• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CEST 03:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [Megathread] Daily Proleagues CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 617 users

6.82 Balance Changes and Discussion Thread - Page 42

Forum Index > Dota 2 General
Post a Reply
Prev 1 40 41 42 43 44 114 Next
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
September 24 2014 18:52 GMT
#821
no supposedly your items are tied to your hero regardless of whether you're wearing them or in stash or on the ground
Daralii
Profile Joined March 2010
United States16991 Posts
September 24 2014 18:52 GMT
#822
GD Studio's streaming games on the test client if you wanna see things in action.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-09-24 18:57:42
September 24 2014 18:53 GMT
#823
On September 25 2014 03:49 FueledUpAndReadyToGo wrote:
Show nested quote +
On September 25 2014 03:33 phantomlancer23 wrote:
On September 25 2014 02:58 TechSc2 wrote:
On September 25 2014 02:19 phantomlancer23 wrote:
Sad patch.I agree with the 99% of the changes but even one change can break the game.I like dota because its a competitive game plus to fun that offers.The artificial comeback mechanic is the worst change i have ever seen,i dont want rng bullshits and fake dramatic turnarounds that based on this stupid idea.There must be no handicap that makes dota noobgame.You feed you lose thats dota for me.


It actually removes RNG, i don't understand how people can perceive this as if there are gonna be more comebacks then there are now.

You have to look at it like this:

Pick any Tier 2 team and place it in a match versus any top tier 1 team.

Tier 2 team takes a huge risk that pays off in the first 5 minutes in which they take a commanding lead in the early game.

The top tier 1 team make better plays in the coming 15 minutes of game and that allows them to still win because of better skill and decision making

This change is 100% geared towards less snowballing from minute 5 and less upsets within matchups between teams. I don't forsee any problems with the teams playing differently if they are ahead, but it does stimulate to play better when behind.

I dont know the impact of the comeback mechanic in practice yet, my comment is on the philosophy behind it.I mean its stupid why i should be punished that hard if i managed to play better and get a lead its self denial of the game.The purpose of the game is try to get advantage but if you do you are punished,absolutely ridiculous.

Yep I agree, it´s so fake. It´s like in need for speed when the car that´s in front of you never increases the lead very far always allowing you a chance to regain position even though you drive like shit.



It's not fundamentally different from the existing streak mechanics so you can't be completely opposed to it on principle alone or you should have been complaining about dota's mechanics for years.

The problem, apparently, is it's just too strong at the moment; something that's easily tweaked.

Personally I'm a little excited of games where the casters don't need to hide the gold graph because it shows with a 80+% certainty who's going to win the game 15 minutes in. I don't want gold lead to be meaningless, but if like the effects of a 5k gold lead act more like a 3k gold lead that doesn't seem like the worst thing in the world.
Logo
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
September 24 2014 19:03 GMT
#824
On September 25 2014 03:53 Logo wrote:
Show nested quote +
On September 25 2014 03:49 FueledUpAndReadyToGo wrote:
On September 25 2014 03:33 phantomlancer23 wrote:
On September 25 2014 02:58 TechSc2 wrote:
On September 25 2014 02:19 phantomlancer23 wrote:
Sad patch.I agree with the 99% of the changes but even one change can break the game.I like dota because its a competitive game plus to fun that offers.The artificial comeback mechanic is the worst change i have ever seen,i dont want rng bullshits and fake dramatic turnarounds that based on this stupid idea.There must be no handicap that makes dota noobgame.You feed you lose thats dota for me.


It actually removes RNG, i don't understand how people can perceive this as if there are gonna be more comebacks then there are now.

You have to look at it like this:

Pick any Tier 2 team and place it in a match versus any top tier 1 team.

Tier 2 team takes a huge risk that pays off in the first 5 minutes in which they take a commanding lead in the early game.

The top tier 1 team make better plays in the coming 15 minutes of game and that allows them to still win because of better skill and decision making

This change is 100% geared towards less snowballing from minute 5 and less upsets within matchups between teams. I don't forsee any problems with the teams playing differently if they are ahead, but it does stimulate to play better when behind.

I dont know the impact of the comeback mechanic in practice yet, my comment is on the philosophy behind it.I mean its stupid why i should be punished that hard if i managed to play better and get a lead its self denial of the game.The purpose of the game is try to get advantage but if you do you are punished,absolutely ridiculous.

Yep I agree, it´s so fake. It´s like in need for speed when the car that´s in front of you never increases the lead very far always allowing you a chance to regain position even though you drive like shit.



It's not fundamentally different from the existing streak mechanics so you can't be completely opposed to it on principle alone or you should have been complaining about dota's mechanics for years.

The problem, apparently, is it's just too strong at the moment; something that's easily tweaked.

Personally I'm a little excited of games where the casters don't need to hide the gold graph because it shows with a 80+% certainty who's going to win the game 15 minutes in. I don't want gold lead to be meaningless, but if like the effects of a 5k gold lead act more like a 3k gold lead that doesn't seem like the worst thing in the world.


We have deviated really fast to graph and gold leads

Stop the buisneess
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
SKC
Profile Joined October 2010
Brazil18828 Posts
September 24 2014 19:04 GMT
#825
Its just a classic case of
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Thisisbob would be proud. Dota is timeless.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-24 19:09:10
September 24 2014 19:04 GMT
#826
On September 25 2014 03:28 Varth wrote:
I was shocked they didn't touch the chrono cd, nor the aghs. Outside of the .5 less seconds of chrono there really wasn't much of a nerf. They even made mask lifesteal more, and I will still be able to blow up supports at lvl 7 with just MoM


Aghs builds got indirectly nerfed by the need for MKB in the late game. It was already extremely weak for the offlaner since it delayed your transition into the carry role while sacrificing your damage peak with MoM/Maelstrom in the midgame.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 24 2014 19:07 GMT
#827
On September 25 2014 03:33 phantomlancer23 wrote:
Show nested quote +
On September 25 2014 02:58 TechSc2 wrote:
On September 25 2014 02:19 phantomlancer23 wrote:
Sad patch.I agree with the 99% of the changes but even one change can break the game.I like dota because its a competitive game plus to fun that offers.The artificial comeback mechanic is the worst change i have ever seen,i dont want rng bullshits and fake dramatic turnarounds that based on this stupid idea.There must be no handicap that makes dota noobgame.You feed you lose thats dota for me.


It actually removes RNG, i don't understand how people can perceive this as if there are gonna be more comebacks then there are now.

You have to look at it like this:

Pick any Tier 2 team and place it in a match versus any top tier 1 team.

Tier 2 team takes a huge risk that pays off in the first 5 minutes in which they take a commanding lead in the early game.

The top tier 1 team make better plays in the coming 15 minutes of game and that allows them to still win because of better skill and decision making

This change is 100% geared towards less snowballing from minute 5 and less upsets within matchups between teams. I don't forsee any problems with the teams playing differently if they are ahead, but it does stimulate to play better when behind.

I dont know the impact of the comeback mechanic in practice yet, my comment is on the philosophy behind it.I mean its stupid why i should be punished that hard if i managed to play better and get a lead its self denial of the game.The purpose of the game is try to get advantage but if you do you are punished,absolutely ridiculous.


Then stop thinking of it as a punishment, and think of it as a reward for a significantly harder feat.

Winning a teamfight when you're 20k gold and 8 full level behind is hard. If the accomplishment is greater, why shouldn't the bounty reflect that?
Average means I'm better than half of you.
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2014-09-24 19:08:27
September 24 2014 19:07 GMT
#828
Just playing around with chen scepter, it appears anceint creeps are not as useful as one might think one first view: No auras, sub-par abilities (if any) apart from spell immunity. Sure they are nice, but I wouldnt be surprised if pro chens still rather convert some of the regular creeps.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 24 2014 19:09 GMT
#829
RIP fountain camping :D finally they will end the game! :3
CK is the strongest hero in all of Dota 2, lore wise.
QUEENT
Profile Joined August 2010
Canada53 Posts
September 24 2014 19:11 GMT
#830
So wait, you can get Desolator on Clinkz now for +120 damage and -7 armor...?
Discreet mathematicians never publish their work.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 24 2014 19:13 GMT
#831
Okay, from what I know about runes, their main function is to allow the mid lane to gank more often, and get more gold because of it. The bounty rune? Instead it just gives them the gold that they'd get from a gank and be done with it .w. really kind of lame to me.
CK is the strongest hero in all of Dota 2, lore wise.
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
September 24 2014 19:14 GMT
#832
Does the chat wheel GG thing mean teams can forfeit now?
Easy doesnt fit into grownup life.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 19:15 GMT
#833
On September 25 2014 04:14 Fumanchu wrote:
Does the chat wheel GG thing mean teams can forfeit now?

Only in custom games. You cannot surrender in match making.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 24 2014 19:16 GMT
#834
Moving between lanes for Brood. Finally you can move efficiently.
CK is the strongest hero in all of Dota 2, lore wise.
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 24 2014 19:16 GMT
#835
I have to say I'll be extremely glad for the fountain area changes. Fuck fountain campers forever.
crms
Profile Joined February 2010
United States11933 Posts
September 24 2014 19:18 GMT
#836
On September 25 2014 04:11 QUEENT wrote:
So wait, you can get Desolator on Clinkz now for +120 damage and -7 armor...?

you always could with very little micro required.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-09-24 19:43:53
September 24 2014 19:40 GMT
#837
On September 25 2014 04:07 Mafe wrote:
Just playing around with chen scepter, it appears anceint creeps are not as useful as one might think one first view: No auras, sub-par abilities (if any) apart from spell immunity. Sure they are nice, but I wouldnt be surprised if pro chens still rather convert some of the regular creeps.


the big ancient creeps have ridicilous hp, chen with aghs can heal any of his units to full hp every 30 seconds, most crowd control / antipush abilities don't work on ancients. I want to see some teams at least try rushing aghs on chen and push with ancients.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 24 2014 19:41 GMT
#838
On September 25 2014 04:40 idonthinksobro wrote:
Show nested quote +
On September 25 2014 04:07 Mafe wrote:
Just playing around with chen scepter, it appears anceint creeps are not as useful as one might think one first view: No auras, sub-par abilities (if any) apart from spell immunity. Sure they are nice, but I wouldnt be surprised if pro chens still rather convert some of the regular creeps.


the big ancient creeps have ridicilous hp, chen with aghs can heal any of his units to full hp every 30 seconds, most crowd control abilities don't work on ancients. I want to see some teams at least try rushing aghs on chen and push with ancients.

I could probably see him split pushing each lane with them to be honest. 1 ancient per lane. The AOE damage on the dragons could mean some ridiculous push and farm.
CK is the strongest hero in all of Dota 2, lore wise.
lolnoty
Profile Joined December 2005
United States7166 Posts
Last Edited: 2014-09-24 19:44:59
September 24 2014 19:43 GMT
#839
On September 25 2014 04:13 SoylentGamer wrote:
Okay, from what I know about runes, their main function is to allow the mid lane to gank more often, and get more gold because of it. The bounty rune? Instead it just gives them the gold that they'd get from a gank and be done with it .w. really kind of lame to me.


Bounty rune is nowhere near the gain of a successful gank in any form. The bounty rune's purpose is to alter the RNG of rune luck. In most cases the bounty rune is the worst rune you can get as a mid, but its main function is that it fills bottles. The lowering of rune luck in mid as well as the buff to xp denial from last hitting promotes mid skill more.

It also PROMOTES more action from other lanes, because you will definitely see more supports and/or offlaners carrying bottles as well since they're so reliable and efficient. More mana/health = more spells thrown and health leverages. More contesting of guaranteed runes = more chance of action around runes.

double runes to me has no downside
"PPD is a very angry guy. He controls us." - Arteezy
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 24 2014 19:46 GMT
#840
On September 25 2014 04:43 lolnoty wrote:
Show nested quote +
On September 25 2014 04:13 SoylentGamer wrote:
Okay, from what I know about runes, their main function is to allow the mid lane to gank more often, and get more gold because of it. The bounty rune? Instead it just gives them the gold that they'd get from a gank and be done with it .w. really kind of lame to me.


Bounty rune is nowhere near the gain of a successful gank in any form. The bounty rune's purpose is to alter the RNG of rune luck. In most cases the bounty rune is the worst rune you can get as a mid, but it's main function is that it fills bottles. The lowering of rune luck in mid as well as the buff to xp denial from last hitting promotes mid skill more.

It also PROMOTES more action from other lanes, because you will definitely see more supports and/or offlaners carrying bottles as well since they're so reliable and efficient. More mana/health = more spells thrown and health leverages. More contesting of guaranteed runes = more chance of action around runes.

double runes to me has no downside

I'm all for the double runes as well. I just find the bounty rune to be really lame. I could probably see players milking the rune waiting to grab it just before it despawns though, or even bottling it and saving it. finally Storm Spirit's quote "this will get better with age." for bottling makes sense :3
CK is the strongest hero in all of Dota 2, lore wise.
Prev 1 40 41 42 43 44 114 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
RuFF_SC2 143
Livibee 132
ProTech68
Ketroc 37
StarCraft: Brood War
Britney 15530
Icarus 7
Dota 2
monkeys_forever1062
NeuroSwarm122
Super Smash Bros
AZ_Axe173
Other Games
tarik_tv22508
summit1g15769
JimRising 342
ViBE216
WinterStarcraft215
Trikslyr94
Organizations
Other Games
gamesdonequick2133
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush959
Upcoming Events
Sparkling Tuna Cup
8h 18m
Online Event
14h 18m
BSL 2v2 ProLeague S3
16h 18m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.