You don't have to buff heroes to make all of them viable in the current metagame.
Simple Questions, Simple Answers - Page 297
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igotmyown
United States4291 Posts
You don't have to buff heroes to make all of them viable in the current metagame. | ||
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LazyFailKid
Canada750 Posts
On January 12 2013 08:50 igotmyown wrote: Metagame changes phasing her out is the very reason why you shouldn't buff heroes that seem like one of the worst in the game. You don't have to buff heroes to make all of them viable in the current metagame. The problem is she is overall outclassed by other carries, no metagame shift is going to change that. | ||
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Baggage
Hong Kong593 Posts
On January 12 2013 11:03 LazyFailKid wrote: The problem is she is overall outclassed by other carries, no metagame shift is going to change that. In terms of the 6 slot hard carry potential, Spectre outclasses a lot of carries. Her main downfall was the metagame shift. Smoke of Deceit Edit: Remembering things correctly is hard. I think the most recent version where she had some prominence was 6.70 with the changes that diminished the value of Linkens and Alchemist (6.69). With the nerfs to Medusa, Morphling and Alchemist at the time, Spectre filled in the gap as the big hard carry. | ||
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igotmyown
United States4291 Posts
On January 12 2013 11:03 LazyFailKid wrote: The problem is she is overall outclassed by other carries, no metagame shift is going to change that. With the exact same skillset/stats she used to be first pick/ban material? | ||
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Firebolt145
Lalalaland34503 Posts
On January 12 2013 11:38 igotmyown wrote: With the exact same skillset/stats she used to be first pick/ban material? HER skillset has not been changed, but the skillset/stats of many other heroes have been improved as well as many new heroes introduced which means she has lost in relative strength. | ||
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Baggage
Hong Kong593 Posts
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Arcadia92
135 Posts
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TheYango
United States47024 Posts
On January 12 2013 12:02 Baggage wrote: Looking at the statistics, Spectre was a top pick/ban in TI 2011 along with Anti-Mage. That being said the limited hero pool at the time could be considered a big factor, with Syllabear/Lycan/Invoker/Naga both missing. No, she was still picked a fair bit in DotA 1 in 6.72. Naga wasn't "OP" until after her 6.73/6.74 reworks anyway. The slower pace of the game made her development safer. A poor early game was acceptable because long laning phases and general periods of inactivity allowed her to develop into her strength. The main thing that phased Spectre out was the rapid shift toward a faster game tempo in 6.73, continuing all the way until now. Other carries simply have had a better time adapting to the faster game tempo than she has. | ||
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Cyx.
Canada806 Posts
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TheYango
United States47024 Posts
On January 12 2013 13:05 Cyx. wrote: In the ZSMJ video in the thread about him, I noticed something - none of the supports were ever stacking and pulling. Is that a relatively new thing or was there a reason it didn't happen at all in that game? Or am I just blind? I thought stacking and pulling was an olllllllld trick. You don't stack/pull if you're required on lane to protect your carry's farm. Both the ACG game and the SMM game, CM was required on lane to create space for ZSMJ to farm. | ||
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Marimokkori
United States306 Posts
Can someone please explain how to set/recall groups? | ||
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LazyFailKid
Canada750 Posts
On January 12 2013 15:16 Marimokkori wrote: I can't seem to figure out how control groups work in dota2. There's only one set of hotkeys labeled "Control Group X" Which really confuses me because I'm used to starcraft with "set/create group" and "recall group" Can someone please explain how to set/recall groups? I dont know what your hotkeys are but mine are 1-6 so i'll use those as an example. So you select the units you want then press CTRL-1 to bind them to group 1, now whenever I press 1 those units get selected. That's pretty much all their is to it lol | ||
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CuddlyCuteKitten
Sweden2817 Posts
On January 11 2013 14:30 TheSubtleArt wrote: Been playing Sven quite a bit recently. My item build is usually something like wand, power treads, mask of madness, BKB, then either Daedalus or Heart of Torrasque. Am I doing it right? I Also if those items are generally correct what order should I be trying to get them in? I usually get treads first; if the games passive I'll go mask of madness to assist in farming the jungle (speed, attack speed, and life steal); if there's a lot of action happening or my team needs me to fight then I'll go for the BKB first. Also are any of these items good for sven, and if so, when should i be getting them? - soul ring - armlet - blademail - Poor man's shield Thanks for any help : D I've been playing a little bit of Sven and my build is pretty similar. I tend to go - tango+salve+clarity for regen - 2 gauntlests of strength OR quelling blade. This is interchangable and should depend mostly on enemy hero picks, 2 gauntlets is a far more ganking/figthy build. QB obviously a lote more farmy. Then I go (carry oriented) (wand only if enemy has a lot of spells in lane) --> power threads (you need the int) --> mask of madness --> BKB (axe first) --> crystalis --> heart of tarrasque --> full deadalus My own thoughts about this is that if I'm farming I'm usually don't use the wand to much against people who don't spam spells and the faster you get your threads the better because they really are a great item for Sven. Without MoM you can't jungle, you can't chase anyone and your damage isn't that great. Getting it first means your DPS is through the roof but your not survivable. But you can usually use the faster farm it provides to get a quick BKB making you plenty tanky if you play with good positioning in fights. At this point you can go either more DPS or more tankiness, in the end you need both. I go for crystalis first, it makes you have very good DPS which is obviously good and it's cheap so it doesn't delay the heart as much and you still hit plenty hard with these items. Get heart after this and then even though everyone will hit you in the fights first it should be pretty easy to get the deadalus. Then you are truly absurd. Items that I try to fit in are usually only a bracer and sometimes a wand. These are situational but very nice for Sven. A more support oriented Sven could go: -tango+salve+clarity + 2 x gauntlets Then items: Wand --> boots --> bracer --> power threads --> urn of shadows --> drums of endurance --> bkb --> damage items (you don't have farm for a heart and you want to do as much cleave damage as possible so take what you can get, probably crystalis). | ||
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r.Evo
Germany14081 Posts
A much more solid opening (goes for pretty much any melee carry) is along the lines of stout/tango/salve/3x branches. If you really need the QB for farming you can still sell a branch in lane and buy it once you established lane dominance. Treads -> Urn OR drum (drum preferred, don't go both when you're playing a #1 Sven, you won't have slots for it) -> MoM/BKB -> AC/Deadalus/Satanic(instead of MoM) round out your build well. Whether you can go MoM or not should be depending on the game (it's okay as a farming item and a horrible choice against heavy burst in teamfights), I wouldn't consider it core however. PMS & Blademail are horrible item choices, Soul Ring is awkward (there's hardly a reason to be able to spam your stun in most cases) and while I can see Armlet working I would consider it kind of gimmicky as well. | ||
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CuddlyCuteKitten
Sweden2817 Posts
On January 12 2013 22:13 r.Evo wrote: @above: Opening QB is asking to get harassed out of lane, opening no branches means you can't stun twice with your starting manapool. A much more solid opening (goes for pretty much any melee carry) is along the lines of stout/tango/salve/3x branches. If you really need the QB for farming you can still sell a branch in lane and buy it once you established lane dominance. Treads -> Urn OR drum (drum preferred, don't go both when you're playing a #1 Sven, you won't have slots for it) -> MoM/BKB -> AC/Deadalus/Satanic(instead of MoM) round out your build well. Whether you can go MoM or not should be depending on the game (it's okay as a farming item and a horrible choice against heavy burst in teamfights), I wouldn't consider it core however. PMS & Blademail are horrible item choices, Soul Ring is awkward (there's hardly a reason to be able to spam your stun in most cases) and while I can see Armlet working I would consider it kind of gimmicky as well. QB is greedy but on my (lower) level of play no one has punished me for it yet. | ||
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Nightmarjoo
United States3360 Posts
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Qbek
Poland12923 Posts
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Firebolt145
Lalalaland34503 Posts
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Qbek
Poland12923 Posts
It went like: 1. You really suck at last hitting with the hero and don't feel like trying to improve this game 2. Solo mid melee vs melee (make sure you don't agro creeps if you don't get a stout) 3. Melee junglers that deal damage via auto attacks 4. Tree cutting shenanigans (See EG.Demon) 5. 100% freefarm lane as a hard carry to make lane control easier, esp if it's a bfury carry as it helps jungling with bfury later. | ||
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TheYango
United States47024 Posts
On January 12 2013 22:25 CuddlyCuteKitten wrote: QB is greedy but on my (lower) level of play no one has punished me for it yet. Then it lets you punish by not getting wrecked by creep aggro when you go aggressive. I don't know why people have this idea that going QB first is something the enemy has to punish you for. You are already punished for it simply by virtue of the fact that you get fucked by creep aggro in any engagement without a Stout Shield, or being unable to tank a significant amount of creeps to freeze the lane. | ||
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