[Hero] Jakiro - Page 2
Forum Index > Dota 2 Strategy |
schmitty9800
United States390 Posts
| ||
Wala.Revolution
7582 Posts
| ||
Kreb
4834 Posts
On May 21 2014 15:33 Kreb wrote: Wrote similar in another thread since I play him quite a lot.... I think the problem with Jakiro is that hes kinda good at a lot of things but kinda never the best at anything. In a way its of course good to be versatile, but I always feel that for competitive games there should almost always be better pickups. His skills are all good by themselves but as support when you need to make yourself useful without being maxed out in all skills you're always sacrificing something. For laning, Icepath is very meh. DB is good for the slow (always gives you multiple rightclicks due to its fairly long duration) and LF is just free harassment on the enemy hero/es. Skilling DB > LF > IP makes him a pretty high damage dealer and pretty good laner. LF spam is obnoxious do deal with when you're facing Jakiro in lane. But you're lacking that fairly long duration stun for teamfights until really late in the game. On the other hand, skilling LF first makes him into kind of a Pugna. 4sec LF cd on lvl 7 is rediculous for pushing towers. But the problem is that Pugnas Q and 4-1-1-1 is strong for fighting too, but for Jakiro 1-1-4-1 makes him a very sub-par fighter. So while you can skill yourself to an incredibly strong pusher, thats about the only thing you'll be able to do well in that case. Then theres the DB > IP > LF or IP > DB > LF builds which gets you well prepared into that good teamfight stage. You got your AoE nuke and AoE stun which can turn teamfights around. But there you have little to no pushing power and I dont think its ideal for laning either since no free LF harassment. On top of that the ulti is quite meh if you have nothing to set it up with and also meh if you dont skill IP early on. But I do feel theres plenty of situations where skipping the ult is legit in pubs since you'll often be lacking the wombo combo potential. Or even if you have it, it will be hard to pull off. Out of all my Jakiro games I've used plenty of different skill builds (just about all the above) and as I said: versality is good but I cant help feeling there would always be something better for whatever strength you're aiming for. In addition to what I wrote above I feel a build that kinda gets a lot of the good is putting 2pts into LF for laning (start 1-1-2) and then move over to DB+IP maxing (3/4-3/4-2 at 9), taking ulti at 10 and 11. It gives you the laning advantages of LF and doesnt slow you down much in your maxing of teamfight skills. | ||
HighTimeDotA
Canada1412 Posts
| ||
Sn0_Man
Tebellong44238 Posts
On May 23 2014 02:01 HighTimeDotA wrote: Should always get 1 lvl dual breath just for the 5s slow. it's really mana inefficient to go 0-4-4-0. I think you are going to have to be more specific about "mana inefficient" | ||
Chewbacca.
United States3634 Posts
On May 23 2014 02:02 Sn0_Man wrote: I think you are going to have to be more specific about "mana inefficient" I'm guessing he means that without skilling DB he always has a bunch of extra mana. To that I say you just aren't casting IP enough in lane. Edit: Not that I'm against skilling DB | ||
HighTimeDotA
Canada1412 Posts
I value icepath lvls more than liquid fire because i think it scales better provided you land it. | ||
Sn0_Man
Tebellong44238 Posts
| ||
HighTimeDotA
Canada1412 Posts
i play supports with the mind set that i will get my team fb. 1lvl db and max icepath has more kill potential than max liquid fire. and about 90% of the games i play support i do indeed get my team fb because i'm alway try to communicate to my fellow players and most of the time they listen. as a support player in solo q you have to try to make as much happen in the game as early as possible. | ||
rebdomine
6040 Posts
I need to start picking him more again though. | ||
HammerKick
France6190 Posts
Force staff great for all supports, veil for damage imput, euls for ice path setup, ghost scepter for physical damage, etc Mek is a possibility if you can farm it, but this doesn't happen too much. What do you think about that? For boots, I always have issues... I've seen tranquils boots and I've seen arcane boots, I went both, but I can't really tell what's the best boots to get. Your opinion? About skill builds, I feel that 1-2-4-0 is a fine skill build, macropyre being useless at level 1 for a large mana cost. At level 4, a value point in it after 2 points of Liquid Fire is good. | ||
DucK-
Singapore11447 Posts
That said jakiro can go for pretty much any items in game. It all depends on how well you do, and what role you are. Just don't spend gold on useless items like bloodstone. | ||
Bloodash
Netherlands1384 Posts
| ||
Chewbacca.
United States3634 Posts
| ||
rebdomine
6040 Posts
I don't really like picking up Veil unless your team has ways to lock them into Macropyre (judge the amount of stuns your team has). Even then, I don't really like it unless there are other heavy nukers on your team. The added beefiness doesn't really benefit Jakiro as you will pretty much never be jumping into the thick of fights like say an Earthshaker or a Sand King as you can get your spells off at a comfortable range. | ||
HammerKick
France6190 Posts
I'm a fan because radius becomes so long and damage is good. People can still get out of it because the increased radius is not on the sides... Purchase with a good aoe stun like enigma sk es | ||
xxpack09
United States2160 Posts
I'm a big fan of aui_2000's build, which is tranquils into euls, with maxing liquid fire first. With tranqs + void stone, you never have to go back to base ever again, the increased MS is nice for doing shit like walking up to tower, getting a liquid fire off, then running back behind your teammates, and the euls active is good for guaranteed ice paths, cancelling tps, saving yourself/teammates, etc. As for other items, urn of shadows is a great earlygame pickup before or after tranquils, force staff is always great, ghost scepter can be basically required against certain team comps, scythe of vyse is great but very expensive, atos can be pretty good (again lineup dependent), veil is good if you have other teammates that also can make use of it. I think arcanes is a wasted boot on jakiro unless you're going to be the mek carrier. edit: here's a link to aui's jakiro games in professional play: http://www.dotabuff.com/players/40547474/matches?date=&faction=&hero=jakiro&lobby_type=&game_mode=captains_mode®ion=&duration= | ||
HammerKick
France6190 Posts
Euls is so good indeed, should do it more | ||
Rainling
United States456 Posts
From what I've seen, he gets macropyre mostly for farming/pushing/counterpushing. Liquid fire is a decent substitute for dual breath, the cooldown scales insanely well and it's useful in any situation. Maxing ice path increases the utility of macropyre and it's also an amazing stun with a short cd. Dual breath is a great value point, it's a decent slow and it does 80 damage at level 1. I'm guessing it's difficult to justify maxing dual breath for 100 damage/level when liquid fire already does 150 damage every 4 seconds with no manacost. You're essentially playing a worse version of venomancer until you level ice path. | ||
Skyro
United States1823 Posts
Arcane into mek if you get the farm for early pushes. Usually force staff after that. Rod of atos is also an interesting alternative to euls on jakiro. It basically let's you set up your ice path at max range, but it has a much worse buildup. Veil is pretty situational. Would only get it for team wombo combos (e.g. for funsies). The only time I would even consider Aghs is for turtling purposes where the extra duration can be really helpful for stalling pushes. | ||
| ||