• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings Who will win EWC 2025? Heaven's Balance Suggestions (roast me) The Memories We Share - Facing the Final(?) GSL Esports World Cup 2025 - Brackets Revealed
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

[Hero] Jakiro

Forum Index > Dota 2 Strategy
Post a Reply
Normal
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 21 2014 02:57 GMT
#1
[image loading]
Jakiro


Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Liquipedia: http://wiki.teamliquid.net/dota2/Jakiro

---

Why is there no Jakiro thread? Since the Liquid Fire change, he seems to have gotten a lot more love in recent games.

MVP Phoenix in particular have shown some nice push strats with a support Jakiro in tow.

I think the biggest change to Liquid Fire is that you can choose when to use it now, used to be so awful as it insta-pushed lanes whenever you right clicked a creep.

Anybody else looking forward to a resurgence of the Twin-Headed Dragon? He's probably not as strong as he was in 6.75 (when he was basically Earthshaker without the blocking of allies part), but I think he can definitely make a resurgence now that defensive supports seem to be meta. He pairs really well with Shadow Demon for one. And I think he'd pair well with Sand King and Wraith King too.

His biggest drawback though might be the fact that he doesn't really have a reliable stun which gimps your support choices as you'd ideally like to pair him with a support that can lock down your opponent to setup your Ice Path.
"Just because you are correct doesn't mean you are right!"
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 21 2014 03:13 GMT
#2
i heard he was played as a carry by EE or something? gotta watch that!
ModeratorRetired LR Bonjwa
TL+ Member
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 21 2014 03:18 GMT
#3
Yup! It was in ESL One vs Empire.

He still mostly got utility items with the farm:
http://www.datdota.com/match.php?q=671187750

But it was still pretty amazing to see.

The ESL One games are free to watch, iirc. So you can even download the game and watch it on client
"Just because you are correct doesn't mean you are right!"
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-05-21 03:26:46
May 21 2014 03:19 GMT
#4
Is it time for me to unveil the forbidden secrets of mid Jakiro? D:

Just kidding, I think he's an underrated support whose value will rise once teams use his Liquid Fire builds more aggressively.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 21 2014 04:21 GMT
#5
in which situations should you skill him which way? i usually max ice path/liquid fire and mostly neglect dual breath, but i play mostly 5 so yeah.
ModeratorRetired LR Bonjwa
TL+ Member
icystorage
Profile Blog Joined November 2008
Jollibee19346 Posts
May 21 2014 04:34 GMT
#6
level 1 dual breath is a pretty good value point tho since you're taking it for the slow early on
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
NeoRussia
Profile Joined January 2013
Canada381 Posts
May 21 2014 05:48 GMT
#7
support void, carry jakiro

legitimate strategy???
#BUFFEARTH
Kreb
Profile Joined September 2010
4834 Posts
May 21 2014 06:33 GMT
#8
Wrote similar in another thread since I play him quite a lot.... I think the problem with Jakiro is that hes kinda good at a lot of things but kinda never the best at anything. In a way its of course good to be versatile, but I always feel that for competitive games there should almost always be better pickups. His skills are all good by themselves but as support when you need to make yourself useful without being maxed out in all skills you're always sacrificing something.

For laning, Icepath is very meh. DB is good for the slow (always gives you multiple rightclicks due to its fairly long duration) and LF is just free harassment on the enemy hero/es. Skilling DB > LF > IP makes him a pretty high damage dealer and pretty good laner. LF spam is obnoxious do deal with when you're facing Jakiro in lane. But you're lacking that fairly long duration stun for teamfights until really late in the game.

On the other hand, skilling LF first makes him into kind of a Pugna. 4sec LF cd on lvl 7 is rediculous for pushing towers. But the problem is that Pugnas Q and 4-1-1-1 is strong for fighting too, but for Jakiro 1-1-4-1 makes him a very sub-par fighter. So while you can skill yourself to an incredibly strong pusher, thats about the only thing you'll be able to do well in that case.

Then theres the DB > IP > LF or IP > DB > LF builds which gets you well prepared into that good teamfight stage. You got your AoE nuke and AoE stun which can turn teamfights around. But there you have little to no pushing power and I dont think its ideal for laning either since no free LF harassment.

On top of that the ulti is quite meh if you have nothing to set it up with and also meh if you dont skill IP early on. But I do feel theres plenty of situations where skipping the ult is legit in pubs since you'll often be lacking the wombo combo potential. Or even if you have it, it will be hard to pull off.

Out of all my Jakiro games I've used plenty of different skill builds (just about all the above) and as I said: versality is good but I cant help feeling there would always be something better for whatever strength you're aiming for.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 21 2014 17:04 GMT
#9
1-4-4-x always. Dual breath is too shitty of a spell. Its only use is to contribute a further slow to a disabled enemy, and to farm creeps later on.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-05-21 17:35:16
May 21 2014 17:32 GMT
#10
On May 22 2014 02:04 DucK- wrote:
1-4-4-x always. Dual breath is too shitty of a spell. Its only use is to contribute a further slow to a disabled enemy, and to farm creeps later on.


How so? I mean I sort of agree with it in general, but more because liquid fire and ice path are really good spells. DB gets +100 dmg per rank which is pretty awesome. I could see the wisdom of a 2-4-4-x build (like the eternal envy build linked earlier) because you're getting a lot of extra early game damage for a single point, way more than 1 more point in Liquid Fire or Ice Path would get you. 1 Point in DB gives you 10 damage/second compared to LF/Ice path which only offer like 1-3 damage/sec boost when you factor in the cooldowns (even without cooldowns DB is 20dmg/sec compared to 5dmg/sec of LF). Of course you skill LF/Ice Path for other reasons, but I can still see the argument for additional DB points in certain game situations.

I feel like part of the Dual Breath hate is because we always skill it last and use it's lackluster late game performance as a reason why it sucks.

It just feels odd to call something that deals 180 dmg at level 2 and 380 dmg at level 4 while slowing a crappy skill. At level 2 it only does 20 less dmg than Veno's Gale, but 3 times as fast with a longer range with a longer range and wider AoE.
Logo
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-05-22 03:21:20
May 21 2014 19:14 GMT
#11
Macropyre is underwhelming at level 1 and it eats up 40% of your mana pool for a static DoT spell that doesn't even stick to targets. I think it's always better to skip it unless you have serious early-game lockdown.

On May 22 2014 02:04 DucK- wrote:
1-4-4-x always. Dual breath is too shitty of a spell. Its only use is to contribute a further slow to a disabled enemy, and to farm creeps later on.


When you go 1-4-4 you're just a glorified stun with decent DoT. If you have a Shadow Demon or something I guess it's fine but your lane control is pretty weak. If you really insist on focusing on Ice Path, then 2-2-4 is the more balanced build. Level 2 Dual Breath is worthwhile just for the amazing scaling (5 mana for 100 more damage? Yes please!).
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
May 21 2014 21:09 GMT
#12
Dang I was planning on doing Jakiro for a weekly thread. (I don't want to spam the forums so I do one hero thread every wednesday)

Anyway, as an avid Jakiro player, I go 4-1-4. I think that should be the standard build.

With a maxed Ice Path, the enemy is only disabled 1.2 seconds longer than level 1 ice path. (level 1 is 1 sec and level 4 is 2.2 sec)
Ice Path is simply not worth maxing out early. Dual Breath on the other hand is an insanely obnoxious skill.

Dual Breath is easier to hit multiple targets with, lasts 5 seconds, and the damage is just too good. 285 damage when maxed (380-25% magic resist).
Now I know it's not favored because of the scary looking mana cost (170 when maxed) but Jakiro definitely has the pool for it if you manage mana well and start with 2 clarities.
It is definitely a huge cripple to the enemy, they will be annoyed with constantly being on low hp and you have the slow to ruin their escape.

I'll say it again, you don't need to max Ice Path. Keep it at one point to disrupt channels and the like. Wasting 3 more skill points for an extra 1.2 seconds is stupid and unnecessary and doesn't make the difference you need early game.

Liquid Fire is your free harass. Manually casting it allows you to fire at 600 range, which is much safer than Jakiro's 400 attack range. This was a great buff and gives Jakiro strong lane presence. The 50 attack speed reduction to towers makes siegeing the easiest job in the world.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-05-21 21:21:47
May 21 2014 21:20 GMT
#13
4-1-4 means an eternity before you get Ice Path level 4 though. While early on having a high level Ice Path is less damage, when you have a reliable mana source you can expect to be able to Ice Path multiple times in a fight for a 2s duration each time. Plus as other heroes come online the extra damage from Dual Breath is less and less significant. You can't ignore the CD reduction in each rank of Ice Path.To put it in mathy terms Ice Path level 4 lets you keep enemies stunned 25% of the time while Ice Path level 1 is only 8% of the time.

I think 2 or 3 points in Dual Breath is more reasonable and provides a better transition from some early game damage presence to using Ice Path and Macropyre in teamfights at level 11+.
Logo
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2014-05-21 22:32:08
May 21 2014 21:53 GMT
#14
Just my opinion. Jakiro has a fairly good win rate according to dotabuff, and the most popular build is 4-4-0-1. (bleh)

I think it works out because a longer duration Ice Path synergizes better with the cast time of his ultimate, but these pub players are completely sacrificing Liquid Fire, which gives him crazy good early game dominance at no cost.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
DrPandaPhD
Profile Joined November 2011
5188 Posts
May 21 2014 21:56 GMT
#15
His E is just way too strong to skip early game. The attackspeed slow on towers makes for so easy pushes. And he doesn't have the mana pool to support both Q and W early anyway so. 1-4-4 or 4-1-4 are both fine imo but skipping E is not very smart imo.
리노크 👑
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-05-22 07:27:07
May 22 2014 07:25 GMT
#16
You shouldnt be arguing whats the standard build. The fact that you even try to argue a standard build is the wrong mindset (but I know it's very common, probably more so at lower level). You should be arguing when what build is the best because theres not a snowballs chance in hell theres an "always the best" build for Jakiro.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 22 2014 09:40 GMT
#17
Jakiro is one of those heroes whereby the only reason you skill dual breath early is because you cannot make good use of liquid fire.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 22 2014 13:11 GMT
#18
On May 22 2014 06:53 aeroblaster wrote:
Just my opinion. Jakiro has a fairly good win rate according to dotabuff, and the most popular build is 4-4-0-1. (bleh)

I think it works out because a longer duration Ice Path synergizes better with the cast time of his ultimate, but these pub players are completely sacrificing Liquid Fire, which gives him crazy good early game dominance at no cost.


Part of this may be data from before all of the Liquid Fire buffs (manual cast & 600 range). That or just carry over habit from that time. Plus while his most popular build is 4-4-0, he has the highest winrate when he maxes Liquid Fire by 7.
Logo
Chewbacca.
Profile Joined January 2011
United States3634 Posts
May 22 2014 14:10 GMT
#19
On May 22 2014 18:40 DucK- wrote:
Jakiro is one of those heroes whereby the only reason you skill dual breath early is because you cannot make good use of liquid fire.


I'm not sure if it is that simple. I always skill DB over LF if for example we have an afk farming carry and the enemy team has a pushing/early game fighting lineup. Having a few points into DB for the extra AOE damage to make up for carry not helping and the push stopping is quite important in this situation.
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
May 22 2014 14:47 GMT
#20
From the games I've played and the ones I've seen maxing out Liquid Fire is key, adding some solid damage, attack speed slow and turning him into a tower pusher is something which should be never underestimated. Then it is a matter of whether to max out either Dual Breath or Ice Path, but not the two simultaneously due to mana costs. Do you want an additional 100 damage per level on Dual Breath with slows which don't change, or a slightly longer linear stun of 0.4 seconds? Ice Path might not be too powerful early game but it does help with setting up engagements or buying time and at maxed out 2.2 seconds it isn't something to be ignored.
Dual Breath is nice and all but leaving it at level 2 is acceptable if you are looking more for the MS+AS slows of Jakiro than his raw damage output. And Macropyre isn't a particularly good spell unless you've got another crowd control spell of sorts cause heroes can merely escape, and the mana cost is too intensive to really justify it at level 6. Going 2-4-4-X seems a reasonable optimization of Jakiro's skills to me, maxing out Q next and leveling R at your own discretion.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
schmitty9800
Profile Joined August 2010
United States390 Posts
Last Edited: 2014-05-22 16:01:50
May 22 2014 16:00 GMT
#21
I do think that there's never a one size fits all skill build. The last game I had I went 0-4-3-1 and felt like it was easily the best choice. It always depends on your teammates and what you feel you need in game. Dual breath feels like it's often hard to land and also it does comparable DOT to a maxed liquid fire (and liquid fire can be spammed and still leave you with mana for ice path).
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2014 16:23 GMT
#22
He's like dazzle, no set moveset. 1 point in nuke is really nice for the slow. 130 manacost is pretty high though so make sure it's useful if you do take the point. The utility of his ice path/liquid fire scale well so I think a default of 1-4-4 is okay to begin with. I would consider skipping ult like WR is viable as well if there aren't enough cc to make it worth it.
Stuck.
Kreb
Profile Joined September 2010
4834 Posts
May 22 2014 17:01 GMT
#23
+ Show Spoiler +
On May 21 2014 15:33 Kreb wrote:
Wrote similar in another thread since I play him quite a lot.... I think the problem with Jakiro is that hes kinda good at a lot of things but kinda never the best at anything. In a way its of course good to be versatile, but I always feel that for competitive games there should almost always be better pickups. His skills are all good by themselves but as support when you need to make yourself useful without being maxed out in all skills you're always sacrificing something.

For laning, Icepath is very meh. DB is good for the slow (always gives you multiple rightclicks due to its fairly long duration) and LF is just free harassment on the enemy hero/es. Skilling DB > LF > IP makes him a pretty high damage dealer and pretty good laner. LF spam is obnoxious do deal with when you're facing Jakiro in lane. But you're lacking that fairly long duration stun for teamfights until really late in the game.

On the other hand, skilling LF first makes him into kind of a Pugna. 4sec LF cd on lvl 7 is rediculous for pushing towers. But the problem is that Pugnas Q and 4-1-1-1 is strong for fighting too, but for Jakiro 1-1-4-1 makes him a very sub-par fighter. So while you can skill yourself to an incredibly strong pusher, thats about the only thing you'll be able to do well in that case.

Then theres the DB > IP > LF or IP > DB > LF builds which gets you well prepared into that good teamfight stage. You got your AoE nuke and AoE stun which can turn teamfights around. But there you have little to no pushing power and I dont think its ideal for laning either since no free LF harassment.

On top of that the ulti is quite meh if you have nothing to set it up with and also meh if you dont skill IP early on. But I do feel theres plenty of situations where skipping the ult is legit in pubs since you'll often be lacking the wombo combo potential. Or even if you have it, it will be hard to pull off.

Out of all my Jakiro games I've used plenty of different skill builds (just about all the above) and as I said: versality is good but I cant help feeling there would always be something better for whatever strength you're aiming for.

In addition to what I wrote above I feel a build that kinda gets a lot of the good is putting 2pts into LF for laning (start 1-1-2) and then move over to DB+IP maxing (3/4-3/4-2 at 9), taking ulti at 10 and 11. It gives you the laning advantages of LF and doesnt slow you down much in your maxing of teamfight skills.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
May 22 2014 17:01 GMT
#24
Should always get 1 lvl dual breath just for the 5s slow. it's really mana inefficient to go 0-4-4-0.
rtz is like the Bieber of dota, true Canadian treasure.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 22 2014 17:02 GMT
#25
On May 23 2014 02:01 HighTimeDotA wrote:
Should always get 1 lvl dual breath just for the 5s slow. it's really mana inefficient to go 0-4-4-0.

I think you are going to have to be more specific about "mana inefficient"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2014-05-22 17:10:36
May 22 2014 17:10 GMT
#26
On May 23 2014 02:02 Sn0_Man wrote:
Show nested quote +
On May 23 2014 02:01 HighTimeDotA wrote:
Should always get 1 lvl dual breath just for the 5s slow. it's really mana inefficient to go 0-4-4-0.

I think you are going to have to be more specific about "mana inefficient"


I'm guessing he means that without skilling DB he always has a bunch of extra mana. To that I say you just aren't casting IP enough in lane.

Edit: Not that I'm against skilling DB
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-05-22 17:19:56
May 22 2014 17:19 GMT
#27
You need to be able to spend your mana and secure kills, if you only level icepath (which is very low cost) and passive with no db and ult you cant rly make plays that well. 1-3-1-1 is what i would go at 6.

I value icepath lvls more than liquid fire because i think it scales better provided you land it.
rtz is like the Bieber of dota, true Canadian treasure.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 22 2014 17:22 GMT
#28
I suppose it depends pretty heavily on ur lane but liquid fire's literally the only reason to pick jakiro, no reason not to max it first. I do agree that if ur skipping dual breath entirely it's almost certainly worth grabbing a point in ur ult though. If nothing else it eats a creep wave while ur pushing.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
May 22 2014 17:35 GMT
#29
yeah and you can push and punish tping heroes with icepath ult combo.

i play supports with the mind set that i will get my team fb. 1lvl db and max icepath has more kill potential than max liquid fire. and about 90% of the games i play support i do indeed get my team fb because i'm alway try to communicate to my fellow players and most of the time they listen.

as a support player in solo q you have to try to make as much happen in the game as early as possible.
rtz is like the Bieber of dota, true Canadian treasure.
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 23 2014 02:00 GMT
#30
I suppose in solo queue, it'd be hard to get your team to push with you to maximize the impact LF brings, but I find LF's harass potential to be pretty strong.

I need to start picking him more again though.
"Just because you are correct doesn't mean you are right!"
HammerKick
Profile Blog Joined May 2013
France6190 Posts
August 14 2014 10:28 GMT
#31
Hey guys, there's no discussions about items on Jakiro, but I'm not really surprised because in my opinion, everything works on Jakiro (in terms of support items). Maybe some items are better in some situations, but that's what I love with him.
Force staff great for all supports, veil for damage imput, euls for ice path setup, ghost scepter for physical damage, etc
Mek is a possibility if you can farm it, but this doesn't happen too much.
What do you think about that?

For boots, I always have issues... I've seen tranquils boots and I've seen arcane boots, I went both, but I can't really tell what's the best boots to get. Your opinion?

About skill builds, I feel that 1-2-4-0 is a fine skill build, macropyre being useless at level 1 for a large mana cost. At level 4, a value point in it after 2 points of Liquid Fire is good.
Well, it's high noon somewhere in the world
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
August 14 2014 10:57 GMT
#32
I never liked items to boost your spell damage, more specifically getting veil. I rather spend the gold on items with more obvious utility, such as force/mek/ghost/atos/eul etc.

That said jakiro can go for pretty much any items in game. It all depends on how well you do, and what role you are. Just don't spend gold on useless items like bloodstone.
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
August 14 2014 12:50 GMT
#33
I love that this hero can farm so well even as a support, I always take macro at 6 as its a perfect spell for flashfarming if everything slows down. used to go manaboots but lately i perfer tranq's more, together with force staff you can last a pretty long time with your manapool (unless you have a very mana costly team)
I'll bite this hand that feeds me, and take it for my own!
Chewbacca.
Profile Joined January 2011
United States3634 Posts
August 14 2014 22:50 GMT
#34
Always go tranqs assuming you're going LF build unless other people on your team are desperate for mana and you have no other mana boots hero
rebdomine
Profile Blog Joined October 2010
6040 Posts
August 15 2014 01:36 GMT
#35
You also have to judge how much mana your team will need I feel. I find that for most team comps, 2 guys getting mana boots is enough and Tranqs is a good option for him.

I don't really like picking up Veil unless your team has ways to lock them into Macropyre (judge the amount of stuns your team has). Even then, I don't really like it unless there are other heavy nukers on your team. The added beefiness doesn't really benefit Jakiro as you will pretty much never be jumping into the thick of fights like say an Earthshaker or a Sand King as you can get your spells off at a comfortable range.
"Just because you are correct doesn't mean you are right!"
HammerKick
Profile Blog Joined May 2013
France6190 Posts
August 15 2014 09:58 GMT
#36
Thoughts on aghs?

I'm a fan because radius becomes so long and damage is good.
People can still get out of it because the increased radius is not on the sides... Purchase with a good aoe stun like enigma sk es
Well, it's high noon somewhere in the world
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2014-08-15 22:08:32
August 15 2014 22:04 GMT
#37
Personally, I think aghs is pretty terrible unless you have a dark seer / magnus / void, otherwise people just walk out of macropyre and you wasted 4k gold on nothing.

I'm a big fan of aui_2000's build, which is tranquils into euls, with maxing liquid fire first. With tranqs + void stone, you never have to go back to base ever again, the increased MS is nice for doing shit like walking up to tower, getting a liquid fire off, then running back behind your teammates, and the euls active is good for guaranteed ice paths, cancelling tps, saving yourself/teammates, etc.

As for other items, urn of shadows is a great earlygame pickup before or after tranquils, force staff is always great, ghost scepter can be basically required against certain team comps, scythe of vyse is great but very expensive, atos can be pretty good (again lineup dependent), veil is good if you have other teammates that also can make use of it.

I think arcanes is a wasted boot on jakiro unless you're going to be the mek carrier.

edit: here's a link to aui's jakiro games in professional play:

http://www.dotabuff.com/players/40547474/matches?date=&faction=&hero=jakiro&lobby_type=&game_mode=captains_mode&region=&duration=
HammerKick
Profile Blog Joined May 2013
France6190 Posts
August 15 2014 22:56 GMT
#38
Well there's nothing to add

Euls is so good indeed, should do it more
Well, it's high noon somewhere in the world
Rainling
Profile Joined June 2011
United States456 Posts
August 16 2014 19:21 GMT
#39
It's worth noting that in all the games you posted aui goes the same build: DB/LF level 1, LF/DB level 2, then prioritizes macropyre > LF > IP > DB.

From what I've seen, he gets macropyre mostly for farming/pushing/counterpushing. Liquid fire is a decent substitute for dual breath, the cooldown scales insanely well and it's useful in any situation. Maxing ice path increases the utility of macropyre and it's also an amazing stun with a short cd. Dual breath is a great value point, it's a decent slow and it does 80 damage at level 1.

I'm guessing it's difficult to justify maxing dual breath for 100 damage/level when liquid fire already does 150 damage every 4 seconds with no manacost. You're essentially playing a worse version of venomancer until you level ice path.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-08-17 19:40:13
August 17 2014 19:26 GMT
#40
Tranq into eul has an awesome buildup and great for early roaming with the MS and sustain. Works on a lot of supports like veno and lina.

Arcane into mek if you get the farm for early pushes. Usually force staff after that.

Rod of atos is also an interesting alternative to euls on jakiro. It basically let's you set up your ice path at max range, but it has a much worse buildup.

Veil is pretty situational. Would only get it for team wombo combos (e.g. for funsies).

The only time I would even consider Aghs is for turtling purposes where the extra duration can be really helpful for stalling pushes.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 18 2014 02:19 GMT
#41
On August 18 2014 04:26 Skyro wrote:
Tranq into eul has an awesome buildup and great for early roaming with the MS and sustain. Works on a lot of supports like veno and lina.

Arcane into mek if you get the farm for early pushes. Usually force staff after that.

Rod of atos is also an interesting alternative to euls on jakiro. It basically let's you set up your ice path at max range, but it has a much worse buildup.

Veil is pretty situational. Would only get it for team wombo combos (e.g. for funsies).

The only time I would even consider Aghs is for turtling purposes where the extra duration can be really helpful for stalling pushes.


I don't think I'd ever go arcanes -> mek, why not go mek -> arcanes instead? You don't have mana problems without them (a lvl 11 jakiro with only brown boots and mek can cast 1 dual breath, 2 ice paths, macropyre, and mek before running out of mana. Add a magic stick and that's another spell.) I think getting the mek 1000 gold faster is a really big deal and is much more likely to have a major impact on the game. If you're running out of mana then imo you're just not managing it correctly.
Skyro
Profile Joined May 2010
United States1823 Posts
August 18 2014 02:28 GMT
#42
It's not a literal build order. Arcane and Mek have always been interchangable timing-wise and is dependent on the game. They are both team items and thus dependent on team needs. You can build a headdress too early in lane if you and your laning partner need the extra regen.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 18 2014 19:31 GMT
#43
On August 18 2014 11:28 Skyro wrote:
It's not a literal build order. Arcane and Mek have always been interchangable timing-wise and is dependent on the game. They are both team items and thus dependent on team needs. You can build a headdress too early in lane if you and your laning partner need the extra regen.


Honestly? I can't imagine a single scenario in which your support jakiro is going to go arcanes first for the team. Typically you want multiple arcanes only when you're doing an early 5-man / early push strat, in which case jakiro shouldn't be the mek carrier anyway....
Skyro
Profile Joined May 2010
United States1823 Posts
August 18 2014 21:51 GMT
#44
Read what I wrote. I said if you get farm. A support jakiro can't afford both arcane and mek to hit an adequate push timing.
babysimba
Profile Joined November 2010
10466 Posts
August 30 2014 20:14 GMT
#45
I don't know what you guys choose this hero other than for pushing. 50% of my wins probably involves taking down the first tower <5 mins, and breaching high ground at 20 mins.

I usually play this hero very greedily and static, leaving the other support to roam alone and get utilities. 4-1-4-1 is the go-to build with lvl 6 in ult, unless it's a really tough game and you start adding more points in icepath earlier.

When it's time to push, spam spells to kill creeps including macropyre and dual breathe. This is the only hero i will get ring of protection as starting item to complete basilus as first item to push. If possible, skip tranquil and use that money for an earlier buckler. You don't really need the tranquil regen once you have mek up anyway. To put things in perspective, buckler active and basilus aura allow melee creeps to tank 7 tier1 tower hits on top of a reduced 50% atkspeed with LF. My items after mek is eul and pipe which is self-explanatory.

To those who strongly insist on maxing icepath over dual breathe blindly, just realise that beside being able to use it for fast (split) pushing, casting a single LF and DB gives you 530 magical damage, 30% ms slow, 80 atk speed slow, AOE. You should be positioning yourself aggressively in early game teamfights like a core with that amount of dmg, slow, tankiness and mek.

This hero is good if you want to learn how taking down towers and split pushing early can affect enemies' space on the map, aka objective gaming. Rhasta and Jakiro are the 2 heroes that can help me learn that aspect better because they can accomplish stuff alone with shitty teammates.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 30 2014 21:25 GMT
#46
On August 19 2014 06:51 Skyro wrote:
Read what I wrote. I said if you get farm. A support jakiro can't afford both arcane and mek to hit an adequate push timing.


Ah, I interpreted that as "you get some early kills/towers which get you pretty farmed," not "you are playing a core position and last hitting creeps." Makes sense and I think we're not actually disagreeing.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2014-08-31 07:38:53
August 31 2014 07:38 GMT
#47
On August 31 2014 05:14 babysimba wrote:
To those who strongly insist on maxing icepath over dual breathe blindly, just realise that beside being able to use it for fast (split) pushing, casting a single LF and DB gives you 530 magical damage, 30% ms slow, 80 atk speed slow, AOE. You should be positioning yourself aggressively in early game teamfights like a core with that amount of dmg, slow, tankiness and mek.


That's not how you compare. The trade off between maxing IP and DB is simply damage vs disable, because you probably always have at least 1 point in each before maxing either. I would favour IP most of the time because it's just much more useful and clutch.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2014-08-31 12:21:31
August 31 2014 12:19 GMT
#48
A strict comparison would be 300 dmg vs 1.2s disable. This is at a stage of the game where heroes have like 800 hp. And you cant't utilise jakiro huge manapool without DB for pushing. If you have a facerush lineup with already enough burst damage or have a tough game that you cant even get into melee range, by all means level icepath. Skillset is flexible, there are many times where i add IP over DB too.

Just wanted to make people aware that blindly maxing IP is not the way to go. 1s icepath is often enough on top of your 30% ms slow. Fast flash farming of ncs / split pushing is a huge aspect that jakiro players often neglect. The amount of space you can create with this hero is so immense
Chewbacca.
Profile Joined January 2011
United States3634 Posts
August 31 2014 14:05 GMT
#49
In the early game I'd agree that having a maxed DB is way more valuable than having a maxed IP, but if things don't go perfectly you could easily find yourself in the midgame without the levels to have a high IP, at which point DB is falling off and IP is becoming your best skill.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 30 2014 14:07 GMT
#50
In what circumstances is it good to get some early levels in dual breath? Maybe if you're in a 1v1 lane? It just doesn't seem to do much, and maxing ice path & liquid fire is superior.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Skyro
Profile Joined May 2010
United States1823 Posts
October 30 2014 17:50 GMT
#51
To push lanes faster. But always max LF first.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
October 30 2014 18:07 GMT
#52
Unless you are running a pure 5 man deathball, stop buying arcanes on this hero. His best skill doesn't cost mana. Stop buying arcane boots

If you aren't a core, you won't have Mek at a decent timing. Only build if you have to. 25 min Mek woo.

Brown boots -> force or euls.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2014-10-31 19:23:37
October 30 2014 20:30 GMT
#53
On October 31 2014 03:07 ahw wrote:
Unless you are running a pure 5 man deathball, stop buying arcanes on this hero. His best skill doesn't cost mana. Stop buying arcane boots

If you aren't a core, you won't have Mek at a decent timing. Only build if you have to. 25 min Mek woo.

Brown boots -> force or euls.

I always get trams first, that mixed with low mana spells means you never have to go to base.
the bear jew
Profile Joined August 2014
United States3674 Posts
December 02 2014 07:08 GMT
#54
After getting owned by a jakiro with liquid fire as tidehunter and then owning the next game, gotta say, Jakiro is good hero now. Needs to get way more respect. I'm gonna start first banning him if i can't get it. Just too annoying and versatile to deal with.
DeMoN pulled off a Miracle and Flies to the Moon
Arkhe
Profile Joined November 2014
France116 Posts
December 02 2014 07:32 GMT
#55
He is so strong right now.
He have damage push , stun , slow , good hp pool. Great as a support or a core hero.

See you in the next patch for a little nerf jakiro
Omelette aux fromages ? i'm the grammar nazi worst nightmare
the bear jew
Profile Joined August 2014
United States3674 Posts
December 03 2014 04:02 GMT
#56
On December 02 2014 16:32 Arkhe wrote:

See you in the next patch for a little nerf jakiro


Probably liquid fire nerf. It's too strong right now.
DeMoN pulled off a Miracle and Flies to the Moon
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
December 03 2014 04:55 GMT
#57
On December 03 2014 13:02 the bear jew wrote:
Show nested quote +
On December 02 2014 16:32 Arkhe wrote:

See you in the next patch for a little nerf jakiro


Probably liquid fire nerf. It's too strong right now.

Doubtful. Icefrog just got it to a point where it is actually usable. You'll see him hit him somewhere else. I've got my money on armor, but strength/mobility could also work.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 03 2014 06:30 GMT
#58
Base stats seems to be the best place to nerf this hero. Armor or base str seems reasonabler.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 03 2014 09:19 GMT
#59
Honestly, I think a Eul's nerf would be enough for a quick attempt at fixing him. The item gives a little much at the moment, for only 2700 gold, and Jakiro's one of the heroes that gains the most from it.
Average means I'm better than half of you.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
December 05 2014 23:34 GMT
#60
Eul's is actually insane right now, and we are seeing it as core on wayyy too many heroes. It's the 40 movement speed that is too much IMO, so ridiculous.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
December 06 2014 00:24 GMT
#61
could halve liquid fire's effect (both damage and aspd reduction) on towers too, that'd help
posting on liquid sites in current year
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-12-06 00:58:53
December 06 2014 00:58 GMT
#62
Euls will get nerfed regardless of Jakiro though. That item is just so broken right now.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 06 2014 01:53 GMT
#63
i think they can remove or at least nerf the movement speed, keep the cyclone unchanged since thats the point behind the item
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
goody153
Profile Blog Joined April 2013
44118 Posts
December 06 2014 02:28 GMT
#64
On December 06 2014 10:53 ahswtini wrote:
i think they can remove or at least nerf the movement speed, keep the cyclone unchanged since thats the point behind the item

i like this suggestion

it's also an indirect nerf to DP which my hate for the hero will be satisfied
this is a quote
Checkm8
Profile Joined March 2011
Japan627 Posts
December 06 2014 02:37 GMT
#65
Why the hell does euls have movespeed anyways? It's not like the item has a speed item combined with it...
Regenerating brain cells, please wait - - -
ChunderBoy
Profile Joined August 2011
3242 Posts
December 06 2014 03:05 GMT
#66
On December 06 2014 11:37 Checkm8 wrote:
Why the hell does euls have movespeed anyways? It's not like the item has a speed item combined with it...

and why does HotD give dmg?
"mmr is a social construct" - tumblr
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
December 06 2014 03:30 GMT
#67
Reduce the ms is fine. I think all the buffs it received prior to the 50 damage could be reverted. Disabling blink daggers has made it such a useful item to get. Back then it was still under used though as a kiting tool.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 07 2014 17:51 GMT
#68
This hero is OP man. Get a strong dual lane and you will rape pubs.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
December 20 2016 21:05 GMT
#69
Okay guys
thoughts on playing him as right click DPS semi-carry now?

The range talent is stupid, but unfortunately it's a choice between it and DPS. Still played it in offlane with Mjollnir etc. and it compared to pretty much same impact as the caster build. And that was in a game vs Sniper Pudge, the two gaylords that can actually contest the range
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Skank
Profile Joined October 2010
United States329 Posts
December 21 2016 02:48 GMT
#70
On December 21 2016 06:05 LemOn wrote:
Okay guys
thoughts on playing him as right click DPS semi-carry now?

The range talent is stupid, but unfortunately it's a choice between it and DPS. Still played it in offlane with Mjollnir etc. and it compared to pretty much same impact as the caster build. And that was in a game vs Sniper Pudge, the two gaylords that can actually contest the range


I don't think Jakiro is setup to be a right-clicker. His amazing talents seem to benefit the caster build with Aether Lens even more (Spell Amp, Cast Range, Liquid Fire Range, increased stun). His E is even better now at zoning at level 1. No one one can trade hits with -30 atk speed at level 1 or 2. I max Liquid Fire last now (although I max Liquid Fire before I get the ult a second level). Also, with a stronger emphasis on roamers, Jakiro is such a scary support for a solo offlane to deal with. He's just meaty, DPS's like a bitch, and then takes your tower really easily.

Also, besides Treant, he's the biggest winner from the map change in my eyes. The lanes are sooo narrow now.
"To be honest, to play protoss is ridiculously simple" -NesTea
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech42
StarCraft: Brood War
Hyuk 3574
Larva 558
Dewaltoss 191
PianO 185
BeSt 139
actioN 137
Leta 128
Backho 76
Bonyth 47
Sacsri 31
[ Show more ]
ajuk12(nOOB) 17
NotJumperer 16
Stormgate
NightEnD28
Dota 2
ODPixel707
XcaliburYe606
XaKoH 499
League of Legends
JimRising 604
Counter-Strike
Stewie2K1521
Super Smash Bros
Westballz92
amsayoshi50
Heroes of the Storm
Khaldor124
Other Games
summit1g10686
SortOf120
Organizations
Other Games
gamesdonequick2343
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH271
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2174
League of Legends
• Jankos434
Other Games
• WagamamaTV239
Upcoming Events
Sparkling Tuna Cup
1h 19m
Online Event
7h 19m
BSL 2v2 ProLeague S3
9h 19m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.