On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Clicking workers to minerals are super easy , I can even use my toes to do that , Now about Muta stacking and harassing the terran to keep him busy while getting another third and getting more drone, setting a queen nest , dropping a hdyra den, researching lurker, setting up a group of lings to ambush the first group of mnm with my muta . Yeah I think it's really easy to play broodwar.
On December 23 2011 04:47 VPCursed wrote: I Dont know where people get off saying SC2 is more simple.. Mechanic wise i would agree... but strategy? no. SC2 I believe is much more complicated.. there is many more factors that go into the game that is simply not in BW... units have more mobility, units have more hard counters.... there is a'lot less simplicity in the units,ect. I think we will be always be seeing interesting play in SC2. There is just too much shit to try
You will start to see whole picture when you realize that when we mean strategy in RTS games means also tactic(and execution) , which frankly is marginal in sc2 compared to bw. Unit positioning, flanks, smart plays, army movements are much much more game influencing(as in game flow influencing) in bw than in sc2, in fact they are part of your strategy while in sc2 they are just minimal optimalizations given the simpler execution (AI) means less human effort and less difference because of that (because both players will always have "proper" units behavior as default).
The problem with strategy in both broodwar and in starcraft that it always relies in some parts in random variables, you cant predict/scout. And as you said units have more hand counters / are more deadly to each in sc2. Which gives those "random variables" much more power. Is it more interesting? Do we want to see players outplaying each other or simply outcheesing/meta-gaming each other? I would totally want to give a game to player who would be given a chance to set a positional trap to catch protoss army instead of him knowing he lost because he didnt make 5 more drones in 6 minute mark and make spire 20 second faster so he could have 5 more corruptors to kill 2 collosus at 12 minute mark.(random numbers) I dont think its interesting. At least make it that tactics are important not marginal because that was a part of BW, and i so hope this will be available in hots...
then I guess you are not watching the highest levels of Starcraft 2 in the last months. The Blizzard Cup and the last GSL finals where both 95% about positioning and outmaneuvering each other. And the game is still improving greatly in that regard. (also a lot of "lower level" games where completly about positioning, like zenio vs losira - ZvZ - in the up and down matches)
Also pretending that Starcraft:Broodwar doesn't have it's "hardcounters" is just wrong... There are reasons why we hardly ever see bio vs P or carriers vs Z.
And please don't give me any shit about "you don't know a thing about positioning if you think those were good games. Watch this: *Ultra epic game played from the 10year+ history of broodwar*", because first of all: broodwar is more figuered out, so players make less mistakes, so the tiny things like positioning are more important after 10years than after 1year. And second of all: it's another game and no matter how tiny the differences are compared to other RTS games, as long as supertiny patches like +2damage to marines would completly change how the whole game is being played (SC:BW as well as SC2), I don't think that anyone should ever compare two games which have like a thousand of those small differences.
No where in bgx statements says that sc bw has no hard counter , so face palm for the another 100 times and besides that maybe you haven't been in the bw scene at all because in 2007- 2008 is where the creativity comes from . Carries versus Zerg ? Let me show you some games than .
Yeah and now I can pull out some random totally unrepresentative games from sc2 in which hydras are being used vs terran (DRG vs TLO at MLG), banelings vs Thors (Nestea vs Nada) and based on these games we can argue that what I said and what bgx said about counters in sv2 and bw is wrong to begin with and end up at the same point Im tryied to argue. SC2 is by no means based more on hardcounters than bw is. It's only a common believe that might be treu in some occassions and might be wrong in others, which formed because bw doesn't show their dmg boni to certain units (while sc2 does) and therefore most people think that unit types and dmg types are a sc2 concept.
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Clicking workers to minerals are super easy , I can even use my toes to do that , Now about Muta stacking and harassing the terran to keep him busy while getting another third and getting more drone, setting a queen nest , dropping a hdyra den, researching lurker, setting up a group of lings to ambush the first group of mnm with my muta . Yeah I think it's really easy to play broodwar.
I think he was just referring to the repetitive nature of bw, not that it is easier.
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Clicking workers to minerals are super easy , I can even use my toes to do that , Now about Muta stacking and harassing the terran to keep him busy while getting another third and getting more drone, setting a queen nest , dropping a hdyra den, researching lurker, setting up a group of lings to ambush the first group of mnm with my muta . Yeah I think it's really easy to play broodwar.
You stack mutas, harass the terran to delay his third while you take your fourth which allows you to drown up safely while starting an infestor pit and upgrading your melee and armor to allow your zerglings to continue to be effective against drops and small bioball forces while simultaneously setting up the back stab should he chase your mutas too far or try to move out while spreading out the ovies to catch drop play.
ZvT in both BW and SC2 plays out pretty much the same with the timing windows right as you hatch first, before mutas and before hive tech fully kicks in (upgraded defilers vs broodlords being the difference).
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Clicking workers to minerals are super easy , I can even use my toes to do that , Now about Muta stacking and harassing the terran to keep him busy while getting another third and getting more drone, setting a queen nest , dropping a hdyra den, researching lurker, setting up a group of lings to ambush the first group of mnm with my muta . Yeah I think it's really easy to play broodwar.
Making and moving a few drones, placing 3-4 buildings, starting a research and controlling a few hotkeys of units. Aside from manually moving the workers to mineral patches, that could apply to SC2...
On December 23 2011 04:47 VPCursed wrote: I Dont know where people get off saying SC2 is more simple.. Mechanic wise i would agree... but strategy? no. SC2 I believe is much more complicated.. there is many more factors that go into the game that is simply not in BW... units have more mobility, units have more hard counters.... there is a'lot less simplicity in the units,ect. I think we will be always be seeing interesting play in SC2. There is just too much shit to try
You will start to see whole picture when you realize that when we mean strategy in RTS games means also tactic(and execution) , which frankly is marginal in sc2 compared to bw. Unit positioning, flanks, smart plays, army movements are much much more game influencing(as in game flow influencing) in bw than in sc2, in fact they are part of your strategy while in sc2 they are just minimal optimalizations given the simpler execution (AI) means less human effort and less difference because of that (because both players will always have "proper" units behavior as default).
The problem with strategy in both broodwar and in starcraft that it always relies in some parts in random variables, you cant predict/scout. And as you said units have more hand counters / are more deadly to each in sc2. Which gives those "random variables" much more power. Is it more interesting? Do we want to see players outplaying each other or simply outcheesing/meta-gaming each other? I would totally want to give a game to player who would be given a chance to set a positional trap to catch protoss army instead of him knowing he lost because he didnt make 5 more drones in 6 minute mark and make spire 20 second faster so he could have 5 more corruptors to kill 2 collosus at 12 minute mark.(random numbers) I dont think its interesting. At least make it that tactics are important not marginal because that was a part of BW, and i so hope this will be available in hots...
then I guess you are not watching the highest levels of Starcraft 2 in the last months. The Blizzard Cup and the last GSL finals where both 95% about positioning and outmaneuvering each other. And the game is still improving greatly in that regard. (also a lot of "lower level" games where completly about positioning, like zenio vs losira - ZvZ - in the up and down matches)
Also pretending that Starcraft:Broodwar doesn't have it's "hardcounters" is just wrong... There are reasons why we hardly ever see bio vs P or carriers vs Z.
And please don't give me any shit about "you don't know a thing about positioning if you think those were good games. Watch this: *Ultra epic game played from the 10year+ history of broodwar*", because first of all: broodwar is more figuered out, so players make less mistakes, so the tiny things like positioning are more important after 10years than after 1year. And second of all: it's another game and no matter how tiny the differences are compared to other RTS games, as long as supertiny patches like +2damage to marines would completly change how the whole game is being played (SC:BW as well as SC2), I don't think that anyone should ever compare two games which have like a thousand of those small differences.
No where in bgx statements says that sc bw has no hard counter , so face palm for the another 100 times and besides that maybe you haven't been in the bw scene at all because in 2007- 2008 is where the creativity comes from . Carries versus Zerg ? Let me show you some games than .
Yeah and now I can pull out some random totally unrepresentative games from sc2 in which hydras are being used vs terran (DRG vs TLO at MLG), banelings vs Thors (Nestea vs Nada) and based on these games we can argue that what I said and what bgx said about counters in sv2 and bw is wrong to begin with and end up at the same point Im tryied to argue. SC2 is by no means based more on hardcounters than bw is. It's only a common believe that might be treu in some occassions and might be wrong in others, which formed because bw doesn't show their dmg boni to certain units (while sc2 does) and therefore most people think that unit types and dmg types are a sc2 concept.
Hydras are used in TvZ in broodwar so that doesn't strike me as weird though . I think every game has a hard counter not only sc2 . So no point arguing that there is no hard counter .
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Clicking workers to minerals are super easy , I can even use my toes to do that , Now about Muta stacking and harassing the terran to keep him busy while getting another third and getting more drone, setting a queen nest , dropping a hdyra den, researching lurker, setting up a group of lings to ambush the first group of mnm with my muta . Yeah I think it's really easy to play broodwar.
I think he was just referring to the repetitive nature of bw, not that it is easier.
Savior likes to play strategy games and I think repetitive part's is only the mechanics but not the strategy , people do weird stuff on iccup in which if you don't find some unorthodox strategy to counter it you are good as dead .
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Don't worry, I know this guy, he brings the same argument erryday, in EVERY SINGLE post he made in this threads: Right clicking minerals.
On December 26 2011 01:04 Altercate wrote: IdrA's great on interviews. Light-years ahead of almost all of his competitors in terms of social skills (poise, confidence, level of commentary.) If he develops his mental toughness in-game, he could be something really special.
I don't agree with him about SC2 though. He's basically saying he wants the most talented player to win. From a competitor standpoint, I can empathize with that. But from a spectator standpoint, I prefer to get the full array of dramatic series, underdog stories, Cinderella runs, and amazing upsets. If you look at the NHL for example, you have a league that's very well balanced in terms of skill, partly because the least successful teams are rewarded with high draft picks that over time allow them to bounce back (well, except for the New York Islanders...) Each season you'll be looking to 4-5 teams to win it, but realistically there are 10-20 teams that could go all the way if the stars align in their favor. And the team that people predict to win the Stanley Cup each season almost never does it. (*cough* Washington *cough*) There hasn't been a repeat champion since 1998. So, if you're gonna poll me, I say, I don't care if "less skilled teams" win now and then.
All that aside though, let's not forget the crucial aspect of viewership. The more people who learn to play SC2 and understand the game, the more people who watch streams, VODs, live events, tournaments, etc. SC2 is easier to learn than BW, and it's showing in the number of people who play (and watch) the game now.
What he's saying is that sc2 is much more volatile than scbw, so it's harder for the better player to shine and make the game go on longer (or make a comeback) if he's at a disadvantage.
As for the array of dramatic series we also had that in scbw, bisu beating savior in the msl, julyzerg making an amazing run in 2008 to win the golden mouse, jangbi beating flash in the recent osl and many more. And the fact that many of these underdogs were seen as less skilled makes it even more amazing.
On December 26 2011 01:04 Altercate wrote: IdrA's great on interviews. Light-years ahead of almost all of his competitors in terms of social skills (poise, confidence, level of commentary.) If he develops his mental toughness in-game, he could be something really special.
I don't agree with him about SC2 though. He's basically saying he wants the most talented player to win. From a competitor standpoint, I can empathize with that. But from a spectator standpoint, I prefer to get the full array of dramatic series, underdog stories, Cinderella runs, and amazing upsets. If you look at the NHL for example, you have a league that's very well balanced in terms of skill, partly because the least successful teams are rewarded with high draft picks that over time allow them to bounce back (well, except for the New York Islanders...) Each season you'll be looking to 4-5 teams to win it, but realistically there are 10-20 teams that could go all the way if the stars align in their favor. And the team that people predict to win the Stanley Cup each season almost never does it. (*cough* Washington *cough*) There hasn't been a repeat champion since 1998. So, if you're gonna poll me, I say, I don't care if "less skilled teams" win now and then.
All that aside though, let's not forget the crucial aspect of viewership. The more people who learn to play SC2 and understand the game, the more people who watch streams, VODs, live events, tournaments, etc. SC2 is easier to learn than BW, and it's showing in the number of people who play (and watch) the game now.
What he's saying is that sc2 is much more volatile than scbw, so it's harder for the better player to shine and make the game go on longer (or make a comeback) if he's at a disadvantage.
As for the array of dramatic series we also had that in scbw, bisu beating savior in the msl, julyzerg making an amazing run in 2008 to win the golden mouse, jangbi beating flash in the recent osl and many more. And the fact that many of these underdogs were seen as less skilled makes it even more amazing.
Why you didn't mention fOrGG T_T , he was an under dog too and a msl winner.
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Don't worry, I know this guy, he brings the same argument erryday, in EVERY SINGLE post he made in this threads: Right clicking minerals.
Oh crap, I didn't realize that we're only allowed to oversimplify non-bw games. I should get back to the sc2 forum so I can talk about sc2. My bad
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Bw hard macro mechanics example 1 TvZ , After opening a 1 rax fe, you made your first batch of MnM trying to fake or pressure zergs and in the mean while macroing from 6 rax , making siege tanks and dropping another batch of mnm to a zerg's expo , getting upgrades and making supply depot and getting another third , Simple ? yeah it's really simple add that with scourge chasing your science vessel all over the map . Poor Science vessel T_T.
No wonder TvZ is where as a terran you will be judge whether you are a good terran or merely average ,because TvZ is really multi tasking demanding .
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Don't worry, I know this guy, he brings the same argument erryday, in EVERY SINGLE post he made in this threads: Right clicking minerals.
Oh crap, I didn't realize that we're only allowed to oversimplify non-bw games. I should get back to the sc2 forum so I can talk about sc2. My bad
Yeah you should do that. Try to grow up a little bit as well
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Left clicking to drop a mule makes you way smarter indeed
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Bw hard macro mechanics example 1 TvZ , After opening a 1 rax fe, you made your first batch of MnM trying to fake or pressure zergs and in the mean while macroing from 6 rax , making siege tanks and dropping another batch of mnm to a zerg's expo , getting upgrades and making supply depot and getting another third , Simple ? yeah it's really simple add that with scourge chasing your science vessel all over the map . Poor Science vessel T_T.
No wonder TvZ is where as a terran you will be judge whether you are a good terran or merely average ,because TvZ is really multi tasking demanding .
Make marines, supply depots, and move army around.
Yes, these things dont happen in sc2. I can see now, so innovative and interesting this mechanic is. So I build units, and I build farms, that way, I have th supply to maintain those units. And those units, I use them on the map to gain an advantage. Oh wow, I should try using these tactics in sc2, then sc2 will be gosu like bw
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Bw hard macro mechanics example 1 TvZ , After opening a 1 rax fe, you made your first batch of MnM trying to fake or pressure zergs and in the mean while macroing from 6 rax , making siege tanks and dropping another batch of mnm to a zerg's expo , getting upgrades and making supply depot and getting another third , Simple ? yeah it's really simple add that with scourge chasing your science vessel all over the map . Poor Science vessel T_T.
No wonder TvZ is where as a terran you will be judge whether you are a good terran or merely average ,because TvZ is really multi tasking demanding .
Make marines, supply depots, and move army around.
Yes, these things dont happen in sc2. I can see now, so innovative and interesting this mechanic is. So I build units, and I build farms, that way, I have th supply to maintain those units. And those units, I use them on the map to gain an advantage. Oh wow, I should try using these tactics in sc2, then sc2 will be gosu like bw
Why the hell has this turned into yet another stale, immature, and snippy BW vs SC2 argument? You are obviously in the SC2 generation since you joined TL a year ago. How about you, and everyone else, just respect both games instead of making pointless arguments about "interesting macro mechanics". BW birthed the site. Macro mechanics are undeniably harder because of one building select, 12 unit select limit, bad pathing, etc. SC requires more APM. They are both good games. Let's stop baiting BW fans with dumb arguments and smiley faces k?
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Bw hard macro mechanics example 1 TvZ , After opening a 1 rax fe, you made your first batch of MnM trying to fake or pressure zergs and in the mean while macroing from 6 rax , making siege tanks and dropping another batch of mnm to a zerg's expo , getting upgrades and making supply depot and getting another third , Simple ? yeah it's really simple add that with scourge chasing your science vessel all over the map . Poor Science vessel T_T.
No wonder TvZ is where as a terran you will be judge whether you are a good terran or merely average ,because TvZ is really multi tasking demanding .
Make marines, supply depots, and move army around.
Yes, these things dont happen in sc2. I can see now, so innovative and interesting this mechanic is. So I build units, and I build farms, that way, I have th supply to maintain those units. And those units, I use them on the map to gain an advantage. Oh wow, I should try using these tactics in sc2, then sc2 will be gosu like bw
You ask me if bw have hard macro mechanics , I gave you the example and now you are saying that I am suggesting Sc2 should be like this ? @.@
On December 26 2011 02:25 lorkac wrote: I agree, right clicking minerals all day is a much more interesting macro mechanic than mule, injects and chrono boost timings. Also, ai that makes units wander aimlessly is much better than smooth ai, because good micro is being able to right click the screen at 300apm just to get a dragoon up the ramp. That is the true show of skill in Starcraft. Right clicking minerals and right clicking ramps. Sc2 should learn from that.
Yeah, also it's good to think before you post something.
Oh I'm sorry, I didn't realize BW had a macro mechanic other than right clickin minerals, please enlighten me
Also, sorry about misrepresenting the BW ai, I'm sure it was smooth and flowing and didn't require you to click a lot just to get units to move normally. My mistake, please, tell me how BW works them since I was wrong?
Left clicking to drop a mule makes you way smarter indeed
Depends on how much you need detection or intel. Many players die because the use a mule whn they should have used it to scout, or they dropped a mule giving the cloak unit the timing to kill workers. Sometimes it was better to save up scans to hunt for observers/kill tumors, and sometimes you simply needed the minerals.
It's that annoying tactical choice thing that the orbital gives. So annoying. Sometimes it's needed for defense, offense, intel, or economy. It's like it's a dynamic building or something ridiculous.
I'm sorry guys, your arguments are convincing. I will stop making comments suggesting BW can be simplified and accept that BW is perfect and all games not BW are inferior. I apologize greatly for my indescretion, I shall lash myself 12 times--one for every unit you're allowed to select.