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[Hero] Enigma - Page 2

Forum Index > Dota 2 Strategy
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xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2014-10-20 04:51:27
October 20 2014 04:49 GMT
#21
On October 20 2014 10:18 Belisarius wrote:
Show nested quote +
On October 20 2014 00:04 Frogstomp wrote:
So after repeatedly seeing Zai achieve absurd efficiency with Enigma (Hitting level 7 before 6 mins, sometimes even out-leveling mid), I began my quest to figure out how this was done. Unfortunately I was unable to find any in-game replays where Zai's jungle doesn't get blocked in some way, but after a great deal of searching I was able to find this video, which showcases a similar rate of power leveling.

Enigma jungle - Mekansm and level 7+ by 5:35




In short, your goal should be to stack a camp every single minute for the first 5 minutes. Pay close attention to when he pops his clarities, which neutrals he targets first, and how he kites larger stacks with his eidolons.

Please ignore the fact that he goes for a naked mek; I wouldn't recommend that at all. The most common item choices I've seen are soul ring -> boots -> mek (or other team-oriented item). I have also seen Puppey get extra clarities, skip Soul Ring, and go straight for mana boots. This would make sense if your team does not have any other 'natural' mana boot-carriers.

I personally like to start with 3 clarity and a set of tangoes. I'll spend the rest of my gold on wards and courier, because pubs. You don't really *need* more items at the start, but they don't hurt :D. Learning to make do with this bare-bones setup provides a lot more flexibility, as you're not reliant on a 2nd player being gracious enough to buy all of the support items. Alternatively, purchasing wards + courier opens up the possibility of boots-first on your second support. With extra money, I'd prioritize 1-2 GG branches and an extra clarity (3 is enough to last you till the soul ring, but if one gets canceled accidentally you could be slowed down substantially)

Concerning the malefice vs. midnight pulse decision: I was under the (incorrect) impression that midnight pulse was necessary to achieve maximum farm efficiency, but as the above video shows, you can manage without midnight pulse - at least on the dire side. That being said, due to the geography of the radiant jungle, I find midnight pulse to be extremely helpful for jungle stacking as a radiant Enigma. Just be aware that going for an early point in midnight pulse will reduce your early ganking potential - as you will be lacking a lvl 2 malefice when you hit lvl 6, and will also be more mana starved.

I hope this helps my fellow aspiring Enigma noobs. Happy farming!


He gets a bit lucky with satyrs in the first medium spawn. If you get cents+wolves or something it's really difficult to keep level 1 eidolons alive, and stuff like cents+ogres take way longer and you can miss the next stack. Or I can anyway.

Maybe I'm just bad at micro, but that's the trickiest camp in the sequence for me and he gets the easiest possible stack. I also find trolls+anything as a hard stack to be extremely nasty.

Also I don't think his 1:00 timings work for wildkin and trolls if you're also denying a 0:00 lane creep, which I think is pretty important to do.



Centaurs is incredibly easy--IMO the best possible hard camp to get at 0:30. Here's what to do:

-Deny lane creep at 0:00, and run back to fountain (practice in a lobby so you figure out exactly where to stand to minimize downtime--you want to be standing as close to fountain when you deny the lane creep as possible)

-Send eidolons to jungle. Look up the spawn boxes so you know exactly where they are and position your eidolons so they're standing right outside the edge of the spawn box.

-When Enigma's mana bar passes the right edge of the icon for Demonic Conversion, exit the fountain and run to the jungle. This will fill your mana to full and get you to the camp ASAP.

-When the camp spawns at 0:30, send your eidolons and Enigma to attack the camp. If on radiant, Enigma will arrive at the camp around 0:28-29, if on dire, 0:32-0:33.

-If centaurs spawn, the big centaur will stomp your 0:00 eidolons right before they disappear. You can now convert the smaller centaur and clear the big centaur with minimal micro.

This technique also makes hellbears incredibly easy.


On October 20 2014 08:23 Frogstomp wrote:
Agreed. If you check out the end of the video, he showcases clearing the first hard camp and stacking the medium with every possible type of hard camp spawn. For the birdies, he sends an eidolon (after they split) up to the medium camp and uses it to stack (~8:05). A bit taxing on the micro, but oh so useful if you can get it down


Oh nice, I'll be trying that. TBH it doesn't look very micro intensive compared to 0:30 trolls, where if you mismanage the creep aggro he just spawns skeletons and you lose the jungle immediately... -_-
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2014-10-20 04:51:16
October 20 2014 04:50 GMT
#22
edit: I hit quote instead of edit cuz I'm a bad poster
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2014-10-20 05:32:28
October 20 2014 05:28 GMT
#23
Sorry, perhaps that wasn't clear.

I gave centaurs as an example of something that I found annoying as a medium spawn at 1:00 when stacked with either wolves (because crits) or something tanky (because it takes forever). I'm not talking about centaurs in the hard camp.

For the hard camp, I said I had problems with trolls and wildkin at 0:30 after denying mid. The troll summoner seems to almost always call skeletons unless enigma is there at the very start. Perhaps this is only a dire thing since enigma gets there in time on radiant.

The manabar thing is helpful though. I've never known exactly when to leave fountain.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
October 20 2014 17:55 GMT
#24
On October 20 2014 14:28 Belisarius wrote:
Sorry, perhaps that wasn't clear.

I gave centaurs as an example of something that I found annoying as a medium spawn at 1:00 when stacked with either wolves (because crits) or something tanky (because it takes forever). I'm not talking about centaurs in the hard camp.

For the hard camp, I said I had problems with trolls and wildkin at 0:30 after denying mid. The troll summoner seems to almost always call skeletons unless enigma is there at the very start. Perhaps this is only a dire thing since enigma gets there in time on radiant.

The manabar thing is helpful though. I've never known exactly when to leave fountain.


Ah, I see. I almost always drop a midnight pulse on stacked camps, but I agree that depending on camps lvl 1 eidolons + midnight pulse isn't enough to clear a medium stack without getting your clarity cancelled.

I'm no expert on the trolls (I can't get them 100% consistent) but I've found that if you have enigma attack the big guy, then convert a new set of eidolons while your projectile is mid-air, then have enigma tank the aggro until its around eidolon splitting time, you can clear the camp without skeleton summoning. However, this means you can't use your clarity for a while AND I usually don't have time to stack the medium camp. IDK I usually just pray for centaurs :D
Rocket-Bear
Profile Joined July 2014
3070 Posts
March 20 2015 16:01 GMT
#25
Made some videos on how to get lvl 6 by 4.15->4.30. Fucked up at the very end in the very one by missing a stack.




Favorite players: Gh and Zai
Kaj
Profile Joined April 2011
Singapore269 Posts
October 09 2015 11:59 GMT
#26
All I want to say to all the engima fuckers out there in my pub is that, the 7-8 min MEK IS THE MAIN REASON you pick enigma for. You dont pick enigma for his blackhole, you pick him because you want to push fast and 5 man down towers with a really fast mek. SO please do not go shit items like blink first, whatever, midas whatever. Just get a quick 8 min mek and start 5 manning down towers.
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