Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog
Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm
Forum Index > Dota 2 General |
Daralii
United States16991 Posts
Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm | ||
Acritter
Syria7637 Posts
On September 25 2014 05:37 CosmicSpiral wrote: Show nested quote + On September 25 2014 05:15 Acritter wrote: The issue with this notion of a catch-up mechanic is that it's conceptually flawed. Catching up was traditionally about eking out gradual advantage through using high-mobility low-impact heroes to disproportionately project onto the map (rat doto). Now it's about rolling the dice for that one big teamfight where you make up for everything. So, between the farm-efficient team that splits up for objectives and the boring 5man teamfight team, who's going to win? It's the teamfight team. Every fucking time. Just like last version. Any attempt the rat team makes to catch up will punish them as soon as they manage to get ahead. They have to group up to take high ground with how much chip pushers like NP have been nerfed, and so it'll always come down to the teamfights that let the dumb "let's draft five big ultis" team win. Get ready for a few more months of more FUCKING Void and Doom, because those pieces of shit aren't going anywhere. This will even worse if the team-fight team also has the ability to rat in the late game. It will be a nightmare to attack into them, yet the team will probably elect for the safe plays and slowly chip down your T3s. I mean, why would they take the risk of proactively attacking into the base? There should not be a team that is simultaneously teamfight and rat. There is a trade-off between group fighting and map movement, and if there exists a team that can do both, they need to have another crippling weakness. The closest you can get is building Manta and Necrobooks, but that takes away from teamfight potential. Yes, I am aware Meepo exists. | ||
ahw
Canada1099 Posts
I don't know though in actual games it might be the opposite. The way the game is played right now, forcing rotations to the offlane isn't a bad thing, even if you trade 1 for 1 | ||
Plansix
United States60190 Posts
On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. | ||
SoylentGamer
United States250 Posts
On September 25 2014 05:51 Plansix wrote: Show nested quote + On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. | ||
Acritter
Syria7637 Posts
On September 25 2014 05:53 SoylentGamer wrote: Show nested quote + On September 25 2014 05:51 Plansix wrote: On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. | ||
Zea!
9589 Posts
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eqez
Sweden837 Posts
Agha Sven, Venge and Doom with the wolf aura What u think? | ||
Acritter
Syria7637 Posts
On September 25 2014 05:58 eqez wrote: Cheesy aura strat: Agha Sven, Venge and Doom with the wolf aura What u think? Jesus, what a terrible idea. You obviously need Luna and Beastmaster. Please do your homework before posting on these extremely high-quality forums. We have standards for our aura strats. | ||
SoylentGamer
United States250 Posts
On September 25 2014 05:57 Acritter wrote: Show nested quote + On September 25 2014 05:53 SoylentGamer wrote: On September 25 2014 05:51 Plansix wrote: On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. I suppose if you tracked someone and nearly killed them its sort of a range increase to shuriken because you could hit a nearer hero where it then bounces to the nearly dead tracked hero that is further away, that aside yeah, it's not a huge deal. | ||
crms
United States11933 Posts
On September 25 2014 05:59 SoylentGamer wrote: Show nested quote + On September 25 2014 05:57 Acritter wrote: On September 25 2014 05:53 SoylentGamer wrote: On September 25 2014 05:51 Plansix wrote: On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. I suppose if you tracked someone and nearly killed them its sort of a range increase to shuriken because you could hit a nearer hero where it then bounces to the nearly dead tracked hero that is further away, that aside yeah, it's not a huge deal. pretty good for solo killing too as you said, if they happen to get some range, you can toss on a neutral/creep as well and ez life. | ||
Sn0_Man
Tebellong44238 Posts
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Plansix
United States60190 Posts
On September 25 2014 06:04 crms wrote: Show nested quote + On September 25 2014 05:59 SoylentGamer wrote: On September 25 2014 05:57 Acritter wrote: On September 25 2014 05:53 SoylentGamer wrote: On September 25 2014 05:51 Plansix wrote: On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. I suppose if you tracked someone and nearly killed them its sort of a range increase to shuriken because you could hit a nearer hero where it then bounces to the nearly dead tracked hero that is further away, that aside yeah, it's not a huge deal. pretty good for solo killing too as you said, if they happen to get some range, you can toss on a neutral/creep as well and ez life. Expecting to see a bunch of these on Dota cinema in plays of the week. | ||
Daralii
United States16991 Posts
On September 25 2014 06:04 crms wrote: Show nested quote + On September 25 2014 05:59 SoylentGamer wrote: On September 25 2014 05:57 Acritter wrote: On September 25 2014 05:53 SoylentGamer wrote: On September 25 2014 05:51 Plansix wrote: On September 25 2014 05:45 Daralii wrote: More goofy shit from Reddit Rube Goldberg shuriken: http://gfycat.com/InconsequentialImmediateCapeghostfrog Bloodrage letting Huskar do 8.6k damage with his ult: http://puu.sh/bMn6p/8c896629d2.webm Well clearly bounty hunter is a teir 1 hero, I mean look at that thing. Considering the CD of track, it's not that huge. The guy just had -wtf on and was able to blink around and track all of them it looks like. He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. I suppose if you tracked someone and nearly killed them its sort of a range increase to shuriken because you could hit a nearer hero where it then bounces to the nearly dead tracked hero that is further away, that aside yeah, it's not a huge deal. pretty good for solo killing too as you said, if they happen to get some range, you can toss on a neutral/creep as well and ez life. The main thing is that it gives him some form of teamfight presence, since previously he'd get blown up if he ever tried to right click and had to just sit back spamming track. | ||
SoylentGamer
United States250 Posts
On September 25 2014 05:59 Acritter wrote: Show nested quote + On September 25 2014 05:58 eqez wrote: Cheesy aura strat: Agha Sven, Venge and Doom with the wolf aura What u think? Jesus, what a terrible idea. You obviously need Luna and Beastmaster. Please do your homework before posting on these extremely high-quality forums. We have standards for our aura strats. please, get a helm of the dominator and grab the hellbear's attack speed aura too, and get a necronomicon while you're at it. | ||
Plansix
United States60190 Posts
On September 25 2014 06:14 SoylentGamer wrote: Show nested quote + On September 25 2014 05:59 Acritter wrote: On September 25 2014 05:58 eqez wrote: Cheesy aura strat: Agha Sven, Venge and Doom with the wolf aura What u think? Jesus, what a terrible idea. You obviously need Luna and Beastmaster. Please do your homework before posting on these extremely high-quality forums. We have standards for our aura strats. please, get a helm of the dominator and grab the hellbear's attack speed aura too, and get a necronomicon while you're at it. What if you got Sven, got him aghs and gave them all God Str. Enhanced auras. | ||
Talron
Germany7651 Posts
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TheYango
United States47024 Posts
On September 25 2014 05:38 Sbrubbles wrote: Well, I dunno about crushing. It's now the same as Primal Roar (I think), meaning it's dodgeable but damn hard to do so, especially if the Doom blinks in from fog. It's fine on Doom, the problem is that it makes blink->Centaur Stomp unusable because you have Cent's cast animation and a way smaller AoE. | ||
Torte de Lini
Germany38463 Posts
On September 25 2014 01:53 Sn0_Man wrote: Somebody tried to imply that the phoenix aghs change made it "core" on that hero in TDL's thread LOL. What a fucking atrocious aghs upgrade. Situational at best | ||
Comeh
United States18918 Posts
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