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On July 06 2014 14:07 SpiritoftheTunA wrote:Show nested quote +On July 06 2014 13:26 lac29 wrote: So I've been trying for awhile but I can't seem to stack the neutral camp right next to the radiant mid lane more than 1 time. Is it possible to stack it so that there are 3 sets of neutral creeps? I spent 20 min trying to do it in a created game and could never do it. I tried pulling up and also pulling to the right up the hill. The jungle creeps just seem to run into each other too much to stack a set of 3 or more. you can only do it if you destroy the trees to the right and below the camp, which is why you see some pros doing it sometimes. there's tricks to stack both the large and medium at once i think
Thanks. I tried cutting down the trees to the left and simply pulled to the left. It works fine. It's sad I can't triple stack beyond one time using SD anymore though.
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Satanic is a unique attack modifier but its possible the guide suggested it because of the %175 active lifesteal ability?
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Skadi stacks with lifesteal attack modifiers, it even says so in its tooltip.
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On July 06 2014 14:36 lac29 wrote:Show nested quote +On July 06 2014 14:07 SpiritoftheTunA wrote:On July 06 2014 13:26 lac29 wrote: So I've been trying for awhile but I can't seem to stack the neutral camp right next to the radiant mid lane more than 1 time. Is it possible to stack it so that there are 3 sets of neutral creeps? I spent 20 min trying to do it in a created game and could never do it. I tried pulling up and also pulling to the right up the hill. The jungle creeps just seem to run into each other too much to stack a set of 3 or more. you can only do it if you destroy the trees to the right and below the camp, which is why you see some pros doing it sometimes. there's tricks to stack both the large and medium at once i think Thanks. I tried cutting down the trees to the left and simply pulled to the left. It works fine. It's sad I can't triple stack beyond one time using SD anymore though. right i meant to the left, that was my bad
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when playing qe invoker i usually sit on brown boots until late game when i upgrade to BOT's. i was thinking, what about getting some tranquil boots after midas? not for the hp regen, but for the +40 move speed and +4 armor at a very low gold cost and it doesn't take up an extra slot. to those who play qe voker a lot, what u think?
Also, just wondering, can u alacrity an ally who is bkb'd? what about an ally with pally's repel shield?
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Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places)
edit: another site (http://dotabuff.com/heroes/invoker/abilities) said: BASE DAMAGE: 70.0 QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105 WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210
a third said 70 + (2 × Wex + Quas) × 15
so... maybe someone who is better than me at math (most people) can figure this out for me
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anyone gotta link to a video where rubick steals / uses spectre ult?
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On July 06 2014 17:37 ReligionLOL wrote:Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places) edit: another site (http://dotabuff.com/heroes/invoker/abilities) said: BASE DAMAGE: 70.0 QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105 WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210 a third said 70 + (2 × Wex + Quas) × 15 so... maybe someone who is better than me at math (most people) can figure this out for me
All of those 3 descriptions say the exact same thing, and I don't see the problem with the order of operations.
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On July 06 2014 17:37 ReligionLOL wrote:Another question about invoker: the description of tornado via http://dota2.gamepedia.com/Invoker#EMP says that the tornado does "Damage (based on Wex and Quas): 70 + 15 * (2 * Level of Wex + Level of Quas)." I dont think that whoever wrote this description understands the order of opperations b/c this leaves me confused as fuck as to how much dmg it does. Does anyone honestly know the formula for tornado's dmg? (with brackets in the right places) edit: another site (http://dotabuff.com/heroes/invoker/abilities) said: BASE DAMAGE: 70.0 QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105 WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210 a third said 70 + (2 × Wex + Quas) × 15 so... maybe someone who is better than me at math (most people) can figure this out for me wow, just wow
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On July 06 2014 14:14 fuzzy_panda wrote: Hey guys just got into an Ursa game, does Eye of Skadi and Satanic stack? The guide im following says it does but I thought they're both unique attack modifiers? Check Skadi's description, stacks with lifesteals.
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On July 06 2014 17:56 ReligionLOL wrote: anyone gotta link to a video where rubick steals / uses spectre ult?
I think FLUFFNSTUFF does it in one of the TI qualifier games to get a kill (not certain and I think the commentator missed it)
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Northern Ireland22212 Posts
Skadi in Dota 1 stacked with lifesteal for ranged - this was changed to include melee too in Dota 2, as it was considered a WC3 engine limitation
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United States12248 Posts
I believe the stacking also extends to Orb of Venom. When you attack a target using Mask of Death + Orb of Venom, the debuff applies and you still lifesteal.
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Made this because having to explain it in game is a pain in the ass, much easier with visual aids. I'm sure most veteran players know how to do it but some people might not. Wasn't sure where to put it but whatev.
The "Arteezy Block" (Radiant mid only)
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I need help with my decision in this situation: - we have a hard carry (AM, Spectre, PL,,,) - enemy starts to go 5-man gank style. - 1-2 people get picked off - I am playing support at safe lane
Here is my question: I know that split push is the way to deal with 5man dota (according to many responses here and also playdota.com forums). But what do I do when 3 of my teammates travel down to our safe lane, to defend against 5 people, when the enemy hasn't even dove the tower yet? Should I go to opposite lane and start pushing? If i stay with them we are just going to wait for ages untill the enemy eventually go away or they are stupid enough to fight under our tower. I have tried to tell them not to fight outside towers. Asked them to not come as 5. But it doesnt help much.
So my decision is if I should stay with my carry or I should facilitate map presence by changing to an empty lane?
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If you have a good push hero like Rhasta / Veno / THD you should try to take towers elsewhere. If you have better lategame, you need to try to get there on as even terms with the enemy team as possible. Losing towers without getting any towers in return will just force your team too much into the base and no one will get farmed enough to win lategame anyway.
If you have 4 heroes that can decently defend towers you should do that and the carry should TP in to help when the fight has started if he can get a few easy kill-secures and then run off. If you just lose the fight if you try to defend then don't. Losing a tower > Losing a tower and heroes. Try to get any farm you can on the map and try to pressure elsewhere. Getting tower kills are really important. Don't lose all outer towers while you get nothing in return. Way too much mapcontrol lost.
Having good wards, and trying to pick off heroes that fall a bit behind, or before the enemy team regrouped is also a way. Teams are reluctant to push if one of them are dead. So constantly picking off one who fell a bit behind can buy you the time needed. Sometimes it feels like they are always together, but they really aren't. They will split up after towers, by tp'ing to defend split push and what not. Never seen a 5man team, do a 5man TP to a tower and start pushing that lane.
If you can do neither off those then well, game is hard and you sort of got outdrafted. Hero lineup matters in pubs as well, even though not as much. But sometimes you can just straight up lose if you don't have the heroes to counter their strategy at all.
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On July 07 2014 10:05 Rocket-Bear wrote: If you have a good push hero like Rhasta / Veno / THD you should try to take towers elsewhere. If you have better lategame, you need to try to get there on as even terms with the enemy team as possible. Losing towers without getting any towers in return will just force your team too much into the base and no one will get farmed enough to win lategame anyway.
If you have 4 heroes that can decently defend towers you should do that and the carry should TP in to help when the fight has started if he can get a few easy kill-secures and then run off. If you just lose the fight if you try to defend then don't. Losing a tower > Losing a tower and heroes. Try to get any farm you can on the map and try to pressure elsewhere. Getting tower kills are really important. Don't lose all outer towers while you get nothing in return. Way too much mapcontrol lost.
Having good wards, and trying to pick off heroes that fall a bit behind, or before the enemy team regrouped is also a way. Teams are reluctant to push if one of them are dead. So constantly picking off one who fell a bit behind can buy you the time needed. Sometimes it feels like they are always together, but they really aren't. They will split up after towers, by tp'ing to defend split push and what not. Never seen a 5man team, do a 5man TP to a tower and start pushing that lane.
If you can do neither off those then well, game is hard and you sort of got outdrafted. Hero lineup matters in pubs as well, even though not as much. But sometimes you can just straight up lose if you don't have the heroes to counter their strategy at all.
Thanks for the reply. But I am asking for what I should do. I know what the team should do. I am asking from a support's perspective. These games are the ones that I lose. I am more asking about what I specifically can do, and not what the team can do in a whole. Do you see what I mean?
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What you should do is entirely dependent on what the team can do. Looking for a silver bullet solo support play really doesn't make a lot of sense, especially against 5 man.
Your objectives are: slow them down (via antipush or pickoff) trade towers and farm elsewhere
As a support, you usually can't do any one of those things alone unless you're unexpectedly fed and on exactly the right hero, like nyx, kotl or rhasta.
Normally, what you, specifically, have to do is nudge the team into doing the right thing. A lot of the time this involves making sure they have vision so your splitpushers feel safer, and making sure you are there early so your cores have short TPs in. If your team are stupid, you pretty much just have to roll with it with those objectives in mind.
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Does the damage multiplier on illusions also increase the amount of life gained from lifesteal?
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On July 07 2014 12:47 Buckyman wrote: Does the damage multiplier on illusions also increase the amount of life gained from lifesteal?
When you attack illusions you will not be granted lifesteal at all.
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