AFAIK Mog goes Brutalizer then SotO then Bloodthirster.
League of Legends - Page 238
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Southlight
United States11766 Posts
AFAIK Mog goes Brutalizer then SotO then Bloodthirster. | ||
lepshis
Lithuania62 Posts
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Southlight
United States11766 Posts
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Iplaythings
Denmark9110 Posts
On May 26 2010 23:24 lepshis wrote: I prefer skipping SotO and going straight for bf sword. brutalizer->boots->bf i think its more reliable tho everyone knows 20 stacks kicks some asses Most I seen mentioned on this website either follows your or southlight's listed builds. I just wonder a thing, isn't he a tad squishy? I mean as Corki I allways tear him up (not 1v1 unless I have a cliff or 2 to jump on) | ||
Southlight
United States11766 Posts
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Gokey
United States2722 Posts
On May 26 2010 14:27 redtooth wrote: your moms. i'm good at this game. gozey said so. Don't really remember saying that, actually. And you need to come play with TL people again... We have more people nowadays and so I usually have better people in our premades. Don't be a faget. Also, am doing an insane cooldown/AP build on Soraka now... It's sexy as hell, but need about 8k more in IP to max my runes. ;_; | ||
emucxg
Finland4559 Posts
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Mogwai
United States13274 Posts
On May 26 2010 14:54 Southlight wrote: I played Udyr for so long that I'm fairly confident I'm not, but I could be wrong ![]() Locket Udyr really feels like a whole new character though... I dunno, you might still be right, but Locket Udyr has seemed really sick to me recently... Heals your whole team, stuns theirs and tanks like a sonuvabitch. On May 26 2010 15:46 Juicyfruit wrote: If Shen is going to be doing any significant damage at all, it'll be to the squishy champs. They're the ones you'll be taunting, they're the ones who you'll be hurting with sunfire capes. 21 utility is very good if you consider what you're getting overall: - 10% less time spent dead - 5% more exp - better ghost - 30% longer neutral buff duration (awesome) - a little more gold via greed (usually leads to being able to go back and shop for something like madreds 1 creep camp earlier) - 6% cooldown reduction - 3% movement speed - 15% less recharge time on summoner spells I almost never put 21 points into offense except when I am using crit-based champs or if I wanted to use Rally I only use 21 points in defense when I want cleanse (which is often) or fortify Any other time, 21-utility is by far the best. . 21 defensive is the best on Carries, pretty much without exception. I've actually seen 1/21/8 on Shen too, taking the 1 point in offensive for improved smite. w/e, I think as long as you put no more than 9 in offensive, you can spec your masteries however you want with Shen. On May 26 2010 16:10 Iplaythings wrote: As long as JD won't go Kwanro style then Flash will win, (on Fighting Spirit atleast). And I'd like to know ya Panth build Southlight, since I played him once at low Elo but I doubt that experience will do me any good >_> I used to be really rigid in my build, but over the past couple days, I've really expanded my horizons while playing Pantheon and it's putting up good results. My old build was always boots -> brutalizer -> Bloodthirster -> merc treads, and then typically veil, sunfire cape, or aegis depending on how the game was going. The idea was that after my bloodthirster, what was holding me back was the fact I was dying, so then I'd invest in a defensive item to try to keep myself relevant. The issue with this is that Pantheon's going to be irrelevant anyway :p. You can't play for the long game with Pantheon because you scale so terribly, so you have to grab the game by the throat from the get-go and never let go. In light of that, I now do boots -> SotO -> brutalizer -> ???????. It's really hard to nail down the rest of the build because basically you want to keep itemizing efficient attack damage items and you don't really want to have target items so much as you just want to keep buying whatever shit you can afford that'll improve your damage output. Some good ideas are anything that builds out of a BF Sword, Starks (for the defense reduction aura, I'm still surprised how much I can feel this), and upgrading brutalizer to ghostblade (DON'T DO THIS FIRST, no rush for ghostblade. it's good, but it's not super efficient until you have IE or you're strapped for item slots). You want to grab treads at some point, but there's no rush, you really want to just keep your AD and penetration ahead of the opposing squishies so that you can kill them with your full combo. Pumping red elixirs is also a really really good idea, as early as right after your SotO. If I can farm mid to ~1.7K, when I go back home, I grab SotO, red elixir and then look for a place to ult and kill/double kill. Basically, you just need to embrace the fact that you're a snowballing champ and be damn good at it because trying to play the game by conventional wisdom will just leave you with shitty stats and terrible utility in the end game. My whole endgame theory now is that the only way I'm going to be effective is if I'm sitting on something like Cleaver, IE, Ghostblade, Maxed SoTo with double elixir pump while my opponents are just starting to work on their 3rd items. So you really need to be an abusive asshole on mid and just rape anyone they put there. I had a game last night where I was matched against an Ashe or Sivir (can't remember, lol) who was stalled on level 2 when I was at level 4 because of how I was exerting lane control and keeping her out of exp range. You need to be 0/21/9 so that you can harass like crazy early without taking relevant damage from creep aggro after attacking them. Ghost/Ignite, ArmorPen/Dodge/Mp5pL/FlatHP. You need to be comfortable with how much damage you put out and how much you can take and they will do. Typical stuff for being good at mid, it's just that Pantheon beats on almost everyone you typically see mid, with Karthus and Heimer being the only ones who are tough enough that I'd open red elixir so that I can get some lane presence at level 3. Kat's also annoying, but that's basically just cause they're so similar as soloers, so you can just make it a farming battle and you don't have to worry about her ult cause you have a stun. Getting in an even harass fight isn't the best idea cause you're limited by mana and she's just limitted by CDs. Just don't harass with your combo once she hits level 6, you need your stun to stop her ult. I'm just rambling on what comes to mind now so I'll stop :p. | ||
oneplus999
United States23 Posts
![]() looking for some info and don't really want to read through 238 pages to see if its here, but maybe someone can answer: any idea how long someone who with no xp boosts to reach level 30? someone on page 1 said about 100 games w/ xp boost, so does that mean around 300 games for me? i assume that w/l matters, but if their elo system is any good most people will be around 50/50. i'm 19-8 and just hit level 10 ... probably thanks to being in noob games and me having dota experience ![]() | ||
Zato-1
Chile4253 Posts
On May 26 2010 23:59 oneplus999 wrote: hah was googling for lol info and it brought me back to my favorite sc2 site ![]() looking for some info and don't really want to read through 238 pages to see if its here, but maybe someone can answer: any idea how long someone who with no xp boosts to reach level 30? someone on page 1 said about 100 games w/ xp boost, so does that mean around 300 games for me? i assume that w/l matters, but if their elo system is any good most people will be around 50/50. i'm 19-8 and just hit level 10 ... probably thanks to being in noob games and me having dota experience ![]() 250-300 games sounds about right. I'm level 27 with something like 220 games played. | ||
oneplus999
United States23 Posts
On May 27 2010 00:03 Zato-1 wrote: 250-300 games sounds about right. I'm level 27 with something like 220 games played. Thanks. Right after posting I found a post by Zileas, "Director of Systems Design at Riot Games", on an xkcd forum of all places... If anyone is interested: "1) It does not take 2000 games to get to max level, that would be really silly. It actually takes, with the current XP tables, approximately 125 games for a CASUAL user who has purchased nothing from Riot (hardcore users go a bit slower because they get fewer first win of the day bonuses). This corresponds to 2-3 months -- and again, that's a casual user who isn't playing very much. A hardcore user who purchased the $30 collectors pack probably will be maxing out level within 2-3 weeks, and by hardcore, I mean 20-30 hrs a week, not 60+. Our intention is not to have a long level grind, just to have a motivating one." Full Post: http://forums.xkcd.com/viewtopic.php?f=21&t=58787#p1855043 I think that was from right before/around release, and so it sounds like it went up a bit since then. | ||
Mogwai
United States13274 Posts
On May 26 2010 23:24 lepshis wrote: I prefer skipping SotO and going straight for bf sword. brutalizer->boots->bf i think its more reliable tho everyone knows 20 stacks kicks some asses On May 26 2010 23:28 Southlight wrote: It's funny because Mog used to be SO against SotO... then I look at his items last night and he had SotO early every single time. As I said in my post... you just need to be comfortable with the fact that you're a snowballing character. I used to be all like, "omg, soto sucks late and isn't reliable" but the thing is... you're not winning the game where you start 1-3-1 anyway. If you have a rough start as panth, I don't care how you itemize cause you're not ahead and not ahead on items mean Pantheon tops out at level 9 and just gets left in the dust. It's a rough realization to make, but it's true... you can't play by conventional wisdom about how stack items work or how the game should be played. On May 26 2010 23:28 Iplaythings wrote: Most I seen mentioned on this website either follows your or southlight's listed builds. I just wonder a thing, isn't he a tad squishy? I mean as Corki I allways tear him up (not 1v1 unless I have a cliff or 2 to jump on) Yea, he's squishy, and as much as I've tried doing things about this... you just can't. The only defensive item I'll consider anymore in veil to protect my HS. The idea to how you beat Corki with Pantheon is the same as Pantheon vs. everyone. Abuse them early enough that they've been raped back to the stone age while you're way far ahead. On May 26 2010 23:32 Southlight wrote: Early on is where he shines, and you want to be able to burst enemies ASAP, so his squishiness isn't as big a deal, I think. It's after ~20 that you start needing to get tank items, but by that point all the damage you have lets you one-shot creep for some easy farming. no, no more taking items, lmao. seriously, it's pointless. You just get rapestroyed anyway, living for an extra couple hits while aegis and heartseeker are on CD doesn't accomplish anything, so you might as well spec to make your burst as relevant as possible. again, only veil makes any sense with my new philosophy and that's just a way to make sure you get heartseeker off. | ||
Zato-1
Chile4253 Posts
On May 27 2010 00:08 oneplus999 wrote: Thanks. Right after posting I found a post by Zileas, "Director of Systems Design at Riot Games", on an xkcd forum of all places... If anyone is interested: "1) It does not take 2000 games to get to max level, that would be really silly. It actually takes, with the current XP tables, approximately 125 games for a CASUAL user who has purchased nothing from Riot (hardcore users go a bit slower because they get fewer first win of the day bonuses). This corresponds to 2-3 months -- and again, that's a casual user who isn't playing very much. A hardcore user who purchased the $30 collectors pack probably will be maxing out level within 2-3 weeks, and by hardcore, I mean 20-30 hrs a week, not 60+. Our intention is not to have a long level grind, just to have a motivating one." Full Post: http://forums.xkcd.com/viewtopic.php?f=21&t=58787#p1855043 I think that was from right before/around release, and so it sounds like it went up a bit since then. 125 wins is a reasonable estimate (assuming 50% winrate), 125 total games is not. | ||
Southlight
United States11766 Posts
I played 3-4 games with Locket Udyr, and I've played against a Locket Udyr, well, pretty much every time I see Udyr nowadays, I think. The two most dominating Udyr I've seen in the past month have both been non-Locket, just straight-up DPS/Tank. They took forever to get there though (I believe our pub Udyr started destroying them at around 40 minutes, I probably took a bit earlier cuz I didn't feed and get jungle-countered, but I was fighting their Udyr for jungle control). Locket Udyr is nice, don't get me wrong, but as a tank he's lacking, and as a support hero he's lacking. I can't think of any game where I would think, "Oh man I wish we had a Locket Udyr over Shen and Soraka." But if you're really desperate for one character and everyone else is being selfish, he can make do. Which is pretty much what I've been saying; that he'll "make do." Saying Udyr's dominating (as per redtooth) because of his jungling and ganking is flat-out wrong IMO because Warwick jungles faster, has a nastier gank, and snowballs harder and faster and for a longer duration. On the flip side when it comes to a nasty DPS tank he's not even close to the level of Nasus. I can understand that Udyr dominates TT because Turtle Stance is obnoxious and his up-to-level-9 power is really hard to match, and on TT that's wonderful because the early-game is so important. But in SR you'll get maybe one or two good ganks before you fall off and just turn into "that slightly annoying tank you should ignore." Even if he kills someone on your team, he won't stop you from killing his team, and his burst isn't high enough to kill fast enough. Anything he does Shen can do better. Edit: In a way he's like Shaco, only he lasts longer but has a worse end-game (Shaco's end-game is unbelievably good, it's just nearly impossible to actually get there). They both exert great map control... if the other team rolls over and lets you have it. They both have a great early game, sometimes a good mid-game, then they roll over and get ignored or get fed on for a while. | ||
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NeoIllusions
United States37500 Posts
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Southlight
United States11766 Posts
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Maero
349 Posts
On May 26 2010 13:48 GGTeMpLaR wrote: have they integrated left-hand support for the game yet that recognizes switched primary/secondary buttons on the mouse? I wrote an input file for someone way earlier in this thread who wanted the same thing done, feel free to PM me or whatever if you'd like it | ||
Tooplark
United States3977 Posts
Our AP Sivir got raped mid by their Trynd. I managed to go 1-2 in laning vs Kat and Ryze. We came into the midgame and stomped all over their team. Then Trynd got Infinity Edge and started 3shotting me, 2shotting Sivir, and etc. We got aced, but for some reason Trynd didn't really push much so we went from down 1 tower to down 4 (around 30-40 minutes here). Our AP Shaco was basically worthless, so it was Warwick AP Sivir (who was quickly becoming worthless) TF and me. We won because TF gated in top and took down their turret and inhib; half their team split off to go kill him and we destroyed the rest. (They only had 2 dealing damage - Trynd and Kat. They had a 1-11 Ryze, 3-8 Morg, and 0-9 Anivia, all with Mejai lol.) Also Mogwai - I think 0/15/15 is viable on melee DPS. You get 3% movespeed, +30% jungle buff, mana regen in exchange for some hp and 4% damage reduction. | ||
Mogwai
United States13274 Posts
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Southlight
United States11766 Posts
Derp derp? Edit: At level 1, I mean. | ||
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