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StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
February 22 2010 04:08 GMT
#1261
Ah good point Yango. I got confused by the quotes lol.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
February 22 2010 04:27 GMT
#1262
6x sunfire caps on kat! lolol
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-02-22 04:55:09
February 22 2010 04:52 GMT
#1263
merc treads/wits end/razor's/sunfire cape was what I had. all warwick needs is razor's to output insane dps. I would just play sorta like yi, wait for the initial burst to settle down then just waltz in and kill everyone lol.

obviously hes not a good hero, but he isnt bad either if the game lasts long enough

in other news I just won a 3v5 due to being fed with TF and then twitch farming enough to have like an infinity edge and some bloodthirsters. he killed their entire team by himself then I just ult/gated to their nexus and we won lol.
Brees on in
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
February 22 2010 05:11 GMT
#1264
On February 22 2010 05:20 ShaperofDreams wrote:
Now every time i play this game i realize that it's just a sad attempt to distract myself from the fact that I'm not playing SC2B.


Stop it your gonna make the rest of us cry LOL....add me to the list of players ^_^ though I suck and play TF if thats possible T^T
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-02-22 05:33:22
February 22 2010 05:30 GMT
#1265
On February 22 2010 11:29 ZERG_RUSSIAN wrote:
Mogwai are you Kusana? Because I play against and with him once in a while and I'm pretty sure I wreck him :D.


lol, na, I was smashgizmo, hence the talking about ditching 2 of my 5 sunfire capes for warmogs rofl

On February 22 2010 12:10 StorkHwaiting wrote:lol not to be a party pooper, but i'm almost positive that nobody in your game was top 500. Those item builds are just lol XD


yea, as I said, that game was terrible. I don't typically play amumu by just stacking sunfire capes, but their team was so squishy and lacking in CC stuff, so I couldn't help playing like a retard. hell, it was partly cause I also needed to be our carry until twitch and ashe finally caught up to the game for playing like a blind men with broken fingers for the first half hour of the game and capes seem to be the most efficient way to increase amumu's damage output.

and yea, this wasn't the game someone was talking about top 500 in.

EDIT: and yea, lmao at the Kat. she was so fed and used all that money on sunfire capes. She opened up like 6-0 and just spent all her money on capes. the majority of the game she had ninja tabi and whatever number of capes she could afford, but at the end sold it for another cape, lol.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-22 06:34:50
February 22 2010 06:25 GMT
#1266
On February 22 2010 13:52 Brees wrote:
merc treads/wits end/razor's/sunfire cape was what I had. all warwick needs is razor's to output insane dps. I would just play sorta like yi, wait for the initial burst to settle down then just waltz in and kill everyone lol.

obviously hes not a good hero, but he isnt bad either if the game lasts long enough

in other news I just won a 3v5 due to being fed with TF and then twitch farming enough to have like an infinity edge and some bloodthirsters. he killed their entire team by himself then I just ult/gated to their nexus and we won lol.

That's hardly "stacking" magic resist, particularly without even having Banshee's Veil. I'd say that the amount that you got is par for the course, and not really cutting into your build. If they weren't killing you, it certainly had nothing to do with you stacking magic resistance.

A competent Annie player should hit Void Staff or Abyssal Scepter somewhere in their build (depending on your team), and combined with runes and masteries, the effect that magic resistance has on their damage should be extremely minimal unless you're dedicated. Void Staff + Archaic Knowledge + Magic Pen runes + Sorc shoes means that anything less than MR 65 isn't actually doing anything, and that's not even going out of the way to negate MR.
Moderator
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 22 2010 15:33 GMT
#1267
I have MR/level glyphs so that adds another 25-ish

also warwick lifesteals a lot so by the time their nukes were up again I basically had full health. unless annie wanted to get exec lol..
Brees on in
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-02-22 15:38:22
February 22 2010 15:37 GMT
#1268
I have successfully turned chogath into a carry guys, here's the item build:

Sapphire Crystal/Mana Potion/Health Potion off the bat
First time you go back grab basic boots and Mejai's Soulstealer
(If you die at any time here your first item to buy is a blue elixir to stack out feast asap)
Next grab whichever upgraded boots you want, Merc Treads or Boots of Mobility and make the crystal into a Sheen
Leviathan before you start wrecking people too hard
Turn Sheen into Lich Bane
Force of Nature
Zhonya's Ring

At this point you should be able to 4 shot any champion under 2000 hp without even using feast. Just Rupture, hit with Lich Bane, Scream, and hit with Lich Bane. That's like an easy 2k damage. Your Feast is a good way to cut someone out of a fight, if they drop under 1k you can just eat them. Lich Bane is the sickest item on an AP cho because it procs for like 600 a hit plus your regular attack plus your spines which actually do more damage than your regular attack, so you're hitting someone for around 900 plus the damage from the rupture or the scream. Squishy champions stand no chance against you. Anyone trying to solo you better have a sick amount of disables, blind, and a load of DPS because otherwise you're just going to hit them twice and feast for more stacks on Leviathan and Soulstealer.

I've been testing this out right under the top 500 elo level and I've only lost like two games with it.
I'm on GOLD CHAIN
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
February 22 2010 15:42 GMT
#1269
Lol okay I'll have to try that. I've been playing a lot of Cho lately, but I've always been laning and getting rod of ages. I'll try your build out, sounds fun.
Retvrn to Forvms
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 22 2010 18:22 GMT
#1270
I play a okay amount of LoL, and I consider myself decent (at best lol).

I used to play a lot of Sivir, but I find myself liking Amumu a lot. If anyone has some Amumu exp, could I get a little input on an item build?

I saw some guides on the official LoL site, consisting of full tank Amumu, and AP Amumu. I was thinking about kinda going halway between.

Doren's Ring + hp pot x1
Regrowth Pend
basic boots
Warmog's
upgrade teh boots (ninja if they got a lot of physical, sorc otherwise)
Abyssal sceptor
Sunfire
Lichbane
Sunfire

I carry Teleport, so I can go back for Regrowth/boots and wait on warmog's from there. I also carry Clarity usually so I should be covered for mana between that and the ring.

Input?
Never Forget. #TheRevolutionist
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-02-22 18:53:40
February 22 2010 18:50 GMT
#1271
On February 23 2010 03:22 SaetZero wrote:
I play a okay amount of LoL, and I consider myself decent (at best lol).

I used to play a lot of Sivir, but I find myself liking Amumu a lot. If anyone has some Amumu exp, could I get a little input on an item build?

I saw some guides on the official LoL site, consisting of full tank Amumu, and AP Amumu. I was thinking about kinda going halway between.

Doren's Ring + hp pot x1
Regrowth Pend
basic boots
Warmog's
upgrade teh boots (ninja if they got a lot of physical, sorc otherwise)
Abyssal sceptor
Sunfire
Lichbane
Sunfire

I carry Teleport, so I can go back for Regrowth/boots and wait on warmog's from there. I also carry Clarity usually so I should be covered for mana between that and the ring.

Input?

I play a good bit of amumu and he seems to be my 2nd or 3rd best hero atm, so I'll try to give you some feedback. I might not be a great source since I am clueless about my ELO and whatnot, but I do win about 60% of my games with Amumu and I think I'm at least decent. However, I will preface by saying that at least 90% of my Amumu games I play as a straight up tank.

Personally, I can't stand openings without Regrowth Pendant as it seems to be the only way to be able to put up with a reasonable amount of harass while still being able to use tantrum for early farming. I just don't see the little bonuses from Doran's Ring being worth giving up the juicy +14 hp/5 sec, especially since I don't think you really need the mana regen that early (I probably am a bit more judicious with my early tantrums than most). From there, I think making the pendant into a philospher's stone and getting basic boots on your first trip back is optimal so that you can start using tantrum more often (and the bonus gold is nice too).

From here, I usually go either sunfire cape or spirit visage, then upgrade boots to merc treads (or ninja tabit if they're super low on CC), and then play additional tanking items based on their team and how much farming I can do with the three usual suspects being frozen heart, force of nature and additional sunfire capes.

But if you're looking to get your hybrid on, I think your next item needs to be Rod of Ages. Amumu just has too much to gain from an early RoA to pass it up and it really helps you fill both roles. From there, some tanking item probably makes the most sense, probably a sunfire cape to assist with farming and boost armor (though I could see a case for warmogs to get absurd HP asap). Next I'd likely go lichbane for the move speed and to get insane damage after each tantrum, followed by some order of abysal scepter and another tanking item depending on the game. Oh and for boots, I'd urge you to stay away from sorc shoes as I think merc or tabi would probably always be better (I only get sorc shoes in games where I have no big need for merc treads, and in those games, amumu almost certainly wants ninja tabi).

EDIT: I'll give a few hybrid builds a shot this week and get back to you with thoughts
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2010 19:08 GMT
#1272
The majority of teams I see nowadays tend to be heavily magic-based, so going for Treads and a really fast Abyssal works pretty well for hybrid, but you have to play a bit safer with your relatively low hp, and it's only really worth it if you have other strong casters on your team. For instance running a very fast Abyssal with an Annie and TF is pretty baller. Getting Despair up really quickly also lets you solo dragon at around level 6, not to mention being able to kill Golem around 5. Otherwise like mog said, a fast Cat -> RoA is probably better. Regrowth is nice for being able to stay in lane for a while, then run back to jungle some creep (+ kill golem) when your creep push.
oraoraoraoraoraoraoraora
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-02-22 19:35:09
February 22 2010 19:11 GMT
#1273
RoA at full blast:

+650 hp, +725 mana, +80 ap

Abyssal:

+0 hp, +0 mana, +70 AP, +57 MR, aura: -enemy MR 20

I agree that RoA is nice, but the MR it gives seems pretty effective vs enemy mages, and the reduced enemy MR is more of a team-based thing to get. If I find myself short on HP, I'll give RoA a shot.... not sure how much HP is worth how much MR and all that. :D The build I have gets to like 4k hp on the leaguecraft builder, so I thought getting MR might have a bit more effectiveness than just stacking unprotected HP.

----

The ring, well yea... I'm aggressive with Tantrums hehe. Just an idea to help alleaviate the hurt from being aggressive, but I'll try just going straight for the pendant. The idea though was to skip the need for a Chalice or a Phil stone, getting the better high-end items quicker. Make any more sense knowing that at all?

---

As for sorc shoes, yea I know go merc if they heavy on CC, or ninja if they are heavy on melee... but again, working with abyssal, the Magic Res Reduction is part of the whole "lets do damage team! I'll use magic!" theme. I want to take hits decent, but actually do enough damage and have enough of a presence to want them to go for me.


Knowing all that, if you still advise away from my idea, I'll will def try your way if mine does not work. I'm at a seasonal job... out of our good season lol, so discussion is my best friend right now. :D haha



=========

For comparsion...

+ Show Spoiler +
http://www.leaguecraft.com/builder/Amumu/ab4721b44a8d57d43639db19ba571417 is my build. 4k Hp with a pretty balanced set of effective HP's in my opinion. The low mana pool is my only concern, but again... I carry Clarity.

The build I would gather from Mogwai's input:
http://www.leaguecraft.com/builder/Amumu/0783ef1fd36ab42b115557f51c198dfe

Or something similar?

The big differences between:

My build has: 200 less raw HP, about 730 less mana, 80 less AP, 67 more armor (with tabi on, compared to his merc), 30 less MR (again, with the boots involved), 11% more dodge, and the double effect of Sunfire (compared to a single effect sunfire)

Those seem to have RoA at full blast, due to AP difference.

So what is it?

Less HP/Mana/AP/MR vs More Armor/Dodge/additional sunfire passive?

Worth it looking at that side of it?


Considering that the boots are choice dependant, the builds only really differ at one point at the very end of it all...

Second Sunfire vs Full-Effect Rod of Ages??
Never Forget. #TheRevolutionist
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2010 19:16 GMT
#1274
Treads are like a requirement at tougher competition because most teams stack CC; you're no good if a Fiddle comes in and Fears you for a full 5 seconds, and your whole team dies before you can ult. It's only if they have a severe lack of CC that you can really get away without taking it. This goes for pretty much any hero, btw, not just tanks and carries. Most games I just see 10 treads nowdays.
oraoraoraoraoraoraoraora
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-02-22 19:31:32
February 22 2010 19:19 GMT
#1275
I'll keep that in mind, about using Sorc boots then. On my list in my mind, the upgrade boots section says just that. Upgrade boots. Always gotta gauge that shit based on the situation.

Unless I'm sivir, then it's the move3 boots. Always. Hehe.

Edit: Look 2 posts up for a comparsion of my idea vs Mogwai's advice. It's the bolded section. What do you guys think?
Never Forget. #TheRevolutionist
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-02-22 19:41:23
February 22 2010 19:38 GMT
#1276
Yea, I understand the thought process behind your decisions, I'm just saying that I'm having a hard time picturing a team where I wouldn't feel the necessity for merc treads and still want sorc shoes over ninja tabi... I mean, most ninja tabi teams that I'm used to are squishy enough that I think I'd always rather have the dodge + armor + 250 gold than the extra -20 MR. And I mean, the boot discussion is mostly moot anyway due to the need for Merc treads in the majority of games.

------------------------

With the extra gold from philosopher's stone, you pay the cost difference between Philosopher's Stone and Doran's Ring in about 20-25 mins (30 gold/sec off stone, and it's about 700 gold difference iirc). And this is also discounting the extra time you get to spend on your lane due to having +14 health regen at the start as opposed to doran's ring. I dunno, I understand the thought behind it, but I just don't see ring having any place on a melee dude cause it's gonna force you back with even light-moderate early harass.

------------------------

I just see RoA as more of a priority than abyssal and not necessarily a replacement. I think Abyssal has a place in the end of the build, but getting max bonuses from RoA seems just way more versatile (especially if you're hybriding and not going balls to the walls AP). I also think Lich's Bane will end up being higher priority for damage output and chasing.

------------------------

@Southlight: In my experience, you don't even need extra points in despair to solo golem/dragon after your first trip back home. I typically open eqewer and get my extra points in despair last.

EDIT: And I kinda hate the idea of clarity... I would suggest flash + teleport with amumu due to the fact that he solos golem so quickly and easily.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-02-22 19:42:42
February 22 2010 19:39 GMT
#1277
End-game builds are generally useless to compare because games have a tendency to be firmly in one side's favour by the 20-minute mark. It's what you can do in the first 20-25 minutes (and thus what items you have in that timeframe) that's most important. That's why whilst you could easily make a graph detailing "the most efficient setup of HP/armor/MR" no one really cares because it's highly improbable that you can gather three+ defensive items before combat is opened.

I've had many games end, for example, with me running around with Chalice + Treads + Blasting Wand + Negatron Cloak. Yes, that means I was essentially tanking with natural HP and a crapton of MR, and whether that was enough to protect me through team fights differed game to game.

Edit:
I dunno, I've always built 1 toss 3 desp 1 tant ult, then I catch tantrum up to 1451. Early-game unless I'm jungling the tantrum didn't seem as useful in laning. Plus despair is better for killing aura creep and dragon. All that said I'm not really an Amumu player, and I play many heroes in bizarre ways, and this might just be an example of it.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 22 2010 19:47 GMT
#1278
tantrum is baller early. + the extra damage reduction is great for laning and jungling. despair over additional levels in toss is probably right since toss only gains damage (no cd redux or stun increase), but maxing tantrum ASAP has been very strong in my experience.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2010 19:57 GMT
#1279
Toss lowers cooldown but I don't think going from like 20 to 15 is a significant-enough difference over Tantrum/Despair. Maybe it's faster (~10?) at level 5 though.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 22 2010 20:04 GMT
#1280
On February 23 2010 04:57 Southlight wrote:
Toss lowers cooldown but I don't think going from like 20 to 15 is a significant-enough difference over Tantrum/Despair. Maybe it's faster (~10?) at level 5 though.

oh, it's 18 at level 1, -2 per extra level, so 10 at level 5. man the actual league of legends website sucks at having up to date info on champions :p

so I guess I'll stand by my original skill build of eqewereqeqqrqwwrww.
mogwaismusings.wordpress.com
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