[Shanghai Major] EU Qualifiers Group Stage Day 2 - Page 21
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Vadrigar
Bulgaria2379 Posts
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SFDuality
United States1318 Posts
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LemOn
United Kingdom8629 Posts
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Ragoo
Germany2773 Posts
edit: Look at my dank post count bitches | ||
ahswtini
Northern Ireland22208 Posts
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Dysisa
Sweden2376 Posts
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dutchfriese
2554 Posts
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SFDuality
United States1318 Posts
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misirlou
Portugal3238 Posts
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Kyyuna
United States1222 Posts
you can pull it through still! EDIT: Game is hard | ||
BurningSera
Ireland19621 Posts
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Vaelone
Finland4400 Posts
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lolfail9001
Russian Federation40190 Posts
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SFDuality
United States1318 Posts
On January 09 2016 02:58 Vaelone wrote: I mean this is a good time for TL to get all the throws out of their system, don't think this game is that meaningful? But what if it becomes a habit? There's a definite pattern to the Liquid games in this qualifier. | ||
Kyyuna
United States1222 Posts
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lolfail9001
Russian Federation40190 Posts
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Diavlo
Belgium2915 Posts
On January 09 2016 02:58 Vaelone wrote: I mean this is a good time for TL to get all the throws out of their system, don't think this game is that meaningful? If this is a throw then every game with a team getting a good advantage and losing is a throw. Getting caught in the river with that angle is both luck and good positioning from Elements, theres is nothing Liquid could have really done differently. | ||
SFDuality
United States1318 Posts
On January 09 2016 03:02 Diavlo wrote: If this is a throw then every game with a team getting a good advantage and losing is a throw. Getting caught in the river with that angle is both luck and good positioning from Elements, theres is nothing Liquid could have really done differently. Losing a teamfight isn't the end of the world, but in every game it seems like they just bleed kills afterwards for the next 10 minutes. I don't understand it at all. | ||
Vaelone
Finland4400 Posts
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Diavlo
Belgium2915 Posts
On January 09 2016 03:04 SFDuality wrote: Losing a teamfight isn't the end of the world, but in every game it seems like they just bleed kills afterwards for the next 10 minutes. I don't understand it at all. They play against teams that scale better late, if they lose a big teamfights they to try to make things happen and play riskier which makes sense because there is urgency. It didn't work yesterday, it seem to be working right now. | ||
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