[EPICENTER] Knockout Stage! - Page 341
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CosmicSpiral
United States15275 Posts
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Artisreal
Germany9235 Posts
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spudde123
4814 Posts
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BlazingGlory
Bulgaria854 Posts
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nojok
France15845 Posts
On May 16 2016 03:17 BlazingGlory wrote: Liquid are doing it. they are diving the tidehunter ROFL They're diving it. | ||
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TanGeng
Sanya12364 Posts
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Wineandbread
United States2065 Posts
I think keeping the pressure on clinkz lane would be better.. | ||
Yurie
11865 Posts
On May 16 2016 03:18 Wineandbread wrote: Will we see a SIDE GUNNER this game guys ?? (nah) I think keeping the pressure on clinkz lane would be better.. If 60 min + side gunner seems likely. Mostly for the stats and not the ability. | ||
nanaoei
3358 Posts
as the draft ends, swindlez is happy with the nyx pick (NB), win conditions for both teams, but easier points of execution and thus winning for NB in this game. overall drafts are as follows: game 4 Newbee (NB) - doom / invoker / clinkz / nyx / tide TeamLiquid (liquid) - wisp / alch / earthspirit / slardar / gyro the horn is blown at 0:03 a large nyx impale is hit, but it is not good damage from level 1, liquid is able to claim first blood. 1:30 triliane top consisted of slardar, es, wisp claim a double kill on both clinkz and doom. not only does this achieve healthy kills, this keeps both of those heroes on low levels and thus making them repeatable in the near future. at bottom lane, kpii is playing the quintessential tidehunter, 2 levels in kraken shell and 1 in anchor smash, easily rebuffing gyro and es (now bottom with gyro). he is now sitting at the same last hits and denies as gyro and makes the overall lane quite annoying for gyro, at least until he is closer to rotating with ravage. at the end of this sequence of events, wisp walks down to bottom lane as well after their initial success at top. finally tide dies with good and proper play from the support duo + gyro, oh boy they are diving him again, now with calldown. doom tps in as a reaction, claims earth spirits life but cannot do better. ultimately, tidehunter survives and dings 6. clinks after his start has caught up, has gone for the soul-ring start and has not upgraded from basilius to aquila as he has not much more spending money at this point. slardar in comparison is sitting on brown boots and iron talon. him and wisp are a duo at top, as is clinkz and doom on the opposing side. nyx has moved top as well, sitting right behind clinkz as he continues to farm. quietly, alch has farmed to high levels and gives up mid lane to his ES support, hopefully for a level 6 and a tower defense at one of their perimeter towers. | ||
goody153
44161 Posts
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Saechiis
Netherlands4989 Posts
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BlazingGlory
Bulgaria854 Posts
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TanGeng
Sanya12364 Posts
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lolfail9001
Russian Federation40190 Posts
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PhoenixVoid
Canada32740 Posts
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turpentine
1624 Posts
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Wineandbread
United States2065 Posts
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luckbox181
76 Posts
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lolfail9001
Russian Federation40190 Posts
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nanaoei
3358 Posts
On May 16 2016 03:20 nanaoei wrote: draft and game 4 is underway. the series started as a 1-1 after some mildy frustrating games from both. as the draft ends, swindlez is happy with the nyx pick (NB), win conditions for both teams, but easier points of execution and thus winning for NB in this game. overall drafts are as follows: game 4 Newbee (NB) - doom / invoker / clinkz / nyx / tide TeamLiquid (liquid) - wisp / alch / earthspirit / slardar / gyro the horn is blown at 0:03 a large nyx impale is hit, but it is not good damage from level 1, liquid is able to claim first blood. 1:30 triliane top consisted of slardar, es, wisp claim a double kill on both clinkz and doom. not only does this achieve healthy kills, this keeps both of those heroes on low levels and thus making them repeatable in the near future. at bottom lane, kpii is playing the quintessential tidehunter, 2 levels in kraken shell and 1 in anchor smash, easily rebuffing gyro and es (now bottom with gyro). he is now sitting at the same last hits and denies as gyro and makes the overall lane quite annoying for gyro, at least until he is closer to rotating with ravage. at the end of this sequence of events, wisp walks down to bottom lane as well after their initial success at top. finally tide dies with good and proper play from the support duo + gyro, oh boy they are diving him again, now with calldown. doom tps in as a reaction, claims earth spirits life but cannot do better. ultimately, tidehunter survives and dings 6. clinks after his start has caught up, has gone for the soul-ring start and has not upgraded from basilius to aquila as he has not much more spending money at this point. slardar in comparison is sitting on brown boots and iron talon. him and wisp are a duo at top, as is clinkz and doom on the opposing side. nyx has moved top as well, sitting right behind clinkz as he continues to farm. quietly, alch has farmed to high levels and gives up mid lane to his ES support, hopefully for a level 6 and a tower defense at one of their perimeter towers. swipe swipe swipe, doom is walked down by an alch and gets low, forcing a couple tps, but fata has no leves in concoction (full greed build) and doom walks out of the acid spray. very quickly, all 4 (minus clinkz) walk into gyro and even with calldown, nothing can save him. 11:13 now, clinkz dies in the jungle and newbee extends past, chuan misses a key impale and backs off. a calldown narrowly misses a kill on nyx. looking at the net gold, radiance is out soon, similar to the timing of game 2. the main difference is that fata has favored jungle farm. wisp relocate has netted one pickoff, and it seems as though clinkz is scaling quite slowly to net the impact they require of him at this point. actually, invoker is quite poor, dies in jungle as of speaking and now tide is the richest character from NB at 4.8k as alch is approaching 9k. | ||
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