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Simple Questions, Simple Answers - Page 916

Forum Index > Dota 2 Strategy
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lac29
Profile Blog Joined December 2008
United States1485 Posts
July 06 2014 05:36 GMT
#18301
On July 06 2014 14:07 SpiritoftheTunA wrote:
Show nested quote +
On July 06 2014 13:26 lac29 wrote:
So I've been trying for awhile but I can't seem to stack the neutral camp right next to the radiant mid lane more than 1 time. Is it possible to stack it so that there are 3 sets of neutral creeps? I spent 20 min trying to do it in a created game and could never do it. I tried pulling up and also pulling to the right up the hill. The jungle creeps just seem to run into each other too much to stack a set of 3 or more.

you can only do it if you destroy the trees to the right and below the camp, which is why you see some pros doing it sometimes. there's tricks to stack both the large and medium at once i think


Thanks. I tried cutting down the trees to the left and simply pulled to the left. It works fine. It's sad I can't triple stack beyond one time using SD anymore though.
Siere
Profile Joined July 2014
United States2 Posts
July 06 2014 06:15 GMT
#18302
Satanic is a unique attack modifier but its possible the guide suggested it because of the %175 active lifesteal ability?
FilipSRB
Profile Joined September 2011
Serbia63 Posts
July 06 2014 06:53 GMT
#18303
Skadi stacks with lifesteal attack modifiers, it even says so in its tooltip.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2014-07-06 07:18:33
July 06 2014 07:18 GMT
#18304
On July 06 2014 14:36 lac29 wrote:
Show nested quote +
On July 06 2014 14:07 SpiritoftheTunA wrote:
On July 06 2014 13:26 lac29 wrote:
So I've been trying for awhile but I can't seem to stack the neutral camp right next to the radiant mid lane more than 1 time. Is it possible to stack it so that there are 3 sets of neutral creeps? I spent 20 min trying to do it in a created game and could never do it. I tried pulling up and also pulling to the right up the hill. The jungle creeps just seem to run into each other too much to stack a set of 3 or more.

you can only do it if you destroy the trees to the right and below the camp, which is why you see some pros doing it sometimes. there's tricks to stack both the large and medium at once i think


Thanks. I tried cutting down the trees to the left and simply pulled to the left. It works fine. It's sad I can't triple stack beyond one time using SD anymore though.

right i meant to the left, that was my bad
posting on liquid sites in current year
ReligionLOL
Profile Joined August 2011
United States137 Posts
Last Edited: 2014-07-06 08:42:40
July 06 2014 08:27 GMT
#18305
when playing qe invoker i usually sit on brown boots until late game when i upgrade to BOT's. i was thinking, what about getting some tranquil boots after midas? not for the hp regen, but for the +40 move speed and +4 armor at a very low gold cost and it doesn't take up an extra slot. to those who play qe voker a lot, what u think?


Also, just wondering, can u alacrity an ally who is bkb'd? what about an ally with pally's repel shield?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
ReligionLOL
Profile Joined August 2011
United States137 Posts
Last Edited: 2014-07-06 08:40:36
July 06 2014 08:37 GMT
#18306
Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places)

edit:
another site (http://dotabuff.com/heroes/invoker/abilities) said:
BASE DAMAGE: 70.0
QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105
WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210

a third said
70 + (2 × Wex + Quas) × 15


so... maybe someone who is better than me at math (most people) can figure this out for me
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
ReligionLOL
Profile Joined August 2011
United States137 Posts
July 06 2014 08:56 GMT
#18307
anyone gotta link to a video where rubick steals / uses spectre ult?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
spudde123
Profile Joined February 2012
4814 Posts
July 06 2014 09:17 GMT
#18308
On July 06 2014 17:37 ReligionLOL wrote:
Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places)

edit:
another site (http://dotabuff.com/heroes/invoker/abilities) said:
BASE DAMAGE: 70.0
QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105
WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210

a third said
70 + (2 × Wex + Quas) × 15


so... maybe someone who is better than me at math (most people) can figure this out for me


All of those 3 descriptions say the exact same thing, and I don't see the problem with the order of operations.
ChunderBoy
Profile Joined August 2011
3242 Posts
July 06 2014 09:50 GMT
#18309
On July 06 2014 17:37 ReligionLOL wrote:
Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places)

edit:
another site (http://dotabuff.com/heroes/invoker/abilities) said:
BASE DAMAGE: 70.0
QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105
WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210

a third said
70 + (2 × Wex + Quas) × 15


so... maybe someone who is better than me at math (most people) can figure this out for me

wow, just wow
"mmr is a social construct" - tumblr
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 06 2014 10:22 GMT
#18310
On July 06 2014 14:14 fuzzy_panda wrote:
Hey guys just got into an Ursa game, does Eye of Skadi and Satanic stack? The guide im following says it does but I thought they're both unique attack modifiers?

Check Skadi's description, stacks with lifesteals.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2014-07-06 16:57:38
July 06 2014 16:56 GMT
#18311
On July 06 2014 17:56 ReligionLOL wrote:
anyone gotta link to a video where rubick steals / uses spectre ult?


I think FLUFFNSTUFF does it in one of the TI qualifier games to get a kill (not certain and I think the commentator missed it)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
July 06 2014 18:23 GMT
#18312
Skadi in Dota 1 stacked with lifesteal for ranged - this was changed to include melee too in Dota 2, as it was considered a WC3 engine limitation
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 06 2014 19:00 GMT
#18313
I believe the stacking also extends to Orb of Venom. When you attack a target using Mask of Death + Orb of Venom, the debuff applies and you still lifesteal.
Moderator
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
July 06 2014 23:23 GMT
#18314
Made this because having to explain it in game is a pain in the ass, much easier with visual aids. I'm sure most veteran players know how to do it but some people might not. Wasn't sure where to put it but whatev.

The "Arteezy Block" (Radiant mid only)
LiquidDota Staff
llIH
Profile Joined June 2011
Norway2147 Posts
July 07 2014 00:09 GMT
#18315
I need help with my decision in this situation:
- we have a hard carry (AM, Spectre, PL,,,)
- enemy starts to go 5-man gank style.
- 1-2 people get picked off
- I am playing support at safe lane

Here is my question:
I know that split push is the way to deal with 5man dota (according to many responses here and also playdota.com forums).
But what do I do when 3 of my teammates travel down to our safe lane, to defend against 5 people, when the enemy hasn't even dove the tower yet? Should I go to opposite lane and start pushing? If i stay with them we are just going to wait for ages untill the enemy eventually go away or they are stupid enough to fight under our tower.
I have tried to tell them not to fight outside towers. Asked them to not come as 5. But it doesnt help much.

So my decision is if I should stay with my carry or I should facilitate map presence by changing to an empty lane?
Rocket-Bear
Profile Joined July 2014
3070 Posts
July 07 2014 01:05 GMT
#18316
If you have a good push hero like Rhasta / Veno / THD you should try to take towers elsewhere. If you have better lategame, you need to try to get there on as even terms with the enemy team as possible. Losing towers without getting any towers in return will just force your team too much into the base and no one will get farmed enough to win lategame anyway.

If you have 4 heroes that can decently defend towers you should do that and the carry should TP in to help when the fight has started if he can get a few easy kill-secures and then run off. If you just lose the fight if you try to defend then don't. Losing a tower > Losing a tower and heroes. Try to get any farm you can on the map and try to pressure elsewhere. Getting tower kills are really important. Don't lose all outer towers while you get nothing in return. Way too much mapcontrol lost.

Having good wards, and trying to pick off heroes that fall a bit behind, or before the enemy team regrouped is also a way. Teams are reluctant to push if one of them are dead. So constantly picking off one who fell a bit behind can buy you the time needed. Sometimes it feels like they are always together, but they really aren't. They will split up after towers, by tp'ing to defend split push and what not. Never seen a 5man team, do a 5man TP to a tower and start pushing that lane.

If you can do neither off those then well, game is hard and you sort of got outdrafted. Hero lineup matters in pubs as well, even though not as much. But sometimes you can just straight up lose if you don't have the heroes to counter their strategy at all.
Favorite players: Gh and Zai
llIH
Profile Joined June 2011
Norway2147 Posts
July 07 2014 02:03 GMT
#18317
On July 07 2014 10:05 Rocket-Bear wrote:
If you have a good push hero like Rhasta / Veno / THD you should try to take towers elsewhere. If you have better lategame, you need to try to get there on as even terms with the enemy team as possible. Losing towers without getting any towers in return will just force your team too much into the base and no one will get farmed enough to win lategame anyway.

If you have 4 heroes that can decently defend towers you should do that and the carry should TP in to help when the fight has started if he can get a few easy kill-secures and then run off. If you just lose the fight if you try to defend then don't. Losing a tower > Losing a tower and heroes. Try to get any farm you can on the map and try to pressure elsewhere. Getting tower kills are really important. Don't lose all outer towers while you get nothing in return. Way too much mapcontrol lost.

Having good wards, and trying to pick off heroes that fall a bit behind, or before the enemy team regrouped is also a way. Teams are reluctant to push if one of them are dead. So constantly picking off one who fell a bit behind can buy you the time needed. Sometimes it feels like they are always together, but they really aren't. They will split up after towers, by tp'ing to defend split push and what not. Never seen a 5man team, do a 5man TP to a tower and start pushing that lane.

If you can do neither off those then well, game is hard and you sort of got outdrafted. Hero lineup matters in pubs as well, even though not as much. But sometimes you can just straight up lose if you don't have the heroes to counter their strategy at all.


Thanks for the reply. But I am asking for what I should do. I know what the team should do.
I am asking from a support's perspective. These games are the ones that I lose.
I am more asking about what I specifically can do, and not what the team can do in a whole. Do you see what I mean?
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-07-07 02:50:29
July 07 2014 02:45 GMT
#18318
What you should do is entirely dependent on what the team can do. Looking for a silver bullet solo support play really doesn't make a lot of sense, especially against 5 man.

Your objectives are:
slow them down (via antipush or pickoff)
trade towers and farm elsewhere

As a support, you usually can't do any one of those things alone unless you're unexpectedly fed and on exactly the right hero, like nyx, kotl or rhasta.

Normally, what you, specifically, have to do is nudge the team into doing the right thing. A lot of the time this involves making sure they have vision so your splitpushers feel safer, and making sure you are there early so your cores have short TPs in. If your team are stupid, you pretty much just have to roll with it with those objectives in mind.
Buckyman
Profile Joined May 2014
1364 Posts
July 07 2014 03:47 GMT
#18319
Does the damage multiplier on illusions also increase the amount of life gained from lifesteal?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-07-07 04:00:04
July 07 2014 03:59 GMT
#18320
On July 07 2014 12:47 Buckyman wrote:
Does the damage multiplier on illusions also increase the amount of life gained from lifesteal?


When you attack illusions you will not be granted lifesteal at all.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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