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Simple Questions, Simple Answers - Page 321

Forum Index > Dota 2 Strategy
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LSF
Profile Joined April 2012
469 Posts
February 02 2013 18:23 GMT
#6401
1. What exactly does Mjollnirs active do?

2. When you need to go back to base in early game, is it better to TP to base and walk back or to walk to base and TP back to lane?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 02 2013 18:30 GMT
#6402
1. It has a chance of casting chain lightning on the attacker. Sorta like axe's passive but chain lightning.

2. If it's safe it's better to walk back, as sometimes you'll want to TP back into a different lane to help
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 02 2013 18:39 GMT
#6403
Why do you need to go back? Consider sending a salve/clarity out to yourself via courier.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Count9
Profile Blog Joined May 2009
China10928 Posts
February 02 2013 19:12 GMT
#6404
Anyone know how to fix this?
http://i.imgur.com/1QWqTsJ.jpg

^ When I pick a hero, and when I'm in game all the particles are messed up. It works fine after a relog but I don't want to disc/relog every time I want to play.
Irratonalys
Profile Joined March 2011
Germany902 Posts
February 02 2013 23:24 GMT
#6405
can you block the ancient camp from spawning with wards?
The futures uncertain , but the end is always near
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 02 2013 23:27 GMT
#6406
^yes
Call me Marge Simpson cuz I love you homie
Cruncher93
Profile Joined September 2010
Germany28 Posts
February 03 2013 10:08 GMT
#6407
1. How many carrys can a team have? One per double lane?
2. What type of hero should go mid?
3. If I`m supporting a carry in lane, should I not even bother attacking creeps?
4. How long (time/hero level) should you lane before trying a push?
Yurie
Profile Blog Joined August 2010
12142 Posts
Last Edited: 2013-02-03 10:26:47
February 03 2013 10:24 GMT
#6408
On February 03 2013 19:08 Cruncher93 wrote:
1. How many carrys can a team have? One per double lane?
2. What type of hero should go mid?
3. If I`m supporting a carry in lane, should I not even bother attacking creeps?
4. How long (time/hero level) should you lane before trying a push?


1. You have three options really. 1 hard carry or 1 hard and 1 semi or 3 semi. After that you run out of farm since you need some support items such as hex or mek.
2. Somebody that can have a large impact in mid game, this is why QoP/Puck is very popular, get a rune, get a kill, push a tower. Or somebody that can utterly close down the enemy mid lane. Occasionally you dual lane your carry there, but then it falls in the category of closing down their mid.
3. Depends on the lane. If you need to push, attack full hp creeps and leave last hits to carry. If you need a static farm lane you shouldn't attack except to help the carry deny if he is having problems keeping the lane static. Exception is if enemy lane can farm, then you try to ruin it by deny timing.
4. This could spawn its own thread, long answers possible, in short. Depends on heroes.
If you have enchantress you can push level 1 on second creep wave.
If you play 5 man mid you push on first creep wave.
If you go behind enemy tower on level 1 you push on first creep wave.
In mid you want to push each time a a rune is about to spawn.
Generally you want level 3 minimum to push, basilius timing is usually a bit before this.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
February 03 2013 10:27 GMT
#6409
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 03 2013 10:39 GMT
#6410
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
February 03 2013 15:30 GMT
#6411
On February 03 2013 19:08 Cruncher93 wrote:
1. How many carrys can a team have? One per double lane?
2. What type of hero should go mid?
3. If I`m supporting a carry in lane, should I not even bother attacking creeps?
4. How long (time/hero level) should you lane before trying a push?

1) The most common is usually 1 semi-carry (usually on the mid lane) and 1 hard carry on the safe lane in the 1:1:3 setup. Even in the 2:1:2 pub set up you don't really want to have a carry on the hard lane because the other team pulls creeps to deny your farm and experience.

2) Usually (but obviously not limited to) the ones that have the most impact in the midgame (and can thus capitalize on the early farm and levels more). These are usually semi-carries like TA and QoP and initiators like Batrider and Puck. Ideally the hero should also be good at rune control and have solid 1v1 matchups. Honestly a lot of heroes can work mid, your team just has to have a strategy or gameplan that incorporates it (for example putting death prophet mid and using the early points in crypt swarm and exorcism to push towers).

3) You can attack creeps if you want to push the lane out a bit for whatever reason, or the carry is out of position to get the last hit anyway. Otherwise the general rule is don't take last hits from the carry.

4) Depends on the heroes you're playing and the heroes your playing vs.
Dodge arrows
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 03 2013 15:34 GMT
#6412
On February 03 2013 19:39 Blitzkrieg0 wrote:
Show nested quote +
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.

Or you're a ninja and abuse the 2s aggro cd creeps have. Laning got so much easier since I learned about this.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 03 2013 15:57 GMT
#6413
On February 04 2013 00:34 r.Evo wrote:
Show nested quote +
On February 03 2013 19:39 Blitzkrieg0 wrote:
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.

Or you're a ninja and abuse the 2s aggro cd creeps have. Laning got so much easier since I learned about this.


wait wait wait

what.
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
Last Edited: 2013-02-03 16:14:17
February 03 2013 16:12 GMT
#6414
I hear Doom doesn't silence every passives.
Is there a comprehensive list of all the passives that get canceled while doomed?
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 03 2013 16:15 GMT
#6415
On February 04 2013 00:57 Fruscainte wrote:
Show nested quote +
On February 04 2013 00:34 r.Evo wrote:
On February 03 2013 19:39 Blitzkrieg0 wrote:
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.

Or you're a ninja and abuse the 2s aggro cd creeps have. Laning got so much easier since I learned about this.


wait wait wait

what.


The creep aggro can only happen every two seconds. If you right click them from out of range and then move in within two seconds and attack them the creeps won't aggro even though you're in range.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 03 2013 16:16 GMT
#6416
http://www.playdota.com/forums/showthread.php?t=796666

Dunno if there's something for dota2
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
February 03 2013 17:35 GMT
#6417
On February 04 2013 01:12 don_kyuhote wrote:
I hear Doom doesn't silence every passives.
Is there a comprehensive list of all the passives that get canceled while doomed?

Flamewheel actually made an extensive post of all the passives that get cancelled/do not get cancelled. I'll ask him later.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 03 2013 17:40 GMT
#6418
On February 04 2013 00:57 Fruscainte wrote:
Show nested quote +
On February 04 2013 00:34 r.Evo wrote:
On February 03 2013 19:39 Blitzkrieg0 wrote:
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.

Or you're a ninja and abuse the 2s aggro cd creeps have. Laning got so much easier since I learned about this.


wait wait wait

what.

Blitz already explained it. Pretty much makes laning ranged vs melee annoying as fuck because the melee guy can't do anything about it. Ranged vs ranged if the other person doesn't know about this is also super fun. :o
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
February 03 2013 18:30 GMT
#6419
On February 04 2013 01:15 Blitzkrieg0 wrote:
Show nested quote +
On February 04 2013 00:57 Fruscainte wrote:
On February 04 2013 00:34 r.Evo wrote:
On February 03 2013 19:39 Blitzkrieg0 wrote:
On February 03 2013 19:27 ReignSupreme. wrote:
Bar 3 those questions are really loose

3. You should focus on denying your own creeps, and harassing the enemy hero's whenever they attempt to last hit. Also depending on your lane you should be looking to stack and pull neutral creeps to minimize the amount of xp the enemy can get. If your carry is going to miss the last hit on a creep, you can obviously take it.


You need to consider creep aggro while you attack the enemy laner though. If the creeps are too close (500 range) then they'll aggro onto you and start attacking you instead. This will cause the lane to push making it less safe for your carry to farm.

Or you're a ninja and abuse the 2s aggro cd creeps have. Laning got so much easier since I learned about this.


wait wait wait

what.


The creep aggro can only happen every two seconds. If you right click them from out of range and then move in within two seconds and attack them the creeps won't aggro even though you're in range.

Range is 500, which is actually pretty small and abusable. ^_^
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
February 03 2013 19:18 GMT
#6420
On February 04 2013 02:35 Firebolt145 wrote:
Show nested quote +
On February 04 2013 01:12 don_kyuhote wrote:
I hear Doom doesn't silence every passives.
Is there a comprehensive list of all the passives that get canceled while doomed?

Flamewheel actually made an extensive post of all the passives that get cancelled/do not get cancelled. I'll ask him later.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255901&currentpage=213#4246 ?
Writerdamn, i was two days from retirement
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