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Simple Questions, Simple Answers - Page 359

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
March 08 2013 16:39 GMT
#7161
On March 09 2013 01:36 Mandini wrote:
Show nested quote +
On March 08 2013 23:34 Firebolt145 wrote:
On March 08 2013 23:25 NeoGeoOdin wrote:
i noticed that i cannot report for AFKing, that means that is it automaticaly?

Yes, there is a built in mechanic where people who afk for a few minutes automatically take an abandon and make the game safe to leave. I believe it is based on whether or not you have received any XP in the last few minutes. That said, there are obvious ways to bypass that mechanic. When I notice people doing it I just end up reporting them for ability misuse or something and specify the reason in the notes.

Says the guy who afk ancient farms on dusa all the time.

Pretty sure farming ancients = XP.
Moderator
Ccx55
Profile Joined July 2011
Sweden62 Posts
March 08 2013 20:16 GMT
#7162
Whenever I creep-block on solo mid and my opponent doesn't, the enemy's wave gets in range of my T1 tower and destroys much of my lane control.

How do I know when to abstain from creep-blocking mid?
Apocalypse: The Aftermath mod for SC2 - trailers available soon on youtube
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 08 2013 20:32 GMT
#7163
You can see a pretty good distance while you're blocking. If you see the creeps over the hill and you're still a ways back, stop blocking. Alternatively, don't block so aggressively in a pub. Just go with a slight block until you get close to your tower and then judge how hard you need to block for the final few seconds.
TheYango
Profile Joined September 2008
United States47024 Posts
March 08 2013 20:39 GMT
#7164
Also, even if you block into tower, you can still generally get an advantage, because you hit level 2 off the first creep wave and have a double wave of creeps so you can really pressure the enemy laner from lasthitting under tower.
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
March 08 2013 22:17 GMT
#7165
On March 08 2013 15:31 Discarder wrote:
Can anybody out there create a competitive guide for mortred phantom assassin? She is the hero I enjoy so much to play in pubs because I can be aggressive at level 1-2 but can also become unstoppable in the lategame. Unfortunately, she has so many glaring weakness. Its so easy to counter her. I want some help in getting a solid and refined build.

Currently I'm using only 1 build order:
core: ring of health-boots- (battlefury rush)
20 min-25min = battlefury, threads, bkb, demon edge/satanic.

bonus story: I first picked her yesterday and the opponent picked every possible hero to counter her. Doom, Tiny, Warlock, Storm spirit and Spirit Breaker. At level 1, me and my lanemate pudge harassed the hell out of tiny before he can level up his skills. I had pudge with me in the lane and he traded with the two heroes and bought me time to get my battlefury early. In spite of this, my team of kunkka, necro, pudge and rexxar are constantly losing in team fights. The opponent's deathball was relentless in pushing us but I was able to get my bkb and cut them all to pieces while defending our last two towers...... it was a great game because I wasn't expecting to win with their lineup.

TLDR: I want to know if it is ok to go battlefury every game or will a time come where a bkb will come first? I prefer to be pro-active in building my items because being reactive defeats the purpose of being mortred. Also curious if this can work in in house games with all the right support heroes.

I personally think going hard lategame carry with Bfury first is using Mortreds against her own skillset. She excels at ganking and kinda lacks teamfight ability. Especially compared to a hardcarry like faceless void, who really excels in teamfighting.

Vlads/Orb of Venom/Maelstrom gives much smoother transitions(especially laning power with basilius) and the majority of the items can be bought from the sideshop.
2 gripes I have with Battlefury are that the 150% mana regen is wasted on her and that a random crit can reduce the whole creep wave into low hp region so they get killed by your creepwave, ruining your lasthits.

Competitive teamfights are far from clustered enough so you can cleave a crit to a second enemy, leave alone cleave the whole team. Exceptions are of course Magnus, Dark Seer Enigma and the like which have spells that cluster people up.
If you are drafting that kind of lineup, than Sven is the superior choice as carry.


So in short, PA has very bad laning which can be helped a bit by a basilius and a stout shield and is actually a way better ganker than similar looking heroes since she has very short cooldowns and low mana costs on her spells.
Building her towards things that other carries do much better defeats the purpose of picking her, so build her towards her strength.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 08 2013 23:01 GMT
#7166
the mana regen isn't wasted, you can spam blinkstrike to farm
also there's no reason to pick pa over better carries like antimage

kunkka can hit pretty much whatever he wants, he does full damage to everything except the main target, but you can just hit the main target a couple of times if you need to
Raisen223
Profile Joined March 2013
Egypt8 Posts
March 09 2013 00:17 GMT
#7167
Why did Morphling drop from top tier? What nerfs hit him so hard to the rate where he falls off completely and never gets picked anymore?
Oh baby!~
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 09 2013 00:26 GMT
#7168
On March 09 2013 09:17 Raisen223 wrote:
Why did Morphling drop from top tier? What nerfs hit him so hard to the rate where he falls off completely and never gets picked anymore?

Base damage nerfs.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Raisen223
Profile Joined March 2013
Egypt8 Posts
March 09 2013 00:48 GMT
#7169
On March 09 2013 09:26 Shaella wrote:
Show nested quote +
On March 09 2013 09:17 Raisen223 wrote:
Why did Morphling drop from top tier? What nerfs hit him so hard to the rate where he falls off completely and never gets picked anymore?

Base damage nerfs.
That can't be it, can it? I mean yeah, a 6 basedamage nerf is noticeable, but it's nowhere near how Invoker's basedamage got nerfed really hard. Is it really that 6 extra basedamage that makes all the difference on this hero?
Oh baby!~
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
March 09 2013 00:58 GMT
#7170
Invoker's base damage only got nerfed by 4.

But in addition to Morphling's base damage nerf, his cast times were also increased, his morph mana cost was increased by 50%, and you are no longer able to cast spells/items/attack while in waveform.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 09 2013 00:59 GMT
#7171
the waveform nerfs combined with cast animation nerfs made him almost unplayable
after his cast animation got fixed nobody wanted to play him anyway, and the waveform attack/casting thing is really annoying
he's still decent but not better than luna/gyro/pl/w.e so there's not really any reason to pick him
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
March 09 2013 02:24 GMT
#7172
morph's cast animations are now lower than before.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2013-03-09 05:50:50
March 09 2013 05:49 GMT
#7173
The base damage really hurts though. He now has less level 1 damage than even sniper. And only half the range. You're almost required to take level 1 morph and morph agility to last hit in lane (though that makes you more squishy so :/)

Before he was being run mid remember, because he could win it easily, now I'm not sure who he beats mid (if anyone).

And then if you run him in a tri he has no lane presence, which in this era of tri vs tri you pretty much need.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Raisen223
Profile Joined March 2013
Egypt8 Posts
March 09 2013 10:18 GMT
#7174
On March 09 2013 14:49 leloup wrote:
The base damage really hurts though. He now has less level 1 damage than even sniper. And only half the range. You're almost required to take level 1 morph and morph agility to last hit in lane (though that makes you more squishy so :/)

Before he was being run mid remember, because he could win it easily, now I'm not sure who he beats mid (if anyone).

And then if you run him in a tri he has no lane presence, which in this era of tri vs tri you pretty much need.
The thing is with Icefrog is he'll always try to find a way to sort of, "swerve around the balancing of certain heroes." What I mean is that, even though a basedamage buff might be what he needs, Icefrog will probably do something crazy like change his Waveform into something else or whatnot. But in any case, along with the basedamage buff (since I personally don't think that it's enough) what else should be buffed, Morph or Waveform?
Oh baby!~
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
March 09 2013 11:57 GMT
#7175
On March 09 2013 08:01 Dead9 wrote:
the mana regen isn't wasted, you can spam blinkstrike to farm
also there's no reason to pick pa over better carries like antimage

kunkka can hit pretty much whatever he wants, he does full damage to everything except the main target, but you can just hit the main target a couple of times if you need to

Her mana needs can be fully covered by a Basilius. Her spells cost 15 mana and 50 mana. A medaillon of courage provides over kill mana regeneration.

Agree though that other carries are better at things you expect from a carry.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
March 09 2013 13:08 GMT
#7176
On March 09 2013 01:29 Qbek wrote:
Show nested quote +
On March 09 2013 01:28 maru~ wrote:
On March 08 2013 20:32 Erasme wrote:
also on kunkka, hit a creep, they have the lowest armor

Doesn't matter for the splash afaik.

It does, the splash damage isn't reduced by armor value


Wait what?

Is that a paradox?

"Doesnt matter for the splash"
"yes it does, splash isn't reduced by armor value"

So conclusion, you dont need to hit a creep because the splash isn't affected by armor value...both of you are talking abt the same thing amirite? *confused*
Mew Mew Pew Pew
McTeazy
Profile Joined January 2012
Canada297 Posts
March 09 2013 13:23 GMT
#7177
On March 09 2013 22:08 Mithhaike wrote:
Show nested quote +
On March 09 2013 01:29 Qbek wrote:
On March 09 2013 01:28 maru~ wrote:
On March 08 2013 20:32 Erasme wrote:
also on kunkka, hit a creep, they have the lowest armor

Doesn't matter for the splash afaik.

It does, the splash damage isn't reduced by armor value


Wait what?

Is that a paradox?

"Doesnt matter for the splash"
"yes it does, splash isn't reduced by armor value"

So conclusion, you dont need to hit a creep because the splash isn't affected by armor value...both of you are talking abt the same thing amirite? *confused*


the splash does the initial hit plus some bonus. so the more the initial hit does the more you cleave for.

so hit a ranged creep if possible

a person is smart, people are stupid
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 09 2013 14:57 GMT
#7178
it doesn't make a difference
if u deal 1000 damage and u hit something with 500 armor u deal 1000 damage to everything except ur main target
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2013-03-09 18:04:57
March 09 2013 15:33 GMT
#7179
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 09 2013 17:21 GMT
#7180
dead9 correct
Writerdamn, i was two days from retirement
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