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6.82 Balance Changes and Discussion Thread - Page 59

Forum Index > Dota 2 General
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SoylentGamer
Profile Joined August 2014
United States250 Posts
September 25 2014 19:49 GMT
#1161
Somebody need to do the math involved for how fast bottle crowing is vs rune control.
CK is the strongest hero in all of Dota 2, lore wise.
FHDH
Profile Joined July 2014
United States7023 Posts
September 25 2014 19:49 GMT
#1162
On September 26 2014 04:46 Sn0_Man wrote:
Bottle crowing is now MUCH less practical, but thats made up for by the 2nd rune. There's no real difference in sustain available to mid heroes, in fact there's by and large LESS sustain available IMO since bottle crowing was better than getting a rune every 2 mins. And this is before you take into account supports and junglers going for the runes since it's now a guarantee.

Yeah this is reasonable, but just a couple posts up you did just say "Mid's sustain is unaffected." which is a preposterous statement.

The combination of nerfing bottle crow and buffing runes is going to change the meta at mid to favor heroes who can either reliably get runes or don't rely on bottle as much.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-09-25 19:57:58
September 25 2014 19:50 GMT
#1163
On September 26 2014 04:49 SoylentGamer wrote:
Somebody need to do the math involved for how fast bottle crowing is vs rune control.

Can couriers even bottle runes?
(E): Checked. They cannot.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 25 2014 19:51 GMT
#1164
On September 26 2014 04:50 Buckyman wrote:
Show nested quote +
On September 26 2014 04:49 SoylentGamer wrote:
Somebody need to do the math involved for how fast bottle crowing is vs rune control.

Can couriers even bottle runes?

I don't think so. I thought bottle crowing referred to the courier returning to base to refill the bottle.
CK is the strongest hero in all of Dota 2, lore wise.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-25 19:52:14
September 25 2014 19:52 GMT
#1165
On September 26 2014 04:51 SoylentGamer wrote:
Show nested quote +
On September 26 2014 04:50 Buckyman wrote:
On September 26 2014 04:49 SoylentGamer wrote:
Somebody need to do the math involved for how fast bottle crowing is vs rune control.

Can couriers even bottle runes?

I don't think so. I thought bottle crowing referred to the courier returning to base to refill the bottle.

It does. I saw a courier place a ward once though. I mean it was just sitting there at the spot not warding but the courier did place it on the ground at the ward spot.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Varth
Profile Joined August 2010
United States426 Posts
September 25 2014 19:52 GMT
#1166
Bottle crow got nerfed a whole bunch, hell the flying courier got nerfed a ton

Flying Courier
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650

The CD is 2.25x longer, and the duration is 80% less on the burst. its around 23% faster without the burst, but with the 50% uptime gone its still a big nerf

Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 25 2014 19:52 GMT
#1167
The more dominant mids that can actively pressure the lane will be making a comeback with the nerf to bottle crowing. Ganking/farming is completely irrelevant to how it will play out. There will be some heroes that farm the lane (Naga) and there will be others that can gank with the runes (puck).

Either way, it looks like the only thing that matters with it is lane presence.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Mensol
Profile Joined September 2012
14536 Posts
September 25 2014 20:02 GMT
#1168
I just watched Treant and Bane with Aghanim on 6.82. All im going to say is HOLY SHIT.

I hope 6.82 is a joke or smh like that, not sure how i'll get used to these.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
September 25 2014 20:02 GMT
#1169
Most people know but some don't so it's worth noting that if you install the dota 2 test in your steam library you can play the new patch right now.
Easy doesnt fit into grownup life.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-25 20:05:03
September 25 2014 20:03 GMT
#1170
On September 26 2014 05:02 Mensol wrote:
I just watched Treant and Bane with Aghanim on 6.82. All im going to say is HOLY SHIT.

I hope 6.82 is a joke or smh like that, not sure how i'll get used to these.

Neither of those aghs changes are relevant lol

Treant because you don't have time to cast the eye before ulting in most cases so you don't get ult damage and paying 4200 for wards isn't worth it.

Bane because they can still just stun you and if you have a bkb then you don't need to nightmare people who autoattack you lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 25 2014 20:13 GMT
#1171
On September 26 2014 05:03 Sn0_Man wrote:
Show nested quote +
On September 26 2014 05:02 Mensol wrote:
I just watched Treant and Bane with Aghanim on 6.82. All im going to say is HOLY SHIT.

I hope 6.82 is a joke or smh like that, not sure how i'll get used to these.

Neither of those aghs changes are relevant lol

Treant because you don't have time to cast the eye before ulting in most cases so you don't get ult damage and paying 4200 for wards isn't worth it.

Bane because they can still just stun you and if you have a bkb then you don't need to nightmare people who autoattack you lol

bashes.
CK is the strongest hero in all of Dota 2, lore wise.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
September 25 2014 20:13 GMT
#1172
urgh cant wait for this patch to go live so we can have some refreshing pro games
POGGERS
Trib
Profile Joined May 2010
Canada18 Posts
September 25 2014 20:14 GMT
#1173
I like most of the changes in this patch. My predictions for new meta...

Brood, Sven, Riki, Undying, Warlock, PA, Drow, WD and Void still owns. Not sure about BS, but he looks very strong.

With all the gold/xp/comeback/glyph changes as well as the new vanguard, I expect we will see significantly longer games.

Daralii
Profile Joined March 2010
United States16991 Posts
September 25 2014 20:15 GMT
#1174
On September 26 2014 05:14 Trib wrote:
I like most of the changes in this patch. My predictions for new meta...

Brood, Sven, Riki, Undying, Warlock, PA, Drow, WD and Void still owns. Not sure about BS, but he looks very strong.

With all the gold/xp/comeback/glyph changes as well as the new vanguard, I expect we will see significantly longer games.


Brood's not in CM.

I expect we'll see a lot more PA, and EG and Alliance will do incredibly well with Terrorblade.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SoylentGamer
Profile Joined August 2014
United States250 Posts
Last Edited: 2014-09-25 20:16:37
September 25 2014 20:15 GMT
#1175
for bloodseeker, a 160 pure damage nuke at level 1 is very strong. Combo him with earthshaker who could keep them in the AOE until it goes off? that's probably a kill.
CK is the strongest hero in all of Dota 2, lore wise.
Mensol
Profile Joined September 2012
14536 Posts
September 25 2014 20:23 GMT
#1176
ok now im happy with Windranger buffs.

Hope i can watch Meracle playing WR on 6.82 before he goes to military
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
September 25 2014 20:34 GMT
#1177
On September 26 2014 02:51 Comeh wrote:
Show nested quote +
On September 26 2014 02:44 Acritter wrote:
On September 26 2014 02:22 ChunderBoy wrote:
On September 26 2014 02:18 Acritter wrote:
What heroes are there that need absolutely nothing but defense? Melee heroes, to be specific? Unless I underestimate how tanky CG makes you and it's viable on ranged heroes, which might send us back to the glorious days of Vanguard on every hero.

i dont think u understand how good it is to have +hp +armor +block on the same item. (ive always wanted an hp+armor item)
only 1 hero will probably be getting it

I mean, the damage block mechanic could also turn out to be unbelievably limited and won't negate any damage.

Okay, I'll bite,

How?


I've read almost all this thread and I didn't see anyone mention if Crimsom Guard will block DP, Razor and SS ultis. If so, it can negate these heroes almost entirely. Shadow Shaman wards because pure farm, DP ulti will barely tickle and Razor ulti will be a glorified minus armor spell.

And someone said it would be good item in Axe (agree), Bristtle Back (agree again) and Crystal Maiden, and surprisingly it may be useful for her. She doesn't need much mana, she needs to survive the teamfights to contribute, and with her new ulti it may be even better than BKB, because BKB doesn't give much health and armor and she will be easily right clicked through it, and each CC directed towards your CM and not your carry is good for your teamfight.
SKC
Profile Joined October 2010
Brazil18828 Posts
September 25 2014 20:41 GMT
#1178
On September 26 2014 05:34 Jotoco wrote:
Show nested quote +
On September 26 2014 02:51 Comeh wrote:
On September 26 2014 02:44 Acritter wrote:
On September 26 2014 02:22 ChunderBoy wrote:
On September 26 2014 02:18 Acritter wrote:
What heroes are there that need absolutely nothing but defense? Melee heroes, to be specific? Unless I underestimate how tanky CG makes you and it's viable on ranged heroes, which might send us back to the glorious days of Vanguard on every hero.

i dont think u understand how good it is to have +hp +armor +block on the same item. (ive always wanted an hp+armor item)
only 1 hero will probably be getting it

I mean, the damage block mechanic could also turn out to be unbelievably limited and won't negate any damage.

Okay, I'll bite,

How?


I've read almost all this thread and I didn't see anyone mention if Crimsom Guard will block DP, Razor and SS ultis. If so, it can negate these heroes almost entirely. Shadow Shaman wards because pure farm, DP ulti will barely tickle and Razor ulti will be a glorified minus armor spell.

And someone said it would be good item in Axe (agree), Bristtle Back (agree again) and Crystal Maiden, and surprisingly it may be useful for her. She doesn't need much mana, she needs to survive the teamfights to contribute, and with her new ulti it may be even better than BKB, because BKB doesn't give much health and armor and she will be easily right clicked through it, and each CC directed towards your CM and not your carry is good for your teamfight.

There is no reason why the damage block would work diferently from the way all damage blocks work currently.
Daralii
Profile Joined March 2010
United States16991 Posts
September 25 2014 20:42 GMT
#1179
On September 26 2014 05:34 Jotoco wrote:
Show nested quote +
On September 26 2014 02:51 Comeh wrote:
On September 26 2014 02:44 Acritter wrote:
On September 26 2014 02:22 ChunderBoy wrote:
On September 26 2014 02:18 Acritter wrote:
What heroes are there that need absolutely nothing but defense? Melee heroes, to be specific? Unless I underestimate how tanky CG makes you and it's viable on ranged heroes, which might send us back to the glorious days of Vanguard on every hero.

i dont think u understand how good it is to have +hp +armor +block on the same item. (ive always wanted an hp+armor item)
only 1 hero will probably be getting it

I mean, the damage block mechanic could also turn out to be unbelievably limited and won't negate any damage.

Okay, I'll bite,

How?


I've read almost all this thread and I didn't see anyone mention if Crimsom Guard will block DP, Razor and SS ultis. If so, it can negate these heroes almost entirely. Shadow Shaman wards because pure farm, DP ulti will barely tickle and Razor ulti will be a glorified minus armor spell.

And someone said it would be good item in Axe (agree), Bristtle Back (agree again) and Crystal Maiden, and surprisingly it may be useful for her. She doesn't need much mana, she needs to survive the teamfights to contribute, and with her new ulti it may be even better than BKB, because BKB doesn't give much health and armor and she will be easily right clicked through it, and each CC directed towards your CM and not your carry is good for your teamfight.

If something is mitigated by stout shield, it'll be mitigated by CG. Exorcism isn't.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 25 2014 20:44 GMT
#1180
Yeah but against Shadow Shaman that'll be very strong. That's probably my favorite part as fighting into wards always felt awful. Crimson Guard takes a lot of his power away from him IMO.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Prev 1 57 58 59 60 61 114 Next
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