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Simple Questions, Simple Answers - Page 221

Forum Index > Dota 2 Strategy
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Alex)
Profile Blog Joined March 2011
Scotland263 Posts
October 17 2012 12:52 GMT
#4401
On October 16 2012 03:11 MrTortoise wrote:
when playing support should you literally leave all the farm for your carry?
How do you get anything if you cant pull camps due to denying well?


Yes let him have all the farm. If they have blocked your pull camp throw down a sentry and kill there ward blocking it (99.9% of pubs games the enemy blocking the camp with a ward just sticks it right on top of the pull camp). Make money from smoke ganks and pulling that camp. Realistically you should only have tier 1 boots like 30 mins in if the game is even. ALL your money should be in wards, counter wards smoke and dust.

Just throwing this in here but if they got a lot of burst damage like lina/lion etc grab some strength bracers so you dont feed/die in 1 hit.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
October 17 2012 13:19 GMT
#4402
On October 17 2012 15:03 LazyFailKid wrote:
Since i'm filling up the GD thread with small questions for some reason ill just continue here. Why dont more people get blademail if it reflects full damage? It seems like for a cheap 2.2k you can just totally dominate the enemy carry and pretty much any high burst damage hero later.

As previously mentioned, it's blocked by BKB.

It's not simply 100% reflect. It's reduced twice: first by your armor/magic resist (choose whichever), then by the damage source's own armor/magic resist. A right-clicking carry tends to have a lot of armor, so that carry actually doesn't take a lot of damage from the blademail. Just maybe if kunkka splash hits a person with blademail (or two), then kunkka gets a lot of reflected damage.

Also if multiple people are focusing you down, your reflected damage is divided among many people.
=Þ
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 17 2012 13:23 GMT
#4403
The damage is returned as pure, only one reduction (on the blademail user) is applied. Pure damage is still blocked by magic immunity but reduced by nothing.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
October 17 2012 14:08 GMT
#4404
On October 17 2012 22:19 Heh_ wrote:
Show nested quote +
On October 17 2012 15:03 LazyFailKid wrote:
Since i'm filling up the GD thread with small questions for some reason ill just continue here. Why dont more people get blademail if it reflects full damage? It seems like for a cheap 2.2k you can just totally dominate the enemy carry and pretty much any high burst damage hero later.

As previously mentioned, it's blocked by BKB.

It's not simply 100% reflect. It's reduced twice: first by your armor/magic resist (choose whichever), then by the damage source's own armor/magic resist. A right-clicking carry tends to have a lot of armor, so that carry actually doesn't take a lot of damage from the blademail. Just maybe if kunkka splash hits a person with blademail (or two), then kunkka gets a lot of reflected damage.

Also if multiple people are focusing you down, your reflected damage is divided among many people.

so in theory if theres a really farmed/fed kunkka on the other team that went for lothar, you could time blademail so that it reflects the full dmg onto his allies instead of yours, man that would be so epic to see a reverse pentakill from blademail because he critted too hard, hope it happens sometime :o
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
October 17 2012 14:11 GMT
#4405
On October 17 2012 22:23 Qbek wrote:
The damage is returned as pure, only one reduction (on the blademail user) is applied. Pure damage is still blocked by magic immunity but reduced by nothing.

Wait a sec.. didn't the reworked blademail return damage that was reduced twice? Did they change it or am I imagining things?
=Þ
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 17 2012 14:18 GMT
#4406
On October 17 2012 23:11 Heh_ wrote:
Show nested quote +
On October 17 2012 22:23 Qbek wrote:
The damage is returned as pure, only one reduction (on the blademail user) is applied. Pure damage is still blocked by magic immunity but reduced by nothing.

Wait a sec.. didn't the reworked blademail return damage that was reduced twice? Did they change it or am I imagining things?

I think very early after the change into active return it might have been magical damage, now it's pure for sure
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 17 2012 14:34 GMT
#4407
On October 17 2012 23:08 YunhOLee wrote:
Show nested quote +
On October 17 2012 22:19 Heh_ wrote:
On October 17 2012 15:03 LazyFailKid wrote:
Since i'm filling up the GD thread with small questions for some reason ill just continue here. Why dont more people get blademail if it reflects full damage? It seems like for a cheap 2.2k you can just totally dominate the enemy carry and pretty much any high burst damage hero later.

As previously mentioned, it's blocked by BKB.

It's not simply 100% reflect. It's reduced twice: first by your armor/magic resist (choose whichever), then by the damage source's own armor/magic resist. A right-clicking carry tends to have a lot of armor, so that carry actually doesn't take a lot of damage from the blademail. Just maybe if kunkka splash hits a person with blademail (or two), then kunkka gets a lot of reflected damage.

Also if multiple people are focusing you down, your reflected damage is divided among many people.

so in theory if theres a really farmed/fed kunkka on the other team that went for lothar, you could time blademail so that it reflects the full dmg onto his allies instead of yours, man that would be so epic to see a reverse pentakill from blademail because he critted too hard, hope it happens sometime :o

only kunkka gets the pure damage. Unless you're spectre with heart.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-10-17 14:50:54
October 17 2012 14:50 GMT
#4408
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
October 17 2012 17:21 GMT
#4409
On October 17 2012 23:11 Heh_ wrote:
Show nested quote +
On October 17 2012 22:23 Qbek wrote:
The damage is returned as pure, only one reduction (on the blademail user) is applied. Pure damage is still blocked by magic immunity but reduced by nothing.

Wait a sec.. didn't the reworked blademail return damage that was reduced twice? Did they change it or am I imagining things?

Yup, it was changed.

6.60 - Returns pure damage type
Moderator
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
October 17 2012 17:26 GMT
#4410
When Batrider gets tethered while lassoing someone, does the lassoed person join in if they relocate or not?
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
TheYango
Profile Joined September 2008
United States47024 Posts
October 17 2012 17:29 GMT
#4411
On October 18 2012 02:26 [17]Purple wrote:
When Batrider gets tethered while lassoing someone, does the lassoed person join in if they relocate or not?

From the skill description:

If Batrider moves more than 400 units in 0.05s the lasso breaks.

So for all practical purposes, no.
Moderator
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 17 2012 20:25 GMT
#4412
You can forcestaff him during his ulti tho. Recently found out and it nets pretty neat results. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 17 2012 20:26 GMT
#4413
On October 18 2012 05:25 r.Evo wrote:
You can forcestaff him during his ulti tho. Recently found out and it nets pretty neat results. =P

That's why all pro bats go blink force staff bkb. Bkb, blink in, force staff back. Fucking goblin snatchers
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 17 2012 23:24 GMT
#4414
I really want to see 2 or 3 heroes run into a tinker double march of the machines with blade mail and kill him like a techies.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 18 2012 00:32 GMT
#4415
Ah, i see, thanks!
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 18 2012 02:15 GMT
#4416
Um, are mindcontrol type heroes good in public games? They seem like good gankers that can snowball early but do they require coordination with your team during ganks? enchantress seems like a good pick since she can probably solo kill people faster and chen's skills seem more of the supportive kind or is there something im missing?
Cool Cat
Profile Joined June 2009
United States1644 Posts
October 18 2012 02:20 GMT
#4417
On October 18 2012 11:15 LazyFailKid wrote:
Um, are mindcontrol type heroes good in public games? They seem like good gankers that can snowball early but do they require coordination with your team during ganks? enchantress seems like a good pick since she can probably solo kill people faster and chen's skills seem more of the supportive kind or is there something im missing?

I'm interested in this too.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-10-18 02:32:08
October 18 2012 02:21 GMT
#4418
On October 18 2012 11:15 LazyFailKid wrote:
Um, are mindcontrol type heroes good in public games? They seem like good gankers that can snowball early but do they require coordination with your team during ganks? enchantress seems like a good pick since she can probably solo kill people faster and chen's skills seem more of the supportive kind or is there something im missing?


Enchantress ganks are among the strongest early in the game. Impetus also scales well if you need to carry. Chen carries games in a far less direct way. He requires a bit more coordination, but having a global heal is game changing in most team fights. The issue with jungling in public games is that one of your lanes is going to be solo which means they have to be good enough to not feed.

The creeps you take control of are great for tanking tower hits so you can dive safely early on.
I'll always be your shadow and veil your eyes from states of ain soph aur.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 18 2012 02:42 GMT
#4419
So is it feasible to use mind control types in lane? Sometimes pub games have no people who are willing to listen and it would be kind of awkward to have to go mid and realize halfway though the game you would be useless, Seems like here chen is the better laner since he has his creeps for forever. Also do they scale well with gold AKA should i be taking kills on purpose?
Spinfusor
Profile Joined June 2007
Australia410 Posts
October 18 2012 02:44 GMT
#4420
On October 18 2012 05:26 Qbek wrote:
Show nested quote +
On October 18 2012 05:25 r.Evo wrote:
You can forcestaff him during his ulti tho. Recently found out and it nets pretty neat results. =P

That's why all pro bats go blink force staff bkb. Bkb, blink in, force staff back. Fucking goblin snatchers

I thought you couldn't forcestaff when bkb'd? Was this changed, or am I just wrong?
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