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Simple Questions, Simple Answers - Page 981

Forum Index > Dota 2 Strategy
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ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-10-31 03:44:26
October 31 2014 03:44 GMT
#19601
http://puu.sh/agXFN/0f5b0ba3bd.jpg this is wut target types looks like in wc3
i cant believe u guys nvr fiddled with wc3editor
.
"mmr is a social construct" - tumblr
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2014-10-31 04:16:45
October 31 2014 04:14 GMT
#19602
On October 29 2014 11:25 danl9rm wrote:
Show nested quote +
On October 29 2014 08:43 FHDH wrote:
On October 29 2014 08:21 TheYango wrote:
On October 29 2014 06:16 SoylentGamer wrote:
How does Quelling blade's bonus damage work?

What do you mean? It's just % bonus damage on autoattacks against creeps.

Right? And the percentage increase applies to total auto-attack damage (not just base damage)? Is there anything not intuitive about quelling blade? Or am I wrong about the latter part.


If you're wondering why quelling blade is so OP, well, it just is. On the other hand, it's an entire inventory slot and a whole 225 gold. When you're looking to cut any item you can to get your first item (ring of basilius/health, hand of midas, w/e), sometimes the blade just doesn't make the cut.

Also, there are times when you are just free-farming in safelane so you don't need it, anyway.

is it just me or did this response not answer the question in the slightest and then assumed a completely unrelated question?

anyway the answer is its applied to total damage, not just base damage
posting on liquid sites in current year
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 31 2014 04:34 GMT
#19603
I played in a pub and our opponent had no ranged heroes, their 4 position Abaddon used Quelling Blade to deward the high ground wards. We ganked the shit out of him he was sad.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Liebig
Profile Joined August 2010
France738 Posts
October 31 2014 19:39 GMT
#19604
Does Crimson Guard completely counter Tinker's march ?
SoylentGamer
Profile Joined August 2014
United States250 Posts
October 31 2014 20:28 GMT
#19605
On November 01 2014 04:39 Liebig wrote:
Does Crimson Guard completely counter Tinker's march ?

Crimson guard only blocks damage from autoattacks. Tinker's march goes right through it.
CK is the strongest hero in all of Dota 2, lore wise.
TheYango
Profile Joined September 2008
United States47024 Posts
October 31 2014 22:01 GMT
#19606
It doesn't actually just block autoattacks. It generally blocks Physical damage, including abilities, with a short list of exceptions thats annoying to keep track of because its different in DotA and DotA2 and 6.82 fucked some of them up.

March of the Machines is magic damage and is therefore unaffected.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
October 31 2014 22:19 GMT
#19607
On November 01 2014 07:01 TheYango wrote:
It doesn't actually just block autoattacks. It generally blocks Physical damage, including abilities, with a short list of exceptions thats annoying to keep track of because its different in DotA and DotA2 and 6.82 fucked some of them up.

March of the Machines is magic damage and is therefore unaffected.


That should mean it counters wd ulti aswell.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Fleetfeet
Profile Blog Joined May 2014
Canada2804 Posts
October 31 2014 22:28 GMT
#19608
I love how a change that seems like it simplified things actually made a bunch of shit more complicated.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-31 22:38:19
October 31 2014 22:32 GMT
#19609
On November 01 2014 07:19 govie wrote:
Show nested quote +
On November 01 2014 07:01 TheYango wrote:
It doesn't actually just block autoattacks. It generally blocks Physical damage, including abilities, with a short list of exceptions thats annoying to keep track of because its different in DotA and DotA2 and 6.82 fucked some of them up.

March of the Machines is magic damage and is therefore unaffected.


That should mean it counters wd ulti aswell.

No, Death Ward is on the list of exceptions I mentioned. IIRC the list of exceptions in the Damage Block article on the DotA 2 wiki is up to date for 6.81, but is now wrong because of 6.82 damage type changes.

On November 01 2014 07:28 Fleetfeet wrote:
I love how a change that seems like it simplified things actually made a bunch of shit more complicated.

I mentioned it when the patch hit--that the change made the system easier to learn but harder to actually understand because until Valve cleans up everything it broke, there's a ton more exceptions to the "basic" rules because of how many things Valve forgot about (damage block interaction with Physical damage is one of them).
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
November 01 2014 02:09 GMT
#19610
are there new rules to what cancels clarity/salve? just saw a dude have his clarity on and walk through a sandking lvl 1 sandstorm without it getting cancelled.
:)
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
November 01 2014 02:21 GMT
#19611
There's a damage limit which i think Is 20 damage per instance. Stuff like rot level 1 and ion shell don't do enough damage
Sand storm level 1 also does insufficient damage
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
November 01 2014 05:17 GMT
#19612
i kept my salve through level one maledict damage instances (the big ones, not the per second ticks)
i thought that was kinda funky
Call me Marge Simpson cuz I love you homie
synapse
Profile Blog Joined January 2009
China13814 Posts
November 01 2014 06:48 GMT
#19613
ahhh okay so you can still salve through urn
:)
Fleetfeet
Profile Blog Joined May 2014
Canada2804 Posts
November 01 2014 07:11 GMT
#19614
Yeah, but urn procs Cold Snap now, and it is suuuper obnoxious. And I think it disables dagger now, where it did not before. And procs damage instances of Refraction.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
November 01 2014 13:52 GMT
#19615
i don't want to start a new topic for this..but what was removed from my inventory with the last patch? i have a large gap where shit used to be..they could have erased half my commons and i would have no idea..not that if that was the case, i would care..but whats going on here?
LiquidDota Staff@BluemoonGG_
govie
Profile Blog Joined November 2012
9334 Posts
November 01 2014 13:53 GMT
#19616
compendium points xp boosters or similar
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
November 01 2014 14:23 GMT
#19617
oh i guess it was the trading cards i had stashed for no reason
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
November 01 2014 15:10 GMT
#19618
Yeah the trading card for 2014 could expire, unlike the 2013 ones
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Phantasmiq
Profile Joined January 2013
Czech Republic32 Posts
November 01 2014 17:04 GMT
#19619
Why do progamrs prefer maxing WD's stats over maledict. And why do they sometimes leave their voodoo restoration at level 2 and max stats instead?
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-11-01 17:48:46
November 01 2014 17:43 GMT
#19620
Voodoo Restoration has the same heal per mana at every level. So if Voodoo Restoration is only used out of combat where the rate doesn't matter, the extra skill points in it don't buy anything except an increased toggle cost.

As for why level 2, I *think* it's because he needs a second level to completely heal his melee creeps between creep waves during a push, but I'm not sure.
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