However, what's most important is that it is targetable now but people can actually avoid your stun by just running if you have it on them as a target. When you start the burrow, it takes a little bit of time before you actually end up at your stun location and if they are fast enough, they can run out of the aoe you are stunning in even though you targeted it on them.
[Hero] Sand King - Page 3
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Bumblebee
3237 Posts
However, what's most important is that it is targetable now but people can actually avoid your stun by just running if you have it on them as a target. When you start the burrow, it takes a little bit of time before you actually end up at your stun location and if they are fast enough, they can run out of the aoe you are stunning in even though you targeted it on them. | ||
evanthebouncy!
United States12796 Posts
Core like someone said is purely arcane boot and blink dagger. All items beyond that is luxury Sandking most cases don't need bkb. You have blink, sandstorm, and all the good stuff. I just read the justification on force-staff though, I might give it a shot tonight and tell you how it goes!! | ||
evanthebouncy!
United States12796 Posts
it worked pretty well... i think overall i'm 3-1 tonight with carry sandking ahahaha he's actually rly good carry, once your early gank evened up the pacing of the game, you can outfarm a lot of carries easily. | ||
evanthebouncy!
United States12796 Posts
You have to hide in the best spot that is: A) hidden, they can't see you and can't stun you out B) close by, you need to be able to reach them by either walking or burrow-strike It's very very rediculously hard. A lot of time you'd hide there and try to predict if they'd walk your way, cast the ult, and sometimes you predict their movement wrong and your team call you nub | ||
evanthebouncy!
United States12796 Posts
1) you are playing support, squish as hell 2) many disables on enemy team that they can't miss so sometimes much better to ult in some secret place and burrow-strike in | ||
synapse
China13814 Posts
On September 25 2012 14:31 evanthebouncy! wrote: if ur wondering why not just stun in then ult, it's because 1) you are playing support, squish as hell 2) many disables on enemy team that they can't miss so sometimes much better to ult in some secret place and burrow-strike in Times when I find stun-ult to be doable are when you're tping to another lane to help gank/defend so your team can stack stuns with you or if youre getting dived and the opponents have already burned their stuns (epi lasts after youre dead and the slow keeps them in tower range longer). But otherwise, yeah stun-ult is hard to pull off vs. decent opponents ![]() | ||
r.Evo
Germany14080 Posts
On September 25 2012 14:31 evanthebouncy! wrote: if ur wondering why not just stun in then ult, it's because 1) you are playing support, squish as hell 2) many disables on enemy team that they can't miss so sometimes much better to ult in some secret place and burrow-strike in I think I wrote it somewhere in the thread, but due to turning animations you can often get away with stunning someone so you end up behind them and then channeling ulti. Obviously doesn't help against guys like Invoker against like a Venge or CK you'll be fine. Apart from that learning all the juke spots and little places behind trees where you can hide really works wonders. | ||
beef42
Denmark1037 Posts
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TheYango
United States47024 Posts
On September 26 2012 00:43 beef42 wrote: Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide. Math isn't hard, seeing as Veil = 25% more damage, and Aghanim's doesn't give 25% more pulses. However, Agh's reduces cooldowns and gives you more stats than Veil does. | ||
Ottoxlol
735 Posts
On September 26 2012 00:43 beef42 wrote: Somebody (disclaimer: too lazy to verify with own math) told me that Veil is gives more epicenter damage than scepter does, as well as help your team's nukes. That should be mentioned somewhere in the guide. Its under Core/alternative. ![]() | ||
BAMK
United States117 Posts
On September 25 2012 15:24 synapse wrote: Times when I find stun-ult to be doable are when you're tping to another lane to help gank/defend so your team can stack stuns with you or if youre getting dived and the opponents have already burned their stuns (epi lasts after youre dead and the slow keeps them in tower range longer). But otherwise, yeah stun-ult is hard to pull off vs. decent opponents ![]() I stun-ult doable in a lot of situations if you can hit someone with a stun. According to dota2wiki, the stun lasts for 2.17 seconds including air time, and the channel is only for 2 seconds. SK has a 0 second cast time, so if you spam ult as your burrow goes off, it should work pretty often. Also something to note is your epicenter continues from the point of your death if you die after it finishes channeling. So your ult damage gets off even if you die! | ||
synapse
China13814 Posts
On September 26 2012 01:06 TheYango wrote: Math isn't hard, seeing as Veil = 25% more damage, and Aghanim's doesn't give 25% more pulses. However, Agh's reduces cooldowns and gives you more stats than Veil does. Aghs gives 25% more pulses if you're not lvl 16 yet ![]() just be super farmed! | ||
elt
Thailand1092 Posts
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Dead9
United States4725 Posts
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synapse
China13814 Posts
On September 26 2012 06:42 elt wrote: Can someone confirm for me when SK's ulti triggers Pugna's ward? I was in a game where I was casting epi, Pugna dropped a ward and I got zapped when casting finished and sat there looking very silly with blink on a 3-second CD. Don't have any friends on to check right now. Either way, something else to be wary of. yep! pugna is in OP for heroes to watch out for ![]() | ||
synapse
China13814 Posts
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evanthebouncy!
United States12796 Posts
On December 03 2012 13:05 synapse wrote: Bumping to link a very good vid I found on midlane SK + setting up caustic kills vs melee / short range heroes: http://www.youtube.com/watch?v=e6BywUWwzNk i think i lost count of how many pudges i ruined in mid. they NEVER suspect it. They think they can still go up and last hit, then you burrowstrike him with 2 creeps and it's all over it does not work too well against skilled range heros. SK has really, really low base armour, he cannot be harassed at all, so just be careful of that choice. some comments from experience: 1) burrow-strike's early lvl dmg is not too high, a lot of times you think you have a chance of setting off chain reaction, but you don't unless the creep is relatively low health. 2) taking point 1 into account, you should still be slightly more defensive early game. Do not ever attack the other hero or trade blows, that is not how you deal damage. Concentrate on hitting creeps and set off the explosion. SK also has pathetic auto-atk damage and not the best animation, so please do take that into account. A lot of time you try to set off the reaction, they just hit you a lot and you still yet to get a creep down to half hp. 3) I used to still get sandstorm, but this guy is correct that you don't need it in mid. I would actually put some points in yellow, for extra mana as he's advocating rushing dagger (which I agree, you will get it very very very easily if you can free farm mid) | ||
evanthebouncy!
United States12796 Posts
Couple things I learned: 1) Few level in sandstorm is enough. Not that useful. When you are mid get more caustic in place of sandstorm, and get more stats in place of sandstorm allows you to push the lane and grab rune. 2) When you solo-mid every time your ult is on CD you should look for a kill. It is OKAY if it's a solo kill. Your combo does 1k damage after reduction (burrow + ulti + 2 auto-atk), nobody should be alive for it. 3) Orb walk when your ult is dealing damage. Walk, atk, walk, atk to get even more hits in. Your ult has a slow, but most people overlook on how to exploit it. 4) Safest way to land ult in a hectic teamfight(pre dagger) is to stay outside range, ult, then burrow in. you will inevitibly lose 2 pulses, but sandking has 6 pulses total. Losing 2 pulses is nothing compared to having it stunned out. This is perhaps the most crucial sandking skill to have, as you have most impact early game, and your often don't have dagger early game. Best time to ult is if one of your teammate is running away toward you ![]() | ||
yeadog
United States54 Posts
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iokke
United States1179 Posts
edit - nm I imagine casting a spell reveals him | ||
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