I wonder if we'll ever see TLO build turrets around someone else's starport. That would be amazing.
The Liquid`TLO Fan Club - Page 121
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Antisocialmunky
United States5912 Posts
I wonder if we'll ever see TLO build turrets around someone else's starport. That would be amazing. | ||
WoistBehle
Germany37 Posts
best wishes from leipzig edit: i recently saw him in C3D-Cup. It was pretty sloppy(poor unit control), considering his potential and his abilities. it seemed like he had no fun... | ||
OGKruemmel
Croatia270 Posts
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Liquid`TLO
Germany767 Posts
woistbehle: c3d was a bit of bad timing I just came home from mlg and was completely jetlagged! I am currently thinking about living by a strict schedule, I wonder if there are any sports experts here like sports psychologist who are proffecient in helping people achieve maximum performances, if anyone here wants to help me in creating a schedule and give me some hints on reaching peak effeciency please pm me! ![]() | ||
CrAzzYmr.BC
United States165 Posts
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SnetteL
Belgium473 Posts
+ Show Spoiler + 4-1, seems like WhiteRa was a level too high for TLO, but he showed great promise in game 2. Impressive both mechanically as well as strategically. Troops everywhere, clever fast +1, constantly expanding all over the place. In the other games he just couldn't handle the mass zealots, maybe ghosts or faster upgrades are the answer, definitely needs to tweak his build to respond to this more efficiently. | ||
Corsica
Ukraine1854 Posts
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Fidel
8 Posts
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Uracil
Germany422 Posts
On November 01 2011 05:51 Fidel wrote: Why are you just in master league in europe? there is currently no GM. | ||
BronzElite
Germany29 Posts
1. You are not just your own boss, but also your own errand boy, your own secretary, your own janitor and so on (even your own lawyer if you are unlucky). Some of these activities are just not as fun as the central things that you wanted to focus on, but they still need to be done. Reserve some time in your schedule for the tedious stuff, do not "squeeze it in" (that will only cause stress and make the tedious stuff even worse). 2. After I had been working on my interesting fun project for three months, a good friend asked me when I last had taken a day off. I then wondered when I last had had a free weekend. Then it struck me that I had never even called it a day during that time. I used to get up, my mind buzzing with ideas, and immediately begin to work before I even had breakfast. Then I would absent-mindedly tumble through the day, go shopping for some food only when I got hungry, and eventually fall asleep. As I had to find out, this is not a sustainable lifestyle. Keep track of your hours, so that you have a chance to control the madness. 3. Rituals are good. It helped me to develop a more rigid structure for my days, for my weeks. I don't want to go into the specific details in my case. Generic examples might be going to a certain bakery every morning to get a tasty addition for breakfast (providing a reason to leave the house early every day). Or to have one evening in the week where a group of friends regularly meet. You could say I got a replacement for fixed office hours, or a replacement for coworkers to meet regularly. That way I kept in touch with the world as it turned, even while I was doing something unworldly. Before I had established such routines, I was beginning to appear, um, shabby and neglected a bit. :-) 4. "Reports to your boss". I maintained an invitation-only blog for friends and family. That way, I had to keep a small audience informed and entertained about the progress of my little project. An important side effect was that I effectively wrote semi-regular reports on my work. And that I had incentive to emphasize the successes over the failures. The net effect was that I could better appreciate my progress, even when I felt not to be making any from day to day. It was a semi-public project diary. There were days when I wondered if my last post was bullshitting my readership, or bullshitting myself. Such moments helped me to remain honest to myself and the world. 5. Deadlines can have a positive side. I had struck a deal with myself that I would focus on my research project for exactly one year, no matter how well or badly I was doing, and only evaluate it once that time had passed. That way I could keep nagging doubts out of my mind for the time. I didn't need to ask myself every day if I should quit - the time and place for that particular question had preemptively been set. I was free to go exploring and see what I would find, without constantly having to justify to myself how crazy that was. Finally, in case you are actually reading this, Dario: thank you for playing how you play, for being who you are. I regard you as a seeker, an inquiring mind, an explorer of StarCraft II. I like how you seem to care less for winning than for driving the game to places that "no man has gone before", so to speak. :-) I sometimes wonder what could happen if, after a decade or two as a highly popular progamer, you were to choose a career in game design ... | ||
w33dOr
Germany126 Posts
@Dario: Keep up your good Work! <3 | ||
Gumbotwins
Netherlands256 Posts
:D | ||
Betsfrox
Venezuela248 Posts
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Irrational_Animal
Germany1059 Posts
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PlayX
Germany79 Posts
SIGN ME UP! | ||
BreaK
Canada890 Posts
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obsKura
Ireland1061 Posts
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Tomazi
United Kingdom158 Posts
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NevenGaming
Norway29 Posts
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How2getMaster
Germany124 Posts
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