Simple Questions, Simple Answers - Page 270
| Forum Index > Dota 2 Strategy |
|
meijin
United States141 Posts
| ||
|
TheYango
United States47024 Posts
On December 20 2012 03:07 meijin wrote: is it intentional that the slow from veno gale remains on naix when he uses rage? doesn't seem like it should. Intended. In DotA 1, both Veno Gale and ult were treaded as physical-typed debuffs. While being magic immune prevents the spell from taking effect on you at all, the fact that the debuff is physical-typed means that it doesn't get removed. | ||
|
Blitzkrieg0
United States13132 Posts
On December 20 2012 03:15 TheYango wrote: Intended. In DotA 1, both Veno Gale and ult were treaded as physical-typed debuffs. While being magic immune prevents the spell from taking effect on you at all, the fact that the debuff is physical-typed means that it doesn't get removed. Magic Immunity doesn't make you immune to poison in the wc3 engine. Mountain King gets slowed by dryads for instance because it is the slow poison debuff. This debuff is physical as you pointed out which means magic immunity does nothing. Not sure if DotA had a special case for this. You do get slowed in dota2 just tested (although you don't take damage from it which seems weird). Anybody know why? | ||
|
Erasme
Bahamas15899 Posts
whats your point ? | ||
|
Blitzkrieg0
United States13132 Posts
On December 20 2012 04:03 Erasme wrote: dryads slow is passive, passive goes through magic immunity (jinada and such) it was the same in wc3 (non dota) whats your point ? Veno W is a passive slow. I was under the impression that the poison still did damage though. Didn't actually ask the question I was getting at. Edited my previous post ^_^ | ||
|
alphafuzard
United States1610 Posts
| ||
|
Mataza
Germany5364 Posts
On December 20 2012 05:04 alphafuzard wrote: How did the orb mechanic transfer from dota 1 to dota 2? For example, I know that antimage couldn't make use of the mana burn from dblade because the orbs didn't stack, but is this true in dota 2? Well it *shouldn't*. Your specific example at least, as diffu blade and mana burn are essentially the same skill the effects should never stack. It's a difficult thing to answer, as IceFrog was reportedly quite unhappy with the engine limitations of WC3 that prohibited orb stacking. Now it shouldn't work because of parity between Dota 1 and Dota 2 and will probably stay that way until parity between games is discontinued. | ||
|
negon
212 Posts
| ||
|
TheYango
United States47024 Posts
Orb effect interaction thread. By and large orbs still don't stack, though there are a few new interactions (orbs that don't proc on every attack can apply other orbs on the non-proccing attacks). The biggest difference is that rules about which orbs override which orbs has been cleaned up--but you still by and large shouldn't be attempting to stack multiple orbs. | ||
|
sandyph
Indonesia1640 Posts
viable ? | ||
|
Blitzkrieg0
United States13132 Posts
On December 20 2012 15:31 sandyph wrote: Orb of Venom Nevermore into guaranted triple raze viable ? How does a 4% slow guarantee you a triple raze exactly? | ||
|
sandyph
Indonesia1640 Posts
| ||
|
FreeZer
Sweden288 Posts
| ||
|
Blitzkrieg0
United States13132 Posts
On December 20 2012 17:23 FreeZer wrote: How does slark essence shift work? Does it refresh the duration every hit? What if you hit several enemies? Do you refresh on both at every hit or do you suddenly have two split stacks? Each stack is accounted for individually. | ||
|
Stancel
Singapore15360 Posts
On December 18 2012 17:41 bardtown wrote: Why are all admiral bulldog's replays unavailable? I want to examine his builds and playstyles. Who else plays a top tier silly bear? AdmiralBulldog's stream, enjoy http://www.twitch.tv/admiralbulldog | ||
|
whereismymind
United Kingdom717 Posts
My question is, what is the best way to play versus that? Should I just wait back very very defensively and level without last hitting, and try to get one or two last hits here and there and avoid to die? Is that enough for me or should I do more? I mean they are 3 on that lane, they can't level fast than me anyways.. If they are pulling is it critically mandatory for me to go invisible and put ward there? I mean this question is stupid, since I should do that so enemy creep can come to my tower.. Any advices how to play solo offlane vs trilane and not be criticaly behind in levels and get some gold anyways? | ||
|
Tuco
China200 Posts
cheers | ||
|
negon
212 Posts
Yes, ward the pull spot. Don't die, don't die, don't die. Stay in the exp range and make sure to always have your escape mechanism ready. Lasthits are not worth it if they mean a potential death. Don't die, leech exp, go gank other lanes once you get some levels. @Tuco Side shop only has some items, so if you're buying something that's not there, it will be bought in the fountain shop instead and put in your stash. See http://www.dota2wiki.com/wiki/Side_Lane_Shop for the list of available items. Another reason could be you standing barely outside of the shopping range, causing the game to treat you just like if you were buying stuff elsewhere on the map outside of any shop. | ||
|
Qbek
Poland12923 Posts
| ||
|
Firebolt145
Lalalaland34503 Posts
| ||
| ||