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[Civ4] 2nd Succession game

Forum Index > General Games
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Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2010-05-08 16:26:17
April 05 2010 12:57 GMT
#1
[image loading]

Game 1 (Won by domination victory)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106821

Game 2
Has started

Ok folks, with the last game being finished we can start another civ 4 succession game. The last game was a lot of fun, but encountered a few problems (Most notably people missing their turns). Because of this, I have introduced a set of rules to ensure play continues smoothly.

What is a Succession game?

For those who do not know. A succession game is one in which a group of people play a single game of civilization as a team, taking it in turns controlling the one player against computers. Players take a set number of turns and then write a report of what happened with screenshots to back it up for others that are playing/following to read.

The goal of a succession game is ultimately for fun. It allows people with different play styles and different skill levels to play together and learn from each other.

Rules
  • Each player will be placed in a roster and when their turn to play comes up, they will play about 20 turns (It doesn't have to be specifically 20 turns, you can go over or under if it makes sense to end your turn on a specific event)
  • After a turn has been completed, a player will write a report including screenshots and the save file. (This is where the fun of the game is, so it is important to put some effort in writing a good report)
  • After your turn, you will PM the next person on the list, informing them that it is their turn to play (this prevents anyone missing the bump of the thread. Please make sure you remember to do this)
  • A player then has 48 Hours to respond in the thread with a "Got it" notice, or with a completed turn. Should this not happen, play will continue onto the next person
  • If a player posts a "Got it" notice in the thread, they have another 48 Hours to complete their turn. (Thus the longest time without any new turns is set at 4 days. The "Got it" notice ensures that everyone isn’t waiting 4 days for a no-show)
  • If a player feels they will be unable to take their turn within the 4 days, they should post a "Pass" notice in the thread so no-one is kept waiting for them.
  • At any time if a player wishes to join or leave the roster, they should PM the person running the game (In this case me ) (You can join in any time during the game) New players will be placed at the bottom of the list.
  • If a player misses their turn without passing, they will be removed from the roster(they can still rejoin, but must PM about it)
  • The game will be run on the latest version of Civ 4 with the BTS expansion pack


What game settings are we playing on?

Please vote for what settings you want to see played below. Please read the thread for discussions on game settings before voting.

All leaders will be random and all victory conditions will be available.

Difficulty
+ Show Spoiler +

The last game was played on Prince

[image loading]

Poll: Difficulty Level?
(Vote): Noble
(Vote): Prince
(Vote): Monarch


Map type
+ Show Spoiler +

The last game was played on Continents

[image loading]

Poll: Map type?
(Vote): Archipelago
(Vote): Continents
(Vote): Lakes
(Vote): Pangaea
(Vote): Fractal


Map size
+ Show Spoiler +

The last game was played on Standard

[image loading]

Poll: Map Size?
(Vote): Small
(Vote): Standard
(Vote): Large
(Vote): Huge


Climate
+ Show Spoiler +

Last game was played on temperate

[image loading]

Poll: Climate?
(Vote): Temperate
(Vote): Tropical
(Vote): Arid
(Vote): Rocky
(Vote): Cold
(Vote): Random


Game speed
+ Show Spoiler +

Last game was played on epic speed

[image loading]

Poll: Game speed?
(Vote): Quick
(Vote): Normal
(Vote): Epic
(Vote): Marathon


Other settings that can be changed
+ Show Spoiler +

Barbarians
[image loading]

Poll: Barbarians?
(Vote): On
(Vote): Off
(Vote): Raging

Tech Trading
[image loading]

Poll: Tech Trading?
(Vote): On
(Vote): Off
(Vote): No Tech Brokering

Vassal states
[image loading]

Poll: Vassal States
(Vote): On
(Vote): Off

I will also check random seed on each game so no-body can cheat.


Let's have some fun

Ok, well that’s about all I can think of to start this thread going. If you wish to play, please sign up in the thread, it will also help if you post your current skill level in civ (what difficulty you play on).

Everyone is welcome to play, regardless of skill level, so if you're a noob, don't worry just sign up and do your best. There will be plenty of players who are way above the skill level of the game we play at so it will all even out. In the end, the game is a great learning experience for all.

Final note on etiquette

This really goes without saying, but don't be an asshat. If you disagree with a decision, point it out in a constructive manner.

Also, when writing your reports, please justify your decisions (especially big ones). It will help everyone understand what you were thinking and help those trying to learn.

We are here to have fun, so winning or losing doesn't matter. There's still plenty of fun to have with a losing game.

The Roster (Signups still open)
Fen
ret
deconduo
ZaplinG
Thratur
narri
Mystlord
Biochemist
Shivaz
miseiler
ProoM
Energizer
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2010-04-05 13:03:14
April 05 2010 12:58 GMT
#2
Ok, just another post to give my opinions on the game type. (I am a prince/monarch player)

Difficulty - Prince

I feel we steamrolled that last game waaay too easy. We have enough strong players to take on a prince.

Map - Pangaea or Lakes

I think these are the two best options as the computer struggles with naval, which resulted in us being very strong in the last game as well. Archipelago and Continents has just a little too much naval emphasis.

Climate - Random
Map size - Standard
Game speed - Epic
Barbarians - On (crap accidently voted off)
Tech Trading - Off (I find games are much more interesting when everyone gets techs at different times. This also makes choosing techs a much more important decision, with a much larger impact on the game)

Vassal states - Off (They just annoy me)
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 05 2010 13:21 GMT
#3
You guys should at least do monarch. Having other players help you is a big advantage in a succession game, so you can probably do one level above whatever you normally play by yourself.
Can't believe I'm still here playing this same game
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
April 05 2010 13:39 GMT
#4
I thought the last game was supposed to be noble but actually ended up becoming prince.

On January 05 2010 12:27 prOxi.Beater wrote:+ Show Spoiler +

Alright, I'll go with the original 38 turns, since that seems what people would like me to do.

We all know that Team Liquid is the greatest website in the world, so it is only fitting that we embark on a mission to dominate the World, either by military might, cunning diplomacy, or simply shooting ourselves away from the hell hole that the random map generator has given us. It doesn't matter how, but at the end we must stand victorious.

This is our settings:
[image loading]


A very standard layout at prince level

Here's our start:
[image loading]

[image loading]


Sitting Bull... Protectionist and philosophical, a pretty bad Unique Building IMO and an interesting Unique Unit. Not exactly what I was hoping for. I hate archers and I almost never build any, and here we're stuck with a UB that along with the protectionist trait gives us pretty scary archers, that I never build. Oh well, I'm sure we'll manage.

I decide to move my warrior north since this is most likely to reveal new terrain that would have any influence my decision on where to settle. As is turns out my worker spotted a source of marble, which will add some production to our city, as well as enable us to go for some wonders that we would otherwise not have attempted to build. The terrain to our east looked kind of dull and seeing how there's a river flowing north-west from our capital, I decide to move our settler 1 west and settle on the first turn. as the city was created I see that we've hit the jackpot and gotten corn within our Big Fat Cross (and a complimentary hut!):
[image loading]


I begin construction of a worker in Cahokia and begin researching animal husbandry so that we can start working the cows (we started with aggriculture). Once Cahokia's borders expanded and popped the hut we received a pretty useful map of the lands to our south. Our warrior is first sent farther up north to scout things out, where he finds a hut that pops us 142 minerals (that's our currency right?), but once I ran into some desert and desert hills I changed direction and sent him over west, where he managed to find some pretty promising land and another inviting hut. But alas! Those villagers didn't seem to like being visited by the friendly Native American folk and decided to rebel:
[image loading]


Well crap! our warrior fell to the barbarian horde, but not before taking down one of their warriors. I think this is also where I realised that we were playing on prince difficulty since I've never seen barbarians pop from a hut on noble before.
In 3550 BC we finished researching animal husbandry and started working on mining, which will take us 9 turns to research
[image loading]


In 3425 BC our worker finished and I sent him over to farm our corn. Construction of a worker is begun next. Some people might have switched over to producing that warrior right when they popped those barbarians, but I'm pretty sure that they won't come knocking on our door any time soon and just hang out in that general area.
[image loading]


In 3325 BC we finished researching mining and work was begun on bronze working, to whip out those settler, workers, warriors and, well everything, extra fast. We'll also be able to get some really fast dog soldiers out, which should come in very handy
[image loading]


on turn 33 our worker finishes farming the corn and is sent over to work the closest cow. Early game sure is dull when you don't have a scout

In 3050 our warrior is completed and this is where I decided to end it off:
[image loading]


The world as we know it:
[image loading]


We have a decent amount of ressources in the sorrounding land and the area where I popped the barbarians from the hut looks really nice. Our biggest problem at this point is probably our lack of intelligense. I lost the warrior relatively early and so we don't know nearly enough about sorroundings, although we did get kind of lucky with that map, which is something that's pretty rare to see. An actual useful map... Never happens.

So, what should we build next? What should we do with our warrior? What should we ressearch after bronze working finishes? Where should we put our next city? (or cities?)

Personally I'd probably begin working on a barracks to grow the city to size 3 and then switch production over to a settler, and then switch production over again to a dog soldier once bronze working finishes. The dog soldier is whipped as soon as possible and production goes back to a settler, which is of course also whipped as soon as possible.
I'd say the best city site is up to the north-west with the pig, floodplains and hills. The problem with this site if of course that we know there will be at least 2 barbarian warriors up there, so sending a single warrior as an escort to that site is out of the question.

Anyways, now the game is going and I hope I didn't make anyone cringe too bad with my decision making.

The save

I hope this site works. I just googled file upload.


So I vote for Monarch. Losing can still be fun if we do it in style
Fen
Profile Blog Joined June 2006
Australia1848 Posts
April 05 2010 13:40 GMT
#5
My mistake, I agree with Monarch then as well
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
April 05 2010 13:45 GMT
#6
I'll play, but im a noob Noble
Team Liquid
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 05 2010 14:32 GMT
#7
I'm for it again
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
April 05 2010 14:58 GMT
#8
I won't be able to play until Sunday, so don't put me first if you plan on starting it very soon.
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2010-04-05 15:54:07
April 05 2010 15:30 GMT
#9
nm, only have vanilla
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
Last Edited: 2010-04-05 16:33:58
April 05 2010 16:26 GMT
#10
Wish I had BTS to play with you guys only have original. Thought I share a start I had today ( I know its on great plains setting/ prince but still, lol GP farm)

[image loading]


settling 1 SE would waste some tiles in the fat cross though (wouldn't really worry cause its not like going to use this city for anything else other than GP farm), also there is another corn above the 3 in a row to make it 4.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
April 05 2010 16:38 GMT
#11
I'm in again.

I think epic speed turned out really well, so keep that. Normal map size is fine too, climate should be random, vassal states on.

Barbarians should definitely be on, perhaps even raging to up the ante a little bit. I also think we should jump up to monarch now that it's been estabelished that we can win a prince game without too much trouble.
Pangea sounds like fun, and maybe we can even make it so that there will be more starting civs than usual so that it all becomes a little more cramped (more targets!)
I don't care what civ we end up playing as, but for the sake of keeping things interesting I think you should make sure that our leader doesn't have any of the same traits as Sitting Bull.
Tech trading should definitely be on. Taking it off removes a really important and really fun part of the game IMO, so please leave it on.

I can't wait!
Nobody beats the Beater
Bob123
Profile Joined October 2006
Korea (North)259 Posts
April 05 2010 16:39 GMT
#12
1 SE makes a rediculous GP farm :O Never seen anything like that before. 4 Corn and 2 Pigs?
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2010-04-05 19:04:27
April 05 2010 19:02 GMT
#13
Sign me up please! I recently just got into this game after being heavily pushed to it by my roomie

I'm still green but I can easily crush the first 3 difficulties.
Don't believe the florist when he tells you that the roses are free
Thratur
Profile Blog Joined June 2008
Canada917 Posts
April 05 2010 19:20 GMT
#14
Sign me up once again!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
April 06 2010 00:17 GMT
#15
I'm in again. Pangaea, Monarch, Standard, Random, Epic, Barbs, Tech trading, and Vassals gogo! ^_^
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 06 2010 01:38 GMT
#16
Oh wow, finally remembered this again and decided to look up the thread. Glad everything went (sort of) alright, and nice to see you guys starting this up again (and it looks like this will run a lot cleaner than last game too )

Are you going to allow late joins like last game? If so I'll probably join later, don't really feel like committing to this right now.
noddyz
Profile Joined October 2008
United Kingdom462 Posts
April 06 2010 02:18 GMT
#17
Watching this one.

Good luck
?
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2010-04-06 06:25:10
April 06 2010 06:14 GMT
#18
On April 06 2010 10:38 Falcynn wrote:
Oh wow, finally remembered this again and decided to look up the thread. Glad everything went (sort of) alright, and nice to see you guys starting this up again (and it looks like this will run a lot cleaner than last game too )

Are you going to allow late joins like last game? If so I'll probably join later, don't really feel like committing to this right now.


Yes, late joins are fine

I will start the game up tomorrow or later tonight as we have had quite a lot of sign ups already.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
April 06 2010 13:05 GMT
#19
Ok here we go. Please remember to PM the next person on the list after your turn is complete.

Also note that I took 40 turns to get the game going as not much happens at the start of a civ game. Everyone else should be aiming for about 20 turns (ret can go 30 if he wants, to get this game moving)

If you want to join in, its not too late, you can just PM me or sign up in this thread and you will be added to the roster

Game settings
Monarch
Lakes
Standard Map Size
Epic Speed
Random Climate
Barbarians on
Tech trading on
Vassal states on

[image loading]


And we random Willem Van Oranje. This guy is a really strong leader, he is Creative, which is great for founding new cities, and means we can skip the religious techs early on in the game and financial, which brings in lots of extra cash. His unique unit rules the seas during their era and his unique building makes all cities with water much more productive.

[image loading]


And here is our starting location. Gold and Wine, means this place is gonna produce some very nice economy. Also we can see flood plains to the top left, which will be very nice. Tundra to the south means we are most likely on the bottom of the map and should focus on expanding northwards. Also 2 goodie huts are nice

[image loading]


Tech starts on animal husbandry, and I start building a worker. We need to get this city up and running so we can start expanding. The bottom goodie hut gives us 52 gold (lame)

[image loading]


Turn 4 and WOW, the culture pop has revealed the awesomeness of our start. We have 3 silk tiles to the north and lots of flood plains to the west. The village also gives us mining which is very nice.

[image loading]


Why hello there miss Boudicia. I actually don’t know much about this leader, I rarely get her in my games, so someone will have to shed some light as to her personality. At the moment I think she’s a bitch tho, as she snakes one of the goodie huts from my warrior with her faster moving scouts.

The next few turns involve some scouting with my warrior and the enter key.

[image loading]


... Looks like someone has followed us from the last game. Not content with the outcome, Mansa Munsa has come back to show us who’s boss. His territory however is just to the north of us. I got a feeling this guy isn’t going to last long in our game. But hey, what do I know? Maybe you guys are peaceful people and will befriend him...

[image loading]


And goat-man graces us “puny mortals” with his presence. Looks like there are quite a few civilisations close to us, so it won’t take long for the action to get going.

[image loading]


Hmm speaking of people who have followed us from the other game... I’m sure we’ll be good friends with this guy this time round. Surely he doesn’t want revenge, it’s not like we nuked him or anything last game...

[image loading]


Turn 19 and we finish researching our first tech. Animal husbandry. As soon as our worker is done, we can go ahead and put those cows to good use.

[image loading]


Turn 22 and the worker is complete, starting immediately on the cows. You’ll note that I’m heading towards bronze working instead of hunting -> archery. Yes this is a bit of a gamble, but barbarian activity looks like it will be low due to there being a lot of computers nearby. Bronze working will allow us to see where some copper is that we can grab and will allow us to start chopping the forests nearby if we wanna build something big,

I also get a random event which upgrades our warriors with shields (translating to a free cover upgrade) Yay.

[image loading]


A bunch more turns of just pressing enter and I finish bronze working. This unveils the copper to the east, which is awesome and allows us to start chopping wood. Amsterdam is producing a settler and the wheel is the next tech put on the list. Thanks to the gold, we are learning techs pretty fast.

[image loading]


So here is the world as we know it at turn 40. Not a whole lot has really happened yet. Just some scouting and waiting for stuff to be done. I wish the next person good luck propelling our glorious teamliquid civilisation towards victory.

Save File: [url blocked]
ret PM'ed
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
April 06 2010 13:47 GMT
#20
Nice start! It's funny that we got Willem; make sure to stay away from any Native Americans we might run across....
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