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[Hero] Sand King - Page 3

Forum Index > Dota 2 Strategy
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Prev 1 2 3 4 5 6 Next All
Bumblebee
Profile Blog Joined August 2010
3237 Posts
September 16 2012 13:31 GMT
#41
I can tell you with 100 % safety that it has not always been targetable in Dota2. Intended, not intended. It hasn't - maybe since you've started playing (I started playing just after TI1 in September), I can't say that though. Even Dota2 wikia says it's target point and not target unit.

However, what's most important is that it is targetable now but people can actually avoid your stun by just running if you have it on them as a target. When you start the burrow, it takes a little bit of time before you actually end up at your stun location and if they are fast enough, they can run out of the aoe you are stunning in even though you targeted it on them.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 18 2012 15:48 GMT
#42
All sandking need is mana. His hp shouldn't be a problem in battle as he is THE ninja.
Core like someone said is purely arcane boot and blink dagger. All items beyond that is luxury

Sandking most cases don't need bkb. You have blink, sandstorm, and all the good stuff. I just read the justification on force-staff though, I might give it a shot tonight and tell you how it goes!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 19 2012 05:43 GMT
#43
well i watched the chinese video and went carry sandking.
it worked pretty well... i think overall i'm 3-1 tonight with carry sandking ahahaha
he's actually rly good carry, once your early gank evened up the pacing of the game, you can outfarm a lot of carries easily.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 25 2012 05:30 GMT
#44
been trying to practice ulting pre-dagger. It's difficult.
You have to hide in the best spot that is:
A) hidden, they can't see you and can't stun you out
B) close by, you need to be able to reach them by either walking or burrow-strike

It's very very rediculously hard. A lot of time you'd hide there and try to predict if they'd walk your way, cast the ult, and sometimes you predict their movement wrong and your team call you nub
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 25 2012 05:31 GMT
#45
if ur wondering why not just stun in then ult, it's because
1) you are playing support, squish as hell
2) many disables on enemy team that they can't miss

so sometimes much better to ult in some secret place and burrow-strike in
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
synapse
Profile Blog Joined January 2009
China13814 Posts
September 25 2012 06:24 GMT
#46
On September 25 2012 14:31 evanthebouncy! wrote:
if ur wondering why not just stun in then ult, it's because
1) you are playing support, squish as hell
2) many disables on enemy team that they can't miss

so sometimes much better to ult in some secret place and burrow-strike in

Times when I find stun-ult to be doable are when you're tping to another lane to help gank/defend so your team can stack stuns with you or if youre getting dived and the opponents have already burned their stuns (epi lasts after youre dead and the slow keeps them in tower range longer). But otherwise, yeah stun-ult is hard to pull off vs. decent opponents
:)
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 25 2012 12:08 GMT
#47
On September 25 2012 14:31 evanthebouncy! wrote:
if ur wondering why not just stun in then ult, it's because
1) you are playing support, squish as hell
2) many disables on enemy team that they can't miss

so sometimes much better to ult in some secret place and burrow-strike in

I think I wrote it somewhere in the thread, but due to turning animations you can often get away with stunning someone so you end up behind them and then channeling ulti. Obviously doesn't help against guys like Invoker against like a Venge or CK you'll be fine.

Apart from that learning all the juke spots and little places behind trees where you can hide really works wonders.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 25 2012 15:43 GMT
#48
Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide.
TheYango
Profile Joined September 2008
United States47024 Posts
September 25 2012 16:06 GMT
#49
On September 26 2012 00:43 beef42 wrote:
Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide.

Math isn't hard, seeing as Veil = 25% more damage, and Aghanim's doesn't give 25% more pulses. However, Agh's reduces cooldowns and gives you more stats than Veil does.
Moderator
Ottoxlol
Profile Blog Joined November 2010
735 Posts
September 25 2012 16:16 GMT
#50
On September 26 2012 00:43 beef42 wrote:
Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide.


Its under Core/alternative.
BAMK
Profile Joined January 2011
United States117 Posts
September 25 2012 16:27 GMT
#51
On September 25 2012 15:24 synapse wrote:
Show nested quote +
On September 25 2012 14:31 evanthebouncy! wrote:
if ur wondering why not just stun in then ult, it's because
1) you are playing support, squish as hell
2) many disables on enemy team that they can't miss

so sometimes much better to ult in some secret place and burrow-strike in

Times when I find stun-ult to be doable are when you're tping to another lane to help gank/defend so your team can stack stuns with you or if youre getting dived and the opponents have already burned their stuns (epi lasts after youre dead and the slow keeps them in tower range longer). But otherwise, yeah stun-ult is hard to pull off vs. decent opponents


I stun-ult doable in a lot of situations if you can hit someone with a stun. According to dota2wiki, the stun lasts for 2.17 seconds including air time, and the channel is only for 2 seconds. SK has a 0 second cast time, so if you spam ult as your burrow goes off, it should work pretty often.

Also something to note is your epicenter continues from the point of your death if you die after it finishes channeling. So your ult damage gets off even if you die!
"we should all love korea, because without korea starcraft is just a hobby." -- FXO Boss
synapse
Profile Blog Joined January 2009
China13814 Posts
September 25 2012 21:09 GMT
#52
On September 26 2012 01:06 TheYango wrote:
Show nested quote +
On September 26 2012 00:43 beef42 wrote:
Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide.

Math isn't hard, seeing as Veil = 25% more damage, and Aghanim's doesn't give 25% more pulses. However, Agh's reduces cooldowns and gives you more stats than Veil does.

Aghs gives 25% more pulses if you're not lvl 16 yet
just be super farmed!
:)
elt
Profile Joined July 2010
Thailand1092 Posts
September 25 2012 21:42 GMT
#53
Can someone confirm for me when SK's ulti triggers Pugna's ward? I was in a game where I was casting epi, Pugna dropped a ward and I got zapped when casting finished and sat there looking very silly with blink on a 3-second CD. Don't have any friends on to check right now. Either way, something else to be wary of.
(Under Construction)
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 25 2012 21:56 GMT
#54
it's at the very beginning when you cast it
synapse
Profile Blog Joined January 2009
China13814 Posts
September 26 2012 00:59 GMT
#55
On September 26 2012 06:42 elt wrote:
Can someone confirm for me when SK's ulti triggers Pugna's ward? I was in a game where I was casting epi, Pugna dropped a ward and I got zapped when casting finished and sat there looking very silly with blink on a 3-second CD. Don't have any friends on to check right now. Either way, something else to be wary of.

yep! pugna is in OP for heroes to watch out for
:)
synapse
Profile Blog Joined January 2009
China13814 Posts
December 03 2012 04:05 GMT
#56
Bumping to link a very good vid I found on midlane SK + setting up caustic kills vs melee / short range heroes:
:)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2012-12-06 10:49:11
December 06 2012 10:33 GMT
#57
On December 03 2012 13:05 synapse wrote:
Bumping to link a very good vid I found on midlane SK + setting up caustic kills vs melee / short range heroes:
http://www.youtube.com/watch?v=e6BywUWwzNk

i think i lost count of how many pudges i ruined in mid. they NEVER suspect it. They think they can still go up and last hit, then you burrowstrike him with 2 creeps and it's all over

it does not work too well against skilled range heros. SK has really, really low base armour, he cannot be harassed at all, so just be careful of that choice.

some comments from experience:
1) burrow-strike's early lvl dmg is not too high, a lot of times you think you have a chance of setting off chain reaction, but you don't unless the creep is relatively low health.

2) taking point 1 into account, you should still be slightly more defensive early game. Do not ever attack the other hero or trade blows, that is not how you deal damage. Concentrate on hitting creeps and set off the explosion. SK also has pathetic auto-atk damage and not the best animation, so please do take that into account. A lot of time you try to set off the reaction, they just hit you a lot and you still yet to get a creep down to half hp.

3) I used to still get sandstorm, but this guy is correct that you don't need it in mid. I would actually put some points in yellow, for extra mana as he's advocating rushing dagger (which I agree, you will get it very very very easily if you can free farm mid)
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2013-01-09 00:08:20
January 09 2013 00:00 GMT
#58
I'm on a 7 game sandking streak and a few of those have been mid-solo sandking into bruiser. Drum+Tread+MagicWand makes you incredbly beefy and your auto atk actually hurt. The item of choice after that is always a majonir for me, it gives you damage and atk speed, and a lightning ability which shield you in team-fight, and a chain-lightning ability let you push lane super fast w/ caustic (epic farming!). Then do w/e u want. Heart/Curass is powerful.

Couple things I learned:
1) Few level in sandstorm is enough. Not that useful. When you are mid get more caustic in place of sandstorm, and get more stats in place of sandstorm allows you to push the lane and grab rune.
2) When you solo-mid every time your ult is on CD you should look for a kill. It is OKAY if it's a solo kill. Your combo does 1k damage after reduction (burrow + ulti + 2 auto-atk), nobody should be alive for it.
3) Orb walk when your ult is dealing damage. Walk, atk, walk, atk to get even more hits in. Your ult has a slow, but most people overlook on how to exploit it.
4) Safest way to land ult in a hectic teamfight(pre dagger) is to stay outside range, ult, then burrow in. you will inevitibly lose 2 pulses, but sandking has 6 pulses total. Losing 2 pulses is nothing compared to having it stunned out. This is perhaps the most crucial sandking skill to have, as you have most impact early game, and your often don't have dagger early game. Best time to ult is if one of your teammate is running away toward you
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
yeadog
Profile Joined March 2012
United States54 Posts
January 17 2013 18:08 GMT
#59
Thanks for this guide, and the video links! I got sand king in SD, but was unfortunately forced to go mid against SF. Despite the bad matchup, I got two early kills on him, one using the trick where you prime multiple creeps with caustic and then burrowstrike into him, and the other by beating him to a DD rune and then chopping him down. Unfortunately, our other lanes lost badly and eventually we just weren't able to keep up. Not to mention he got every last hit after level 7 or so
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2013-01-17 19:39:45
January 17 2013 19:33 GMT
#60
if you have 4 levels in Sandstorm, which gives you 1.5 sec invis after sandstorm is over, is it viable to press W then disjoin by ultying, so 1.5 out of the 2 channeling secs you are invis and effectively the enemy only has .5 secs to stun you?
edit - nm I imagine casting a spell reveals him
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
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