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Dark Moon Walkthrough

Forum Index > Dota 2 Strategy
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Yurie
Profile Blog Joined August 2010
12059 Posts
Last Edited: 2017-02-05 21:43:34
February 02 2017 18:59 GMT
#1
This is a somewhat comprehensive guide to Dark Moon and how to complete it. It is based on my own experience and the current fastest completion, replay 2967263011.

The basic strategy only requires techies and then 4 other heroes that can get you to the end boss on level 15. Doing this is easiest with a lot of money on wave 10 and this guides the rest of the hero picks.

First is the strategy, second the hero builds including skill order and recommended items. Last is some tips I thought of and didn't fit in somewhere above.

General Strategy

Round one up to and including round 6:
Put Leshrac top left and let him handle it solo for as long as possible.
Techies on the spot below that.
Share the last two spawns with Axe, Medusa and Disruptor.

For wave 7 axe will need to rotate to help out and so might others depending on where stuff spawns. If things go badly rotations might be forced before this or could make things faster if they happened. Use your own judgement.

For wave 8 you want to group up Leshrac, Medusa and Techies to handle the two left spawns. Leaving Axe to handle the bottommost left one and Disruptor using wards to glimpse enemy groups in the bottom right as they spawn. This glimpse will teleport the enemy to the left side where you have three heroes waiting.

For wave 9 axe should move to help and Disruptor glimpse both spawns to them using his ward vision. If something slips due to cooldowns then Techies can help out.

Wave 11-12 keep up a split, letting Leshrac take the bottom right and Disruptor glimpsing the bottommost left spawns. If things are going well Techies should now be mining his spot from now on until the final Invoker spawns. If needed he can leave and help out.

Wave 13 group up and kill them one by one. Disruptor should kite them so you face at most 2 at once with the others in case you have a low killing speed.

Wave 14 is back to a split and hope nobody dies.

Wave Specific Information

Wave 9 the catapults spawn infinite amounts of small creeps. You need to kill them as soon as possible or be overrun. Reviving is hard since the catapult shots knock you back and deal heavy damage, avoid the circles. They can not fire near themselves so sticking close is a good way to avoid damage if soloing a side.

Wave 10 is hard to do right but matters a lot since it gives as much money as all the waves up until it. The idea is to use Axe call and Disruptor Kinetic field to lock the chickens in place while you use all your AoE on them. It is why Medusa goes early manta and why you buy and sell a refresher on Disruptor on this wave. The image below has a good position for this.
+ Show Spoiler [Image] +
[image loading]


As people are using skills they collect gold, excluding medusa that should always be attacking so maelstrom procs.

If you are not going for the techies mine solution to Invoker I strongly recommend pausing after this wave to discuss items so you get 2-3 Bloodthorns, Desolator, Assault Cuirass and Solar Crest on somebody.

Wave 14 kite things and dodge the jumping techies, they have a red circle showing where they will land. Keep running and they will miss, if you stand still you can't dodge them. Slowly kite them down and expect somebody to mess up and die. It is hard. Medusa might manage to straight up kill them if not too many spawn near her.

Wave 15 group up as 5 and kill the small invokers one by one. Make sure to use all active items to improve DPS. Make sure you have 120 or so mines at one spot while all 5 heroes avoid the invoker. Then put 4 heroes at the techies mines and kite with somebody to bring invoker to you by his self teleport. Don't forget to veil and etheral him for the bonus damage.

How to place the mines using aether lens:
[image loading]

Second before Invoker dies:
[image loading]




Disruptor is picked for his kinetic field that blocks in the chickens that give money. In coordinated runs the glimpse that bugs enemies to a spot on the left side of the map so other heroes don't need to move.

Skill Build:
Q-E-Q-E-Q-R-Q-E-E-W-Left-W-W-Left-W-Right

Item Build:
(If 5-stack buy wards to spot waves.)
Brown Boots - Save - Clarity
Arcane Boots
Orchid (if it goes very well bloodthorn but need Aghs at level 10)
Aghanims
Refresher during wave 10 for another ulti, sell so you don't lose money.
Octarine
Heart
Blink
Arcane (disassemble and sell Energy Booster) -> Boots of Travels
Bloodthorn if you have enough for buyback and it.

Be flexible on your items, except for bloodthorn there is no item you have to have past wave 10.

Tricks:
If you glimpse an enemy that has not been alive longer than 8s it is moved to the left side of the map between the two leftmost towers on the left lowground. In organised play this can be used to speed up waves since 4 people can stand there waiting and take the left two paths at the same time.

Kinetic Field blocks the chickens on level 10 and should thus be used to be able to do DoTs on them to get a lot of money.

Your first skill does decent damage, keep using it.

Your ulti does good damage with kinetic field set up to group things up, it is also great for money on wave 10. Use it to silence casters such as in the tide or techies waves.


Axe is picked for his aoe, his heal and being able to tank things pretty well. His call can also halt the chickens on wave 10 and give you more gold.

Skill Build:
E-W-E-Q-E-R-E-W-Left-W-W-Q-R-Q-Right-Q-R-Left

Item Build:
Stout - 2 salves - Ring of Protection
Ring of Health - Clarity - 2 more salves
Vanguard - Clarity
Vladimirs
Brown Boots
Chainmail
Maelstorm -> Mjollnir
Assault
Replace Vanguard with Heart of Tarrasque
Black King Bar
Bloodthorn

Tricks:
Your W makes you lifesteal from your spin and from your maelstorm and mjollnir procs. Healing you for much more than you would expect. You can also use it on allies to heal them if needed. The idea is that this will keep your hp up to tank things and kill them.

Taunt works on everything, make sure to use it on wave 10 to stop the chickens.

You can use your ulti to jump and thus move around on top of the AoE damage and kills it does.



Leshrac is your main AoE damage dealer. The person clearing the most creeps and keeping the lineup afloat when kiting damage is necessary. Early waves just die to the nukes, later waves you still do a lot of damage but need to kite a bit to kill stuff solo if that becomes necessary.

Skill Build:
E-Q-Q-E-Q-E-Q-E-R-W-W-R-W-W-Right-Right-R-Right

Item Build:
2 Clarities, 2 mango and Healing Salve (salve and mangos are for the stronger wolves in the second half of first wave)
Soul Ring. 2 Clarities, Healing Salve
Arcane Boots, Healing Salve
Octarine, more Healing Salves and clarities if needed
Infused Raindrop prior to wave 8 (mana regen and tank)
Veil of Discord
Bloodthorn
Heart
Shiva
Sell mana booster from boots and buy Solar Crest, place boots in backpack
Replace Solar Crest (to backpack) with travels for wave 14.
Replace boots with Solar Crest for last wave.

Tricks:
You can not tank waves reliably until you have a heart but can kite them easily with your stun and slow from lightning. The two other spells can then kill the enemy while you keep a small distance to minimize damage.

Your role in the team is to handle one of the spawn sides with minimal help early on and later on apply debuffs and AoE damage when you need to group up.


Techies has the best AoE in the game and is essential in killing the last boss by having a stack of 100+ proximity mines stacked in one spot which you then lure invoker into.

Skill Build:
Q-E-Q-E-Q-E-Q-E-R-Left-W-R-W-W-Left-W-R-Right-Right

Item Build:
Sobi Mask, Mango, Clarity, Salve
Soul Ring, Boots, Mango, Salve for rest of money
Arcane boots, Mangos, Salve for rest of money
Disassemble Arcane boots to get Octarine Core
Aether Lens
Bloodthorn
Ethereal Blade
Forcestaff instead of boots


Tricks:
Techie should be on the left spawn so he can mine the path from the enemy tower to his tower with proximity mines and later on Remote Mines as well. This will kill most things that spawn there instantly and allow him to hold his lane.

Blast off is a great nuke and should be used to clear out things as needed and help other people as Techie is extremely strong early on.



Medusa is your physical DPS and the main damage dealer to the later stronger bosses but does need some help to get going. The remade Mystic Snake having a stun is part of what makes her great.

Skill Build:
Q-W-W-E-W-Q-W-Q-Q-E-E-Left-E-R-Left-R-Left

Item Build:
Gloves of Haste, Healing Salve
Maelstorm
Yasha -> Manta
Healing Salve prior to wave 8
Mjollnir
Quarterstaff -> Butterfly
Satanic
Daedalus
Monkey King Bar
Moon Shard

Tricks:
All enemies have mana in this mode. So any time you use Mystic Snake you will get a huge mana infusion, powering your Mana Shield.

Mystic Snake is a stun, so make sure to use it to cancel enemy spells.


General Tips

Use fortify. All towers on the map are tier 1 towers, so any tower dying refreshes the fortify.

Kiting is very good if you get stuck. Pull them to an ally that is looking strong or just run a lap in the middle. If you pull to base you risk dying and forcing people back to save the ancient. If everybody pulls to base you risk wipes from enemy spells, especially wave 8 with the three Tides that use Ravage is risky that way.

If you need to use a buyback, don't hesitate to use it. Using it too late risks a wipe since other team members might die as well. That being said, don't buyback if your team can handle the wave. The cooldown on buyback and missing item timings can become a problem if used frivolously.

Ward Spots:
The bottom ward spots are somewhat finicky and the tower vision range isn't correctly shown. So below are ward spots for the disruptor glimpse.
[image loading]
[image loading]
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 02 2017 21:00 GMT
#2
Why does disruptor need aghs by level 10?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TomatoBisque
Profile Joined March 2013
United States6290 Posts
February 02 2017 21:43 GMT
#3
I think he wants higher uptime on the second chicken round
rip
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 02 2017 21:55 GMT
#4
On February 03 2017 06:43 TomatoBisque wrote:
I think he wants higher uptime on the second chicken round


Yeah the whole guide strategy and hero selection seems to be gear up for a big round 10 to really cash in.

I wonder if there's any merit to Nature's Prophet? He's a bit limited in what he can do, but he really really shines on round 10 with a huge amount of chicken blocking ability.
Logo
Yurie
Profile Blog Joined August 2010
12059 Posts
Last Edited: 2017-02-02 22:25:49
February 02 2017 22:25 GMT
#5
On February 03 2017 06:55 Logo wrote:
Show nested quote +
On February 03 2017 06:43 TomatoBisque wrote:
I think he wants higher uptime on the second chicken round


Yeah the whole guide strategy and hero selection seems to be gear up for a big round 10 to really cash in.

I wonder if there's any merit to Nature's Prophet? He's a bit limited in what he can do, but he really really shines on round 10 with a huge amount of chicken blocking ability.


Normally you want 12k+ on the 10:th wave, 15k being a good goal. A bad go with disruptor in it is 7k and can be enough to manage it.
Yurie
Profile Blog Joined August 2010
12059 Posts
Last Edited: 2017-02-03 01:23:00
February 03 2017 01:22 GMT
#6
Is there any information missing or do you want something explained in more detail?
trinxified
Profile Joined December 2010
Canada7774 Posts
February 03 2017 04:49 GMT
#7
hey nice job on the guide.

thanks for taking the time.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
February 03 2017 07:12 GMT
#8
If you don't want to do the mine strategy then pick Witch Doctor.

Maledict does an enormous amount of damage. Each phase will take no more than 1 cast.

For the last phase, survive the meteor/sunstrikes for as long you can by dodging, then pop BKBs, group up, Maledict him and then just DPS. He will explode.
~
Yurie
Profile Blog Joined August 2010
12059 Posts
February 03 2017 16:34 GMT
#9
On February 03 2017 16:12 Lachrymose wrote:
If you don't want to do the mine strategy then pick Witch Doctor.

Maledict does an enormous amount of damage. Each phase will take no more than 1 cast.

For the last phase, survive the meteor/sunstrikes for as long you can by dodging, then pop BKBs, group up, Maledict him and then just DPS. He will explode.


Interesting. How do you arrange the split of heroes then? WD can't solo a lane early on as techies can. I assume you do not get aghs on WD since it is bugged to do less damage than the normal version. You build him like a right clicking DPS or utility hero?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 03 2017 16:45 GMT
#10
are you sure you can reliably get both orchid and aghs by wave 10 on disruptor?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Yurie
Profile Blog Joined August 2010
12059 Posts
Last Edited: 2017-02-03 17:48:56
February 03 2017 17:46 GMT
#11
On February 04 2017 01:45 ahswtini wrote:
are you sure you can reliably get both orchid and aghs by wave 10 on disruptor?


Just did it in my play 10 min ago. If not get aghs in the wave for the second time you use it. Had 3k gold spare even at the point wave 10 started. Was a solid go though, lost like 3 towers up until then and missed average of 3 gold a wave.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2017-02-03 23:16:34
February 03 2017 23:15 GMT
#12
On February 04 2017 01:34 Yurie wrote:
Show nested quote +
On February 03 2017 16:12 Lachrymose wrote:
If you don't want to do the mine strategy then pick Witch Doctor.

Maledict does an enormous amount of damage. Each phase will take no more than 1 cast.

For the last phase, survive the meteor/sunstrikes for as long you can by dodging, then pop BKBs, group up, Maledict him and then just DPS. He will explode.


Interesting. How do you arrange the split of heroes then? WD can't solo a lane early on as techies can. I assume you do not get aghs on WD since it is bugged to do less damage than the normal version. You build him like a right clicking DPS or utility hero?


I tried out WD and it seemed not the best, but if your team has AoE clear covered it could work. He's pretty good on a few waves where you can Maledict+Cask the important stuff and help bring them down quickly.

But it's a big drag on some waves. You basically feel like you are just waiting for the Invoker round. You help a good amount on Invoker but it's not like you make it a sure thing unless your allies build smartly on their DPS heroes.

The heal sustain is pretty cool though, I even went tomes to get 25 for the +20hp/s (you could also get the +20% hp). Orchid was my first item to give me some right click + let me sustain the heal for allies.

I think if I were organized I'd just bounce around the left lanes tossing out Maledicts & Casks, and healing up the DPS there.
Logo
Lachrymose
Profile Joined February 2008
Australia1928 Posts
February 04 2017 00:08 GMT
#13
On February 04 2017 01:34 Yurie wrote:
Show nested quote +
On February 03 2017 16:12 Lachrymose wrote:
If you don't want to do the mine strategy then pick Witch Doctor.

Maledict does an enormous amount of damage. Each phase will take no more than 1 cast.

For the last phase, survive the meteor/sunstrikes for as long you can by dodging, then pop BKBs, group up, Maledict him and then just DPS. He will explode.


Interesting. How do you arrange the split of heroes then? WD can't solo a lane early on as techies can. I assume you do not get aghs on WD since it is bugged to do less damage than the normal version. You build him like a right clicking DPS or utility hero?

You don't really need to kill stuff early. Individuals gain nothing from last hits except for a feel good number on the scoreboard. You spend the early game pulling waves to people that can clear them efficiently, like Leshrac, and manabooting them and such.

Personally I build him like mana regen into Octarine into whatever the team needs into tanking up. Then round it out with the standard Bloodthorn into BKB.

I only play with random people and I've never lost a game on WD.
~
BlazingGlory
Profile Joined February 2010
Bulgaria855 Posts
February 06 2017 09:45 GMT
#14
Yesterday I won my daily with Uberlord, Lesh , Witch, Jugger, Medusa(5 random ppl). It was only my 3rd try. Dont think its that hard as long as ppl coordinate decent.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 06 2017 13:12 GMT
#15
the key is to have enough bloodthorns to blow the invoker up before he can do a second sunstrike meteor phase
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Yurie
Profile Blog Joined August 2010
12059 Posts
Last Edited: 2017-02-06 16:15:06
February 06 2017 16:14 GMT
#16
On February 06 2017 18:45 BlazingGlory wrote:
Yesterday I won my daily with Uberlord, Lesh , Witch, Jugger, Medusa(5 random ppl). It was only my 3rd try. Dont think its that hard as long as ppl coordinate decent.


As the days pass it has gotten easier. The first days you had a lot of random parties wiping at rounds 7 to 9. Now everybody has played it a few times and thus know what to do, making you have much more money at Invoker.

You also have several of the new heroes that makes the map easier than it was at the start.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2017-02-06 17:44:26
February 06 2017 17:43 GMT
#17
I still see a lot of people making poor choices personally; a fair bit of people picking Shadow Fiend, going something like Midas Juggernaut (and then ending up with 1/2 the kills of anyone else on the team), or playing Venomancer with a 0-4-4 build so they don't have Gale to AoE clear.

Maybe SF Isn't terrible if played right? He seems terrible though.
Logo
Yurie
Profile Blog Joined August 2010
12059 Posts
February 06 2017 19:11 GMT
#18
On February 07 2017 02:43 Logo wrote:
I still see a lot of people making poor choices personally; a fair bit of people picking Shadow Fiend, going something like Midas Juggernaut (and then ending up with 1/2 the kills of anyone else on the team), or playing Venomancer with a 0-4-4 build so they don't have Gale to AoE clear.

Maybe SF Isn't terrible if played right? He seems terrible though.


SF is good. He is on a few top 100 completion times. You can check the below matches for builds that are good on him.
https://www.dotabuff.com/matches/2978879632
https://www.dotabuff.com/matches/2978207735
etc
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 06 2017 22:50 GMT
#19
rip dank moon
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 06 2017 22:51 GMT
#20
On February 07 2017 04:11 Yurie wrote:
Show nested quote +
On February 07 2017 02:43 Logo wrote:
I still see a lot of people making poor choices personally; a fair bit of people picking Shadow Fiend, going something like Midas Juggernaut (and then ending up with 1/2 the kills of anyone else on the team), or playing Venomancer with a 0-4-4 build so they don't have Gale to AoE clear.

Maybe SF Isn't terrible if played right? He seems terrible though.


SF is good. He is on a few top 100 completion times. You can check the below matches for builds that are good on him.
https://www.dotabuff.com/matches/2978879632
https://www.dotabuff.com/matches/2978207735
etc


I'm guessing a lot of SFs weren't getting maelstorm and manta.
Logo
Velzi
Profile Joined June 2012
Finland659 Posts
February 08 2017 11:10 GMT
#21
Finished Invoker with Disr PA Lesh BB LC, goal is to have get around 10k gold at wave 10 atleast to make sure everyone is 6 slotted with buyback to invoker. LC with CDR and Octarine has huge uptime on ult so u are literally unkillable during the ult. Heart is really good against invoker meteor shower since the regen works all the time (although its only 1,5% but if u have HoT Octarine u regen a lot.)

We also had quite a bit of minus armor from Desolator, Solar and 8 stacks of goo, (-34,6) to make things smoother. One thing i have noticed too is that u dont want to have boots at the last wave, u rather sell boots for BKB or Glimmer to survice meteors.

Ofc u want to have AC Vlads, atleast 2 bloodthorns and 2 mjollnirs and satanics to keep hp up so that u have full hp when meteors come. I even bought Hurricane Pike for BB just to have mobility for Ice Wall and meteor dodging.

Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
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