Exe/Trist/Kat/Gang > Mundo.
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Southlight
United States11767 Posts
Exe/Trist/Kat/Gang > Mundo. | ||
Mazer
Canada1086 Posts
On February 23 2010 09:40 Southlight wrote: God I'm totally queue-dodging Dr. Mundo from now on, what a terrible hero. Exe/Trist/Kat/Gang > Mundo. I can't play Mundo properly but I really do think he's capable of being godly if done right. He can be a bit weak when the other team grabs an executioners calling though. | ||
EchOne
United States2906 Posts
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ZERG_RUSSIAN
10417 Posts
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Tooplark
United States3977 Posts
You're basically Master Yi, but with the Highlander aspd boost exchanged for regen. You're not a glass cannon, so you don't need to itemize like one. I usually get Stark's (unless someone else on my team is), then some appropriate DPS item (Sword of Divine, Last Whisper, or PD), then Spirit Visage, and if the game's still going, a Guardian Angel. I would like to point out that Mundo is the boss of Twisted Treeline on account of his crazy laning and jungling powers. He's not very good in a 5v5 AoE and CC dominated metagame, unfortunately. | ||
Brees
Marshall Islands3404 Posts
ive seen people absolutely wreck house with him though, as he can output insane DPS with little items. he is extremely strong mid-game and if they get exec just grab spirit visage to counter. | ||
ZERG_RUSSIAN
10417 Posts
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Mogwai
United States13274 Posts
One game the enemy Taric just came after me early (creeps after golem), which forced me back after he stunned me and I took some creep hits + taric hits. This threw all my timing off and by the time I got to dragon, Taric had already hit 6 and killed it along with master yi. Taric also killed their golem which left me in an awkward situation after the first golem buff wore off. No idea what I'm supposed to do in this scenario... I guess I should just stop jungling after the first golem buff wears off and lane up, but it seems like I'm already mildly boned on items at that point. The other 2 games I think my teammates may have just been poor, but I still felt like after the first dragoning, I was considerably behind where I should've been on level and items. | ||
Southlight
United States11767 Posts
That end, Amumu level 6 should be pretty sick, as Bandage + Ult should net you kills. The other cardinal rule I have for jungling, though, is the ability to dominate the jungle. It's why Warwick is such garbage. The top three jungle heroes (and most commonly seen) are Shaco, Fiddle, and Udyr. Warwick/Amumu/etc. won't ever beat those three heroes on even footing. And if you can't, you'll simply lose jungle control, and have your game completely fucked up, whilst their jungle hero goes on to dominate the map. Which goes back up to the first part, about needing to either gank or gain map control. On February 23 2010 10:42 EchOne wrote: Dr. Mundo is just a straight-up bad character. Even if healing reduction weren't in the game, he'd still offer far too little team fight utility. Paltry AoE damage, an unreliable single target slow, a big wad of hitpoints... and that's it? That's simply not enough. Pretty much. I lost a game last night (as I did a few nights ago) because I had a Mundo on my team, and he accomplished absolutely zilch. Can't initiate, can't tank, can't damage, just sits there like a ranged hero spamming cleaver and then outputting zero threat, so the other team doesn't bother to hit him, and when they do he drops like a rock. Not to mention he's hero-countered in like 70% of games (almost every team carries Trist), and in the other 30% there's always at least one Executioner's Calling, usually multiple because DPS tend to love Crit still. | ||
Unentschieden
Germany1471 Posts
Unique PASSIVE: On hit, you cause 4 damage per second for 8 seconds. Unique ACTIVE: Reduces healing and regeneration by 50% for 5 seconds. Still, Mundo if very often played poorly - straight HP and foregoing Armor/Magic resistance seems to work with his abilities but actually wrecks his EFFECTIVE HP. His durability isn´t a incentive to get more "Fatness" but LESS. He is the only Champ right now with innate CC reduction(ignore the AoEdamage that is just to drive HP cost up to "actually have to turn off sometimes" category), Cleaver slows for 2 seconds and has a Base CD of 4 Seconds, throw in something like Brutaliser and he is pseudoranged. That also makes Masochism pretty much active constantly. With this items like Sheen and Rageblade can actually work on him. | ||
Tooplark
United States3977 Posts
I wonder if people are tired of me shouting "Join LiquidParty!" yet... | ||
Southlight
United States11767 Posts
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Unentschieden
Germany1471 Posts
A Mundo without DPS is a poor Mundo. He has a slow, a speedboost and he migates CC. Masochism at full Health alone gives him 200 Dam a hit, it´s lunacy NOT to get Attackspeed with him. Like Nasus he needs to be played like a durable DPS NOT a Tank. | ||
Southlight
United States11767 Posts
Mundo initiate -> he get randomly hit by Exec as he charges in -> Mundo won't tank anymo. Mundo go in afterwards -> no one gives a fck -> everyone else dies -> Mundo dies. He's like a horrible version of Kassadin, those types of heroes that only vulture weakened heroes. But at least Kassadin has a god-awfully annoying targeted silence, AoE snare, and the ability to escape/chase. Even then Kass is generally considered a "win more convincingly" hero than a "win more often" hero. Edit: To reply to your edit, Nasus is considered near top-tear because his ult is a devastating team-fight ult, and he only needs one (or one+upgrade, Sheen -> Tri) to fulfill damage output. He can then spend the rest of his money on tanking, or a "win more" option of more damage (ie. Starks), and he'll still be able to fulfill both his roles. Likewise, all Udyr needs is Malady; Phoenix Stance accomplishes his damage output role so all he needs to do after that is invest in support/tanking items, which is what you usually see (Malady -> Frozen etc.). Mundo's Masochism only does more damage as he goes lower in HP, like Tryndmere, except he's not got Trynd's ult to let him stay alive for several seconds after he's pummeled. Unlike Trynd he has decent HP gain so you won't be a pure glass cannon. This means you HAVE to force other teams to attack you, except as most Cho/tank players know, this means you have to output enough of a threat to force them to hit you. No one hits Mundo because his 100 dps at full hp and his random cleaver tosses are a low, low threat. It's the same treatment Trynd gets; no one hits Trynd until everyone else is dead. A high-hp Trynd is like an annoying fly; sure he might kill some ppl with random Crits but he's otherwise not a huge threat. It's only if your team is dumb enough to drag him down to low hp (ult) at the start of the fight that you start struggling. The only way Mundo can force other teams to hit him is if he's ridiculously fed somehow (play against newbies in laning phase) or if he initiates; except if you initiate, you're automatically tanking, until/unless the enemy team switches priorities. Mundo initiating with DPS items against heal reduc = dead Mundo. But not-dead Mundo = worthless. Dead Mundo = also worthless. But wait, tanking build is a poor Mundo! *facepalm* | ||
Unentschieden
Germany1471 Posts
Healing reduction outside of the passive Exec Call can be cleansed (go buy the sash already if you have CC issues!) without immeadiate reapliance. | ||
Tooplark
United States3977 Posts
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Mogwai
United States13274 Posts
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mrgerry
United States1508 Posts
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ZERG_RUSSIAN
10417 Posts
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Southlight
United States11767 Posts
@Unentschieden I know it's current HP, but if you don't get hit your HP simply rises with Mundo, unless you're at max HP. Essentially it becomes a crappy +20 or whatever flat damage addition it gives. Because no one will hit you. There's no point! There're plenty of better targets to focus fire, and Mundo does nothing that FORCES you to hit him. @mog Like mrgerry/ZERG said, it's up to your team make-up and how you want to play. If you've got like Sivir and four tanks you probably need to build DPS with bloodthirster etc. But if you've got, say, a Trist, then you can take a backseat and go for the support build with Starks etc. Because then your job isn't to output damage, but to help your DPSer output the damage. (not that you can't go ahead and build output, but you don't have to) | ||
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