On March 18 2016 21:53 Kaj wrote:
I dont even understand. why do ppl need to practice last hitting under tower?
The general consensus is that if you deal below 80 dmg without a qb, always hit the creep once and let the towers do the rest of the hitting and you would always get the creep. Works for both ranged and melee.
To last hit the fucking catapult under the tower, you need to hit the catapult the 2 times prior to the last hit.
I dont even understand. why do ppl need to practice last hitting under tower?
The general consensus is that if you deal below 80 dmg without a qb, always hit the creep once and let the towers do the rest of the hitting and you would always get the creep. Works for both ranged and melee.
To last hit the fucking catapult under the tower, you need to hit the catapult the 2 times prior to the last hit.
yeah I gotta agree with everyone else, this is a pretty ignorant view of improving your play. especially if you're learning to play/main a hero, its incredibly important to know how to last hit. personally, as someone that randoms and plays many different heroes even when I pick..one of the biggest things I do for myself when looking back at the match and seeing what I could have done better is not hitting that 60 cs mark by 10 min.
most of the time, the reason I don't get there is bc I have some idiotic support that isn't watching the creep equilibrium or taking the lane matchup into consideration with me. what bad supports do is, pull the wave when you're an antimage vs a strong offlaner or a strong offlane duo when the wave is close to the tower already and last hitting has become difficult already. then, what good offlaners do is, in between tower shots, harass you and attempt to deny creeps while they still have their own creep wave tanking the tower.
if this happens within the first few minutes of the game, your initial farm is going to be extremely poor and your item progression will take a huge hit as well. and if you die? forget about it. you're gonna be in deep trouble. unless you can really turn it around and get some kills with your team, you're gonna be screwed. on the flip side of things, if your team can avoid feeding and you can maybe defend some towers, anti mage can also make a comeback bc once his BF comes online, he's a super farmer and a sick mana void can completely turn a fight around.
btw, side note - this is also exactly why spectre is such a good carry in pubs right now..you can shut her down completely, but she still has a way to get back into the game through her ulti + comeback gold.