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Simple Questions, Simple Answers - Page 319

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Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
January 30 2013 07:10 GMT
#6361
On January 30 2013 16:07 Ange777 wrote:
This might be a stupid question ... How do I dissassemble items? ^^

Right click -> disassemble.
Moderator
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 30 2013 07:38 GMT
#6362
On January 30 2013 10:43 MSGHero wrote:
Show nested quote +
On January 30 2013 09:34 trifecta wrote:
how/where/when do you use ghost scepter/ethereal blade? I can understand the "why?" but how do you use them most effectively?

Ghost scepter when the enemy naix slows you and is about to beat your head in, plus other similar situations. EBlade when the target is about to get nuked hard or you want to stop him from beating your teammates' heads in


Additional tip - Ghost scepter/eblade removes Naga Siren's net if you use it when you're netted.
ffxiv enjoyer
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 30 2013 08:36 GMT
#6363
On January 30 2013 05:49 igotmyown wrote:
What's the buying range on the shop?

Nobody knows? It would be nice to know how far of a head start you could give the courier, or how far out you could buy.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 30 2013 09:34 GMT
#6364
the shop button glows when you're in range
just try it out for a couple games, it's pretty obvious where the furthest point for the courier is
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 30 2013 21:32 GMT
#6365
On January 30 2013 16:38 DoNotDisturb wrote:
Show nested quote +
On January 30 2013 10:43 MSGHero wrote:
On January 30 2013 09:34 trifecta wrote:
how/where/when do you use ghost scepter/ethereal blade? I can understand the "why?" but how do you use them most effectively?

Ghost scepter when the enemy naix slows you and is about to beat your head in, plus other similar situations. EBlade when the target is about to get nuked hard or you want to stop him from beating your teammates' heads in


Additional tip - Ghost scepter/eblade removes Naga Siren's net if you use it when you're netted.

It also used to dispel Poison Nova in DotA :3
Writerdamn, i was two days from retirement
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 30 2013 21:52 GMT
#6366
On January 30 2013 16:07 Ange777 wrote:
This might be a stupid question ... How do I dissassemble items? ^^

Keep in mind you can only disassemble certain items
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
January 30 2013 22:49 GMT
#6367
Does windrunner's ult work in Ethereal form?
evilfatsh1t
Profile Joined October 2010
Australia8941 Posts
January 30 2013 23:14 GMT
#6368
are you asking if you can use it? yes
you cant hit anything thats ethereal though
10734
Profile Joined September 2012
340 Posts
Last Edited: 2013-01-30 23:43:31
January 30 2013 23:41 GMT
#6369
What items and in what order should I build on Sven after upgrading boots? Armlet? BKB? MoM?

*when playing as the main carry
MSGHero
Profile Joined December 2012
United States147 Posts
Last Edited: 2013-01-31 04:36:20
January 31 2013 00:39 GMT
#6370
On January 31 2013 08:41 10734 wrote:
What items and in what order should I build on Sven after upgrading boots? Armlet? BKB? MoM?

*when playing as the main carry

I only played him like once, but my friend said go treads, (armlet,) your mom, bkb, heart. Order and items are situational, as always, but I skipped armlet (I think) because I didn't know what it does...
+ Show Spoiler +
One teamfight, I forgot to use ult, never used warcry


Edit: Ah, yeah, forgot the big item :D Crit after bkb
FinestHour
Profile Joined August 2010
United States18466 Posts
January 31 2013 03:16 GMT
#6371
wtf wheres your daedalus
bkb mom daedalus are like the 3 items you need to start critting 1200 on people
some people like to get armlet and drums though
thug life.                                                       MVP/ex-
theaxis12
Profile Joined March 2011
United States489 Posts
January 31 2013 03:20 GMT
#6372
On January 31 2013 08:41 10734 wrote:
What items and in what order should I build on Sven after upgrading boots? Armlet? BKB? MoM?

*when playing as the main carry


Depends on the game, when you feel safe go armlet, if not go BKB. Then go MoM 2nd. If you got Armlet get BKB next, but if you got BKB first I would go for something bigger instead of Armlet, like Abyssal or Crit. You could also go for Helm instead of MoM if you want to stack ancients and play for a later win (in this case i would rush Helm first).
Shut your mouth and put your head back in the clouds.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
January 31 2013 05:47 GMT
#6373
I feel like hopefully popular opinion can help me settle a consistent disagreement I have with a friend of mine.

Is it worth it to play hard support in pub games? I watch professional games and the positon 5 hero (kotl or CM or rubick or something) always has essentially no items in their inventory.They might end the game wit something like treads, magic wand, and a bracer. But, thats because they're constantly buying wards, using sentries to clear other wards, saving for buyback etc. but is that how one ought to play i a pub game?

On one hand I read support guides that are like "don't steal last hits, carry needs them" "don't farm a bunch of persona items, you're going to die 14.5 times anyway" "wards should ALWAYS be on buyout", This seems to indicate to me that even in pub games my job when playing position 5 heroes is to spend all of my gold for the team.

On the other hand, almost every guide I read is like, it would be nice if you could get a mek, forcestaff, sheepstick and aghs on lich. That and there is a mindset that every hero is better with farm and low level pub carries are unreliable (i.e. take their last hits, you need them too).

I tend to be of the opinion that supports ought to be spending all their gold on wards/dust/smoke etc, but I would love to get some slightly more expert opinions on this.

Thanks in advance
dreaming of a sunny day
yrt123
Profile Joined October 2012
Singapore1246 Posts
January 31 2013 07:13 GMT
#6374
On January 31 2013 12:16 FinestHour wrote:
wtf wheres your daedalus
bkb mom daedalus are like the 3 items you need to start critting 1200 on people
some people like to get armlet and drums though


No need for drums with MoM+warcry. Almost max speed with these 2 alone. Add in a BKB and noone can run from you(except those go through BKB ults, well pubs tend to suck at hitting them properly anyways). Bring on the carnage
Testuser
Profile Blog Joined June 2011
6469 Posts
January 31 2013 07:45 GMT
#6375
On January 31 2013 08:41 10734 wrote:
What items and in what order should I build on Sven after upgrading boots? Armlet? BKB? MoM?

*when playing as the main carry

An easy and fool proof way to build Sven is the following:

Treads
Ogre Club
---- Either finish BKB or go MoM. It depends. If you're going to farm you can just get the Morbid Mask for cleaning the jungle. If you're either fighting soon or you really need it now, then get your BKB.
(finish whichever item you didn't finish last step)
Daedalus

So: now you should be sitting with Treads, BKB, MoM and Daed - that's pretty good. Of course, you should always carry a tp and picking up a stick is pretty advisable too. But, at this point in the game, you have several decent options. AC is good for pushing towers and for the speed + aura too your team. MKB is good if your opponents have evasion or have gotten bfly. Heart for the health and regen + the extra damage (Gods Strength is off your base damage, so Heart actually gives a good amount when you pop it).


Blink is pretty damn good on Sven too, but it's not as much of a carry item. I will usually get it since it just allows you to close the distance and initiate in no time. Get it decently early though, if you're gonna, like ... between your Ogre Axe and BKB/MoM. It can really change the pace of the game a lot, but you have to use though! Otherwise it's waste money.

Janggo are always good and if you're gonna teamfight early I GUESS they're alright ... I'd prefer having another hero pick it up though, so you can concentrate on your bkb/daed.
https://soundcloud.com/papercranesdk
Nycaloth
Profile Joined October 2010
147 Posts
January 31 2013 10:51 GMT
#6376
On January 31 2013 14:47 packrat386 wrote:
I feel like hopefully popular opinion can help me settle a consistent disagreement I have with a friend of mine.

Is it worth it to play hard support in pub games? I watch professional games and the positon 5 hero (kotl or CM or rubick or something) always has essentially no items in their inventory.They might end the game wit something like treads, magic wand, and a bracer. But, thats because they're constantly buying wards, using sentries to clear other wards, saving for buyback etc. but is that how one ought to play i a pub game?

On one hand I read support guides that are like "don't steal last hits, carry needs them" "don't farm a bunch of persona items, you're going to die 14.5 times anyway" "wards should ALWAYS be on buyout", This seems to indicate to me that even in pub games my job when playing position 5 heroes is to spend all of my gold for the team.

On the other hand, almost every guide I read is like, it would be nice if you could get a mek, forcestaff, sheepstick and aghs on lich. That and there is a mindset that every hero is better with farm and low level pub carries are unreliable (i.e. take their last hits, you need them too).

I tend to be of the opinion that supports ought to be spending all their gold on wards/dust/smoke etc, but I would love to get some slightly more expert opinions on this.

Thanks in advance


generally, i think it is worth to play hard support in a pub game. the support's main duty in this case would be warding and the advantage that proper warding can give you over a team that does not ward is immense.

i would advise for a more static, laning-orriented playstyle (as opposed to a gank/roam-orriented play style seen in many pro matches) for pubs. the reasoning here is that without proper coordination, you will be less successful in ganking and miss out on XP, putting you at a great disadvantage in team fights. in lane, focus on harassing and denying the enemy while getting XP. If you are in the safe lane, stack and pull the jungle to get xp and farm. jungle creeps are a very important source for income and XP for a support in the early game.

as far as item builds go, you should prioritise wards over items when they are available. situationally, you may decide skip one set of wards if you are very close to getting a key item (mek, mana boots on certain heroes). if the game is going well, you should be able to buy wards whenever they are available and buy your items in between these times. if the game is going badly, you may have to bite the sour apple and skip items in favour of vision.

try to keep the rune closer to your lane warded at all times in the early game (i like to start courrier + wards + tango + 4 branches when playing support, the branches can be made into stick and mech components later and few people ever buy a chicken. you will need it to ferry wards to the lane). if the enemy pulls, jungles or ganks a lot, additional wards may be required.

additionally to warding, try to be your carries eyes and ears, they tend to tunnel heavily on the last hits and wont see ganks coming. map awareness, proper positioning and good (counter)initiation are core for good support play in addition to warding.

conclusion: prioritise warding over items (especially after boots) and prioritise your carries farm over your own, but do take whatever you can get away with.

hard support can be very rewarding if you happen to come across a good carry player whom you click with and work well together. if your carry plays badly, misses a lot of last hits and pushes the lane, you will probably have a bad time. that is the risk/reward in playing support.
"I'm still confused, but on a higher level" ~Fermi
cellmate
Profile Joined August 2012
Czech Republic65 Posts
January 31 2013 14:58 GMT
#6377
Maybe more of a mechanics question...
How does Echo Slam with aghamim interact with illusions? Are they considered hero units,thus making the echo twice or not?
Also, do zombies (maybe familiars from visage as well,not sure about that one and maybe some other units) produce echo as well even though they are not killed by the ability?
MSGHero
Profile Joined December 2012
United States147 Posts
January 31 2013 17:09 GMT
#6378
On January 31 2013 23:58 cellmate wrote:
Maybe more of a mechanics question...
How does Echo Slam with aghamim interact with illusions? Are they considered hero units,thus making the echo twice or not?
Also, do zombies (maybe familiars from visage as well,not sure about that one and maybe some other units) produce echo as well even though they are not killed by the ability?

Illusions, zombies, familiars, necrowarriors, etc give echo slam more damage.
theaxis12
Profile Joined March 2011
United States489 Posts
February 01 2013 00:29 GMT
#6379
On January 31 2013 14:47 packrat386 wrote:
I feel like hopefully popular opinion can help me settle a consistent disagreement I have with a friend of mine.

Is it worth it to play hard support in pub games? I watch professional games and the positon 5 hero (kotl or CM or rubick or something) always has essentially no items in their inventory.They might end the game wit something like treads, magic wand, and a bracer. But, thats because they're constantly buying wards, using sentries to clear other wards, saving for buyback etc. but is that how one ought to play i a pub game?

On one hand I read support guides that are like "don't steal last hits, carry needs them" "don't farm a bunch of persona items, you're going to die 14.5 times anyway" "wards should ALWAYS be on buyout", This seems to indicate to me that even in pub games my job when playing position 5 heroes is to spend all of my gold for the team.

On the other hand, almost every guide I read is like, it would be nice if you could get a mek, forcestaff, sheepstick and aghs on lich. That and there is a mindset that every hero is better with farm and low level pub carries are unreliable (i.e. take their last hits, you need them too).

I tend to be of the opinion that supports ought to be spending all their gold on wards/dust/smoke etc, but I would love to get some slightly more expert opinions on this.

Thanks in advance


I play hard support in pubs all the time, it is not the easiest way to rake in the wins, but i find it to be very rewarding. I don't usually keep wards on CD, i usually just buy 1 every cycle until i have an item like mek. Definitely get dust or sents if they have invis or obvious wards bc no-one in pubs buys those. I don't usually have much trouble getting a utility item from just assist/ kill money. They key there being staying alive and saving those pennies that roll in with time. The biggest part of playing support in pubs is making sure that you have some kind of synergy with the carry you are laning with. The obvious route is a nice kill combo like CK wisp, but another way to play it is by having a carry that can solo after a few levels and you play a roaming support. The second alternative is best when the lane you are up against is not dangerous. It is very important to realize when your carry can farm the lane safely and give them solo xp and gold. Even if your ganks don't go off while roaming having solo farm on a carry can win the game.
Shut your mouth and put your head back in the clouds.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 01 2013 01:04 GMT
#6380
On January 30 2013 17:36 igotmyown wrote:
Show nested quote +
On January 30 2013 05:49 igotmyown wrote:
What's the buying range on the shop?

Nobody knows? It would be nice to know how far of a head start you could give the courier, or how far out you could buy.


From the base you can put the cour a little distance away from your throne, a handy tips when you play mid.

For the side shop you can reach it when you are standing right at both of the entrances, you can also reach it if you stand right next to the trees (of triangle area between of the entrances). This is especially important to know when Techies is implemented.

Secret shop has a big aoe that is pretty obvious, nice tips is that (for radiant secret shop) you can shop with your flying cour from above the trees on the left and you can reach the shop with small juking spot at the right side of the shop; dire secret shop can be accessed from rosh pit and not much special about, you can shop with fly cour above the trees on the left of the shop.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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