• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:46
CEST 06:46
KST 13:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 547 users

The Elephant in the Room - Page 185

Forum Index > Final Edits
6513 CommentsPost a Reply
Prev 1 183 184 185 186 187 326 Next
KentHenry
Profile Joined August 2010
United States260 Posts
November 30 2011 03:53 GMT
#3681
I thought this topic was going to be about inControl. trollol I kid. But seriously, excellent write up and a very good argument of how competition in StarCraft 2 could be much better if there were better players transitioning from BroodWar to Starcraft 2.
Vei
Profile Joined March 2010
United States2845 Posts
November 30 2011 03:54 GMT
#3682
lol I hope the thread creator sees how wrong he is now =)
www.justin.tv/veisc2 ~ 720p + commentary
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 30 2011 03:54 GMT
#3683
On November 30 2011 12:40 MasterBlasterCaster wrote:
Honestly though, I haven't seen much indication that many BW fans have really given SC2 "a chance". Most of them seem to be repeating the 200/200 A-attack argument as if there was nothing more to it than that. Don't see why I should be so concerned about giving a game a chance when no one is willing to give anything they're not interested in a chance.

Also, I don't doubt that some BW pros could move over and excel at SC2, but I do doubt that anyone who is currently making little money at BW would miss the chance to "dominate the field", potentially winning hundreds of thousands of dollars in SC2. If it was so easy to do, I believe you would have seen it by now.


Generally speaking from my personal preference , I find it hard to play the game because it just doesn't feel right , the feel of the game and the graphics is what made me not interested in the game play at all , however that's my personal view ,every time I play the game I kept comparing it to broodwar and in my mind I have been thinking , okay if you really don't like it don't play it and yeah that's what I did I am back to broodwar.
BW/KT Forever R.I.P KT.Violet dearly missed ..
GreyMasta
Profile Joined May 2011
Canada197 Posts
Last Edited: 2011-11-30 04:02:56
November 30 2011 03:57 GMT
#3684
On November 30 2011 12:01 Sawamura wrote:
Show nested quote +
On November 30 2011 11:54 GreyMasta wrote:
On November 30 2011 11:18 jinorazi wrote:
On November 30 2011 10:55 Kharnage wrote:
I would much rather watch a game of strategy and tactical control over the intense micromangement of the macro mechanics in BW.

I would rather see players lose or win based off sieging or unsieging tanks at the right time or doing a drops or having the drops denied over he didn't tell his probes to mine.


bw has all of that you mentioned: strategy, tactical control along with intense micro and macro.

they removed worker rally and put in other mechanics to balance it (mule, chrono, larva, creep)
unit production in bw pretty much the same as warp-ins. (look somewhere else, click click click click click click)

dont make it seem like bw is some automobile from early 1900's because it isnt. there is no issue with micro/macro in bw, sc2 is just easier when it comes to interface, not that bw is worse.


It is not worse! It is even superior in the way it still paves the way to everything E-Sport is aspiring to be.

The point is that BW IS an old automobile. It has this incredible charm, all those fancy glitches that brings back all this nostalgia of the good old times but ultimatelly it is obsolete. It has so many game design, ergonomical and technical issues (come on, Dragoon micro...) it is not QA-compliant to today's standards anymore.

To go on with the car analogy:

As of today any F1 car has Assisted direction, electronic gearboxes, the things are just ridiculous freaking combat jets on wheels. Pitstops are like "automated micro fiesta" with 8-10 minions rushing to freakin deconstruct and reconstruct the whole car anew in like litterally seconds.

Does this make the pilot a lazy slouchy bastard? And why has F1 grown into that shape?
--> To allow the pilots to focus on fucking RACING FASTER than the other guy. And on that only.

The pilot of do not have to micro manage his own car glitches in the fear that it just goes out of control and smashes him dead against the wall at the next turn.

Does it make todays F1 pilots lesser pilots than the older guys that risked their necks at every second? I dont think so.

Tbh, nowadays I think that F1 guys grown to become better pilots because they are able to drive safer, way faster while pulling way more finer racing manouvers then before = WIN for the sport aspect. (Unless you like enjoy watching guys burning alive or smashing their skulls all over the place)

SC2 hasn't grown up to this yet.
But I want to believe that the direction it is going it the right one.



Let's use some real life sport analogy for comparison sake , Take professional sports as an example compared to a accomplish PGA tour professional to an amateur , What are they playing ? Golf of course , however in comparison between the two players , The amateur in tournament pressured situation will falter , because mechanically speaking he isn't trained to deal with this kind of situation , Having a sound swing requires tons of dedication and hours allocated to getting the swing to work they way you want it to be , these can be used as an example for broodwar micro and macro mechanics plus game sense .

An amateur golfer may have talent but can he do like what a pro golfer could do ? definitely not than every tom,dick and hary could just come to the golf scene and earn millions of bucks easily , Same goes to Professional broodwar , not matter how many hours ,I put in to the game , I could not even come close to any semi pro broodwar players these days , because the amount of hardwork they put in the game is just amazing , 14 hours of practice a day ? , 3 hours of sleep ? . Can I beat tiger wood now that I have better a golf swing ? nope I can't he's just miles ahead of me mentally ,physically and strategy wise through his superior game plan and scrambling.

Show me a sc2 in house practice regime that encompasses such dedication to a game like broodwar pro gamers do .


If BW's supremacy relies only on things like manual mining and smart casting, wow, I never played and watched the same game. I see human skill and prodigy in other fields than what a machine'AI can naturally do way better by itself.

Hey wouldn't it be nice for golf engage the stamina of golfers by having them to walking across the place trudging in the bunkers with their clubs ont heir backs?
Wouldn't it separate the true warriors of the green from all those lazy fat cart-huggers?

Nope.

We don't want to see pro golfers fail because they broke their ankle trying to climb a hill on their glorious walk to the green. We just freakin want to watch them FOCUS ON SWINGING, not to play a cross country, this is another sport!

Let's try another funny comparisons:

If non-assistance == Better gameplay
Than
Why not add those awesome feature to BW to make it an even better game, the better game ever created by man?

- Remove Units pathfind. Having the AI stirring units for you to reach a position is for SC2 sissies.
- Remove Patrol moves: What? You can't micro this simple stuff all by yourself?
- Remove Voice feedbacks: Why do you need to be warned that something is happening? Aren't you supposed to watch the minimap or your supply count at everyfreaking second?!!
- Remove rally points: Wtf is that noob stuff. Seriously.
- When you click-attack an enemy unit your units now attacks it ONCE: Dragoon micro for every micro!
- Remove control groups: Infinite groups <<<<< Groups of 12 <<<<<<<<< Groups of 1. Logic!
- Remove player colors: Enters the new the meta game of figuring out by yourself which zerglings are yours! FUN!
- Sounds are replaced with beeps and units by geometric shapes: The game was way TOO FANCY, Imma right?
- etc.

PS: I am not trying to turn BW bad!!
I am just saying: Sometimes we easily critisize SC2 on removing some of the very same clunky gameplay aspects than the "ridiculous" ones I am making up above. It really happens.
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 30 2011 03:59 GMT
#3685
I would argue having good micro and macro is actually more prevalent in SC2. If you know how to build units in mass it's pretty fucking easy to get platinum +.

There are players out there in BW who have incredible APM, but you know what? In many cases they are no better than D on ICCUP.

The strategic depth BW has is ridiculous and it continues to evolve with the new maps being released.

Both SC2 and BW have a lot of depth. SC2 is still evolving. So is BW as we continue to get new maps to tickle our fancy.

With that said, there is no need to mention strategy.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
November 30 2011 04:02 GMT
#3686
If there is one thing I hate about the community in general, it has to be people putting words into a player's mouth. I find on a daily basis people saying things about a player, acting as if he's speaking for him, only to find the exact player say something of the direct opposite. 99% of you people have nothing to go off of when you say things like "X player likes X because of X, and plays because of X." I know that may not seem descriptive but that's because it happens to so many different people about so many different things. I challenge you to speak to a player and have an honest conversation with them, so instead of 2 or more people arguing about a certain topic that they have not the slightest clue about, 2 people can contribute about a player because they have had personal experiences with them. This doesn't apply to everyone and it's given that 99% is an exaggeration, but to say it is well over the majority is not. Disagreeing with someone is completely fine, but when you cite "facts" (which aren't at all in reality) it irritates me because a lot of the time these "facts" aren't true. Notice, a lot, not all.
u gotta sk8
1Eris1
Profile Joined September 2010
United States5797 Posts
November 30 2011 04:02 GMT
#3687
On November 30 2011 12:50 aristarchus wrote:
Show nested quote +
On November 30 2011 12:25 1Eris1 wrote:
On November 30 2011 12:19 Tektos wrote:
The idea that because broodwar was harder then hence it was a better and more competitive game is ridiculous.

Starcraft is at the highest level a competition between two people. The "difficulty" of a game in no way comes down to how unintelligent the user interface is, it comes down to how good is your opponent.

Chess, in essence is a game purely of strategy. Almost everyone knows the movements of the pieces and how they interact yet you will NEVER beat a professional chess player because they're strategically miles and miles ahead of you.


My personal opinion is that the difficulty of Broodwar hindered the strategical progression of the game. There was always going to be someone who beat you simply because their mechanics were miles ahead of yours, regardless of how well you think strategically. Don't confuse what I'm saying though, I am not at all saying Broodwar is strategically insignificant just that as a whole strategy in SC2 will develop faster in 1 year than strategy in Broodwar will in that same period of time.

Starcraft 2 has a much lower entry point in terms of mechanics, meaning that in a competition between two players the game comes down more to the tactics and strategy than "who can crank out the mechanics better". Yes, there will always be players who straight up macro better than you. IdrA will always have better macro than you and this will give him a bit of an advantage, but if you have enough macro to keep in the same ballpark with him then the game comes down to strategy and tactics instead.

I personally enjoy the mind games behind the game, rather than watching who is more practiced in selecting buildings and pressing a button to build units.

All in all SC2 is still a relatively new game so the strategies have not had time to really show their true potential, people are still improving their game at a faster rate by working on the mechanics side of things. However, I believe in the future SC2 will show leaps and bounds in improvement on the strategy and tactics side of thing as players will not be held back by the difficulty of getting the mechanics perfected.



Queue hate from BW enthusiasts dismissing everything I've said as dumb, ignorant and naive.



You see, the reason BW enthusiasts get mad at posts like this is because you are completely wrong. If you guys think BW is all about macro or micro you have never watched a BW game before, or are honestly clueless. For the first years of BW everything was about strategy, because NO ONE was good enough to pull off the macro. Look at Boxer. His macro is terrible, even in SC2, but he used his strategy and micro to win 3 starleagues.
It's only after 10+ years that BW mechanics have finally been perfected. (No not even perfected, even Flash is not perfect at times.) Players developed their mechanics as they developed strategies. Some players focused solely on strategy, some solo on mechanics, and both had success. But it was eventually the people that could do both that were sucessful.

You guys honestly either need to watch some BW games or stop commenting on the subject. And if you have watched BW games, you actually need to WATCH them.


And the reason SC2 enthusiasts get mad at posts like this is that you didn't actually read the post you're responding to correctly. He didn't say BW was all about macro or micro. He said it was about strategy too. He just said that you could always have better strategy and still lose because the other guy had better mechanics. Yes, you could have a good enough strategy to make up for your bad mechanics, but you could also have good enough mechanics to make up for your bad strategy. And as the general mechanics of players improved, strategies that used to make sense became bad and needed to be reworked. Of course that's true in SC2 also. But because the interface is better, the marginal gains you get from good mechanics diminish faster, so the mechanical advantage someone needs to make up for a certain amount of strategy disadvantage is larger. So yeah, that means that as a percentage of the skill that distinguished between players, strategy was lower and mechanics were higher in BW. That doesn't mean there aren't amazingly deep strategies in BW. It means exactly what he said - that there's a higher entry bar before strategy starts to matter. If you aren't at least decent mechanically, the top players will always beat you, regardless of how good your strategy is. None of this probably matters much when you're talking about the spectator side of things - the pros will have good enough (or equal enough to each other) mechanics that the strategies come out. But it *is* a difference between the games, and it matters a lot for a casual player.



That's incorrect though. The amount of skill that translates from strategy and mechanics is very different than what you guys seem to think in BW. I really encourage you to watch a gamee and just try and actually go through the specific details.
I think you guys are confusing the overall structure of BW games a little too much. Flash, JD, Bisu aren't just on the top for 1-2 reasons. Bisu designed the PvZ build that revolutionized the game in such an immense way that it completely through off the metagame and has been the standard for 4 years. And he did that well having amazing mechanics. If mechanics are even easier in SC2, why would he not be able to do something similar, if not better? That is the point some of use are trying to make. Yes they're mechanic monsters, but they're also geniuses that can pick apart the smallest amount of details and put them to use.


I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.

Doesn't the casual player want to see mechanics though. If it's a TvT and guy A is at 100 supply vs guy B's 60 even casual players are going to pick up on and mock that kind of stuff. They will cheer on guy B's cool micro or strat, but ultimately even casual players are going to consider player A the better player.


I'm not sure that made sense, and I might have just been going in circles.

Look at it this way. Assuming Flash, JD, Bisu are the best RTS players in the world, they would have success in both BW and SC2. Their mechanics would be more displayable in BW, but I would disagree that their strategies would be better displayed in SC2 simply because of a lower skill ceiling. This is because I believe BW units are more microable, have more options, and are better designed. It doesn't matter what the skill ceiling is if the units themselves are just derp herp attack derp.
Again, that is my and other's opinions. If you disagree, I suggest you check out some BW games. I like to think my opinion holds weight though because I avidly follow and analyze BOTH SC2 and BW.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Tektos
Profile Joined November 2010
Australia1321 Posts
Last Edited: 2011-11-30 04:35:16
November 30 2011 04:03 GMT
#3688
Okay because so many people responded to me I'll just post my general comments because it seems a lot of you just ignored what I was trying to say and just identified "Oh he thinks SC2 is equivalent to BW hence he's wrong time to respond to his post and call him ignorant"


To clear up some misconceptions:
- I have watched quite a number of BW games. Don't just claim I'm ignorant and dismiss my opinion of BW just because I watch SC2.
- I wasn't saying BW takes no strategy or tactics (did you even read my post? wtf... bolded and underlined because like 4 of the ignorant responses thought this was my stance)
- I wasn't directly equating chess and starcraft, I was comparing them on the fact that they are a 1 on 1 competition against another player. There are obviously difference between Chess and Starcraft.
- Strategy is not "harder" or "easier" in one game over the other.


I was stating that strategy will play MORE importance in SC2 than in Broodwar because mechanics is hence of LESS importance in SC2 due to being simpler. I'm NOT SAYING STRATEGY IS UNIMPORTANT IN BROODWAR.

Due to the reduced importance of mechanics in SC2, players who contribute large amounts of time and effort to improving at SC2 will start to dedicate more time to the areas that result in the largest improvements, once mechanics have been sorted out to the point where there are diminishing returns in practicing it people will separate themselves from the crowd by being STRATEGICALLY and TACTICALLY superior. Yes, this can be done in broodwar too but because there is such a high skill-cap on mechanics a LOT of players dedicate themselves to having flawless mechanics.

Yes, strategy can and win you games in Broodwar but when we get a few years into the games of SC2 strategy and tactics will win EVERY game because everyone is relatively at the maximum level of mechanical play.

I knew there would be people blindly responding to my original post because it represented SC2 in an equal light to BW and some BW players are defensive like that, but god damn 10 responses in 10 minutes none of which acknowledged my entire point? Smooth...


On second thought I'll respond a little more specifically

@1Eris1
+ Show Spoiler +
- I'm not completely wrong, it was an opinion.
- I never said BW was all macro and micro. It is, however a more significant portion of the game in BW than it is in SC2.
- I have watched plenty of BW games.

Did you even read my post?


@SirKibbleX
+ Show Spoiler +
You're making presumptions on my stance while ignoring what I'm actually saying.
Yes, BW is harder mechanically. I NEVER said it means it is easier strategically.
My post was that mechanics is a lot less important in SC2, hence players will differentiate themselves on strategy alone.
Strategically, the games are THE SAME. However, mechanics in BW can give you a massive advantage over your opponent. There is no such things as something being "harder strategically" when comparing two complex RTS games.

Because of this, people in SC2 will dedicate more of their time to the strategy side of things rather than the mechanics side of things.


@Phyrigian
+ Show Spoiler +
Re: your statement on bolded part 1: I was more so talking about year for year currently, not year 1 of BW vs. year 1 of SC2. I believe (warning - opinion not fact) that SC2 will develop more strategically over the next year (2012) than BW will during 2012. This could be argued for other reasons - being that the game has been out for a long time so it is more "figured out" strategically, but I'm not talking development of new strategies I'm talking about shift of importance from mechanics to strategy which I believe is caused by the simplicity of mechanics in SC2.

Re: your second section. You seem to be overly simplifying SC2 strategy in order to favour your opinion that BW is superior. Yes, you can sum up a banshee as "harass" and then go on a long spree of the effects of 3 hatch muta when in reality you can do the same. I could call those mutalisks harassment. In SC2 the banshees can be used in such a diverse manner but due to the relative infancy of the game they're almost specifically used for killing workers. TvT - I send my banshee to kill workers and he sends marines to defend. I can kite and kill some of these off and if he backs off I can use his workers as bait to kill more of them, resulting in him having to pull marines to kill my banshee and I can kill more marines off. He can't do this forever because if he wastes enough marines trying to kill off my banshee then I'll have a marine advantage and can push that advantage to capitalize on it more. I can go cloak, I can not go cloak, I can build one banshee, I can build 5. Strategically, the games are equivalent, my post was stating that SC2 players will dedicate themselves more to improving strategically (it hasn't happened yet, people are still working mechanics because they don't have that perfected). Because of this emphasis on strategy it'll be improved on faster, I was never once saying BW was strategically inferior or that SC2 was better because of it.

You sort of understood my point though, I guess.


@Sawamura
+ Show Spoiler +
I have watched plenty of Broodwar games, thanks.
Unfortunately, you've completely misinterpreted my point which I'm unsure if it is because I didn't express myself clearly of if you lack reading comprehension. Either way, let me clarify:

SC2 will be more strategy focused due to the relative simplicity of mechanics in that game. I never said there was no strategy or tactics in Broodwar. What I meant by that bolded statement is when you get two players who are macro focused (unfortunately not every game can include sAviOr). It because a matter of which player's macro eventually crumbles to that of the superior player. In SC2 in a few years I believe (warning - opinion incoming!!) that almost every game will be strategy based as macro will be near perfected by almost every player. Hence the strategy will become of more importance. Take note: I never said that strategy wasn't important in broodwar, or that the game didn't take strategy.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
November 30 2011 04:06 GMT
#3689
--- Nuked ---
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 30 2011 04:06 GMT
#3690
On November 30 2011 12:57 GreyMasta wrote:
Show nested quote +
On November 30 2011 12:01 Sawamura wrote:
On November 30 2011 11:54 GreyMasta wrote:
On November 30 2011 11:18 jinorazi wrote:
On November 30 2011 10:55 Kharnage wrote:
I would much rather watch a game of strategy and tactical control over the intense micromangement of the macro mechanics in BW.

I would rather see players lose or win based off sieging or unsieging tanks at the right time or doing a drops or having the drops denied over he didn't tell his probes to mine.


bw has all of that you mentioned: strategy, tactical control along with intense micro and macro.

they removed worker rally and put in other mechanics to balance it (mule, chrono, larva, creep)
unit production in bw pretty much the same as warp-ins. (look somewhere else, click click click click click click)

dont make it seem like bw is some automobile from early 1900's because it isnt. there is no issue with micro/macro in bw, sc2 is just easier when it comes to interface, not that bw is worse.


It is not worse! It is even superior in the way it still paves the way to everything E-Sport is aspiring to be.

The point is that BW IS an old automobile. It has this incredible charm, all those fancy glitches that brings back all this nostalgia of the good old times but ultimatelly it is obsolete. It has so many game design, ergonomical and technical issues (come on, Dragoon micro...) it is not QA-compliant to today's standards anymore.

To go on with the car analogy:

As of today any F1 car has Assisted direction, electronic gearboxes, the things are just ridiculous freaking combat jets on wheels. Pitstops are like "automated micro fiesta" with 8-10 minions rushing to freakin deconstruct and reconstruct the whole car anew in like litterally seconds.

Does this make the pilot a lazy slouchy bastard? And why has F1 grown into that shape?
--> To allow the pilots to focus on fucking RACING FASTER than the other guy. And on that only.

The pilot of do not have to micro manage his own car glitches in the fear that it just goes out of control and smashes him dead against the wall at the next turn.

Does it make todays F1 pilots lesser pilots than the older guys that risked their necks at every second? I dont think so.

Tbh, nowadays I think that F1 guys grown to become better pilots because they are able to drive safer, way faster while pulling way more finer racing manouvers then before = WIN for the sport aspect. (Unless you like enjoy watching guys burning alive or smashing their skulls all over the place)

SC2 hasn't grown up to this yet.
But I want to believe that the direction it is going it the right one.



Let's use some real life sport analogy for comparison sake , Take professional sports as an example compared to a accomplish PGA tour professional to an amateur , What are they playing ? Golf of course , however in comparison between the two players , The amateur in tournament pressured situation will falter , because mechanically speaking he isn't trained to deal with this kind of situation , Having a sound swing requires tons of dedication and hours allocated to getting the swing to work they way you want it to be , these can be used as an example for broodwar micro and macro mechanics plus game sense .

An amateur golfer may have talent but can he do like what a pro golfer could do ? definitely not than every tom,dick and hary could just come to the golf scene and earn millions of bucks easily , Same goes to Professional broodwar , not matter how many hours ,I put in to the game , I could not even come close to any semi pro broodwar players these days , because the amount of hardwork they put in the game is just amazing , 14 hours of practice a day ? , 3 hours of sleep ? . Can I beat tiger wood now that I have better a golf swing ? nope I can't he's just miles ahead of me mentally ,physically and strategy wise through his superior game plan and scrambling.

Show me a sc2 in house practice regime that encompasses such dedication to a game like broodwar pro gamers do .


If BW's supremacy relies only on things like manual mining and smart casting, wow, I never played and watched the same game. I see human skill and prodigy in other fields than what a machine'AI can naturally do way better by itself.

Hey wouldn't it be nice for golf engage the stamina of golfers by having them to walking across the place trudging in the bunkers with their clubs ont heir backs?
Wouldn't it separate the true warriors of the green from all those lazy fat cart-huggers?

Nope.

We don't want to see pro golfers fail because they broke their ankle trying to climb a hill on their glorious walk to the green. We just freakin want to watch them FOCUS ON SWINGING, not to play a cross country, this is another sport!

Let's try another funny comparisons:

If non-assistance == Better gameplay
Than
Why not add those awesome feature to BW to make it an even better game, the better game ever created by man?

- Remove Units pathfind. Having the AI stirring units for you to reach a position is for SC2 sissies.
- Remove Patrol moves: What? You can't micro this simple stuff all by yourself?
- Remove Voice feedbacks: Why do you need to be warned that something is happening? Aren't you supposed to watch the minimap or your supply count at everyfreaking second?!!
- Remove rally points: Wtf is that noob stuff. Seriously.
- When you click-attack an enemy unit your units now attacks it ONCE: Dragoon micro for every micro!
- Remove control groups: Infinite groups <<<<< Groups of 12 <<<<<<<<< Groups of 1. Logic!
- Remove player colors: Enters the new the meta game of figuring out by yourself which zerglings are yours! FUN!
- Sounds are replaced with beeps and units by geometric shapes: The game was way TOO FANCY, Imma right?
- etc.

PS: I am not trying to turn BW bad!!
I am just saying: Sometimes we easily critisize SC2 on removing some of the very same clunky gameplay aspects than the "ridiculous" ones I am making up above. It really happens.


Really your whole post doesn't sound logical at all , might as well make broodwar have a Red Alert 2 like interface than.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Tektos
Profile Joined November 2010
Australia1321 Posts
November 30 2011 04:07 GMT
#3691
On November 30 2011 13:06 Phyrigian wrote:
Show nested quote +
On November 30 2011 13:03 Tektos wrote:
Okay because so many people responded to me I'll just post my general comments because it seems a lot of you just ignored what I was trying to say and just identified "Oh he thinks SC2 is equivalent to BW hence he's wrong time to respond to his post and call him ignorant"


To clear up some misconceptions:
- I have watched quite a number of BW games. Don't just claim I'm ignorant and dismiss my opinion of BW just because I watch SC2.
- I wasn't saying BW takes no strategy or tactics (did you even read my post? wtf... bolded and underlined because like 4 of the ignorant responses thought this was my stance)
- I wasn't directly equating chess and starcraft, I was comparing them on the fact that they are a 1 on 1 competition against another player. There are obviously difference between Chess and Starcraft.
- Strategy is not "harder" or "easier" in one game over the other.


I was stating that strategy will play MORE importance in SC2 than in Broodwar because mechanics is hence of LESS importance in SC2 due to being simpler. I'm NOT SAYING STRATEGY IS UNIMPORTANT IN BROODWAR.

Due to the reduced importance of mechanics in SC2, players who contribute large amounts of time and effort to improving at SC2 will start to dedicate more time to the areas that result in the largest improvements, once mechanics have been sorted out to the point where there are diminishing returns in practicing it people will separate themselves from the crowd by being STRATEGICALLY and TACTICALLY superior. Yes, this can be done in broodwar too but because there is such a high skill-cap on mechanics a LOT of players dedicate themselves to having flawless mechanics.

Yes, strategy can and win you games in Broodwar but when we get a few years into the games of SC2 strategy and tactics will win EVERY game because everyone is relatively at the maximum level of mechanical play.

I knew there would be people blindly responding to my original post because it represented SC2 in an equal light to BW and some BW players are defensive like that, but god damn 10 responses in 10 minutes none of which acknowledged my entire point? Smooth...



Did you read my post? Please tell me you did and enlighten me on how i didn't address yours :3


sec, I'll edit in a personal response to you in a second
1Eris1
Profile Joined September 2010
United States5797 Posts
November 30 2011 04:07 GMT
#3692
On November 30 2011 12:57 GreyMasta wrote:
Show nested quote +
On November 30 2011 12:01 Sawamura wrote:
On November 30 2011 11:54 GreyMasta wrote:
On November 30 2011 11:18 jinorazi wrote:
On November 30 2011 10:55 Kharnage wrote:
I would much rather watch a game of strategy and tactical control over the intense micromangement of the macro mechanics in BW.

I would rather see players lose or win based off sieging or unsieging tanks at the right time or doing a drops or having the drops denied over he didn't tell his probes to mine.


bw has all of that you mentioned: strategy, tactical control along with intense micro and macro.

they removed worker rally and put in other mechanics to balance it (mule, chrono, larva, creep)
unit production in bw pretty much the same as warp-ins. (look somewhere else, click click click click click click)

dont make it seem like bw is some automobile from early 1900's because it isnt. there is no issue with micro/macro in bw, sc2 is just easier when it comes to interface, not that bw is worse.


It is not worse! It is even superior in the way it still paves the way to everything E-Sport is aspiring to be.

The point is that BW IS an old automobile. It has this incredible charm, all those fancy glitches that brings back all this nostalgia of the good old times but ultimatelly it is obsolete. It has so many game design, ergonomical and technical issues (come on, Dragoon micro...) it is not QA-compliant to today's standards anymore.

To go on with the car analogy:

As of today any F1 car has Assisted direction, electronic gearboxes, the things are just ridiculous freaking combat jets on wheels. Pitstops are like "automated micro fiesta" with 8-10 minions rushing to freakin deconstruct and reconstruct the whole car anew in like litterally seconds.

Does this make the pilot a lazy slouchy bastard? And why has F1 grown into that shape?
--> To allow the pilots to focus on fucking RACING FASTER than the other guy. And on that only.

The pilot of do not have to micro manage his own car glitches in the fear that it just goes out of control and smashes him dead against the wall at the next turn.

Does it make todays F1 pilots lesser pilots than the older guys that risked their necks at every second? I dont think so.

Tbh, nowadays I think that F1 guys grown to become better pilots because they are able to drive safer, way faster while pulling way more finer racing manouvers then before = WIN for the sport aspect. (Unless you like enjoy watching guys burning alive or smashing their skulls all over the place)

SC2 hasn't grown up to this yet.
But I want to believe that the direction it is going it the right one.



Let's use some real life sport analogy for comparison sake , Take professional sports as an example compared to a accomplish PGA tour professional to an amateur , What are they playing ? Golf of course , however in comparison between the two players , The amateur in tournament pressured situation will falter , because mechanically speaking he isn't trained to deal with this kind of situation , Having a sound swing requires tons of dedication and hours allocated to getting the swing to work they way you want it to be , these can be used as an example for broodwar micro and macro mechanics plus game sense .

An amateur golfer may have talent but can he do like what a pro golfer could do ? definitely not than every tom,dick and hary could just come to the golf scene and earn millions of bucks easily , Same goes to Professional broodwar , not matter how many hours ,I put in to the game , I could not even come close to any semi pro broodwar players these days , because the amount of hardwork they put in the game is just amazing , 14 hours of practice a day ? , 3 hours of sleep ? . Can I beat tiger wood now that I have better a golf swing ? nope I can't he's just miles ahead of me mentally ,physically and strategy wise through his superior game plan and scrambling.

Show me a sc2 in house practice regime that encompasses such dedication to a game like broodwar pro gamers do .


If BW's supremacy relies only on things like manual mining and smart casting, wow, I never played and watched the same game. I see human skill and prodigy in other fields than what a machine'AI can naturally do way better by itself.

Hey wouldn't it be nice for golf engage the stamina of golfers by having them to walking across the place trudging in the bunkers with their clubs ont heir backs?
Wouldn't it separate the true warriors of the green from all those lazy fat cart-huggers?

Nope.

We don't want to see pro golfers fail because they broke their ankle trying to climb a hill on their glorious walk to the green. We just freakin want to watch them FOCUS ON SWINGING, not to play a cross country, this is another sport!

Let's try another funny comparisons:

If non-assistance == Better gameplay
Than
Why not add those awesome feature to BW to make it an even better game, the better game ever created by man?

- Remove Units pathfind. Having the AI stirring units for you to reach a position is for SC2 sissies.
- Remove Patrol moves: What? You can't micro this simple stuff all by yourself?
- Remove Voice feedbacks: Why do you need to be warned that something is happening? Aren't you supposed to watch the minimap or your supply count at everyfreaking second?!!
- Remove rally points: Wtf is that noob stuff. Seriously.
- When you click-attack an enemy unit your units now attacks it ONCE: Dragoon micro for every micro!
- Remove control groups: Infinite groups <<<<< Groups of 12 <<<<<<<<< Groups of 1. Logic!
- Remove player colors: Enters the new the meta game of figuring out by yourself which zerglings are yours! FUN!
- Sounds are replaced with beeps and units by geometric shapes: The game was way TOO FANCY, Imma right?
- etc.

PS: I am not trying to turn BW bad!!
I am just saying: Sometimes we easily critisize SC2 on removing some of the very same clunky gameplay aspects than the "ridiculous" ones I am making up above. It really happens.



No one's arguing that certain things aren't redundant or unnecessary, instead they are arguing that certain things in SC2 are going a bit too far.

What if you gave the golfer's golfballs that auto tracked to the hole?...What if you gave them clubs that could hit 500+yards with a light swing? etc
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
BarbieHsu
Profile Joined September 2011
574 Posts
Last Edited: 2011-11-30 04:08:52
November 30 2011 04:08 GMT
#3693
I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.


The difference isn't this big.

Mediocre Mechanics/Strong Strategy should beat Strong Mechanics/Mediocre Strategy. Crudely, it's like saying I believe starcraft is a comptition where the brainy weakling should beat the musclebound average IQ guy. Preemptively, yes mechanics needs brains too; that's why "crudely" was used.
Caladbolg
Profile Joined March 2011
2855 Posts
November 30 2011 04:10 GMT
#3694
One other thing which I'm not sure was mention in this thread...

When I watch SC2, I generally can predict who's going to win a particular battle at a particular point in time. Just from observing the armies, you realize which units counter which units, which units are more cost efficient, which units are going to be useless after a few seconds in a fight...

This means that while I can enjoy SC2 quite a bit, at a certain point in time it becomes utterly predictable, to the point that I begin to prefer games with major tech switches (favorite pvp: Huk vs Naniwa @ DreamHUK with those game-changing DTs) over games that stretch out into long, macro games simply because just based on unit comp I already know which player is going to win (not 100% of course).

In BW however, there are so many game-changing abilities. Last second Dark Swarms, massive Psi Storm blankets, clutch Emps/Irradiates... the list goes on. And it isn't just confined to in-game abilities. Perfect muta micro could lead to an obnoxious worker lead, which could then be destroyed by a well-timed Emp or focus-firing Marines. An amazing flank can kill a seemingly unstoppable Terran push. Stop Lurkers that destroy a thousand marines per spine. A good Zealot/Dragoon spread with well-placed Statis can break unbreakable tank lines. Storm/Reaver harass while fighting off a Hydra bust. You can never know what's gonna happen, who's gonna make a comeback, etc.

SC2 has a few of these amazing moments (MVP vs Leenock), but they're hindered by, in my opinion, player skill. The multitasking level of someone like MVP or MMA, however good, is nowhere near Baby's or Bisu's. The micro of Hero or Huk is nothing to the micro of Jangbi or Stork. Even free. The macro of TOP or Bomber while impressive is nothing to the macro AND economic timings of someone like Flash or Best or Horang2, who do all that while micro-ing and fighting battles left and right (in Best's case, not micro-ing and A-moving). I don't mean to disrespect the SC2 stars, because I've rooted for them even when they were in BW, and I know that they were talented but just never really shone... but there truly is an elephant in the room.

Someone like ForGG, a slumping A-team Terran who retired because he couldn't hang with the A-team, who we all know had started playing around 11 months ago on the ladder and topped it several times, who had just recently joined a team house (without the practice standards of BW teams), has just destroyed Polt, a champion, 2-0. A champion who played amazingly against MC several times (and kept eliminating him, lol). A champion who was incredibly underrated throughout his SC2 career. A champion who defeated the son of Boxer at the grandest stage. A champion with amazing micro and amazing builds. Destroyed him. With Banshees, a slow and delicate harassing unit.

Something to chew on really.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
1Eris1
Profile Joined September 2010
United States5797 Posts
November 30 2011 04:13 GMT
#3695
On November 30 2011 13:08 BarbieHsu wrote:
Show nested quote +
I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.


The difference isn't this big.

Mediocre Mechanics/Strong Strategy should beat Strong Mechanics/Mediocre Strategy. Crudely, it's like saying I believe starcraft is a comptition where the brainy weakling should beat the musclebound average IQ guy. Preemptively, yes mechanics needs brains too; that's why "crudely" was used.



I'm confused exactly why this needs to be the case? It really depends.

Plus how much does mediocre and how much does strong equal? It's too general to evaluate.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
aristarchus
Profile Blog Joined September 2010
United States652 Posts
November 30 2011 04:18 GMT
#3696
On November 30 2011 13:02 1Eris1 wrote:
Show nested quote +
On November 30 2011 12:50 aristarchus wrote:
On November 30 2011 12:25 1Eris1 wrote:
On November 30 2011 12:19 Tektos wrote:
The idea that because broodwar was harder then hence it was a better and more competitive game is ridiculous.

Starcraft is at the highest level a competition between two people. The "difficulty" of a game in no way comes down to how unintelligent the user interface is, it comes down to how good is your opponent.

Chess, in essence is a game purely of strategy. Almost everyone knows the movements of the pieces and how they interact yet you will NEVER beat a professional chess player because they're strategically miles and miles ahead of you.


My personal opinion is that the difficulty of Broodwar hindered the strategical progression of the game. There was always going to be someone who beat you simply because their mechanics were miles ahead of yours, regardless of how well you think strategically. Don't confuse what I'm saying though, I am not at all saying Broodwar is strategically insignificant just that as a whole strategy in SC2 will develop faster in 1 year than strategy in Broodwar will in that same period of time.

Starcraft 2 has a much lower entry point in terms of mechanics, meaning that in a competition between two players the game comes down more to the tactics and strategy than "who can crank out the mechanics better". Yes, there will always be players who straight up macro better than you. IdrA will always have better macro than you and this will give him a bit of an advantage, but if you have enough macro to keep in the same ballpark with him then the game comes down to strategy and tactics instead.

I personally enjoy the mind games behind the game, rather than watching who is more practiced in selecting buildings and pressing a button to build units.

All in all SC2 is still a relatively new game so the strategies have not had time to really show their true potential, people are still improving their game at a faster rate by working on the mechanics side of things. However, I believe in the future SC2 will show leaps and bounds in improvement on the strategy and tactics side of thing as players will not be held back by the difficulty of getting the mechanics perfected.



Queue hate from BW enthusiasts dismissing everything I've said as dumb, ignorant and naive.



You see, the reason BW enthusiasts get mad at posts like this is because you are completely wrong. If you guys think BW is all about macro or micro you have never watched a BW game before, or are honestly clueless. For the first years of BW everything was about strategy, because NO ONE was good enough to pull off the macro. Look at Boxer. His macro is terrible, even in SC2, but he used his strategy and micro to win 3 starleagues.
It's only after 10+ years that BW mechanics have finally been perfected. (No not even perfected, even Flash is not perfect at times.) Players developed their mechanics as they developed strategies. Some players focused solely on strategy, some solo on mechanics, and both had success. But it was eventually the people that could do both that were sucessful.

You guys honestly either need to watch some BW games or stop commenting on the subject. And if you have watched BW games, you actually need to WATCH them.


And the reason SC2 enthusiasts get mad at posts like this is that you didn't actually read the post you're responding to correctly. He didn't say BW was all about macro or micro. He said it was about strategy too. He just said that you could always have better strategy and still lose because the other guy had better mechanics. Yes, you could have a good enough strategy to make up for your bad mechanics, but you could also have good enough mechanics to make up for your bad strategy. And as the general mechanics of players improved, strategies that used to make sense became bad and needed to be reworked. Of course that's true in SC2 also. But because the interface is better, the marginal gains you get from good mechanics diminish faster, so the mechanical advantage someone needs to make up for a certain amount of strategy disadvantage is larger. So yeah, that means that as a percentage of the skill that distinguished between players, strategy was lower and mechanics were higher in BW. That doesn't mean there aren't amazingly deep strategies in BW. It means exactly what he said - that there's a higher entry bar before strategy starts to matter. If you aren't at least decent mechanically, the top players will always beat you, regardless of how good your strategy is. None of this probably matters much when you're talking about the spectator side of things - the pros will have good enough (or equal enough to each other) mechanics that the strategies come out. But it *is* a difference between the games, and it matters a lot for a casual player.



That's incorrect though. The amount of skill that translates from strategy and mechanics is very different than what you guys seem to think in BW. I really encourage you to watch a gamee and just try and actually go through the specific details.
I think you guys are confusing the overall structure of BW games a little too much. Flash, JD, Bisu aren't just on the top for 1-2 reasons. Bisu designed the PvZ build that revolutionized the game in such an immense way that it completely through off the metagame and has been the standard for 4 years. And he did that well having amazing mechanics. If mechanics are even easier in SC2, why would he not be able to do something similar, if not better? That is the point some of use are trying to make. Yes they're mechanic monsters, but they're also geniuses that can pick apart the smallest amount of details and put them to use.


I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.

Doesn't the casual player want to see mechanics though. If it's a TvT and guy A is at 100 supply vs guy B's 60 even casual players are going to pick up on and mock that kind of stuff. They will cheer on guy B's cool micro or strat, but ultimately even casual players are going to consider player A the better player.


I'm not sure that made sense, and I might have just been going in circles.

Look at it this way. Assuming Flash, JD, Bisu are the best RTS players in the world, they would have success in both BW and SC2. Their mechanics would be more displayable in BW, but I would disagree that their strategies would be better displayed in SC2 simply because of a lower skill ceiling. This is because I believe BW units are more microable, have more options, and are better designed. It doesn't matter what the skill ceiling is if the units themselves are just derp herp attack derp.
Again, that is my and other's opinions. If you disagree, I suggest you check out some BW games. I like to think my opinion holds weight though because I avidly follow and analyze BOTH SC2 and BW.

I'm not arguing Bisu wouldn't be awesome at SC2. My guess is that he would be, though maybe not to the degree some people in this thread think. The point is that in BW, he was able to come up with this super revolutionary build only because he also had extremely good mechanics. If his mechanics weren't at that level, nothing would have worked the same way when he was playing and he wouldn't have been able to figure out that that build (when executed with excellent mechanics) is actually that good. It means that actually making strategic innovations is something that only a select few can even try to do. It seems logical to me to think that that means innovation has probably moved slower than it otherwise would have.

As for whether a player with bad mechanics but good strategy should be able to a player with stronger mechanics but weaker strategy, I don't think we disagree in principle. Obviously it should depend on how much better the strategy is and how much better the mechanics are. And that's true in both SC2 and BW. It's just that in SC2 the weight is a little heavier on the strategy, since the difference in mechanics translates to a little less (since no one is *that* bad). Neither is objectively better. It's just a personal taste thing. I as a spectator prefer more strategy, but that's just my preference.

When I talked about the casual player, though, I meant playing, not watching. I don't play enough to have mechanics anywhere near pro-level. I'm in diamond, and even there I have lower APM than most players. but my mechanics are good enough that I can get to the point where strategy matters. Obviously the pros would still beat me with almost any build, but the complexity of strategy that I can benefit from using is higher than it would be if my low APM was absolutely crippling. And for me that makes the game a lot more fun to play.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-11-30 04:19:17
November 30 2011 04:18 GMT
#3697
On November 30 2011 13:08 BarbieHsu wrote:
Show nested quote +
I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.


The difference isn't this big.

Mediocre Mechanics/Strong Strategy should beat Strong Mechanics/Mediocre Strategy. Crudely, it's like saying I believe starcraft is a comptition where the brainy weakling should beat the musclebound average IQ guy. Preemptively, yes mechanics needs brains too; that's why "crudely" was used.


You best find a turn-based strategy game for mechanics to not matter. RTS is all about on the fly decision making and multitasking ability, which is why we love it.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
November 30 2011 04:19 GMT
#3698
--- Nuked ---
1Eris1
Profile Joined September 2010
United States5797 Posts
November 30 2011 04:21 GMT
#3699
On November 30 2011 13:18 aristarchus wrote:
Show nested quote +
On November 30 2011 13:02 1Eris1 wrote:
On November 30 2011 12:50 aristarchus wrote:
On November 30 2011 12:25 1Eris1 wrote:
On November 30 2011 12:19 Tektos wrote:
The idea that because broodwar was harder then hence it was a better and more competitive game is ridiculous.

Starcraft is at the highest level a competition between two people. The "difficulty" of a game in no way comes down to how unintelligent the user interface is, it comes down to how good is your opponent.

Chess, in essence is a game purely of strategy. Almost everyone knows the movements of the pieces and how they interact yet you will NEVER beat a professional chess player because they're strategically miles and miles ahead of you.


My personal opinion is that the difficulty of Broodwar hindered the strategical progression of the game. There was always going to be someone who beat you simply because their mechanics were miles ahead of yours, regardless of how well you think strategically. Don't confuse what I'm saying though, I am not at all saying Broodwar is strategically insignificant just that as a whole strategy in SC2 will develop faster in 1 year than strategy in Broodwar will in that same period of time.

Starcraft 2 has a much lower entry point in terms of mechanics, meaning that in a competition between two players the game comes down more to the tactics and strategy than "who can crank out the mechanics better". Yes, there will always be players who straight up macro better than you. IdrA will always have better macro than you and this will give him a bit of an advantage, but if you have enough macro to keep in the same ballpark with him then the game comes down to strategy and tactics instead.

I personally enjoy the mind games behind the game, rather than watching who is more practiced in selecting buildings and pressing a button to build units.

All in all SC2 is still a relatively new game so the strategies have not had time to really show their true potential, people are still improving their game at a faster rate by working on the mechanics side of things. However, I believe in the future SC2 will show leaps and bounds in improvement on the strategy and tactics side of thing as players will not be held back by the difficulty of getting the mechanics perfected.



Queue hate from BW enthusiasts dismissing everything I've said as dumb, ignorant and naive.



You see, the reason BW enthusiasts get mad at posts like this is because you are completely wrong. If you guys think BW is all about macro or micro you have never watched a BW game before, or are honestly clueless. For the first years of BW everything was about strategy, because NO ONE was good enough to pull off the macro. Look at Boxer. His macro is terrible, even in SC2, but he used his strategy and micro to win 3 starleagues.
It's only after 10+ years that BW mechanics have finally been perfected. (No not even perfected, even Flash is not perfect at times.) Players developed their mechanics as they developed strategies. Some players focused solely on strategy, some solo on mechanics, and both had success. But it was eventually the people that could do both that were sucessful.

You guys honestly either need to watch some BW games or stop commenting on the subject. And if you have watched BW games, you actually need to WATCH them.


And the reason SC2 enthusiasts get mad at posts like this is that you didn't actually read the post you're responding to correctly. He didn't say BW was all about macro or micro. He said it was about strategy too. He just said that you could always have better strategy and still lose because the other guy had better mechanics. Yes, you could have a good enough strategy to make up for your bad mechanics, but you could also have good enough mechanics to make up for your bad strategy. And as the general mechanics of players improved, strategies that used to make sense became bad and needed to be reworked. Of course that's true in SC2 also. But because the interface is better, the marginal gains you get from good mechanics diminish faster, so the mechanical advantage someone needs to make up for a certain amount of strategy disadvantage is larger. So yeah, that means that as a percentage of the skill that distinguished between players, strategy was lower and mechanics were higher in BW. That doesn't mean there aren't amazingly deep strategies in BW. It means exactly what he said - that there's a higher entry bar before strategy starts to matter. If you aren't at least decent mechanically, the top players will always beat you, regardless of how good your strategy is. None of this probably matters much when you're talking about the spectator side of things - the pros will have good enough (or equal enough to each other) mechanics that the strategies come out. But it *is* a difference between the games, and it matters a lot for a casual player.



That's incorrect though. The amount of skill that translates from strategy and mechanics is very different than what you guys seem to think in BW. I really encourage you to watch a gamee and just try and actually go through the specific details.
I think you guys are confusing the overall structure of BW games a little too much. Flash, JD, Bisu aren't just on the top for 1-2 reasons. Bisu designed the PvZ build that revolutionized the game in such an immense way that it completely through off the metagame and has been the standard for 4 years. And he did that well having amazing mechanics. If mechanics are even easier in SC2, why would he not be able to do something similar, if not better? That is the point some of use are trying to make. Yes they're mechanic monsters, but they're also geniuses that can pick apart the smallest amount of details and put them to use.


I'm confused what you are arguing though, do you think it is a good thing that a mediocre mechanical player should beat a strong mechanical player because of strategy? I think strategy should take place, but there has to be a limit. It's like, 100 troops should not beat 10000 troops in real life, that's just not realistic. But with good planning and positioning theres no reason 5000 can't beat 10000.

Doesn't the casual player want to see mechanics though. If it's a TvT and guy A is at 100 supply vs guy B's 60 even casual players are going to pick up on and mock that kind of stuff. They will cheer on guy B's cool micro or strat, but ultimately even casual players are going to consider player A the better player.


I'm not sure that made sense, and I might have just been going in circles.

Look at it this way. Assuming Flash, JD, Bisu are the best RTS players in the world, they would have success in both BW and SC2. Their mechanics would be more displayable in BW, but I would disagree that their strategies would be better displayed in SC2 simply because of a lower skill ceiling. This is because I believe BW units are more microable, have more options, and are better designed. It doesn't matter what the skill ceiling is if the units themselves are just derp herp attack derp.
Again, that is my and other's opinions. If you disagree, I suggest you check out some BW games. I like to think my opinion holds weight though because I avidly follow and analyze BOTH SC2 and BW.

I'm not arguing Bisu wouldn't be awesome at SC2. My guess is that he would be, though maybe not to the degree some people in this thread think. The point is that in BW, he was able to come up with this super revolutionary build only because he also had extremely good mechanics. If his mechanics weren't at that level, nothing would have worked the same way when he was playing and he wouldn't have been able to figure out that that build (when executed with excellent mechanics) is actually that good. It means that actually making strategic innovations is something that only a select few can even try to do. It seems logical to me to think that that means innovation has probably moved slower than it otherwise would have.

As for whether a player with bad mechanics but good strategy should be able to a player with stronger mechanics but weaker strategy, I don't think we disagree in principle. Obviously it should depend on how much better the strategy is and how much better the mechanics are. And that's true in both SC2 and BW. It's just that in SC2 the weight is a little heavier on the strategy, since the difference in mechanics translates to a little less (since no one is *that* bad). Neither is objectively better. It's just a personal taste thing. I as a spectator prefer more strategy, but that's just my preference.

When I talked about the casual player, though, I meant playing, not watching. I don't play enough to have mechanics anywhere near pro-level. I'm in diamond, and even there I have lower APM than most players. but my mechanics are good enough that I can get to the point where strategy matters. Obviously the pros would still beat me with almost any build, but the complexity of strategy that I can benefit from using is higher than it would be if my low APM was absolutely crippling. And for me that makes the game a lot more fun to play.



I guess it's your opinion, it's just my opinion that I don't see any more strategy in SC2 than BW, I actually see less. Oh well, whatever. I guess, just keep an open mind, and please try and watch and compare of matches between each of the two games sometime.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Tektos
Profile Joined November 2010
Australia1321 Posts
November 30 2011 04:27 GMT
#3700
On November 30 2011 13:19 Phyrigian wrote:
Show nested quote +
On November 30 2011 13:07 Tektos wrote:
On November 30 2011 13:06 Phyrigian wrote:
On November 30 2011 13:03 Tektos wrote:
Okay because so many people responded to me I'll just post my general comments because it seems a lot of you just ignored what I was trying to say and just identified "Oh he thinks SC2 is equivalent to BW hence he's wrong time to respond to his post and call him ignorant"


To clear up some misconceptions:
- I have watched quite a number of BW games. Don't just claim I'm ignorant and dismiss my opinion of BW just because I watch SC2.
- I wasn't saying BW takes no strategy or tactics (did you even read my post? wtf... bolded and underlined because like 4 of the ignorant responses thought this was my stance)
- I wasn't directly equating chess and starcraft, I was comparing them on the fact that they are a 1 on 1 competition against another player. There are obviously difference between Chess and Starcraft.
- Strategy is not "harder" or "easier" in one game over the other.


I was stating that strategy will play MORE importance in SC2 than in Broodwar because mechanics is hence of LESS importance in SC2 due to being simpler. I'm NOT SAYING STRATEGY IS UNIMPORTANT IN BROODWAR.

Due to the reduced importance of mechanics in SC2, players who contribute large amounts of time and effort to improving at SC2 will start to dedicate more time to the areas that result in the largest improvements, once mechanics have been sorted out to the point where there are diminishing returns in practicing it people will separate themselves from the crowd by being STRATEGICALLY and TACTICALLY superior. Yes, this can be done in broodwar too but because there is such a high skill-cap on mechanics a LOT of players dedicate themselves to having flawless mechanics.

Yes, strategy can and win you games in Broodwar but when we get a few years into the games of SC2 strategy and tactics will win EVERY game because everyone is relatively at the maximum level of mechanical play.

I knew there would be people blindly responding to my original post because it represented SC2 in an equal light to BW and some BW players are defensive like that, but god damn 10 responses in 10 minutes none of which acknowledged my entire point? Smooth...



Did you read my post? Please tell me you did and enlighten me on how i didn't address yours :3


sec, I'll edit in a personal response to you in a second


:O?


Done, enjoy <3



I can't tell if I just didn't get my message across properly in the first post, or if people just didn't read and comprehend my post before responding to it. Hope I cleared some things up in my response.
Prev 1 183 184 185 186 187 326 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft485
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft485
StarCraft: Brood War
Noble 20
Icarus 7
Bale 2
Dota 2
monkeys_forever622
League of Legends
JimRising 769
Counter-Strike
summit1g10026
Stewie2K546
Super Smash Bros
Mew2King220
Heroes of the Storm
Khaldor100
Other Games
tarik_tv8304
Fnx 3392
shahzam704
WinterStarcraft318
RuFF_SC276
Trikslyr39
CosmosSc2 14
Organizations
Other Games
gamesdonequick1351
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki89
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4540
• Lourlo881
• masondota2553
• Stunt313
Upcoming Events
Replay Cast
19h 14m
The PondCast
1d 5h
RSL Revival
1d 5h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 11h
Replay Cast
1d 19h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.