[ESL ONE] Frankfurt Main Event Day 2 - Page 120
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1nobody
Czech Republic2040 Posts
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Daray
6006 Posts
QOP 1300 vs AM lvl 4 blink 1150 can't do the blink trick with AM | ||
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BluemoonSC
SoCal8910 Posts
On June 22 2015 03:28 eieio wrote: oh his numbers were right I was just confused as to why he brought it up I guess unless the fact that QoP can potentially blink and not take rupture damage is more common knowledge than I thought it seemed like a strange thing to bring up since it isn't relevant this game if that makes sense? i still havent been able to do it im not sure if its bc im blinking standard 1200 range instead of 1300 or what | ||
goody153
44125 Posts
On June 22 2015 03:29 Daray wrote: QOP 1300 vs AM lvl 4 blink 1150 can't do the blink trick with AM i thought you guys meant that BS ult can deal damage when AM blinks that's all i was concered for lol didn't know you guys were comparing range | ||
babysimba
10466 Posts
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TanGeng
Sanya12364 Posts
On June 22 2015 03:28 eieio wrote: well that is a midas When your offlaner gives the safelaner complete free farm and jungle control... | ||
lolfail9001
Russian Federation40190 Posts
On June 22 2015 03:30 goody153 wrote: i thought you guys meant that BS ult can deal damage when AM blinks that's all i was concered for lol didn't know you guys were comparing range Range is compared because QoP can take 0 rupture damage with blink. Am cannot. | ||
goody153
44125 Posts
On June 22 2015 03:30 TanGeng wrote: When your offlaner gives the safelaner complete free farm and jungle control... it's also rtz if there's a player who can't resist midas it's him | ||
SpiritoftheTunA
United States20903 Posts
On June 22 2015 03:30 goody153 wrote: i thought you guys meant that BS ult can deal damage when AM blinks that's all i was concered for lol didn't know you guys were comparing range the range is relevant because it's the reason qop doesn't take damage while am does | ||
dutchfriese
2554 Posts
On June 22 2015 03:29 1nobody wrote: This sure isnt AM from last game AM is literally a garbage hero vs bloodseeker, this is not even debatable. | ||
goody153
44125 Posts
On June 22 2015 03:31 SpiritoftheTunA wrote: the range is relevant because it's the reason qop doesn't take damage while am does she doesn't ? wait i didn't know about this | ||
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TanGeng
Sanya12364 Posts
On June 22 2015 03:31 goody153 wrote: it's also rtz if there's a player who can't resist midas it's him Look at how far ahead RTZ is. Just after a 1v1 lane | ||
eieio
United States14512 Posts
On June 22 2015 03:30 BluemoonSC wrote: i still havent been able to do it im not sure if its bc im blinking standard 1200 range instead of 1300 or what http://www.liquiddota.com/forum/dota-2-strategy/454971-simple-questions-simple-answers?page=1045#20881 + Show Spoiler + [QUOTE]On February 23 2015 11:08 TheYango wrote: If you Blink and don't move you move exactly 1300 range, which isn't enough to not take damage. You have to move MORE than 1300 range in 0.25s to not take damage from Rupture, which is why you have to move. This is why it's a little bit random, because you don't know when the 0.25s interval starts and ends, so even if you have to turn just a little bit, if you haven't moved when the current 0.25s interval ends, you'll take damage. honestly my "yango has posted about this in SQSA" knowledge is pretty good | ||
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BluemoonSC
SoCal8910 Posts
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goody153
44125 Posts
On June 22 2015 03:32 dutchfriese wrote: that's how my pubs go recently | ||
Faruko
Chile34171 Posts
Which is the most satisfying skill to use ! Ill take finger of death, the animation makes it godlike | ||
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BluemoonSC
SoCal8910 Posts
On June 22 2015 03:33 eieio wrote: http://www.liquiddota.com/forum/dota-2-strategy/454971-simple-questions-simple-answers?page=1045#20881 + Show Spoiler + On February 23 2015 11:08 TheYango wrote: If you Blink and don't move you move exactly 1300 range, which isn't enough to not take damage. You have to move MORE than 1300 range in 0.25s to not take damage from Rupture, which is why you have to move. This is why it's a little bit random, because you don't know when the 0.25s interval starts and ends, so even if you have to turn just a little bit, if you haven't moved when the current 0.25s interval ends, you'll take damage. If Axe calls enough heroes for Phoenix to safely finish ulting, he doesn't want to be hidden because that means he doesn't get to damage people with Counter Helix. honestly my "yango has posted about this in SQSA" knowledge is pretty good the reason i remember this is bc if you go back a page, who asks the question ![]() i just havent been able to figure it out via shift queue or remembering that i need to right click after blink | ||
Kirsed
9380 Posts
Lol goody are you even reading? | ||
eieio
United States14512 Posts
On June 22 2015 03:34 BluemoonSC wrote: the reason i remember this is bc if you go back a page, who asks the question ![]() i just havent been able to figure it out via shift queue or remembering that i need to right click after blink hahahahaha oops I got it to work with shift queueing after yango posted that iirc | ||
1nobody
Czech Republic2040 Posts
jungle or lane bloodcyka? | ||
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