6.82 Balance Changes and Discussion Thread - Page 44
Forum Index > Dota 2 General |
SoylentGamer
United States250 Posts
| ||
![]()
TheYango
United States47024 Posts
Also, the worst part about this isn't even the astronomical bounty for killing a carry--it's that if the catchup factor becomes significant, the best return is on killing otherwise low-value heroes. So when you're behind the best strategy is to farm the feeder on the other team for your catchup gold. | ||
SKC
Brazil18828 Posts
| ||
Plansix
United States60190 Posts
On September 25 2014 05:10 TheYango wrote: Plansix what are you on? The gold formula is the per-hero bounty, not the total bounty, lol. I was under the impression it works like assist gold and is divided among the people participating in the kill. I haven't been able to test is, so I was just going off others math. | ||
Acritter
Syria7637 Posts
It's the teamfight team. Every fucking time. Just like last version. Any attempt the rat team makes to catch up will punish them as soon as they manage to get ahead. They have to group up to take high ground with how much chip pushers like NP have been nerfed, and so it'll always come down to the teamfights that let the dumb "let's draft five big ultis" team win. Get ready for a few more months of more FUCKING Void and Doom, because those pieces of shit aren't going anywhere. | ||
Sn0_Man
Tebellong44238 Posts
On September 25 2014 05:14 Plansix wrote: I was under the impression it works like assist gold and is divided among the people participating in the kill. I haven't been able to test is, so I was just going off others math. And when I tell you that you are wrong consider believing me On September 25 2014 05:15 Acritter wrote: The issue with this notion of a catch-up mechanic is that it's conceptually flawed. Catching up was traditionally about eking out gradual advantage through using high-mobility low-impact heroes to disproportionately project onto the map (rat doto). Now it's about rolling the dice for that one big teamfight where you make up for everything. So, between the farm-efficient team that splits up for objectives and the boring 5man teamfight team, who's going to win? It's the teamfight team. Every fucking time. Just like last version. Any attempt the rat team makes to catch up will punish them as soon as they manage to get ahead. They have to group up to take high ground with how much chip pushers like NP have been nerfed, and so it'll always come down to the teamfights that let the dumb "let's draft five big ultis" team win. Get ready for a few more months of more FUCKING Void and Doom, because those pieces of shit aren't going anywhere. Doom's mega nerfed | ||
SoylentGamer
United States250 Posts
| ||
SKC
Brazil18828 Posts
On September 25 2014 05:14 Plansix wrote: I was under the impression it works like assist gold and is divided among the people participating in the kill. I haven't been able to test is, so I was just going off others math. It does work like assist gold. The assist gold formula always calculated it for individual heroes. | ||
Acritter
Syria7637 Posts
On September 25 2014 05:16 Sn0_Man wrote: And when I tell you that you are wrong consider believing me Doom's mega nerfed It's a nerf. He's still viable. The spell is still really fucking good. | ||
Plansix
United States60190 Posts
On September 25 2014 05:17 SKC wrote: It does work like assist gold. The assist gold formula always calculated it for individual heroes. Ah, I understand now and know more. I apologize to those that I offended with my wrongness and hope they can forgive me for being wrong. I don't know how much it will factor in. A 20K lead is huge, but I guess if the other team could get a string of pick offs they could come back a lot easier than before. Or one huge team wipe, but I think that is really unlikely in a competitive match. | ||
Sn0_Man
Tebellong44238 Posts
Oh yeah and that cast point nerf is GIANT too although it still doesn't apply to scorched earth i don't think so thats :/ | ||
Acritter
Syria7637 Posts
| ||
SKC
Brazil18828 Posts
On September 25 2014 05:20 Sn0_Man wrote: I mean mek now sux on doom, blink costs more, his ult does no damage, his ult doesn't disable half the things it used to, his best devour creep got hella nerfed, refresher got a cd nerf... it all adds way the fuck up Oh yeah and that cast point nerf is GIANT too although it still doesn't apply to scorched earth i don't think so thats :/ Doom's damage dropped from 52.5 to 50 at lvl 3, for example. Does literally no damage. | ||
SoylentGamer
United States250 Posts
| ||
SKC
Brazil18828 Posts
| ||
![]()
TheYango
United States47024 Posts
| ||
Jinxed
United States6450 Posts
On September 25 2014 05:25 SoylentGamer wrote: I think the damage nerf to doom is equivalent to the damage buff to pure damage. :/ not a big change really. It is and it isn't a change at all. His cast point being .5 on the other hand is a big change and worth nothing. | ||
lolfail9001
Russian Federation40190 Posts
On September 25 2014 05:20 Sn0_Man wrote: I mean mek now sux on doom, blink costs more, his ult does no damage, his ult doesn't disable half the things it used to, his best devour creep got hella nerfed, refresher got a cd nerf... it all adds way the fuck up Oh yeah and that cast point nerf is GIANT too although it still doesn't apply to scorched earth i don't think so thats :/ Doom does no damage now? Wut? Pay attention, it lost like 30 damage total on lvl3 for example. Rest of points are pretty darn valid (tho 100 more gold for blink is still like 20 seconds more for Doom). | ||
Sn0_Man
Tebellong44238 Posts
30*.75=22.5, now down to 20. >10% nerf. Okay its not "no damage" but his ult was never THAT much damage in the past. Now its less. | ||
FHDH
United States7023 Posts
| ||
| ||