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On April 15 2013 20:00 Yoshi- wrote:Show nested quote +On April 15 2013 19:57 the`postman wrote:On April 15 2013 19:54 Yoshi- wrote:On April 15 2013 19:53 mjxn wrote:On April 15 2013 19:52 Yoshi- wrote:On April 15 2013 19:50 sCFade wrote:On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad Getting 40 more gold per player on tower/Roshan kills makes up for not having a 5th player??????????? I never said that it makes up? I said that Veno has no real use this late anyway, and they get quite some gold from it, so it is not as bad as people make it seem like Even if he did nothing except creep stacking it's better then not being there. And you still do not understand my previous statement, I never claimed that KP was better without Veno. Could you try understanding what I write first? What you said is stupid as hell, the tiny bit of extra gold does nothing at all to make up for the loss of the 5th person. Okay this is getting ridicoulous, is this some new kind if iliteracy that spreads in high speed? I never said that the gold makes up for the loss of veno, I said that the loss of Veno didn't have much impact on the game at this point. why do you keep repeating this completely wrong point - it was before 20mins, the veno still had a huge impact
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On April 15 2013 20:00 Yoshi- wrote:Show nested quote +On April 15 2013 19:57 the`postman wrote:On April 15 2013 19:54 Yoshi- wrote:On April 15 2013 19:53 mjxn wrote:On April 15 2013 19:52 Yoshi- wrote:On April 15 2013 19:50 sCFade wrote:On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad Getting 40 more gold per player on tower/Roshan kills makes up for not having a 5th player??????????? I never said that it makes up? I said that Veno has no real use this late anyway, and they get quite some gold from it, so it is not as bad as people make it seem like Even if he did nothing except creep stacking it's better then not being there. And you still do not understand my previous statement, I never claimed that KP was better without Veno. Could you try understanding what I write first? What you said is stupid as hell, the tiny bit of extra gold does nothing at all to make up for the loss of the 5th person. Okay this is getting ridicoulous, is this some new kind if iliteracy that spreads in high speed? I never said that the gold makes up for the loss of veno, I said that the loss of Veno didn't have much impact on the game at this point.
He can't read, and I'm sure you already noticed that.
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On April 15 2013 19:53 Ruscour wrote: does anyone else really hope kaipi qualifies and nth gets shat on so loda can be punished for being a divine cunthole
User was warned for this post
Punish the whole team for one's man decision ? Seems right...no ?
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Bearded Elder29903 Posts
I wouldn't count on Na`Vi seeing their recent performances :3
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On April 15 2013 20:00 wherebugsgo wrote:Show nested quote +On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR
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On April 15 2013 20:00 wherebugsgo wrote:Show nested quote +On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around.
Yeah I agree. Although all those heroes are top picks in the Chinese meta, that team isn't. You would expect to see a solid anti-BKB initiator like Magnus, Beastmaster or Brewmaster and honestly, I haven't seen Windrunner in a really long time. I haven't really kept tabs on this, but I would imagine basically every team would have a natural blink initiator, whether it's a Clock who can hook in, or a Puck who gets blink dagger. Honestly, this would have been a great draft if they had gone maybe beastmaster instead of windrunner, though I understand that they wanted a more gank-proof mid.
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On April 15 2013 20:00 Yoshi- wrote:Show nested quote +On April 15 2013 19:57 the`postman wrote:On April 15 2013 19:54 Yoshi- wrote:On April 15 2013 19:53 mjxn wrote:On April 15 2013 19:52 Yoshi- wrote:On April 15 2013 19:50 sCFade wrote:On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad Getting 40 more gold per player on tower/Roshan kills makes up for not having a 5th player??????????? I never said that it makes up? I said that Veno has no real use this late anyway, and they get quite some gold from it, so it is not as bad as people make it seem like Even if he did nothing except creep stacking it's better then not being there. And you still do not understand my previous statement, I never claimed that KP was better without Veno. Could you try understanding what I write first? What you said is stupid as hell, the tiny bit of extra gold does nothing at all to make up for the loss of the 5th person. Okay this is getting ridicoulous, is this some new kind if iliteracy that spreads in high speed? I never said that the gold makes up for the loss of veno, I said that the loss of Veno didn't have much impact on the game at this point.
The slow from gale and the damage from ulti are pretty good even at this point.
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On April 15 2013 20:03 Jehct wrote:Show nested quote +On April 15 2013 20:00 Yoshi- wrote:On April 15 2013 19:57 the`postman wrote:On April 15 2013 19:54 Yoshi- wrote:On April 15 2013 19:53 mjxn wrote:On April 15 2013 19:52 Yoshi- wrote:On April 15 2013 19:50 sCFade wrote:On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad Getting 40 more gold per player on tower/Roshan kills makes up for not having a 5th player??????????? I never said that it makes up? I said that Veno has no real use this late anyway, and they get quite some gold from it, so it is not as bad as people make it seem like Even if he did nothing except creep stacking it's better then not being there. And you still do not understand my previous statement, I never claimed that KP was better without Veno. Could you try understanding what I write first? What you said is stupid as hell, the tiny bit of extra gold does nothing at all to make up for the loss of the 5th person. Okay this is getting ridicoulous, is this some new kind if iliteracy that spreads in high speed? I never said that the gold makes up for the loss of veno, I said that the loss of Veno didn't have much impact on the game at this point. why do you keep repeating this completely wrong point - it was before 20mins, the veno still had a huge impact
So when Veno still would have had a "huge" impact, which word would you use to describe the impact of Ursa? From the 10 heroes in the game, Veno was may the only hero that either team could afford losing. If KP would have lost another hero, it would have had a much higher impact than it had now.
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On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad This was your original post, you said it's not that bad because of the minuscule amount of extra gold gained. Venomancer is an amazing hero for breaking tier threes, kiting naix, and his ult is gamebreaking in fights.
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On April 15 2013 20:03 rabidch wrote:Show nested quote +On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR
yep, agreed.
They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock.
Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO.
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On April 15 2013 20:08 wherebugsgo wrote:Show nested quote +On April 15 2013 20:03 rabidch wrote:On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR yep, agreed. They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock. Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO. i wasnt really watching the game, they put lone druid in the jungle? man wtf
had they drafted DS that wouldve been a draft awfully similar to LGD.int's
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his ult is gamebreaking in long drawn out fight, not what you seek with ursa/magnus. And as ld pointed out, wards are good for defensive purpose, not so much for t3. But gale is very good against naix, if you need to kite him.
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On April 15 2013 20:07 Yoshi- wrote:Show nested quote +On April 15 2013 20:03 Jehct wrote:On April 15 2013 20:00 Yoshi- wrote:On April 15 2013 19:57 the`postman wrote:On April 15 2013 19:54 Yoshi- wrote:On April 15 2013 19:53 mjxn wrote:On April 15 2013 19:52 Yoshi- wrote:On April 15 2013 19:50 sCFade wrote:On April 15 2013 19:49 Yoshi- wrote: Well, that veno was that useful anyway, and afaik KP gets more gold from towers/roshan now. So it is not that bad Getting 40 more gold per player on tower/Roshan kills makes up for not having a 5th player??????????? I never said that it makes up? I said that Veno has no real use this late anyway, and they get quite some gold from it, so it is not as bad as people make it seem like Even if he did nothing except creep stacking it's better then not being there. And you still do not understand my previous statement, I never claimed that KP was better without Veno. Could you try understanding what I write first? What you said is stupid as hell, the tiny bit of extra gold does nothing at all to make up for the loss of the 5th person. Okay this is getting ridicoulous, is this some new kind if iliteracy that spreads in high speed? I never said that the gold makes up for the loss of veno, I said that the loss of Veno didn't have much impact on the game at this point. why do you keep repeating this completely wrong point - it was before 20mins, the veno still had a huge impact So when Veno still would have had a "huge" impact, which word would you use to describe the impact of Ursa? From the 10 heroes in the game, Veno was may the only hero that either team could afford losing. If KP would have lost another hero, it would have had a much higher impact than it had now.
An even more massive impact? Losing a player before the 20 minute mark is pretty important, regardless of hero. They would have had a much easier time kiting and killing stuff if veno was present.
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On April 15 2013 20:10 rabidch wrote:Show nested quote +On April 15 2013 20:08 wherebugsgo wrote:On April 15 2013 20:03 rabidch wrote:On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR yep, agreed. They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock. Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO. i wasnt really watching the game, they put lone druid in the jungle? man wtf had they drafted DS that wouldve been a draft awfully similar to LGD.int's They had to send him to jungle, KP's trilane prevented the bear from pulling creeps.
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On April 15 2013 20:10 rabidch wrote:Show nested quote +On April 15 2013 20:08 wherebugsgo wrote:On April 15 2013 20:03 rabidch wrote:On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR yep, agreed. They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock. Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO. i wasnt really watching the game, they put lone druid in the jungle? man wtf had they drafted DS that wouldve been a draft awfully similar to LGD.int's He lost bear at level 1 before creeps even got to lane, (plus KP had bane, who bear can't pull against that tri)
was the right move actually imo
The better move would have been to run an agressive tri, but whatever
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On April 15 2013 20:10 Erasme wrote: his ult is gamebreaking in long drawn out fight, not what you seek with ursa/magnus. And as ld pointed out, wards are good for defensive purpose, not so much for t3. But gale is very good against naix, if you need to kite him.
kaipi probably expected an offensive trilane. I would have expected it too given Empire's draft.
On April 15 2013 20:11 Shaella wrote:Show nested quote +On April 15 2013 20:10 rabidch wrote:On April 15 2013 20:08 wherebugsgo wrote:On April 15 2013 20:03 rabidch wrote:On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote:On April 15 2013 19:41 Ragoo wrote: Teh fuck is this? I just tuned in and 4v5 with Ursa and they are dominating? Anyone can explain rly quick how this happened? (the game not the ddos part) Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR yep, agreed. They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock. Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO. i wasnt really watching the game, they put lone druid in the jungle? man wtf had they drafted DS that wouldve been a draft awfully similar to LGD.int's He lost bear at level 1 before creeps even got to lane, (plus KP had bane, who bear can't pull against that tri) was the right move actually imo
no, the right move was putting the trilane in the offlane.
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On April 15 2013 19:59 teapoted wrote:Show nested quote +On April 15 2013 19:56 Ruscour wrote:On April 15 2013 19:55 teapoted wrote:On April 15 2013 19:53 Ruscour wrote: does anyone else really hope kaipi qualifies and nth gets shat on so loda can be punished for being a divine cunthole I'm sure there are other 9 year olds around here like yourself yes. Sweden So it's immature for hoping that a young full-time progamer succeeds over the team who suddenly kicked him out of a team he built? It's immature to say someone should be 'punished for being a divine cunthole' when you aren't involved in the situation or really know what goes on behind the scenes, yes. And when 3 members of the team have said they removed Envy because of his attitude, you should have the same problem with s4 and akke, but you don't. Inform yourself, my friend.
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The lone druid got his bear picked of at the start he couldn't really stay. Though he opted not to stack wich I believe was a mistake.
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On April 15 2013 19:56 Seraphic wrote: That game was just... so bad on so many levels. it cannot just be Vigoss that is causing Empire problems. I get losing Funn1k being huge but to a point where everything seems just completely off by them is so... weird. Leshrac missed most of his stuns, team work was off, blowyourbrain getting picked off over and over... Supports are weak with no farm.
i think even with funnik empire was on the decline. they played the same strat for 2 or 3 month (either wisp + ck or an aggressive trilane with undying/kotl and a strong midgame hero like clinkz on the safelane). teams wont fall for this anymore and empire did not come up with something new.
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On April 15 2013 20:11 wherebugsgo wrote:Show nested quote +On April 15 2013 20:10 Erasme wrote: his ult is gamebreaking in long drawn out fight, not what you seek with ursa/magnus. And as ld pointed out, wards are good for defensive purpose, not so much for t3. But gale is very good against naix, if you need to kite him. kaipi probably expected an offensive trilane. I would have expected it too given Empire's draft. Show nested quote +On April 15 2013 20:11 Shaella wrote:On April 15 2013 20:10 rabidch wrote:On April 15 2013 20:08 wherebugsgo wrote:On April 15 2013 20:03 rabidch wrote:On April 15 2013 20:00 wherebugsgo wrote:On April 15 2013 19:56 FakeDeath wrote:On April 15 2013 19:54 wherebugsgo wrote:On April 15 2013 19:52 FakeDeath wrote:On April 15 2013 19:51 Emporio wrote: [quote]
Have you ever played in a pubstomp Ursa game? That's essentially what this was. Ursa is probably the most snowball-y hero in the game, other than Drow. Empire had the better draft. They just played SO BAD. Losing a 4v5 is seriously bad for a pro team. they definitely had the more conventional draft, but I wouldn't necessarily say it was better. They seriously got outplayed hard. Very impressive performance from all of KP. Naix/Lone Druid/Lesh/Rubick and Windrunner This draft is insanely good. Always seen used by Chinese team. Empire just played super terrible. If they just turtle and slowly drag, they would have won and but they just feed Ursa. it's not insanely good, Chinese teams don't usually draft lineups with no teamfight/bkb piercing disables. Look at radiant. 3 BKB-piercing disables: RP, Fiend's Grip, and Clock hook. 3 heroes with good antipush/push ability. Multiple good ganking heroes. Good early game. Good mid game. Good late game even. Empire's draft: the only way you can get a good disable that goes through BKB is by rubick stealing something. Otherwise they have shackle, which is relatively unreliable, lesh stun, which usually needs to be coupled with something, and rubick telekinesis. I don't think Empire outdrafted KP by any means. If anything it was the other way around. china team wouldve picked panda/beast/ds (lgd.int)/qop or tinker (SEA). i dont really get empire's gameplan at all with WR yep, agreed. They probably also would not have put the sylla in the jungle and let ursa free farm. That's a stupid idea. Offensive tri if you go two carries and let the sylla free farm the safe lane vs clock. Puck and QoP were both banned (for mid), and wisp/nyx/lina bans meant you wouldn't see them for supports; a lot of supports were banned by both sides. Dunno why we didn't see a DS from Empire over a WR or second carry, or something like furion or enigma. Furion and enigma both better than sylla in jungle and contribute more earlier. Lack of disables vs BKB ursa really hurt them. Poor laning choices and decision-making for their draft IMO. i wasnt really watching the game, they put lone druid in the jungle? man wtf had they drafted DS that wouldve been a draft awfully similar to LGD.int's He lost bear at level 1 before creeps even got to lane, (plus KP had bane, who bear can't pull against that tri) was the right move actually imo no, the right move was putting the trilane in the offlane. yes, you can even lane the 2 supports with the LD, its not as if naix wont get what he needs
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