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On August 18 2014 04:26 Skyro wrote: Tranq into eul has an awesome buildup and great for early roaming with the MS and sustain. Works on a lot of supports like veno and lina.
Arcane into mek if you get the farm for early pushes. Usually force staff after that.
Rod of atos is also an interesting alternative to euls on jakiro. It basically let's you set up your ice path at max range, but it has a much worse buildup.
Veil is pretty situational. Would only get it for team wombo combos (e.g. for funsies).
The only time I would even consider Aghs is for turtling purposes where the extra duration can be really helpful for stalling pushes.
I don't think I'd ever go arcanes -> mek, why not go mek -> arcanes instead? You don't have mana problems without them (a lvl 11 jakiro with only brown boots and mek can cast 1 dual breath, 2 ice paths, macropyre, and mek before running out of mana. Add a magic stick and that's another spell.) I think getting the mek 1000 gold faster is a really big deal and is much more likely to have a major impact on the game. If you're running out of mana then imo you're just not managing it correctly.
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It's not a literal build order. Arcane and Mek have always been interchangable timing-wise and is dependent on the game. They are both team items and thus dependent on team needs. You can build a headdress too early in lane if you and your laning partner need the extra regen.
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On August 18 2014 11:28 Skyro wrote: It's not a literal build order. Arcane and Mek have always been interchangable timing-wise and is dependent on the game. They are both team items and thus dependent on team needs. You can build a headdress too early in lane if you and your laning partner need the extra regen.
Honestly? I can't imagine a single scenario in which your support jakiro is going to go arcanes first for the team. Typically you want multiple arcanes only when you're doing an early 5-man / early push strat, in which case jakiro shouldn't be the mek carrier anyway....
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Read what I wrote. I said if you get farm. A support jakiro can't afford both arcane and mek to hit an adequate push timing.
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I don't know what you guys choose this hero other than for pushing. 50% of my wins probably involves taking down the first tower <5 mins, and breaching high ground at 20 mins.
I usually play this hero very greedily and static, leaving the other support to roam alone and get utilities. 4-1-4-1 is the go-to build with lvl 6 in ult, unless it's a really tough game and you start adding more points in icepath earlier.
When it's time to push, spam spells to kill creeps including macropyre and dual breathe. This is the only hero i will get ring of protection as starting item to complete basilus as first item to push. If possible, skip tranquil and use that money for an earlier buckler. You don't really need the tranquil regen once you have mek up anyway. To put things in perspective, buckler active and basilus aura allow melee creeps to tank 7 tier1 tower hits on top of a reduced 50% atkspeed with LF. My items after mek is eul and pipe which is self-explanatory.
To those who strongly insist on maxing icepath over dual breathe blindly, just realise that beside being able to use it for fast (split) pushing, casting a single LF and DB gives you 530 magical damage, 30% ms slow, 80 atk speed slow, AOE. You should be positioning yourself aggressively in early game teamfights like a core with that amount of dmg, slow, tankiness and mek.
This hero is good if you want to learn how taking down towers and split pushing early can affect enemies' space on the map, aka objective gaming. Rhasta and Jakiro are the 2 heroes that can help me learn that aspect better because they can accomplish stuff alone with shitty teammates.
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On August 19 2014 06:51 Skyro wrote: Read what I wrote. I said if you get farm. A support jakiro can't afford both arcane and mek to hit an adequate push timing.
Ah, I interpreted that as "you get some early kills/towers which get you pretty farmed," not "you are playing a core position and last hitting creeps." Makes sense and I think we're not actually disagreeing.
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On August 31 2014 05:14 babysimba wrote: To those who strongly insist on maxing icepath over dual breathe blindly, just realise that beside being able to use it for fast (split) pushing, casting a single LF and DB gives you 530 magical damage, 30% ms slow, 80 atk speed slow, AOE. You should be positioning yourself aggressively in early game teamfights like a core with that amount of dmg, slow, tankiness and mek.
That's not how you compare. The trade off between maxing IP and DB is simply damage vs disable, because you probably always have at least 1 point in each before maxing either. I would favour IP most of the time because it's just much more useful and clutch.
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A strict comparison would be 300 dmg vs 1.2s disable. This is at a stage of the game where heroes have like 800 hp. And you cant't utilise jakiro huge manapool without DB for pushing. If you have a facerush lineup with already enough burst damage or have a tough game that you cant even get into melee range, by all means level icepath. Skillset is flexible, there are many times where i add IP over DB too.
Just wanted to make people aware that blindly maxing IP is not the way to go. 1s icepath is often enough on top of your 30% ms slow. Fast flash farming of ncs / split pushing is a huge aspect that jakiro players often neglect. The amount of space you can create with this hero is so immense
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In the early game I'd agree that having a maxed DB is way more valuable than having a maxed IP, but if things don't go perfectly you could easily find yourself in the midgame without the levels to have a high IP, at which point DB is falling off and IP is becoming your best skill.
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Northern Ireland22208 Posts
In what circumstances is it good to get some early levels in dual breath? Maybe if you're in a 1v1 lane? It just doesn't seem to do much, and maxing ice path & liquid fire is superior.
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To push lanes faster. But always max LF first.
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Unless you are running a pure 5 man deathball, stop buying arcanes on this hero. His best skill doesn't cost mana. Stop buying arcane boots
If you aren't a core, you won't have Mek at a decent timing. Only build if you have to. 25 min Mek woo.
Brown boots -> force or euls.
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On October 31 2014 03:07 ahw wrote: Unless you are running a pure 5 man deathball, stop buying arcanes on this hero. His best skill doesn't cost mana. Stop buying arcane boots
If you aren't a core, you won't have Mek at a decent timing. Only build if you have to. 25 min Mek woo.
Brown boots -> force or euls. I always get trams first, that mixed with low mana spells means you never have to go to base.
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After getting owned by a jakiro with liquid fire as tidehunter and then owning the next game, gotta say, Jakiro is good hero now. Needs to get way more respect. I'm gonna start first banning him if i can't get it. Just too annoying and versatile to deal with.
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He is so strong right now. He have damage push , stun , slow , good hp pool. Great as a support or a core hero.
See you in the next patch for a little nerf jakiro
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On December 02 2014 16:32 Arkhe wrote:See you in the next patch for a little nerf jakiro 
Probably liquid fire nerf. It's too strong right now.
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On December 03 2014 13:02 the bear jew wrote:Show nested quote +On December 02 2014 16:32 Arkhe wrote:See you in the next patch for a little nerf jakiro  Probably liquid fire nerf. It's too strong right now. Doubtful. Icefrog just got it to a point where it is actually usable. You'll see him hit him somewhere else. I've got my money on armor, but strength/mobility could also work.
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Base stats seems to be the best place to nerf this hero. Armor or base str seems reasonabler.
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Honestly, I think a Eul's nerf would be enough for a quick attempt at fixing him. The item gives a little much at the moment, for only 2700 gold, and Jakiro's one of the heroes that gains the most from it.
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Eul's is actually insane right now, and we are seeing it as core on wayyy too many heroes. It's the 40 movement speed that is too much IMO, so ridiculous.
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