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[ESL] New York Day 1 - Page 21

Forum Index > Dota 2 Tournaments
Post a Reply
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Check out our preview of ESL: City that Never Sleeps
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
October 09 2014 16:07 GMT
#401
On October 10 2014 01:06 LimitSEA wrote:
3 AM. Need to up at 7. Wanted to watch just one game before bed, then this shit. Oh god why.


i hear you boy
Do yourself a favour and just STFU
wuhan_clan
Profile Joined April 2012
United States5609 Posts
October 09 2014 16:08 GMT
#402
On October 10 2014 01:05 Daray wrote:
Show nested quote +
On October 10 2014 01:01 caiovigg wrote:
I have my fucking PC for 2 years and it never had problems, ESL can't make a brand new one works zzzzz


When you plug your shit into a new computer you've never tried before and with very minimal testing you just start a game it's quite likely there will be some complications.


If it's actually a computer hardware issue, ESL is 100% to blame for that, regardless of their supplier. Sure there might "not be time" to test but that's a calculated risk they chose to take. ESL is ultimately responsible for everything that fucks up.
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
October 09 2014 16:08 GMT
#403
holy shit its impressive how tobi and synd have managed to talk about nothing for like 20 min
do you have enough resolve, hero of justice?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
October 09 2014 16:08 GMT
#404
On October 10 2014 01:07 R1CH wrote:
As far as I can tell the problems are not due to DDoS. It looks like a bug with the server dropping everyone at once, a bunch of bad PCs and buggy save / reload code.

A DDoS against the game or venue would manifest as the entire game lagging and eventually everyone dropping. Instant drops are not a DDoS - the client and server have timeout values so even if you pulled the network cable out your client wouldn't disconnect for 30 seconds. As there is no lag before the drops this seems to indicate a programming bug in the network code where a timeout is triggering when it shouldn't be.

It's easy to blame everything on DDoS but it's kind of unlikely from what I've seen so far.

More importantly, any idea what the solution is?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 09 2014 16:08 GMT
#405
On October 10 2014 01:07 R1CH wrote:
As far as I can tell the problems are not due to DDoS. It looks like a bug with the server dropping everyone at once, a bunch of bad PCs and buggy save / reload code.

A DDoS against the game or venue would manifest as the entire game lagging and eventually everyone dropping. Instant drops are not a DDoS - the client and server have timeout values so even if you pulled the network cable out your client wouldn't disconnect for 30 seconds. As there is no lag before the drops this seems to indicate a programming bug in the network code where a timeout is triggering when it shouldn't be.

It's easy to blame everything on DDoS but it's kind of unlikely from what I've seen so far.

Why i think of drophack? Granted, now only a single person dcs all the time, apparently because of pc issues (according to fng or smth). But yeah, insta-mass-DC looks like some form of drophack (or return of venge death-to-neutrals-bug).
DeMoN pulls off a Miracle and Flies to the Moon
Daralii
Profile Joined March 2010
United States16991 Posts
October 09 2014 16:08 GMT
#406
On October 10 2014 01:07 R1CH wrote:
As far as I can tell the problems are not due to DDoS. It looks like a bug with the server dropping everyone at once, a bunch of bad PCs and buggy save / reload code.

A DDoS against the game or venue would manifest as the entire game lagging and eventually everyone dropping. Instant drops are not a DDoS - the client and server have timeout values so even if you pulled the network cable out your client wouldn't disconnect for 30 seconds. As there is no lag before the drops this seems to indicate a programming bug in the network code where a timeout is triggering when it shouldn't be.

It's easy to blame everything on DDoS but it's kind of unlikely from what I've seen so far.

Not if they were DDoSing or somehow otherwise attacking the actual game server instead of the venue's ISP.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 09 2014 16:08 GMT
#407
R1CH bringing the knowledge. Hopefully they can get this cleared up and get the PCs more stable.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Koerage
Profile Joined April 2012
Netherlands1220 Posts
October 09 2014 16:09 GMT
#408
On October 10 2014 01:07 R1CH wrote:
As far as I can tell the problems are not due to DDoS. It looks like a bug with the server dropping everyone at once, a bunch of bad PCs and buggy save / reload code.

A DDoS against the game or venue would manifest as the entire game lagging and eventually everyone dropping. Instant drops are not a DDoS - the client and server have timeout values so even if you pulled the network cable out your client wouldn't disconnect for 30 seconds. As there is no lag before the drops this seems to indicate a programming bug in the network code where a timeout is triggering when it shouldn't be.

It's easy to blame everything on DDoS but it's kind of unlikely from what I've seen so far.


from what i remember on the DDoS attacks on that chinese tourney qualifier last year, this is totally different. volvo pls
Daralii
Profile Joined March 2010
United States16991 Posts
October 09 2014 16:09 GMT
#409
Fear is freedom! Subjugation is liberation! Contradiction is truth!
goody153
Profile Blog Joined April 2013
44260 Posts
October 09 2014 16:09 GMT
#410
On October 10 2014 01:07 R1CH wrote:
As far as I can tell the problems are not due to DDoS. It looks like a bug with the server dropping everyone at once, a bunch of bad PCs and buggy save / reload code.

A DDoS against the game or venue would manifest as the entire game lagging and eventually everyone dropping. Instant drops are not a DDoS - the client and server have timeout values so even if you pulled the network cable out your client wouldn't disconnect for 30 seconds. As there is no lag before the drops this seems to indicate a programming bug in the network code where a timeout is triggering when it shouldn't be.

It's easy to blame everything on DDoS but it's kind of unlikely from what I've seen so far.

Legendary Individual has come.
this is a quote
Koerage
Profile Joined April 2012
Netherlands1220 Posts
October 09 2014 16:10 GMT
#411
On October 10 2014 01:09 Daralii wrote:
https://twitter.com/KotLguy/status/520244438493188096


well, someone else who's always there like the navi players? or just the servers having something like
IF team = natus vincere
THEN CRASH
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 09 2014 16:11 GMT
#412
Its the first matches of the event, I am sure the PC issues will work itself out over time.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 09 2014 16:12 GMT
#413
On October 10 2014 01:09 Daralii wrote:
https://twitter.com/KotLguy/status/520244438493188096

Dota2 servers?
EZ4ENCE
wuhan_clan
Profile Joined April 2012
United States5609 Posts
October 09 2014 16:12 GMT
#414
Well, Na'Vi are done.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 09 2014 16:12 GMT
#415
welp thats game
:)
LennX
Profile Joined October 2010
4568 Posts
October 09 2014 16:12 GMT
#416
Cheese or aegis? Cheese or aegis?

Why not both? :D
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Koerage
Profile Joined April 2012
Netherlands1220 Posts
October 09 2014 16:12 GMT
#417
On October 10 2014 01:12 wuhan_clan wrote:
Well, Na'Vi are done.


at least dendi killed the panda's
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 09 2014 16:12 GMT
#418
And on to game 2?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PhoenixVoid
Profile Blog Joined December 2011
Canada32747 Posts
October 09 2014 16:12 GMT
#419
Black^ and ice are going HAM.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 09 2014 16:12 GMT
#420
VG: Thanks for getting 1st Roshans, so we can get aegis AND cheese.
DeMoN pulls off a Miracle and Flies to the Moon
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