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Forum Index > Dota 2 Strategy
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Baggage
Profile Joined October 2012
Hong Kong593 Posts
January 12 2013 17:48 GMT
#5941
I find #5 interesting. You don't need a quelling blade to lane control if you have a free farm lane. I was watching Aui's stream the other day, and his view on quelling blade is that it's more of a pushing item. His reasoning was that the bonus damage done by quelling blade is to kill the lane creeps faster so you push the lane out and farm the jungle.

If you find yourself needing to go QB first to last hit creeps, it's really goes back to #1 where you are neglecting your mechanics and relying on a bad crutch.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 12 2013 17:51 GMT
#5942
Being able to push is part of lane control thou, which means "the lane does what you want it to do".
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 12 2013 17:53 GMT
#5943
I open QB on some hard-laners just to be able to cut into the woods and get free experience. Somewhat gimmicky but works great almost all of the time.
Even a broken clock is right twice a day
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-12 17:56:44
January 12 2013 17:54 GMT
#5944
On January 13 2013 02:51 Qbek wrote:
Being able to push is part of lane control thou, which means "the lane does what you want it to do".

Pretty much if you're going to push though, the first time you'd do it is with the first siege wave, so you shouldn't start QB still, and then buy it then.

On January 13 2013 02:53 ZerG~LegenD wrote:
I open QB on some hard-laners just to be able to cut into the woods and get free experience. Somewhat gimmicky but works great almost all of the time.

This is nice in some scenarios, but 90% of pub safe lanes actually suck at picking engagements and you can actually just straight up win the lane with real starting items, without the need to hide out.
Moderator
Baggage
Profile Joined October 2012
Hong Kong593 Posts
January 12 2013 17:58 GMT
#5945
On January 13 2013 02:51 Qbek wrote:
Being able to push is part of lane control thou, which means "the lane does what you want it to do".


I meant it in the sense that if you have a free farm lane and your team wants to push, getting a quelling blade is not going to make a major significant impact anyways in the early game. You'd be able to push regardless as free farm lanes are usually situations where it's a 2v1 or 3v1.

Occasionally it may be 1v1, but in that case a stout shield is more likely to help you dominate if you are already at an advantage in the matchup.


[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 12 2013 18:00 GMT
#5946
Sure, I wouldn't get QB in such situation , but it's not terrible, especially if number 1 apllies a bit
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2013-01-12 18:12:02
January 12 2013 18:10 GMT
#5947
Is Stout Shield really worth it? I've been thinking about whether it's better to get some extra tangos instead. If Dota2Wiki is right about the real block rate being 53% you'll on average save 10.6 hp per attack you take - if we neglect armor. That means some 50-75 attacks before the Stout Shield becomes worth it. But then again the Stout Shield will make your healing more effective. This effect is probably slight larger than the armor effect but you still have to take quite many hits for that shield to be worth it. But then again the shield increases your maximum surviveabilty as well... Has anyone else thought about this?
Even a broken clock is right twice a day
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 12 2013 18:14 GMT
#5948
On January 13 2013 02:53 ZerG~LegenD wrote:
I open QB on some hard-laners just to be able to cut into the woods and get free experience. Somewhat gimmicky but works great almost all of the time.

demon just used tangos in his infamous tidehunter games
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2013-01-12 18:26:18
January 12 2013 18:17 GMT
#5949
The value of Stout Shield comes from the damage block from creeps, not enemy harassment. As a melee hero, this allows you to come out ahead against melee heroes without Stout Shield, along with mitigating damage from creep aggro when you try going for kills in lane.

Edit: Stout Shield isn't as valuable if you aren't the primary farmer of the lane and won't be contesting for last hits. It's perfectly fine to skip Stout Shield/QB to get more regen if you are playing a 4th/5th position melee (E.g Earthshaker, Sandking, Sven etc.) Although that extra money will probably be spent on courier/wards.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
MeLlamoSatan
Profile Joined April 2011
United States136 Posts
Last Edited: 2013-01-12 18:35:36
January 12 2013 18:34 GMT
#5950
Had a game last night where it felt like there was no way we could win. I was playing as 5 in CM with 4 friends. Their team quickly started looking like an all-in(ish) push team. Our first mistake was decided to "weather the storm" and go with anti-mage and a more standard team around him. He wasn't able to get online by the time we were losing. Also our lanes weren't the best.

https://dotabuff.com/matches/97814431

That said, we started great. First blood and second blood early from some team-roaming. And I feel like we got a few ganks to keep us in it. Then the team fights came and we folded really hard.

I know we probably lost in the drafting stages here, but what kind of heroes should we have taken once their team started looking very push heavy?

I know we played poorly, but any general ideas we should've incorporated when we saw a team built like this? Any counters or heroes who will put up a good stand. Maybe Shadow Shaman instead of venge and a carry who can get online pretty quickly, maybe luna or something?
Joker rhymes like the is you just happy to see me trick Classical slapstick rappers need chapstick A lot of them sound like they in a talent show So I give them something to remember like the Alamo
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
January 12 2013 18:40 GMT
#5951
On January 12 2013 15:48 LazyFailKid wrote:
Show nested quote +
On January 12 2013 15:16 Marimokkori wrote:
I can't seem to figure out how control groups work in dota2. There's only one set of hotkeys labeled "Control Group X" Which really confuses me because I'm used to starcraft with "set/create group" and "recall group"

Can someone please explain how to set/recall groups?

I dont know what your hotkeys are but mine are 1-6 so i'll use those as an example. So you select the units you want then press CTRL-1 to bind them to group 1, now whenever I press 1 those units get selected. That's pretty much all their is to it lol

So it is similar to SC, they just don't allow an option to bind other can control?
A little nonsense now and then is relished by the wisest men
TheYango
Profile Joined September 2008
United States47024 Posts
January 12 2013 18:40 GMT
#5952
I wouldn't say you lost at the draft. The DotaBuff profile seems indicative of poor play more than of bad drafting. Poor item choices across the board (Magnus buying Blink without Arcane Boots, the team forcing VS to buy Mek, Night Stalker building Dagon and no Bottle, Anti-Mage with no Stout Shield, not a single Magic Stick/Wand on the whole team), and generally poor farm (if your supports actually did have high gank effectiveness, then your solos should have higher CS than this even before their pushing power kicks in) seem more indicative of the issues.
Moderator
MeLlamoSatan
Profile Joined April 2011
United States136 Posts
January 12 2013 19:19 GMT
#5953
Let me pick your brain, if you don't mind.

As far as laning:
they went trilane: nyx/rubick/dk bottom safelane
dp mid
kotl suicide lane solo


How should we, ultimately, lane against them for the start? NS mid.

So Magnus, in order to prepare to the pushing needed to not get blink, but arcane for sustaining power. I get that. Skewer can initiate if it needs.

VS, instead of buying mech and playing a supporty 4 role, should have, instead probably got something for more sustain and ganking power (tranquil/treads and maybe something else?)

NS's build was just bad.

and AM's farm was slow, largely due to no stout/PMS and poor laning.

Wands are just good (I usually get them, not sure why I didn't honestly.).

Joker rhymes like the is you just happy to see me trick Classical slapstick rappers need chapstick A lot of them sound like they in a talent show So I give them something to remember like the Alamo
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
January 12 2013 19:29 GMT
#5954
Magnus needs arcane boots before blink purely because without arcanes his mana pool cannot support his spells.
Vengeful should not really have a slippers of agility, and shouldn't really be the one going for mek. Disruptor would be a much better mek carrier.
You have two urns. NS is a great urn carrier. NS should not be going for a dagon.
Overall last hitting was just extremely poor and does not lead into a good mid/late game.

Honestly, focus on improving your mechanics and so on before focusing on fickle things like laning strategies and pushing strategies. It's the Dota equivalent to SC's 'build workers and don't get supply blocked' core, improve that and you will improve far more than you will if you fuss about with fancy build orders and so on.
Moderator
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
January 12 2013 19:33 GMT
#5955
would a combo of BKB + ghost-scepter work?
from the effects, the user should be totally immune to dmg, right?

i saw merlini play lion just a few mins ago, i play that hero as well since some days.
merlini went into phaseboots, i usually prefer arcanes.
i know lion could drain the mana from range creeps, heros etc pp but in pubs the people never keep the ranges alive so i cant leech.
whats your advice here? keep arcane or go into phaseboots and try to get a spike+drain combo and such to keep the mana high?
Ooooh, look at it go
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
January 12 2013 19:37 GMT
#5956
Was he going solo mid Lion? In which case he probably had a bottle and controlled all the runes and got his mana that way.

Generally as support Lion you will indeed be going for arcanes instead of phase.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2013-01-12 19:54:30
January 12 2013 19:51 GMT
#5957
On January 13 2013 04:19 MeLlamoSatan wrote:
Let me pick your brain, if you don't mind.

As far as laning:
they went trilane: nyx/rubick/dk bottom safelane
dp mid
kotl suicide lane solo


How should we, ultimately, lane against them for the start? NS mid.

So Magnus, in order to prepare to the pushing needed to not get blink, but arcane for sustaining power. I get that. Skewer can initiate if it needs.

VS, instead of buying mech and playing a supporty 4 role, should have, instead probably got something for more sustain and ganking power (tranquil/treads and maybe something else?)

NS's build was just bad.

and AM's farm was slow, largely due to no stout/PMS and poor laning.

Wands are just good (I usually get them, not sure why I didn't honestly.).


Without any knowledge of the enemy team this should be the initial lane setup:
KotL vs Thrall VS AM
DP vs NS
Nyx Rubick DK vs Magnus

My first question when I looked at dotabuff was "How did they lane this?" and then I expected them to lane it 2/1/2 with Kotl/Nyx as their offlane. Why? Because a solo KotL should stay at 0 xp if he decides to go to lane against Thrall/VS/AM. One of the supports (usually VS) can zone him out of xp range, Thrall can pull and get farmed. If KotL managed to get XP early on, you played the trilane badly.

Magnus vs Nyx/Rubick/DK should look similar. Did your Magnus try to ward their pulls? If not, big fault. If the enemy trilane fucks up and lets the creeps push (quite common, trilanes are hard), he should enjoy the free xp. If they DO their job properly and zone him off/keep creepcontrol it's jungle time for him.

NS vs DP is a matchup the NS (like 90% of his matchups) loses initially but wins back by ganking and mapcontrol during the first night. NS (+VS/Thrall)has to carry the midgame tempo until Magnus and later on AM can do their duties properly.


In an ideal situation the enemy kotl gets no xp and the enemy team is forced to either send him to jungle or send Nyx/Rubick to help out.

tl;dr: Play hardlanes/suicide lanes better.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 12 2013 20:08 GMT
#5958
I like how you expect the kotl to have zero experience, but also expect the other team to suck and give the magnus exp. In practice, playing a perfect trilane like that is near impossible. You should judge how well you're doing on how farmed/leveled your offlaner is compared to theirs. Keep in mind magnus is going to need more farm to do his job than kotl as his initiation sucks until he has a blink.
I'll always be your shadow and veil your eyes from states of ain soph aur.
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 12 2013 20:18 GMT
#5959
On January 13 2013 05:08 Blitzkrieg0 wrote:
I like how you expect the kotl to have zero experience, but also expect the other team to suck and give the magnus exp. In practice, playing a perfect trilane like that is near impossible. You should judge how well you're doing on how farmed/leveled your offlaner is compared to theirs. Keep in mind magnus is going to need more farm to do his job than kotl as his initiation sucks until he has a blink.

I expect them to do everything to keep the KotL at zero xp while also doing everything possible to get Magnus XP. By trying both you exploit the mistakes in the enemies play.

Just because the enemy KotL might be too dumb to ward your pulls / the enemy team might be too dumb to sentry your block ward doesn't mean you have to go into the game expecting the same to happen to your side. Preparation is key.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
January 12 2013 20:55 GMT
#5960
On January 13 2013 04:33 Rodberd wrote:
would a combo of BKB + ghost-scepter work?
from the effects, the user should be totally immune to dmg, right?

Ghost Form is a magical buff. BKB-ing removes Ghost Form/prevents it from being applied.

On January 13 2013 04:33 Rodberd wrote:
i saw merlini play lion just a few mins ago, i play that hero as well since some days.
merlini went into phaseboots, i usually prefer arcanes.
i know lion could drain the mana from range creeps, heros etc pp but in pubs the people never keep the ranges alive so i cant leech.
whats your advice here? keep arcane or go into phaseboots and try to get a spike+drain combo and such to keep the mana high?

If you're going to go boots other than Arcanes, I'd rather have Tread's than Phase. You're going to get Blink/Force for your initiation/mobility, so you don't need Phase for it.
Moderator
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