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Since one of my fave things to do in this game is saving people's lives (and getting a satisfying thanks) abaddon is one of my favourites.
Notably, he's an excellent counter against some of the most popular pub heroes. Dispelling the lockdown from pudge's dismember is pretty insane, and mirana's arrows will never trouble your team. You can also pretty much sustain a hero throughout the duration of Legion's duel, and prevent someone from dying through Doom or Ice Blast (aphotic shield, mist coil cant heal ice blasted units).
I almost always grab a casual sage mask early which I may or may not build into a basi/vladmirs later on. Mana is a pretty huge issue for this guy in the early game.
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On May 27 2014 10:29 ZidaneTribal wrote:Show nested quote +On May 27 2014 10:24 Checkm8 wrote:On May 27 2014 09:56 Fwizzz wrote: Abaddon's aghanims upgrade is proably best in the game. What does abbadon aghs do again? iirc it distributes the damage to nearby allies...how could that be good? damage dealt to your allies in a nearby radius is dealt to you instead
Welp, sorry my mistake...looks like it's really good then...
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On May 27 2014 11:00 xAdra wrote: Since one of my fave things to do in this game is saving people's lives (and getting a satisfying thanks) abaddon is one of my favourites.
Notably, he's an excellent counter against some of the most popular pub heroes. Dispelling the lockdown from pudge's dismember is pretty insane, and mirana's arrows will never trouble your team. You can also pretty much sustain a hero throughout the duration of Legion's duel, and prevent someone from dying through Doom or Ice Blast (aphotic shield, mist coil cant heal ice blasted units).
I almost always grab a casual sage mask early which I may or may not build into a basi/vladmirs later on. Mana is a pretty huge issue for this guy in the early game. Don't forget he counters also batrider. He does have some mana problems early but a magic stick will compensate for it.
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On May 26 2014 20:07 opterown wrote: abaddon is like my favourite hero to play, even though i don't always end up winning with him. i tend to play hard support, so i go for tranquils/urn/mek into whatever is required. radiance as 6th slot for kicks ;p
i also go 4/1/1/1 and then max my shield. any advice in general with this?
also really fun to shield yourself and run at the enemy offlaner, there's just something psychological about it even if it's level 1 shield haha I usually max shield first. Tend to skip a point on my E until both Q/W are maxed. Usually go for arcanes, urn, mek. I play him usually as a 5. Aghs is really solid in him because it redirects damage from your team to you.
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On May 28 2014 04:04 Klok wrote:Show nested quote +On May 26 2014 20:07 opterown wrote: abaddon is like my favourite hero to play, even though i don't always end up winning with him. i tend to play hard support, so i go for tranquils/urn/mek into whatever is required. radiance as 6th slot for kicks ;p
i also go 4/1/1/1 and then max my shield. any advice in general with this?
also really fun to shield yourself and run at the enemy offlaner, there's just something psychological about it even if it's level 1 shield haha I usually max shield first. Tend to skip a point on my E until both Q/W are maxed. Usually go for arcanes, urn, mek. I play him usually as a 5. Aghs is really solid in him because it redirects damage from your team to you.
You don't a value point in Curse for a team wide 15% movement speed buff useful?
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I almost always go Shield/Curse build with urn/phase boots and sometimes drums for full out ganking. Curse is really, really good in the laning stage and mid game skirmishes. I don't think maxing coil is worth it before those two unless you have reason to believe your team won't be ganking at all.
talking in terms of pub games of course
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If you're ganking that's all the more reason to have points into Coil. You're far less likely to be able to finish a gank with higher curse than you are with higher levels of Mist Coil, especially against good opponents. It's a very strong nuke and by the time you've got levels into it you should have urn/tranquils done negating the HP cost of the nuke.
1 point in Curse is fine, but even then Coil is just too strong to pass up for too long.
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So I've been playing against Abaddon in amateur scrims lately. Almost always in a defensive trilane position, we noticed that we can't ever get a kill in an aggressive trilane against him. Anyone have different experiences against him?
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Isn't that more or less the point of the hero? It's similar to playing against Tree or Dazzle. He's there to keep people alive and make you waste your laning phase.
Best idea I can come up with is a lot of burst damage and try focusing him down early (like level 1/2). Bane + Kotl may work, but you really need to make sure he doesn't get levels or else you're in for a bad time.
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On May 28 2014 13:06 TBone- wrote: So I've been playing against Abaddon in amateur scrims lately. Almost always in a defensive trilane position, we noticed that we can't ever get a kill in an aggressive trilane against him. Anyone have different experiences against him?
He's a pretty good ban if your plan is to aggro tri.
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If they pick abaddon, pick greed. Highly unlikely they have a lot of roaming power. Let them have an unkillable lane, farm more than them and kill them in mid game.
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On May 28 2014 13:06 TBone- wrote: So I've been playing against Abaddon in amateur scrims lately. Almost always in a defensive trilane position, we noticed that we can't ever get a kill in an aggressive trilane against him. Anyone have different experiences against him? I said something similar earlier in the thread, but thats why you should give him the right lane partners. You really want to lane together with heroes that can harass the enemy out of the lane and then win the lane by farm. You want them to be forced to initiate into you or lose the lane. As an example, duo/tri-laning him with a WK i would say is a bad idea. WK is surely a good trilaner, but you want to pair him with stuns like venge or whatever so you constantly threaten kill through chainstunning. Abaddon wont fit in a trilane with WK because he can do little to nothing to help if WK wants to initiate.
On the other hand if theres a good harasser on the other side like Viper or Weaver. Both those will easily harass WK out of lane in a farming situation. But if WK is paired with another two stunners/nukers WK might still be in an advantaged situation simply because if a Viper/Weaver tries to farm he might get chainstunned and dies. Enter Abaddon. Hes the hero the flips back the advantage to its starting position again because he can negate initiation. And thats why hes so good together with strong harassers (not strong killers with stuns/slows/nukes).
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On May 28 2014 15:28 Kreb wrote:Show nested quote +On May 28 2014 13:06 TBone- wrote: So I've been playing against Abaddon in amateur scrims lately. Almost always in a defensive trilane position, we noticed that we can't ever get a kill in an aggressive trilane against him. Anyone have different experiences against him? I said something similar earlier in the thread, but thats why you should give him the right lane partners. You really want to lane together with heroes that can harass the enemy out of the lane and then win the lane by farm. You want them to be forced to initiate into you or lose the lane. As an example, duo/tri-laning him with a WK i would say is a bad idea. WK is surely a good trilaner, but you want to pair him with stuns like venge or whatever so you constantly threaten kill through chainstunning. Abaddon wont fit in a trilane with WK because he can do little to nothing to help if WK wants to initiate. On the other hand if theres a good harasser on the other side like Viper or Weaver. Both those will easily harass WK out of lane in a farming situation. But if WK is paired with another two stunners/nukers WK might still be in an advantaged situation simply because if a Viper/Weaver tries to farm he might get chainstunned and dies. Enter Abaddon. Hes the hero the flips back the advantage to its starting position again because he can negate initiation. And thats why hes so good together with strong harassers (not strong killers with stuns/slows/nukes).
Good reasoning, looking forward to experimenting
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If you know enemy is going to aggro tri with chain stuns you can go 2-1-1 with Abaddon + offlaner in safe lane (i.e. Bristle) and your hard carry and support go offlane. A lot of common offlaners need to be chain stunned to be killed and Abaddon totally counters that. In addition to being able to control the creep equilibrium with pulls and you have a good chance to win your lane 2v3.
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Bottle makes this hero so goddamn easy
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Don't build mek on abaddon if he is played as a 5th position. Urn is almost always a must on him. I personally find arcane boots necessary unless your team have 2 or more pairs already, in that case skip arcane and prioritize other items.
This hero is an incredibly good counter pick against Lifestealer (focus on dispelling open wound than other small stuns), Venomancer (no longer able to dispell nova with shield like pre 6.82 but still good to dispell Gale), Mirana, Axe (post 6.82 you can dispell hunger with shield), Skywrath, Bounty Hunter (dispell Track to deny vision) and Slardar (dispell his ult to deny vision) etc.
Note that your mist coil/aphotic shield have extremly poor synergy with magic immunity so avoid picking him as teammate with hero that rely on early bkb, lifestealer and omniknight.
In team fight or pushing stay behind your team, DO NOT go up front and tank for your team, yes you have ult but you would've have bigger impact by NOT being trapped in the same AOE disable as the rest of your team so you can dispell with shield and heal with coil/item. Watch pro games and you will see abaddon turning the tide of battle by staying out of chrono/dp silence to heal/dispell his teammate.
Just a single point of Curse grant full movement speed reduction so I suggest putting a value point in by lvl4, but its sitautional as you rarely will be in position to abuse that.
Note that Abaddon's two spells both have Very long cast point, shield have incredibly short range and coil have decent range, when you are running to aid your teammate who is already low in hp i would suggest coil first than shield.
Do not forget that upon activation abaddon's ultimate will purge himself off majority of debuffs in this game.
As a defensive support its very rare that you would roam for aggresion to other lanes, but it is EXTREMLY important to have a tp on you ALL THE TIME so you can aid other lanes. This is very likely to happen when enemy realize its impossible to be aggresive vs that lane you are currently at.
When drafting him keep in mind htat Abaddon is a mid game support that unlike other defensive support such as dazzle/omniknight that scales way into late/end game, he is incredible as a complement to pushy lineup, have extremly good synergy with heroes that have mobility/initiators (shield before that go in) or heroes that contribute continueously during a team fight (death prophet, necrophos, viper, bristleback, centaur warrunner, pugna etc). I personally dont advice you to draft him just to gurantee a PL/Spectre to survive laning phase, rather a lineup that favors active mid game phase. Like other defensive supports it is incredibly beneficial to draft him vs a gank heavy lineup.
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Northern Ireland22208 Posts
I often forget that I can manually activate borrowed time, so good if you manage to farm a scepter
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On September 30 2014 22:15 goldspoon wrote: Don't build mek on abaddon if he is played as a 5th position. Urn is almost always a must on him. I personally find arcane boots necessary unless your team have 2 or more pairs already, in that case skip arcane and prioritize other items.
This hero is an incredibly good counter pick against Lifestealer (focus on dispelling open wound than other small stuns), Venomancer (no longer able to dispell nova with shield like pre 6.82 but still good to dispell Gale), Mirana, Axe (post 6.82 you can dispell hunger with shield), Skywrath, Bounty Hunter (dispell Track to deny vision) and Slardar (dispell his ult to deny vision) etc.
Note that your mist coil/aphotic shield have extremly poor synergy with magic immunity so avoid picking him as teammate with hero that rely on early bkb, lifestealer and omniknight.
In team fight or pushing stay behind your team, DO NOT go up front and tank for your team, yes you have ult but you would've have bigger impact by NOT being trapped in the same AOE disable as the rest of your team so you can dispell with shield and heal with coil/item. Watch pro games and you will see abaddon turning the tide of battle by staying out of chrono/dp silence to heal/dispell his teammate.
Just a single point of Curse grant full movement speed reduction so I suggest putting a value point in by lvl4, but its sitautional as you rarely will be in position to abuse that.
Note that Abaddon's two spells both have Very long cast point, shield have incredibly short range and coil have decent range, when you are running to aid your teammate who is already low in hp i would suggest coil first than shield.
Do not forget that upon activation abaddon's ultimate will purge himself off majority of debuffs in this game.
As a defensive support its very rare that you would roam for aggresion to other lanes, but it is EXTREMLY important to have a tp on you ALL THE TIME so you can aid other lanes. This is very likely to happen when enemy realize its impossible to be aggresive vs that lane you are currently at.
When drafting him keep in mind htat Abaddon is a mid game support that unlike other defensive support such as dazzle/omniknight that scales way into late/end game, he is incredible as a complement to pushy lineup, have extremly good synergy with heroes that have mobility/initiators (shield before that go in) or heroes that contribute continueously during a team fight (death prophet, necrophos, viper, bristleback, centaur warrunner, pugna etc). I personally dont advice you to draft him just to gurantee a PL/Spectre to survive laning phase, rather a lineup that favors active mid game phase. Like other defensive supports it is incredibly beneficial to draft him vs a gank heavy lineup.
Why no Meka? I think with Bottle, you don't need Urn and should go Meka.
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Northern Ireland22208 Posts
Because position 5s are generally not going to farm a mek in the time that it is useful
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Ah, we're assuming he is P5, my bad.
In most games I play, everyone expects Meka on Abaddon, with bottle, you can create some early team-fights/dives
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