successor decide if he wants to kill our army or not.
Some thoughts/questions before I even look at the save: 1) Yeah, Mansa is a pain to early game rush because of those skirmishers. Couple that with the AI's tendency to start whipping out units like mad during war and you have issues. Also, the cap would have been a pain even with just 2 skirmishers vs. just axemen: +40% culture defense +25% Fortify bonus +70% city defense (all skirms there had CG 1 promotion) 4 base strength AND 1-2 first strikes. For those who are counting, that is in essence a (4*2.35) = 9.1 strength unit with 1-2 first strikes. Even CR2 axemen will mostly die to them. And first you have to cross the river too, or else you get a 25% crossing river penalty! 2)Had he not settled right next to us, I would have waited until Alphabet, since Mansa would probably trade with us at least once (he has the "tech whore" reputation for good reason!). At least get open borders and scout the land first! As it stands the results of the war were fine, especially as he only has Asoka on his side in religion. I will know better after I look at the save. 3) Man we got some jungle there. Workers, workers workers!
The game will open up once I get Alphabet and I can start trading to backfill. After that, I will have to figure out what we want (depending on what I get from trading). Courthouses (from Code of Laws) will be needed soon for finances, but Construction will probably be first so someone can finish off Mansa.
For those of you who are following along but don't feel good enough to play along, why don't you download the saves and see what you can do for 20 turns. Then compare your results to whoever plays next
On April 09 2010 08:26 Biochemist wrote: For those of you who are following along but don't feel good enough to play along, why don't you download the saves and see what you can do for 20 turns. Then compare your results to whoever plays next
ya people should join in, i am not very good player and i can beat monarch you dont have to be very good. Too bad I only have civ 4 vanilla can't play
Hmm do we really need to remove mansa musa from the game? I think at the moment building a solid empire is more important to work on. There are still lots of spots we should be expanding to. Taking that one city is good because it gets us a nice uninterrupted borders, but I think trying to take out a monarch level civ with a strong early game might be biting off a it more than we can chew.
We won't be able to kill Mansa off until later anyway, but he is out of the game as far as I'm concerned. I'm thinking about taking an outer Asoka city later though (which you will see in my upcoming report when I get home to finish it).
And yeah, we've been neglecting infrastructure too much. The army stays (because it's got good promotions), but no kill attacks until construction (where you get the nice timing attack with catapults before longbows come out!). My set started us on the road to recovery, but gosh, we gotta build those granaries way before turn 140 folks!
EDIT: The save (and PM'd Mystlord) [url blocked]
EDIT: My report: Inherited Turn 130 - 750 BC Umm, that city site for the settler wont work:
Can't have a city two tiles from another one on the same landmass.... argh!
Futhermore, gilgamesh is creative, so there's no way we can flip those food tiles. So that settler would only be there for Iron. A worthy use, certainly, but our finances aren't too hot right now.
Start by whipping our one good food city (Urecht) to get a granary up. Umm, why didn't it get a granary a LOT earlier? Whipping becomes so effective with a granary. Oh well...
Start moving troops around to kick the barb archer around Utrecht and to defend our border cities. We don't need to stack everyone in our cap, especially before Monarchy....
Our infrastructure is a bit lacking right now. Too bad we couldn't completely kill Mansa, as it looks like Asoka is a great next target:
Research to 0%
Turn 131 Confu is spreading. Zara has converted.
Settler stays put. We got no infrastructure, and no money. Like seriously, no granaries???
Turn 132
We need a solid Hindu block. And why are we Hindu in the first place when most of our cities love Buddha? I'll roll with it anyway.
Oh hell, I moved all my units already this turn. Uhoh. Now, I can either whip again, or...
Ahhh, much better . Sometimes the AI are just plain tactically dumb!
Turn 137 Speaking of the Buddha:
Trading Time!!
We set our sights on Metal Casting for more backfills.
Turn 138:
I jokingly ask for Masonry from Gilga.....and he ACCEPTS?!?!
OK, this is ridiculous, I get Priesthood for free from Suleiman?!?! That is scary.
(Note: I am aware of WFYABTA (We Fear You Are Becoming Too Advanced) for acquiring too much tech in trade, but my goal is to get strong enough too kill both Mansa and Asoka, and maybe get Friendly with some Hindu friends and trade more tech, since Friendly status cancels WFYABTA!).
This is a rare sight:
And now I 2-pop whip Utrecht for a Worker.
I change to Construction due to our stroke of luck.
Turn 148 Whip more, 2-pop for Buddha Temple. Flood plains are so good.
Turn 150 My twenty turns up, a summary: Techs acquired: Mysticism Alphabet Meditation Polytheism Hunting Masonry Priesthood
Our finances are dying as we speak, which is ok. I'm building Barracks everywhere as prep for catapults. I suggest you kill Asoka, as everyone hates him and may join you for help! Construction -> Code of Laws is the plan to get cities and then to recover with courthouses.
Skirmishers take 2.5-3 to 1 axes in a 40% A proper axe rush is 2 cities, 3 workers, build a road to the target while chopping after you've improved to your ideal size.
Always post the 4000 BC save at the beginning of the thread.
I ended up with an extremely quiet set of turns as I painfully awaited for Construction to finish...
Well on my second turn, this popped up and... Surprise surprise...
Well not really considering we've been stockpiling money to race for Construction!
And thus a few turns pass in relative peacefulness. That is until:
Wow. Are you serious? Someone must have built up a serious stock of espionage points against us to pull that off
I continue to abuse the whip... Still waiting for moneys to get Construction for those juicy Catapults! And suddenly... A stroke of luck!
Exactly what we needed! This sped up Construction research by 10 turns+! Absolute lifesaver. Still need to actually put the gold to use though, so I crank up Beakers to 100%, and buckle down and wait.
Meanwhile, other civs have been busy...
Eh Boudica as the religious fanatic? Didn't expect her to get Philosophy first. Well, the adoption of Pacifism should mean that we don't need to worry about her military build up for a while now.
And thus our stack is looking mighty and ready to pounce! Now while having a huge stack of Axemen on one city is nice, it might be better to divide our stack into two, one on each city. However, we have 0 knowledge of Asoka's territory, and I forgot that we had open borders with Boudica (big oops ) so that was a pretty bad blunder by me.
Ah well, look what we got!
Yay Construction! Time to get to work on those Catapults! I immediately whip what I can and chop where I can to get those Catapults out. I only got two or three out by the time my turns finished, so just a few more and we can take out Asoka.
Meanwhile, remember how I said that we wouldn't need to worry about Boudica?
Hm, she's taking out stuffs to the South. That's a pretty big arc she's establishing. Gotta watch out.
Oh, I also established some infrastructure, but it was only on the scale of a few libraries and an aqueduct. Nothing too useful until CoL pops I'm afraid.
Summary: Captured two Indian cities, sacked their capital, and then gave them peace for three techs. I built several new cottages and a few new workers, but our economy is in the toilet now. Whoever takes over next should probably focus on that.
This is the size of my stack at the start. Lots of axemen, most of them have city raider and archery upgrades.
Asoka won't even talk to me, so I declare war on him and move my army in. I decide not to wait for catapults, since he only has two units there and no wall.
Taking no losses, we capture Agra. Notice that our research is at 0% Every city is sacrificing production and food for commerce, but it isn't making a difference. Hopefully once more of our cottages become hamlets we'll be in the black (green?) again.
Napoleon wants Construction for Archery. So does everyone else. I tell him to get lost. Monarch AIs are so stingy, how did we ever get all those techs from them earlier?
Moving down, I capture Varanasi with only one loss, killing five defenders. There seems to be a big city to the northwest, so I head that way rather than splitting my army or committing such a large stack to the little city to the southeast. It's probably screwed anyway, being completely cut off from the rest of his cities.
Driving northwest once my troops have healed, I find a small city with 40% defenses. I catapult it down a bit and then sack it.
We take 89 gold, and then burn it to the ground. I feel like our empire is stretching a little thin, and supporting this army is taking a lot out of us, so I decide to continue pushing north to see if we can take out their capital.
Lots of culture, there has to be some big cities around here somewhere! These guys kill a couple catapults, which is pretty annoying.
We find Delhi! It's got walls, and we're down to four catapults. I hacked away at it with the cats for a few turns, with about one catapult getting killed every turn by chariots and swordsmen. If there's some way to prevent the catapults from defending, I don't know what it is. As the last catapult dies, I attack.
I lose most of the stack, but manage to kill the last defender with my last two soldiers. In hindsight, I should have used that axeman to capture the worker before suing for peace. I didn't save the screenshot, but I got several cheap techs from Asoka to end the war. It's possible that I should have left him the two cities I sacked so he's not such easy pickings for his other neighbors, but we needed to get rid of that massive army somehow, and it's always fun to sack a capital. This is the first time I've ever played on Monarch (can beat Prince by myself), so hopefully I didn't mess things up too badly
Shivaz has been PM'd, and here's the save for anyone else interested:
I noticed we were researching code of laws right away, and decided currency is more important right now for our post war economy.
So I noticed we were building monuments for some reason even though we don't need it, so I switched and whipped a Colosseum (not really ideal way for happiness but whatever) for happiness.
I noticed our capital is not growing its cottages, so I changed it after the screen shot so that it help our tanked economy and take advantage of financial trait.
I checked all and saw we definitely need more GS for 1 or 2 more academy and bulbing and decided Utrecht has decent food to get started on that.
A storm has hit the mali's capital, Napoleon being the opportunist declares on mali, Toku decides its a good time to declare on mali as well. Asoka helps pretty much his only friend and declares on Napoleon
Napoleon seeks help for his war. I say NO you are a douche and we can't afford another war right now.
We can use our creative trait to flip those gems near agra, so after the granary I started building a library and a monastery for bit more culture.
Most of the time during my turns I was basically cottage spamming. But I used our treasury surplus and put in a 100% full research slider turn into code of laws, calender and monarchy as well I think. So that we can get them from trades easier (when you put a turn of research into a tech the AIs will more likely to trade them). That didn't apply here as I finished currency using 80% slider, I was able to beg code of laws from Gilgamesh.
I really didn't want to pull this trade, but noticing we had 4 different calender resources (4 happiness for each city) and more gold from all of them. I just had to do it as everyone else seems to already have what we have to offer or they don't want to trade calender.
Here is a shot of our cities.
Summary I mostly tried to get our economy back online with cottage spamming. Since I was able to get currency/code of laws/calender near my end of my turns. The next player should focus on building some court houses, getting the calender resources online for money and happiness. and build some markets in cities. Yeah my turns were not as interesting just cottage spamming lol.
Oh also I just noticed Boudica converted to Hinduism so everyone except mansa and asoka is hindu and most of the others are warmongers LOL GOOD LUCK Mali and India and if the apostolic palace gets built by Hindu then our Hindu temples and monasteries will be very helpful. Btw the Ottomans are going culture.
I might actually get a little concerned about losing to an AP diplo vote. Basically the entire world is Hindu except for Asoka and Mansa. Mansa is currently being ganged up on, so there is some "mutual military struggle" there. Everyone hates Asoka too. So when the AP is built, expect some dogpile votes (everyone declares on X, where X doesn't have a city with the AP religion), and then maybe a diplo vote. I'd be concerned that the diplo vote will give either Gilga or the Ottomans a victory. Hopefully they would split a vote.
Nice job getting the two most important recovery techs in the game!
Been following this and the prior game for awhile and looks like a blast. I unfortunately only have Civ2, 3, SMAC, and Sid's Colonization (which I love). Probably should attain this game too.
On April 12 2010 13:47 Bajadulce wrote: Been following this and the prior game for awhile and looks like a blast. I unfortunately only have Civ2, 3, SMAC, and Sid's Colonization (which I love). Probably should attain this game too.
They re-released colonization using the Civ4 engine. I tried playing through twice and got frustrated... as far as I can tell the only way to expand your borders is to use statesmen, but using them from the beginning causes your home country's army to get stupidly large so you can't win the war of independence. Seemed like a really artificial way of limiting the player.
I just picked up BTS, and I'm still a bit new, but I'd like to get in this. I just finished reading through the last thread and it looked like you guys were having a great time.
Ok, yay for my turn again. From what I see, we have two major problems at the moment. First being our research slider is at 30% - 40% at best. We need to pull this up.
Most cities are producing either a courthouse or a market at the moment which will help out. I switch the ones that aren’t.
The second problem is this
Friendly, Pleased, Friendly, Friendly, Friendly. Shit! If Gilgamesh goes for it, he could get a diplo victory. The Apostolic Palace has yet to be built. But this must be considered as the major threat to losing this game.
A few turns in a Japan asks us to join in the war with the Mali. At the moment I’m worried about war weariness and our economy, so I decide to turn him down. I figure it won’t have a very large impact on the game.
On turn 215, we get a great scientist This is awesome, Academies do SOO much for your research. I build the academy in our capital, where we are producing the most research (will be a big bonus when we get bureaucracy)
Turn 216 and Monarchy pops, Giving us the ability to start using that wine in our capital. We also get the option of switching to Heraldic Rule, which is a nice step up from despotism, and gives us a good way to combat unhappiness. I also switch the Organised religion for the 25% bonus to production speed, even though it does increase our upkeep costs a bit.
On the same turn, we get this random event. I figure 70 gold for a +3 relations with napoleon is worth it.
I start teching towards Civil Service, for macemen and bureaocracy. The next few turns are pretty straight forward. Until this
Oh Shit. Not good. I vote for Suleimen, for the bonus to friendship, but I’m pretty sure Gilgamesh is going to win this vote anyway.
So Gilgamesh wins the vote. No surprise there.
Haha, bugger off Asoka
So, Turn 230 and my turn ends. Gilgamesh has yet to propose anything, but it’s possible he will go for the win. If anyone knows a good way to stop this from happening, they should speak up. I have also realised that I made a of a blunder and the next person should clean it up I’ve switched to organised religion, but we have very few cities with Hindu in them, so the next person should either spread Hinduism, or change the civic. I wish the next person good luck.
On April 14 2010 09:30 miseiler wrote: I just picked up BTS, and I'm still a bit new, but I'd like to get in this. I just finished reading through the last thread and it looked like you guys were having a great time.
By the vote totals I see, we will probably be OK as long as we spread Hinduism to ourselves a bit.
Currently there are 388 votes out there. It takes 70% to win Diplo, so about 270 votes as of right now. We get two votes for every population point in a city with Hinduism (as long as our state religion is Hinduism). Note that Gilgamesh didn't even get 70% in the AP resident vote, so as long as we can keep our own total up, the combination of us abstaining and Gilga/Suleiman vote for themselves should be enough to block a loss.
ret, spread hinduism as soon as those courthouses finish, so we can get the +25% bonus to making buildings. Get Civil Service and get Metal Casting/Machinery so we can get better units out there. The next vote may actually be a dogpile vote against Mansa or Asoka, so be prepped for war along our boundary (especially vs. Mansa). Don't defy that vote, we could use the Friendly AI's (so we can freely trade and never get declared upon).
Oh, and use binary research (0% vs. 100%) to maximize our bonuses for cash and beakers. Seriously.
I think the goal is to kill Mansa with a giant army (with a LOT of siege incase he gets to Feudalism), and then try to figure out how to split up the Hindu block.
Ok so. First thing I do is switch our capital from making a courthouse to a missionary. The 1 gold the courthouse will save us is not worth it, we need as much religion as possible to stop Gilgamesh
I press end turn and I'm greeted with a few interesting events.
Napoleon is getting hit pretty hard it seems.
All in one turn, Napolean becomes a vassal of Gilgamesh, Asoka declares war on Tokugawa, Gilgamesh and Zara declare on Mansa and Mansa makes peace with Tokugawa. Pretty crazy.
Tokugawa wants help against Asoka. Our happiness seems pretty decent at the moment so I think its worth it for the relations boost.
Stop trading with Mansa? Seems ok to me.
Yay Beaurocracy
Now Zara wants us to declare on Mansa. Dunno what to do, but Gilgamesh and Zara are at war with him already, so at this point, I might as well. We need all the good relations we can because when Mansa and Asoka are gone, they are gonna have to pick on someone, and we don't want that to be us.
Machinery finishes and Zara makes peace with Mansa. I decide to do the same for now, and get a small bit of gold for it as well.
Hmm, declare war on Asoka? I wonder what we should vote.
Mansa adopts Vassalage, so he has feudalism now.
My last turn and argh. Asoka becomes a vassal of Tokugawa, how unfortunate.
Quick summary: Grabbed Civil service, metal casting and machinery. Up to 60% research now, and spread hinduism a bit. We are set up to start churning macemen now.
Now that we have Machinery it might be a good idea to stomp on Mansa. What we need to do before we go anything is to spare a military unit to go exploring. I don't like having all this black on the field. We're almost certainly going to have to launch some kind of war to prevent being drowned out in the future, and I don't want to do it with no information.
On April 16 2010 09:49 Mystlord wrote: Now that we have Machinery it might be a good idea to stomp on Mansa. What we need to do before we go anything is to spare a military unit to go exploring. I don't like having all this black on the field. We're almost certainly going to have to launch some kind of war to prevent being drowned out in the future, and I don't want to do it with no information.
Paper really isnt that far away however. So we should be able to get some maps relatively soon.
On April 16 2010 09:49 Mystlord wrote: Now that we have Machinery it might be a good idea to stomp on Mansa. What we need to do before we go anything is to spare a military unit to go exploring. I don't like having all this black on the field. We're almost certainly going to have to launch some kind of war to prevent being drowned out in the future, and I don't want to do it with no information.
Paper really isnt that far away however. So we should be able to get some maps relatively soon.
But at what cost? We know basically 0 of the map. AIs explore like mad. We'd have to pay some absurd amount for those maps :/
Is anybody interested in doing a Civ4 Vanilla? I noticed quite a few people decided not to participate because they don't have the expansions and I'm in the same boat.
On April 16 2010 09:49 Mystlord wrote: Now that we have Machinery it might be a good idea to stomp on Mansa. What we need to do before we go anything is to spare a military unit to go exploring. I don't like having all this black on the field. We're almost certainly going to have to launch some kind of war to prevent being drowned out in the future, and I don't want to do it with no information.
Paper really isnt that far away however. So we should be able to get some maps relatively soon.
Scouts cost 15 hammers and cover a lot of ground with roads. Micro them or open borders and press E.
*bumping this up* As i am only a noble player i learn alot from this, can't let it die so soon . Btw how do you stop a diplomatic/religious victory? I sometimes am doing great just to have the game stopped cause some AI was like LOL diplo win vote. :\
On April 16 2010 09:49 Mystlord wrote: Now that we have Machinery it might be a good idea to stomp on Mansa. What we need to do before we go anything is to spare a military unit to go exploring. I don't like having all this black on the field. We're almost certainly going to have to launch some kind of war to prevent being drowned out in the future, and I don't want to do it with no information.
Paper really isnt that far away however. So we should be able to get some maps relatively soon.
But at what cost? We know basically 0 of the map. AIs explore like mad. We'd have to pay some absurd amount for those maps :/
if you're the first to get paper you an actually make pretty good money by selling your map to everyone else, even if you haven't explored much.
On April 21 2010 20:06 koleen wrote: *bumping this up* As i am only a noble player i learn alot from this, can't let it die so soon . Btw how do you stop a diplomatic/religious victory? I sometimes am doing great just to have the game stopped cause some AI was like LOL diplo win vote. :\
you have to pay attention to that stuff of course. You just have to pay attention if apostolic palace gets built and that leader's relationship with everyone else if they like him etc, and how wide spread is the apostolic palace religion if most of the world is that religion you gotta be careful. Similarly for United nations. You want high population so you can have good control of the votes, or if most AIs like a leader you might have to war or bribe other AIs into war with the one who might win the votes Cathy is really good for this lol.
basically if everyone is peaceful teching and expanding with mostly peaceful AIs, and you see them going towards diplo you are going to have to stir shit up, and if the game has wars then you probably don't have to worry because most people don't like each other.
But yeah you just need to keep track of this stuff, and yes it is very annoying to get AP cheesed by the AI cause sometimes it still happens to me as a monarch player lol...
I had this very nice report written up...and then my comp unexpectedly shut down . Next time I'm saving text documents....
Anyway, I made a bunch of trebs then began the BEATDOWN of Mansa Musa. I lost Horsetown to a mid-size stack of Horse Archers and Chariots, but eventually took it back. 21 turns and we have a bunch more cities and tech. My suggestion is to go acquire the silver city up north and the one to the immediate east of the army, then raze the last city and eliminate Mansa altogether (as Timbuktu has 5 unhappies from Motherland)! Then cottage cheese everything while waiting for an opportunity to kill someone else at a later tech level. Note that Curriassers are out for many of our rivals.
Oh, and we have a great scientist at Utrecht. Maybe Academy him there?
On April 26 2010 05:32 narri wrote: I had this very nice report written up...and then my comp unexpectedly shut down . Next time I'm saving text documents....
Anyway, I made a bunch of trebs then began the BEATDOWN of Mansa Musa. I lost Horsetown to a mid-size stack of Horse Archers and Chariots, but eventually took it back. 21 turns and we have a bunch more cities and tech. My suggestion is to go acquire the silver city up north and the one to the immediate east of the army, then raze the last city and eliminate Mansa altogether (as Timbuktu has 5 unhappies from Motherland)! Then cottage cheese everything while waiting for an opportunity to kill someone else at a later tech level. Note that Curriassers are out for many of our rivals.
Oh, and we have a great scientist at Utrecht. Maybe Academy him there?
While I know computers can be a bitch, this type of post really isn't in the nature of the game. The game is supposed to read like a story, so those who arent playing can follow it along turn by turn. When you just say, 'I killed a bunch of stuff' and then throw in the link to 9 random pictures, it doesn't read like a story at all. Please put more effort into your reports.
On April 26 2010 05:32 narri wrote: I had this very nice report written up...and then my comp unexpectedly shut down . Next time I'm saving text documents....
Anyway, I made a bunch of trebs then began the BEATDOWN of Mansa Musa. I lost Horsetown to a mid-size stack of Horse Archers and Chariots, but eventually took it back. 21 turns and we have a bunch more cities and tech. My suggestion is to go acquire the silver city up north and the one to the immediate east of the army, then raze the last city and eliminate Mansa altogether (as Timbuktu has 5 unhappies from Motherland)! Then cottage cheese everything while waiting for an opportunity to kill someone else at a later tech level. Note that Curriassers are out for many of our rivals.
Oh, and we have a great scientist at Utrecht. Maybe Academy him there?
While I know computers can be a bitch, this type of post really isn't in the nature of the game. The game is supposed to read like a story, so those who arent playing can follow it along turn by turn. When you just say, 'I killed a bunch of stuff' and then throw in the link to 9 random pictures, it doesn't read like a story at all. Please put more effort into your reports.
Also did you PM the next player?
Ok, I apologize for my rashness and brashness and arrogance. Give me a hour or two and this post will have a reconstructed turn report from the logs and what I remember.
And I did PM Mystlord already.
EDIT: New Report Inherited Turn 1250 AD: Taking a look, we're a bit behind here. Though we have many friends, our tech is lagging a bit much for my taste, and we don't have enough land to power our way back. Therefore my goal is to build a bunch of trebs and smash Mansa Musa's cities before other AI take them.
I start by begging Compass off of Boudica. That's the third tech I've begged off an AI this game, wow! That usually doesn't happen.
The target techs I want in a little bit are Theology and Feudalism to get some military civics going. The fact that Education is due in 3 turns and a couple of AI don't have it is a good sign we can trade our way back into a smaller tech hole. But I won't have long. And Liberalism is a pipe dream at this point.
The first trades:
Note the map I get in trade. And it's a complete map of the world. What was that about scouting?
Looking at the map, Timbuktu is pretty good, but the cities get worse as we go North.
1255 AD: I see an opportunity to micro Education down to 1 turn by hiring a scientist somewhere, and I take that opportunity. Plans are starting to form.
This screenshot is from the initial save of the turnset: Note how the rice is pretty bad. That's because it isn't irrigated! I need to chain irrigation (because we have Civil Service), so that Rice tile beomes a lot better. It is very important to have high food tiles like Rice,Corn,Pig,Fish,etc. because fast city growth is power!
1260 AD: Education is in. The holy grail of mid-game tech (as it is uniquely expensive for a tech in this area of the game!). Here, many players value Edu because of the extremely powerful Oxford University (+100% research in one city). But it requires 6 Universities first for this map size. And we have all of 7 cities. Oxford isn't happening for a while (I believe Utrecht is the best bet).
Anyway I scout what trades I'm going to do, but I hold off this turn since I don't like the prices.
1265 AD: I cash in:
And now in only 3 turns from the start of the turnset I can revolt to this configuration:
Our costs went down quite a bit because of the free units of Vassalage and the lower upkeep of Theocracy. I timed the Trebuchet builds to finish after the 2-turn anarchy period, so they will have a minimum of 4 XP (because some of our cities don't have Barracks) up to 7 XP (which allows 2 promotions).
I've been moving the stack to a better strike position (from 1250 AD save): Note how starting from here means I reach Timbuktu sooner and without crossing the river.
I notice we have a spare GG in the stack (huh?). This is an excellent opportunity to show lower-level players one of the secrets of effective warfare: Yes, this humble explorer will help immensely in the war. Why? Because by attaching a General to him (make sure it's only the GG and the explorer): He becomes a super Medic (Combat I,Medic I,II,III), healing stacks at or adjacent to his spot +25% a turn, even in enemy territory. Faster healing = faster conquest and less units lost. And because this is an Explorer, it is very unlikely that he is the defender if a counterattack happens. And if you're the hasty type who likes to rapidly right click attacks, you can do that in comfort as Explorers only defend (and thus can't accidentaly attack!).
Halfway through moving the units, I noticed that new units weren't under my command and were going to the suboptimal gathering spot. That's when I found that someone had put RALLY POINTS from some of our cities to the suboptimal spot. Rally points are a good tool for playing faster, especially when you're mass producing an army from a ton of cities. But seriously, we (had) all of 7 cities. And it's bad practice to leave rally points there in a Succession Game because people (like me) can get confused easily as their worker goes off to the other side of the world automatically.
Anyway, we wait out the two turns of anarchy while the workers road and farm.
1270 AD: Anarchy ends, and trebs get to 1 turn left on build. I start whipping trebs left and right, as our short term tech rate is no longer a concern. The only concern at this point is LAND LAND LAND. I think I whipped the Hague too much, because it still can't flip the two food tiles back from Gilgamesh. Sorry about that. (Note, with those two food tiles, the Hague can easily become a power commerce city, maybe even Oxford though there are no rivers).
1275 AD: As a further sign that we are behind, Suleiman builds the Taj Mahal. Gosh. But there is hope. It's called Tokugawa.
Tokugawa (+vassal Asoka) is declared upon by Gilgamesh (+ recent vassal Napoleon). That should keep people busy.
1280 AD: And the next AP resolution is......"stop the war against Gilgamesh"???? He was the one who declared war and he wants to END it?!?! Civ V better have better AI in terms of diplomacy, because this just reeks of silliness! I abstain, wanting nothing of it.
A few more turns is all I need to get going. Something like 7-8 Trebs I think.
1285 AD: AP resolution passes, and peace is declared. Shortest. War. Ever. Gah!
1295 AD: Time to die Mansa!
Timbuktu is dead in a few turns. Nothing stops that kind of stack with Mansa's weak empire.
1300 AD: I get the Guilds technology. Time to build Knights maybe? Let's see: 1) Open Horse Town City Screen 2) Look at tile assignments 3) Notice big red circle on the horses. 4) ???? 5) Anti-profit!!! Uh oh:
Maybe some scouting would have been good. Luckily there are catapults in the stack (and not many of them). Thus it will take a while for the AI to actually take the city. The AI are dumb in terms of bombardment. Any human in this situation would just attack next turn with the Horse Archers and raze my city. As it stands, it will take 3-4 turns to bombard the defense down and then attack, allowing me to whip a longbow and a Pikeman. I may end up losing this city in the end, but by then Mansa's cities will be broken. The AI, as I said before, are dumb tactically.
1310 AD: 2 turns later, Timbuktu falls with the loss of a couple of trebs. And what a sweet city it is. 2 Food resources, a couple of water tiles (for Dike), and 3 SETTLED GG'S! A keeper for sure.
1315 AD: Fresh off a victory, I'm handed defeat on many fronts. 1) I lose Horsetown (finally), but there are only a few Horse Archers left. I start gathering a mini-strike force to take it back. 2) Suleiman signs a Defensive Pact with Gilgamesh. You say: "Huh?" Answer: There are only 2 techs in the game that allow Defensive Pacts: Commumism (thankfully they aren't THAT far ahead) and Military Tradition. Which implies at least one of those two guys are running around with Curiassers. Oh boy.
Meanwhile, I'm in a race for the next city, as Boudica is converging on Djenne with some forces. Run run run!
1320 AD: I told you Liberalism was a pipe dream. Zara gets it (I hope it wasn't something awesome like Steel...).
1335 AD: As we learn how to write Epics (Literature tech), we capture Djenne. Now Agra is a much better city due to relief from cultural pressure. The force moves on to the final target of this turnset, Gao. I decide that I will take one extra turn to take that city before passing on to the next player.
1355 AD: I take back Horsetown as well as Gao.
Summary:
Mansa is BROKEN at this point. Take the stack and get the rest of his cities. I would keep everything except the city of Tademekka. Please keep the Silver city, as we need to happy now.
And make sure Mansa is ELIMINATED. Capitulation is too leinient a punishment for settling too close to us! More practically, Timbuktu has 5 unhappies coming from "We yearn to join our Motherland" as it still has a lot of Mansa culture. Only way to get rid of that is to eliminate Mansa from the game. Thankfully, Tokugawa looks like he is both behind and hated.
I popped a Great Scientist sitting in Utrecht. I leave it to the next person to decide what to do. If we want Oxford eventually in Utrecht (which I suggest after converting those farms to cottages!), I guess an Academy should go there.
I'm halfway through Printing Press, which will help a LOT with all the cottages we have (and could possibly be more trading bait ). Feel free to trade liberally, as we have three Friendly AI (with no fear of "You are too advanced" difficulties).
I don't think you want to make any more medieval war after Mansa, as everyone either has too much tech, too many units (Boudica, Tokugawa), or under vassal protection (Asoka). If Asoka (stupidly) breaks free, please gather the army there then kill him. But it will probably have to wait until the era of Cannon.
I suggest trying to get Democracy, Economics, Liberalism, and Printing Press (either directly or more likely through trade of military tech). We will cottage cheese our new lands and then adopt Universal Suffrage/Free Speech/Emancipation and show the true power of the Town! On the religious end, maybe go back to Organized Religion and build infrastructure/spread more Hinduism.
I want Heroic Epic in Timbuktu. Those settled GG's call for it!
You researched paper/education route but traded both before getting liberalism for ourselves? Now the AI is going to get liberalism most likely.. and our tech rate is really slow 1355AD and still no liberalism. We fighting too many small wars with not a lot of rewards. (Bullying Mansa mostly lol)
edit: well since we are on monarch we still might get liberalism lol..
On April 27 2010 02:14 Shivaz wrote: You researched paper/education route but traded both before getting liberalism for ourselves? Now the AI is going to get liberalism most likely.. and our tech rate is really slow 1355AD and still no liberalism. We fighting too many small wars with not a lot of rewards. (Bullying Mansa mostly lol)
edit: well since we are on monarch we still might get liberalism lol..
FYI: Liberalism went DURING my turnset. We had no shot at all, as too many AI had Edu and Phil before we had either. Anyway, Liberalism isn't the biggest loss in the world because we have so many trading partners. Just get Mansa's land and improve it better than the AI can. (Smart) cottage spam leads to a very powerful endgame tech speed.
Ok, played my turns. Boring, boring, boring... I'm pretty sure that the next person could just pick up where I left off without a report and play just fine....
Whatever.
Anyway, as my turn starts, everyone decides to get buddy buddy!
Gilgamesh wins the Apostolic Palace Elections... Whatever. But the big thing is that defensive pact with Zara. That generally means that the AI will never attack or be attacked at any point during the game from here on out. This can be both good or bad for us, but it'd be even better if we were part of that defensive pact! Unfortunately we lack the required tech... Oh well.
Ok.... Waiting for Printing Press to pop and taking Mansa Musa's remaining cities while I wait... And then....
Defensive Pact! Free Market! UGH we're so far behind tech wise. And Zara is only #3. We can't even get a proper gauge of how far ahead Suleiman and Gilgamesh are because we lack the prerequisites... In any case, the establishment of a defensive pact with France means that the AI is definitely getting buddy buddy here.... No more wars for a while I guess.
At three turns from Printing Press I look up at the top bar and realize that we're going to be short by just a littttle bit. So it's time to do some rearranging of priorities! First find the city that's growing...
Target sighted. Now let's rearrange everything around...
Perfect. I switched this back when Printing Press popped so you don't have to worry about that. Two turns later...
Huzzah! That's tons of extra income that'll be awesome! What to research next? I chose Liberalism. Economics would be nice, but we'll have to waste time on Banking, and that'll just be wasted time since our top infrastructure priority is certainly not Banks right now... All of our cities are lacking a lot of basic infrastructure, so we can always go back for Banking after we grab Liberalism. Free Speech and Free Religion will do wonders for our economy... Although we might want to hold off on Free Religion until later since religion bonuses work wonders for diplomatic relations....
ANYWAY! I chose Liberalism, so deal with it . We do have time to change techs though. I never devoted anything to Liberalism, so if the next person feels that Banking (or another tech) is more important, go ahead and change it.
It's at this point that I realized that I forgot about the Great Scientist in Utrecht that was put to sleep... And I smack myself for forgetting about him. I immediately build an Academy in Utrecht. That city will be a literal POWERHOUSE. It has so many flood plains + river tires, and once we get Dikes... *Shudder*.
I can already imagine it....
Anyway, the rest of my turn is basically babysitting cities and workers... I had some action with the campaign in the north, but it was just rolling over Mansa's last few units...
A view of our kingdom (and world) at turn 300:
Unfortunately Mansa still owns those last two cities in the middle of nowhere.... So the next person will have to go up and grab those. Mansa has no more useful techs to donate to our cause (he has Music... If we want that for like Military Tradition.... I'd say we skip Cavalry and go straight to Infantry. The only person we can really declare on is Tokugawa + Asoka (Boudica is rather well-liked by everyone else), and we're nowhere near equipped for that. By the time Mansa's cities are properly integrated, we'll definitely be at Industrialism. Wow this was a long side note).
And the last important thing... A map of current diplomatic relations in the world:
Basically Gilgamesh is friends with everyone, Tokugawa is friends with no one, every other important leader is friends with everyone. Mansa and Asoka pretty much hate everyone. In any case, the presence of the defensive pact means that we're guaranteed peace for a while.... Infrastructure time!
On April 26 2010 23:16 narri wrote: Lesson 2: Great Generals love Scouts/Explorers + Show Spoiler +
I notice we have a spare GG in the stack (huh?). This is an excellent opportunity to show lower-level players one of the secrets of effective warfare: Yes, this humble explorer will help immensely in the war. Why? Because by attaching a General to him (make sure it's only the GG and the explorer): He becomes a super Medic (Combat I,Medic I,II,III), healing stacks at or adjacent to his spot +25% a turn, even in enemy territory. Faster healing = faster conquest and less units lost. And because this is an Explorer, it is very unlikely that he is the defender if a counterattack happens. And if you're the hasty type who likes to rapidly right click attacks, you can do that in comfort as Explorers only defend (and thus can't accidentaly attack!).
Wow, that is a really awesome tactic. Im dying to use that in a game now. Thanks for rewriting the report narri.
Wow having never played any of the civilisation games before this looks extremely challenging and extremely fun, is Civ 4 expensive and is it hard to learn the basics?
Get Liberalism ASAP (even through trading) and revolt to Free Speech + Organized Religion. Don't take Mercantilism because those trade routes are lucrative. And spread Hinduism to the old Mansa cities. In fact I'm tempted to eat the turn of anarchy and revolt to OR right now because we're in infrastructure (=buildings) mode, and the hammer bonus is nice.
Just checked the save quickly myself, and just notice some small things. We don't really need to build forges in all our cities that are being built right now since we are running mostly cottage. This will probably turn into a kremlin(if we get it) rushbuy game so we only need money multipliers such as banks and markets. Napoleon and Boudica are in plotting war mode ( we have enough on our hands right now) and their target is almost certainly mansa. We can also bribe Suleiman/Zara Yaqob into declaring on toku. We need to do something such as bribing them into war so that the current score leaders don't run away with their tech lead. Also Gilgamesh with 3 defense pack
edit: oh yeah also no point in going free speech until we have democracy, we have like no towns at all. This will save 1 anarchy turn.
On April 28 2010 04:06 Shivaz wrote: Just checked the save quickly myself, and just notice some small things. We don't really need to build forges in all our cities that are being built right now since we are running mostly cottage. This will probably turn into a kremlin(if we get it) rushbuy game so we only need money multipliers such as banks and markets. Napoleon and Boudica are in plotting war mode ( we have enough on our hands right now) and their target is almost certainly mansa. We can also bribe Suleiman/Zara Yaqob into declaring on toku. We need to do something such as bribing them into war so that the current score leaders don't run away with their tech lead. Also Gilgamesh with 3 defense pack
Even if you don't want the hammer power of Forges, realize that they give +1 extra happy for each of Gold,Silver,and Gems. And we have Gold and Gems already. And Mansa has a source of Silver that will soon be ours. So +3 happy is worth the forge as well. And when we go to Universal Suffrage, those town hammers need multiplication from somewhere....
Markets are useless (usually). Grocers are marginally better (because most late-game issues are health related, and they unlock Supermarkets). Banks are fairly good, especially if you want Corporations + Wall Street. Though I think we will eventually adopt State Property and workshop any unworked cottages on plains.
What do we want to do for winning? I think AP or UN diplo is out, as the AI's love each other too much (though they like us too, luckily ). Don't make me laugh about getting cultural (though it might be possible with one or two more religions getting into our empire).
We don't have the tech power (or the hammer power) to fight a war of conquest or domination, especially since we would have to take on the entire Hindu world.
Time victory. What is that ?
So that leaves space. Cottage spam on green tiles go! Gives us the most time to trade tech back up. Grow like mad while working cottages, and get some power to our civ. Having a bunch of Friendly AI's makes this a lot easier.
So I start out by building cottages on greens and workshops on the few remaining unbuilt plains. I find a few hills here and there to build mines on. I do a lot of whipping to get forges/courthouses/grocers up in cities that don't have them. A few of our cities are absolutely hopeless when it comes to production capacity, so thank God for slavery.
A few turns in I get presented with this. Since I'm already open borders with almost everyone anyway, I figure what can it hurt?
First city down, we sack it and keep moving. A great general is born. Having nothing productive he can do back on the homefront, I sent him north and he eventually gets merged with a maceman.
Revolution! I take organized religion for the building bonus (not sure how much it helps given the amount of whipping we can do), and free speech.
Open borders succeeds. I guess that gives us access to Asoka...
As I approach the final city, I find a large stack of Japanese waiting. I attacked so I could sack it (and get some extra small change) rather than let them capture it.
Success! I lost four >75% fights in a row which is always annoying, but we got it anyway. Captured two workers, although we don't really need them right now since there's not much left to improve at this point.
Tokugawa wants us to cancel our deals with the Ethiopians. I turned him down, which gave us an additional -2 and crossed the threshold to Cautious. It doesn't matter though, since he is way behind technologically and doesn't have anything we could possibly want.
Gilgamesh declares war on Tokugawa, resulting in the above chain reaction.
He then asks us for our help, which I sadly had to decline. We only have one small stack and aren't anywhere near ready for war with anyone.
He gets Napoleon to join in on the fun instead, and then uses the AP to get everyone to declare peace with him!
Asoka, Tokugawa, and we all voted no, but everyone else voted yes. It was close, but Gilgamesh managed to start a world war and then pull out completely clean =\
This is the mess he left behind. Boudica/Napoleon/Zara vs Tokugawa/Asoka. If we switched to Nationalism we could have an army up and running pretty soon to take advantage of this, or we could continue on towards whatever peaceful victory condition my successor thinks is most appropriate. We're way ahead in tech of both Tokugawa and Napoleon, and now that they're all warring I think it might be totally possible for us to use that advantage to vassalize one of them. I started researching Chemistry on my last turn because science is awesome, but of course whoever comes next can change it to whatever they want.
Ok first hope you guys don't mind I went over by couple turns cause I was really close to a tech and wanted to get democracy first before I finish my turns. I went there because I looked at the trade situation and we weren't really in it. We have no monopoly tech and I saw democracy is what we needed and it would be a monopoly if we get it first and we probably could get 2-3 techs for it. But unfortunately almost all the AIs we want to trade with partial researched it so I could only get replaceable parts from trade, the others value it very little at all.. Anyways onto the pictures.
Saw that most of our cities don't have AP religion buildings, so I switched all cities that could build them into those first. They cost very little hammers and are basically free hammers.
Democracy trade, like I said didn't get what I expected from it but still a decent trade. Also I forgot I traded Economics + 40 gold for constitution instead of researching it for 2 more turns cause Everyone else had econ and I rather get something instead of nothing for economics so pulled the trade.
I started automating workers with leaving old improvement options on, next player can micro the workers if they want but there is not much for the workers to do now. Should probably try to get 1 monopoly tech and get some tech trades going. Ottomans still going for culture but he is still very far away and I dunno about Gilga I am worried he is going to get a UN win he has a lot of votes...
Here is the save : [url blocked] pmed next player.
oh yeah also i guess targeting napoleon is out of question for now cause he became a peace vassal, arg i fucking hate peace vassals
edit2: also i finished my turn revolting into universal suffrage and emancipation (fuck yah cottage growth) it will take 2 turns of anarchy.
On April 28 2010 10:08 Mystlord wrote: ... And when all those defensive pacts popped up during my turn I thought that it was a sure sign that the AI was going to stay quiet for a while.
Ha Gilgamesh... Ha the AI... Sigh.
I think we're heading towards a Space victory no matter how we dice it, unless Boudica + Tokugawa + Asoka gives us enough for Domination.
I doubt we'll get enough for domation just from those three, but will conquering all of them give us the strength to take on one of the big three (zara/gilg/sully)?
I'm all for a space race, but we need to figure out how to make up the tech gap. We're probably the largest country now, if we can streamline our economy shouldn't we just be able to produce more beakers than anyone else?
On April 28 2010 10:08 Mystlord wrote: ... And when all those defensive pacts popped up during my turn I thought that it was a sure sign that the AI was going to stay quiet for a while.
Ha Gilgamesh... Ha the AI... Sigh.
I think we're heading towards a Space victory no matter how we dice it, unless Boudica + Tokugawa + Asoka gives us enough for Domination.
I doubt we'll get enough for domation just from those three, but will conquering all of them give us the strength to take on one of the big three (zara/gilg/sully)?
I'm all for a space race, but we need to figure out how to make up the tech gap. We're probably the largest country now, if we can streamline our economy shouldn't we just be able to produce more beakers than anyone else?
I think going to war with Boudica + Tokugawa + Asoka excludes us from having a proper war with any other power... Although it depends on how much land more we need to get a domination victory.
We might be able to squeak out a Space victory, but it'll be close. We're on Monarch, so the AI gets a slight bonus, plus they're already ahead of us... It'll depend on how long they end up being embroiled in war.
Wow, this is looking tough. Domination is going to be very hard if it means taking on such a powerful alliance. However space will be tough as well seeing as we are behind tech wise. Im really interested to see how this all plays out.
its not that bad we are only behind in like couple techs. we really only have to worry about UN AP loss, at monarch the ai tech rate is still pitiful if the AIs actually go space it will be really easy for us to win.
There's a saying I keep hearing: land is power. People will crash their economies as far as possible (to the point where you need to work cottages to break-even at 0% and use scientists to get to Alphabet,Monarchy,Code of Laws,Currency) just to get that much more land before the AI. Because unless you're declared upon, more land automatically means more resources, more tiles to work, and more production without having to fight.
We will have two major advantages: clear hold of a lot of land/resources, and the stupidity of the AI (in terms of improving land, Friendly AI freely trading and NEVER declaring war, etc.). Sadly, by the time we have a tech lead to even think about taking on the world in war, we will be very close to space anyway. So many of the next sets will be relatively boring, but really instructive as to the power of late game cottages with the right civics.
As we were in Anarchy, I took my first couple of turns without incident. Our peace treaty with Gilgamesh was canceled. Meh.
I started by re-microing a few citizens to work the cottage tiles:
After that, I started building sciency/commerce buildings everywhere. I wanted to build the National Epic in Timbuktu as narri suggested, but it requires a library. Why isn't there a library here?
Uh oh...
I can tell I'm the favourite.
Riiiiiiiiiiiiiiiight. How about your sister? I think maybe we could strike a deal..
Chemistry finishes. I trade Democracy and Replaceable Parts to Napolean for Scientific Method. I tried to get Astronomy, but the only person that would trade it to us was Gilga. I didn't think helping him out was a hot idea, so I passed. I'd appreciate some input here from the stronger players...is it better to help an AI out at this point just to get to the Apollo program quicker?
We find oil. Whoop.
Napolean renounces his defensive pact with Gilgamesh! Maybe an attack is still on the table?
....and then becomes a vassal of Suleiman the next turn. Sigh.
My turns ended with Boudica making nice with the neighbours.
This is the first game I've ever seen/played where everyone converted to the same religion. Anyways, cool set of turns, nice to see that TL is catching up tech/score wise (although the AI winning through diplomacy is starting to look like a much stronger possibility =/ )
For the record, I want HEROIC Epic in Timbuktu. Though thinking about it a little more, I guess National Epic isn't that bad an idea either.
This is such a strange game that I would trade as much as possible, as long as you are splitting up your trades (so one tech on our side can let us trade for many techs/cash).
And BTW, Free Speech ASAP. +2 Commerce on Towns is awesome.
See if any of the free Great People are obtainable (Communism, Physics). If not, get Steam Power so we can get our Unique Building, the Dike (just like a levee except water tiles also get +1 hammer). Alas, we don't have a coastal empire which would show how much this building usually rocks, but Levee's are in general awesome.
That Diplo victory vote looks scary, but us + Toku (who abstained) is more than enough to block victory. Keep spreading Hinduism to (our) every city if it hasn't happened already. I don't think Toku will ever vote for anyone. Be prepared to build a war machine if Toku gets conquered, however!
So I think tech goals right now are Steam Power (Dike), Biology (+1 Food on Farms), Communism (power up those workshops/watermills and reduce maintainance), Astronomy, Corporation, Assembly Line (Factory).
I don't really know how to play, thought I will learn until my turn comes up, but I've been so busy, so sorry, I have to skip =(. Here's the file that previous player sent me: [url blocked]
Incredibly boring set of turns from me, almost all of it was tech trading. Overall I picked up Rifling, Steam Power, Communism, Astronomy, Corporation, Divine Right, Biology and Steel.
Started off hitting enter a lot of times, first interesting thing to happen was discovering coal near Timbuktu. Nice free hammer boost.
Next thing was researching Steam Power, and trading it for Communism, Divine Right and Corporation.
Communism gets researched and I switch to STate Property. Our negative gold at 100% goes from 260 to 158, another nice research boost.
After building a dike in Timbuktu, Oxford is recommended. Theres a load of Towns around it, and a build time of 6 turns, so seems like a good idea.
Finall, Biology gets researched. I trade it for Astronomy and Steel, and end my turn.
Okay, so I played my turns, and even though I mostly just pressed enter all the time, some fun stuff still happened. My favourite building these turns were definitely the Observatory (for observer speed upgrade) and the Factory (for tanks of course).
I start the game and there already is a diplomatic victory vote, where I vote for myself of course.
Holy shit this is scary. Gilgamesh got so much votes.
Assembly line kicks in, ready to be traded, and ready to make me able to build some factories. I then head for Artillery next, because everyone loves rocketry, no?
I will get physics from Suleiman (forgot to screenshot) and these 2 useless techs from Gilgamesh.
HOLY SHIT WORLD WAR.
LEAVE ME ALONE!
I WANT TO STAY OUT OF THIS!
Seriously...
Artillery kicks in, let's head for rocketry to show the world how powerful we are!
My turn started with a diplomatic vote, it ends the same way, and it has similar results.
Overall our research rate increased by a lot, I got 5 techs total, a huge war started and, of course, it was fun!
Might be a little late, but soooo count me in on this (if not the current, then the next!)
Difficulty - immortal
Map - Random
Climate - temerate Map size - large Game speed - marathon (more turns, less chance of a screwup, and in general, more fun!) Barbarians - On Tech Trading - on Vassal states - on Goodie huts - Off Random events - Off
If you would like to have the last two on, then as my friend would say, give yourself 400 gold, 2 warriors, and put in 3 barbarian archers in your capital once you create it.
Woooooow, that cottage spam is really starting to kick in. Sustainable 90% research rate is awesome. Definitely seems like the best option is a space race. One thing I'd be nervous about though is getting ganked on because we didn't join in on the war.
On May 08 2010 22:41 Energizer wrote: Might be a little late, but soooo count me in on this (if not the current, then the next!)
Difficulty - immortal
Map - Random
Climate - temerate Map size - large Game speed - marathon (more turns, less chance of a screwup, and in general, more fun!) Barbarians - On Tech Trading - on Vassal states - on Goodie huts - Off Random events - Off
If you would like to have the last two on, then as my friend would say, give yourself 400 gold, 2 warriors, and put in 3 barbarian archers in your capital once you create it.
Lol, the game is already well under way. When this one is over, if people are interested, Ill start another one and discuss game settings then. At the moment this game is gettin real hot.
I've added you to the bottom of the list for this game.
In 1760 AD, the world was at war. Of course, the wise leaders of Teamliquid decided to stay the hell out of it.
Nice to see all those boosted cottages. But Rocketry right away is a mistake. The space race is more about tech than Apollo really. No, my goal is to get to Plastics, then Superconductors, and THEN Rocketry.
Plastics -> 3 Gorges Dam in Capital. More hammers to EVERY city with a factory. Ironworks is going in capital, btw. This city rocks with production (though it could have used some more river tiles *sigh*) Refrigeration + Superconductors -> Supermarket (health + 1 free food) and Laboratory (more beakers and more spaceship production) Rocketry Then the 3 following paths should be done in some order: Radio,Computers,Fiber Optics, Fission, Fusion Medicine, Genetics Satellites,Composites Ecology is last since that part is the cheapest.
1766 AD: I'm building stuff, when I get horrible news.
TOKUGAWA IS NOW A VASSAL OF SULEIMAN!!!!
All my assumptions about preventing Diplo hinged on Toku and/or Asoka being alive and actively abstaining. Now that he's the vassal of Suleiman, he will vote for the religious man. That bites.
Now the last vote showed that we almost have enough to block on our own. I don't like almost anymore. More population with Hinduism time!
1774 AD: Trade:
Now the workers have something to do after all
1780 AD: Now Asoka is a vassal of Suleiman as well. We are in trouble. Luckily, I was starting to build up military for just such a problem.
Our victim is going to be Boudica. She has longbows and maces. We have Cavs and Artillery. And I upgraded the old army for another stomp. And she's the vassal of nobody. Sorry, m'lady, but you must die.
1786 AD: Lucky us. The vote is on universal open borders. I would have had to take cities this turn if it was for Diplo.
1790 AD: But that won't spare Boudica: DIE!!!
5 turns later:
In 1800 AD, Teamliquid had devestated the Celtic Empire. Nobody on the ground knew why the war was started in the first place (rumors are that their leader had mistreated some elephants (Ivory)). But this was certain, she is ready to capitulate if you wish. But the commander on the ground recommends taking the capital and the Confucian holy city as well before accepting surrender! That will end the happiness issues we have in a few cities.
I finally registered here at TL, and sadly I did so to vent my frustrations at narri.
Narri, a huge part of the excitement for any viewer following a documented succession game is the military engagements. Maybe you're not too amped on giving a play-by-play for a war with a technologically inferior army, but doing so could have been done in highly entertaining fashion. Instead, what I (as an audience member) got was a simple "5 turns later."
EDIT: yeah, i know how hypocritical it is to post this when I haven't contributed to this community in any way shape or form.
I think the RNG system hates me or something. I lost two full HP tanks and one 14 HP Cavalry to units that should have died during the war on Boudica... Oh well.
We were basically guaranteed to crush Boudica, considering just how technologically advanced we were. As my turn began, I looked and I saw this:
I'm not a big fan of generals on regular units, since they tend to be the first ones to die in a stack for obvious reasons. But whatever, what's done is done, so I used him to dominate
In any case, all of our forces were already in position to kill the Celts, but as the war rages, Gilgamesh decides that he wants to get all fierce on us.
Obviously I told him to GTFO, and he did.
On the same turn, the first of my unfortunate events happened:
WTF that was a freaking 14 HP Cavalry that just got smacked by an Axeman. I call foul.
But whatever, a minor loss. I press on, and use Artillery to great effect on the most heavily defended city:
Unfortunately, I suck at calculating things out, so at the end of the engagements, he was left with ONE MACEMAN and I couldn't do anything about it
And I do it again a few turns later:
Thankfully nothing was really ruined, so I continue on my merry way, taking down Boudica's cities one by one. As the first Tanks roll off the assembly line, they make their way to the capital city of the Celts, ready to take it down, no artillery needed.
At this point I'm just clicking units into battles, and I start taking more cities until...
See that Celtic area of influence at the right? Yeah I didn't see that. Whoops. Time to redirect my forces.
Well anyway, not much to say other than just showing a flurry of screenshots demonstrating how much we rule.
Suck it Boudica.
Anyway, this ends up finishing near the end of my turn:
And you can see that I have my mouse over a certain Wonder that I can't wait to build... Unfortunately Utrecht was building Broadway at the time, so I couldn't start the Three Gorges. Well it shouldn't matter. It was just a few turns away from finishing anyway.
I decided to go straight for Refrigeration because I like Supermarkets and the health boost. Always helpful. That's pretty much the final piece of infrastructure we need (other than laboratories) before we start the Space Race!
But a threat looms on the horizon...
Hoooly fuuuuck Gilgamesh only needs 200 votes for a freaking diplomatic victory. I suppose it doesn't matter though because we have enough population to block his diplo victory now, so we're safe. It would have sucked if Boudica was buddy-buddy with Gilgamesh though. Thank god we took her down.
A turn later, the Ottomans come before our feet with a proposition:
Yeah I'm down for that. I don't think anyone will dare to attack us now, and unless Suleiman wants to start going on a rampage, I think we'll be fine for a Space Race victory. But despite Suleiman's good intentions, we discovery something terrible:
Suleiman you whore. I wanted damn Broadway. BLARG. Oh well, the overflow from the last turn went to starting the Three Gorges Dam and we get some more gold for some more turns for research, so we'll get that one turn faster and we can keep up the 100% research for a while..
Right before I end my turn, this guy pops:
Which I'll assume we're going to use for a Golden Age. I don't think he lightbulbs anything useful. I also traded Wheat to Suleiman for a Hit Musical. Needed to grab one before they all went away!
By killing Boudica, we got a ton of workers, which should be used to Cottagify all of Boudica's former land. When I got them I assigned them to just building Railroads, because obviously we want Boudica's cities to grow first. We're probably going to lose one city to the Indians because it's completely in their cultural boundaries, but whatever. I think we're all set otherwise.
Pmed Biochemist. And here's the save: [url blocked]
Mystlord, how did you use the hammers from Broadway on 3 Gorges? I've been trying to figure out how to use my hammers on something useful after missing a wonder for AGES.
On May 13 2010 18:14 Qatol wrote: Mystlord, how did you use the hammers from Broadway on 3 Gorges? I've been trying to figure out how to use my hammers on something useful after missing a wonder for AGES.
Oops mistyped. I meant to say that we had some overflow left over from the Broadway that got added into the Three Gorges production. The rest got converted into gold
The future just got really busy, need to reorient my priorities for a bit. Sorry guys, probably best to take me off the list for the rest of this game.
On May 17 2010 12:19 Biochemist wrote: The future just got really busy, need to reorient my priorities for a bit. Sorry guys, probably best to take me off the list for the rest of this game.
The last couple pictures looks weird because paint fucked up and when i pasted a new picture and saved the top part of turn 428 didn't get overwritten by the new pic so its there from turn 429 and on. I am not going to reload and replay just to fix that -.-. Ok now onto the game.
--------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- First of all beginning my turns at 1820 AD noticed research is on refrigeration for some reason when we didn't even have rockery (for Apollo program). So definitely switch into rockery first because Apollo takes some turns to build and we can get started on our ship parts while researching technologies for other ship parts.
Noticed Timbuktu and Utrecht is building some useless things, both of these cities are strong hammer cities 2nd and 3rd in hammers after our capital, so i switched them into building research as almost all other cities. There is really no point in more infrastructure when we are near end game and winning space pretty soon.
Next tech path going to superconductors so we can build research labs +50% spaceship building rate. This will be built in our top 4 hammer cities, I checked our top 4 cities all have pretty high hammers where the 5th hammer city's production is significantly lower than the top 4. Plus you only really need ~2-4 good hammer cities to win space.
So we have good technology advantage and pretty much no one will declare as we have defensive packs with everyone that matters. Already started spaceship parts in our top 4 cities no point in building space parts after top 4 cities as hammer rate is too low. Anyways pretty easy win from now on.
I took a look at our cities, but made basically no changes. We're building research and spaceship parts and basically nothing else. OK.
Got Satellites (BEEP BEEP BEEP BEEP! God I love Nimoy.) Started work on Composites.
I press enter a couple times, and we complete our first piece!
I voted for gilga, obv. He's a pretty cool guy and doesn't af...nevermind.
AAHHHHH WHAT?! SUL ALREADY HAS A CASING?
Oooh. Next time Gilga. You're just a little too..how do we say this? Unelectable.
Do you know what's more fun than nuking people? Nothing, that's what.
Two more thrusters for Suleiman. He's actually ahead of us now.
Someone steals fission from us. Maybe they'll make the manhatten project so I don't have to.
In the meantime, I spend some gold to make observatories in a few medium-science cities. We're going to need some speed. No one has any techs to trade except for Fascism. Whoo.
THE RACE IS ON.
Apparently we're the wealthiest civ in the world. WHOOPIESHIT
Ecology finishes, and Suleiman comes to us with the very best trade I have ever had the infinite pleasure of rejecting.
No. Just...no.
Medicine finishes. Fuck environmentalism.
NOOOO MY STORIES
PUTITBACKPUTITBACKPUTITBACK
We're winning! Barely! It helps that Sul just completed a useless wonder last turn. The crestor fresh whitener or something.
Here we go again.
HOLY...that is one hell of a stack. Suleiman preparing something?
aaaand I leave you, future TL general, with a two-piece lead in the space race, and Genetics about to finish.
No need, been shadowing xD Playing now. Game looks pretty much won anyways. Ill have an update up soon.
EDIT : Alright, played my turns, and I must say, Im stunned. We dont hold more than half the map? What is this?
But ah well, Anyways, I started off the game and instantly got a Great spy... huh... maybe this round wont be so bad after all
Following that, A vote soon came with the intentions of opening borders to all! I voted for it until I realized... Crap... Now I need to hire border patrol folks.... Cant let those towel heads hopping into my country (suliman)
Few turns later, I was alerted that someone had done our dirty work for us, and went through the agony, the frustration, and testing, to bring everyone nuclear weapons! Ohhhh happy days! Means we can leave earth with a 'boom!'
Now, with nukes being built, borders being opened, space being sought after, what exactly do the people do with the wonderful technological achievements?
They make the banana split. Obviously waaaaaaay more important than computers.
After I nabbed fiber optics, I sought out a few trades. I like my lasers gosh darn it!
Now, earlier when I got computers, I sent out one of the cities to work on the interwebs for nothing more than being able to say "TeamLiquid created the interwebs". Worth a screenshot on its own really. Which gave us COMMUNISM! wooooo.
And that ends the 20 turns, with the space elevator near completion, and fusion in just 4 turns away (also a free engineer to rush the space ship parts), seems like the next person will end the game. Also, at the end of the round I got another GS, so right now we have 2 total and im not sure exactly what to use them for. I however would use them to infiltrate suleiman to gain a tech we dont have.
This may be kind of random, but would there be any interest in having a Succession game at a much lower difficulty level (say, Warlord) for the less skilled people?
On May 24 2010 00:43 Fen wrote: Still waiting for the download to be re-upped. If anyone can download it, let me know. But I currently cant get to it
The download is working fine... It's the thing with MU though. You must wait some time before it's available. Let me know if it still isn't working for you and I'll re-upload it.
Wow, this seems like a ton of fun; I'd join up but I'm really new and terrible to the game. Been playing it the last few days, and it's addicting as all hell. Playing a game now (Chieftain nub) on Pangaea with a ton of other civs. So fun to declare war (or coerce someone else to) and watch as a chain of declarations go off.
On May 20 2010 12:27 BrownBear wrote: This may be kind of random, but would there be any interest in having a Succession game at a much lower difficulty level (say, Warlord) for the less skilled people?
I think anything lower than monarch isnt possible. It just makes the game WAY to easy and.. well... unfun. I actually one time got all religions, all shrines and won a culture victory... even though my second city didnt get built till the AD.
If you are looking for tips to improve your game on civilization, I recommend checking out www.civfanatics.com and check out TheMeInTeam's VoD's (he also has a stream).
Ok, sorry about the huge delay. I couldn’t download the save file, and then I was really busy. Here we go
From first inspection, it looks as though the game will end with my turn. It’s going to take something epic for us to not finish our spaceship first. But with ICBM’s building, I can still have a little bit of fun
Fusion will be done in 4 turns
With a bit of playing around I get fusion down by 1 turn. I also get my great spy ready to merge with the great engineer we will get from fusion so we can have an archon a golden age.
The votes for united nations general comes up. I vote for us of course. And using the great engineer commence the golden age
Research comes to a halt. All the cities that were producing research are now producing wealth. I’m going to try and rush production of the space elevator with cash. Utrecht starts producing an engine instead of the SDI
Turns out Suleiman is much more loved than we are however
With the built up cash, I’m able to shorten the build time of the space elevator by 1 turn. We also finish building our first nuke. Not much use for it, so I figure I’ll launch it at Suleiman as a big “fuck you “ once our spaceship is done
The cockpit is completed, and we are 6 turns away from a fully complete spaceship.
Gilgamesh goes for a last ditch effort to steal the win. But we have the numbers to cockblock him.
Just to be a pain, those damn hippies force Environmentalism on the world. I guess they’ll need it for all the global warming they are about to experience.
And with that, the glorious Teamliquid spaceship is complete. Time to leave this lame planet.
But not without fucking it up a bit first. FUCK YOUUU SUILEUMAN. But oh GOD! Because of the defensive pacts, half the world joins in and they all attack with massive numbers.
Now napoleon probs would have not been nuked, but as you can see from the fallout down the bottom left, HE NUKED ME FIRST!!! That deserves retaliation.
And then he proceeds to nuke me 8 TIMES!!! In 1 turn. Farrrk what a nutjob Napoleon is. (At this point in the game I’m getting a little worried, we are getting our population raped. If a call goes out for diplo victory, suileuman might win)
The next few turns are ROUGH! I’m being nuked at least 2 times each turn and there is a MASSIVE army pushing into our territory. And Suleiman has an SDI. DAMN HIM!!!!.
There is soo much combat going on, it’s impossible to report on it all. Each turn we lose a few cities, I am able to pull about 1 back each time, but this is a losing war. Nukes are going off like there is no tomorrow and the 4 armies are flowing in like you wouldn’t believe.
3 Turns to go and we’re been forced back to a few cities.
1 Turn to go, and Utretch is about to fall
A heroic defence. But Utrecht still falls. However this doesn’t matter, as we are victorious with a space race victory !!! (lol I had 2 cities remaining)
Congratulations Teamliquid!!!
We win yet another game! If people are interested in another game, I will post up a 3rd thread in a couple of days. However let us all bask in the glory of our victory now
Save game from just before we win : [url blocked] Save game from just after we win : [url blocked]
Haha, i read this game all the way through, and enjoyed every bit of it. Especially the end. I'm glad you managed to fack the whole world over months before leaving it.
On May 28 2010 02:27 Marradron wrote: Did you have to try several times to get it that close or did you just think if you didnt make it you would replay it ?
I actually would have enjoyed reading about a defeat in the face of imminent victory.
On May 28 2010 02:27 Marradron wrote: Did you have to try several times to get it that close or did you just think if you didnt make it you would replay it ?
Haha I just figured Id blow some stuff up. I didnt realise that within 15 turns of declaring war I would be at risk of complete annihilation (they came in soo fast and soo hard and we had soo few defences). I was tossing up whether or not to restart should I have actually been wiped out. Luckily I didnt have to make that choice lol.
This whole thread has been pretty entertaining, and congratulations on creating a climactic end out of a space race victory. One question though, was Utrecht the capital? I remember in Civ2, if your capital was taken while your spaceship was out, it would return to earth. Is that no longer the case in Civ4?
On May 28 2010 01:16 Mystlord wrote: Lol nice ending Fen
:D Let's aim for Cultural victory next XD
Has anyone ever actually managed that? I swear, every time I try to do it I always either end up so far ahead in tech that I can get the Space Race condition before Cultural.
On May 28 2010 01:16 Mystlord wrote: Lol nice ending Fen
:D Let's aim for Cultural victory next XD
Has anyone ever actually managed that? I swear, every time I try to do it I always either end up so far ahead in tech that I can get the Space Race condition before Cultural.
A cultural victory generally requires you to stop research after a certain point in the game and use your culture slider instead. Its risky because you tend to fall very far behind in military tech, leaving you open to attack.
On May 28 2010 07:09 Excalibur_Z wrote: This whole thread has been pretty entertaining, and congratulations on creating a climactic end out of a space race victory. One question though, was Utrecht the capital? I remember in Civ2, if your capital was taken while your spaceship was out, it would return to earth. Is that no longer the case in Civ4?
Utrecth was not the capital. Ive never heard of the spaceship returning so im assuming not. If Utretch was the capital, the capital city would have just shifted to another city anyway.
In BtS (unlike original Civ4 and Warlords), your spaceship is lost if you lose the city that currently holds your Palace (i.e, your capital). That was cutting it close there!! Thank god the AI don't realize that and beeline for your cap!
Cultural Victory is when you dont have enough land to keep up in Tech / Domination / Space race, but you have a few strong cities. (science is global, culture is city-based)
Cultural is one of the fastest way of winning other than an Early AP win. I am an Emperor loser (wins about 20-30%, I never reload unless a unit control bug) and monarch winner (wins about 90%) and most of my wins from emperor are cultural, and most of them are in the 1700-1800s (normal difficulty has 500 turns in total, so 1800s is like under turn 270-about 320ish.), and plus I am not even very good at doing culture.
You want at least 6-9 cities to do culture( Well you want 6 cities to do pretty much anything), and about 2 religions 1 will probably be a bit slow. Your 3 legendary cities are going to be your cottages capital and 1 other good cottages city and your GP farm. Assuming you have 6 cities, I usually build 2 50% religion building in each of the cottage cities, and I build the hermitage building in the GP farm, and the cities will get other culture buildings like library theater etc. Get to liberalism asap pick nationalism. Revolt free speech and pacifism and caste, and no more research 100% culture slider, sell all your happiness resources for gold per turn and trade techs for gold to keep culture slider up. Your GP farm should pop about 10-12 GA before you win. All your other non legendary cities will be farming artists as well. When you have enough artist culture bomb them all and win ~1700, or maybe 1900s if you are new to culture on a slow map, or maybe you are one of those godly deity players that wins in ~1400s or lower lol, obviously on normal speed). Also keep in mind you want to get sisteen's chapel, and also drafting is made for weak culture players to defend war declarations.
edit: playing a succession culture game would not be very interesting to watch and report about. It be us pressing end turn from ~1000s to the turn we have enough artists to win lol.
On May 29 2010 07:36 D10 wrote: Seems like Civ V will have better multiplayer options thro steam.
Anyone feels like grouping up and playing a 10 hour game when it launches ? =o
Thing is, steam frequently drops, loses connection, etc.. even when your internet connection is up. All the more reason why I wont be buying Civ5 because its ONLY going to be through steam.