On August 05 2015 04:32 Orome wrote: So... For the people who know something about this stuff: Is LAN mode plus dotatv fundamentally impossible? Or would there be a way to make it work for major events?
Well it's certainly possible, but that doesn't mean it's feasible given the current infrastructure.
Current infrastructure as in they can't do it right this second or as in it also wouldn't be feasible for say, TI6? Obviously they can't make it work right now, but I'm wondering if this is something we can/should expect from Valve for future events.
I'm still amazed valve didn't do this thought. They could have a "lan server" where everyone connects and plays on lan, and have the server relay it to dota network/tv
On August 05 2015 04:32 Orome wrote: So... For the people who know something about this stuff: Is LAN mode plus dotatv fundamentally impossible? Or would there be a way to make it work for major events?
Run a local server. If the line to the outside gives out DotaTV would fail but the players would suffer no effect.
Riot actually runs local servers for their Tournaments after they suffered from these issues as well.
Supposedly for some weird reason this isn't possible in source 1
even LD actually knows that need instant disables not octarine
Clinkz goes Medallion for Roshing, coL does hardly anything with Rosh. Orchid would have been preferable to control Fear instead.
? orchid is useless against AM. Manta style bro
26:30 seconds was manta timing, 23:30 would be without vlads. Plenty of time to do shit.
and then you have an orchid and two less rosh kills. Not worth it at all IMO.
They still get first roshan without medallion. And can actually limit Fear's space heavily (and well, everyone else on EG).
maybe? It would have required the whole team and would have been blatantly obvious. Could have easily backfired against a team like EG's with a naga + SK. You should know this already.
It would require like 20 more seconds or even same amount of time with chen walking in himself.
On August 05 2015 04:20 IshinShishi wrote: the legitimacy of this game went to shit, I doubt they stopped teams from discussing during the pauses which definetely favors the losing team to regain composure.
they specifically mentioned the captains are allowed to talk on the panel (though Redeye may have been blowing smoke)
it's bullshit imo, they should do the LoL route and forbid talking during tech pauses
Why shouldn't they? Both teams are discussing the game and can plan a strategy to close the game or comeback.
Because it's stupid for technical problems to potentially give an advantage to one team over another and promotes tactical pausing.
I hate it in every single game where it could possibly have an impact.
What advantage? Both teams can talk.
But both teams aren't in equal position. A big part of DotA is knowing where you actually stand in the game.
So like in this case EG may not exactly understand where they are standing in terms of how much they can contest CoL and how much they can push back. CoL in the driver's seat either has a better idea of this, or it's less relevant.
The pause gives EG more time to figure this out and figure things like "I don't think they can stop an AM split push right now even without AM being fully online". CoL has less to gain from figuring things out.
That has more to do with the game than the pause. The pause is just the time where everyone knows they are thinking. In game, they are doing to same thing. The only difference is that they have more time to make a decision.
If a team calls a pause in sports, no one complains about the other team getting time to think. If there are technical issues, they don't force the teammates to not talk to each other. The better team will use their time to their advantage but there isn't an inherit advantage to pausing.
As much as you say that, tactical pauses are used in American football. Some folks did a study, and calling a time out before the other team makes a critical field goal attempt unnerves the opposing kicker and lowers success rate. Sure, it works in the opposite way, but choosing to take extra time at the right time can seriously mess with how a game goes.
On August 05 2015 04:32 Orome wrote: So... For the people who know something about this stuff: Is LAN mode plus dotatv fundamentally impossible? Or would there be a way to make it work for major events?
Well it's certainly possible, but that doesn't mean it's feasible given the current infrastructure.
Current infrastructure as in they can't do it right this second or as in it also wouldn't be feasible for say, TI6? Obviously they can't make it work right now, but I'm wondering if this is something we can/should expect from Valve for future events.
What I'm saying is that, there's no technical reason why you wouldn't be able to do it.
But it could be that it would have to be completely rewritten. Or that it would just take a couple of hours. It's impossible to know without seeing how it's implemented.
even LD actually knows that need instant disables not octarine
Clinkz goes Medallion for Roshing, coL does hardly anything with Rosh. Orchid would have been preferable to control Fear instead.
? orchid is useless against AM. Manta style bro
26:30 seconds was manta timing, 23:30 would be without vlads. Plenty of time to do shit.
and then you have an orchid and two less rosh kills. Not worth it at all IMO.
They still get first roshan without medallion. And can actually limit Fear's space heavily (and well, everyone else on EG).
maybe? It would have required the whole team and would have been blatantly obvious. Could have easily backfired against a team like EG's with a naga + SK. You should know this already.
It would require like 20 more seconds or even same amount of time with chen walking in himself.
20 secs is a lot of time for the other team to make a move.
even LD actually knows that need instant disables not octarine
Clinkz goes Medallion for Roshing, coL does hardly anything with Rosh. Orchid would have been preferable to control Fear instead.
? orchid is useless against AM. Manta style bro
26:30 seconds was manta timing, 23:30 would be without vlads. Plenty of time to do shit.
and then you have an orchid and two less rosh kills. Not worth it at all IMO.
They still get first roshan without medallion. And can actually limit Fear's space heavily (and well, everyone else on EG).
How do you know that they get the rosh anyways?
Plus they never were close to fear to actually use the orchid.
Imo they were banking on the 2nd rosh for the qop and go with octarine and 2 lives for hg. Clinkz survives their burst with bkb and qop with 2 lives.
It seemed like miscommunication on the push attempt really. They were pinging out both mid and top lane and Clinkz ended up top without full team support. I feel like if Tusk was there to snowball the initiation on Clinkz and/or QoP for scream they could have had that fight go a lot differently (of course who knows what AM would do).
even LD actually knows that need instant disables not octarine
Clinkz goes Medallion for Roshing, coL does hardly anything with Rosh. Orchid would have been preferable to control Fear instead.
? orchid is useless against AM. Manta style bro
26:30 seconds was manta timing, 23:30 would be without vlads. Plenty of time to do shit.
and then you have an orchid and two less rosh kills. Not worth it at all IMO.
They still get first roshan without medallion. And can actually limit Fear's space heavily (and well, everyone else on EG).
maybe? It would have required the whole team and would have been blatantly obvious. Could have easily backfired against a team like EG's with a naga + SK. You should know this already.
It would require like 20 more seconds or even same amount of time with chen walking in himself.
That's a pretty long time, and I as I already said, it would have been blatantly obvious.
On August 05 2015 04:32 Orome wrote: So... For the people who know something about this stuff: Is LAN mode plus dotatv fundamentally impossible? Or would there be a way to make it work for major events?
Run a local server. If the line to the outside gives out DotaTV would fail but the players would suffer no effect.
Riot actually runs local servers for their Tournaments after they suffered from these issues as well.
I think the new version + the things they are doing to Dota network infrastructure will make these problems at least mostly a thing of the past.
Yes, from my understanding that is not possible the way Dota 2 works now. Maybe in Source 2. But all this DDOS and other stuff wasn’t a huge thing when they were building the foundation of dota. Weirdly, the way people attack the Dota games works around the way dota was built. So even if they had a different system, folks would find a way to fuck with it.
even LD actually knows that need instant disables not octarine
Clinkz goes Medallion for Roshing, coL does hardly anything with Rosh. Orchid would have been preferable to control Fear instead.
? orchid is useless against AM. Manta style bro
26:30 seconds was manta timing, 23:30 would be without vlads. Plenty of time to do shit.
and then you have an orchid and two less rosh kills. Not worth it at all IMO.
They still get first roshan without medallion. And can actually limit Fear's space heavily (and well, everyone else on EG).
maybe? It would have required the whole team and would have been blatantly obvious. Could have easily backfired against a team like EG's with a naga + SK. You should know this already.
It would require like 20 more seconds or even same amount of time with chen walking in himself.
20 secs is a lot of time for the other team to make a move.
Only if they prepare for that. EG did not look like they cared whatsoever.