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Also, if we're talking about heroes that deserve buffs...
Magnus. So much Magnus. Gyro too. Troll as well, I think he's got a cool concept that isn't getting full use.
And reverse that fucking Rosh change so Radiant has at least a chance to set up at the pit instead of Dire getting a guaranteed Rosh every time.
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On September 03 2014 01:10 Plansix wrote:Show nested quote +On September 03 2014 01:05 LeLoup wrote:On September 03 2014 00:47 Sn0_Man wrote: Phoenix buff/rework/removal when?
That hero's aids. 6.82 pls Balance bird is balanced. You're just bad :p Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much. But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away. The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser. I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team
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On September 03 2014 01:57 TomatoBisque wrote:Show nested quote +On September 03 2014 01:10 Plansix wrote:On September 03 2014 01:05 LeLoup wrote:On September 03 2014 00:47 Sn0_Man wrote: Phoenix buff/rework/removal when?
That hero's aids. 6.82 pls Balance bird is balanced. You're just bad :p Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much. But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away. The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser. I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team Cliff Novas. So broke.
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I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well.
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On September 03 2014 01:57 TomatoBisque wrote:Show nested quote +On September 03 2014 01:10 Plansix wrote:On September 03 2014 01:05 LeLoup wrote:On September 03 2014 00:47 Sn0_Man wrote: Phoenix buff/rework/removal when?
That hero's aids. 6.82 pls Balance bird is balanced. You're just bad :p Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much. But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away. The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser. I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team How are you going to be sure they know you are bombing them? Seriously, telling how far away you need to be during the really fast dive is hard. Better to be safe than sorry.
On September 03 2014 02:01 LuckoftheIrish wrote: I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well. I could deal with a limit on opening sentries so jungle heroes like chen and enchantress couldn't get shut down for the first 4 minutes of the game by dropping 400 gold in the enemy jungle. But just the opening set.
And fewer smokes to start out.
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On September 03 2014 02:01 LuckoftheIrish wrote: I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well. I mean there's a reason UD has shit str gain and it might have to do with him stealing STR. All he needs is some way to be viable when ur opponents just don't want to fight u.
Chen is a slippery slope lol. Visage is fine. Dusa's fucked up I don't have solutions for her other than IF fucked up with the split arrow change last patch. Omni's pretty close to fine as well imo.
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400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.
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United Kingdom14103 Posts
ye sentries are a big investment if u want to completely block chen/enchants farm
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I vastly prefered when necromicon was unviable.
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On September 03 2014 02:10 Acritter wrote: 400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen. ? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol.
Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.
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On September 03 2014 02:12 nojok wrote: I vastly prefered when necromicon was unviable. I strongly agree.
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alright now for the real question - Blink dagger. Bring back the mana cost?
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On September 03 2014 02:21 hooahah wrote: alright now for the real question - Blink dagger. Bring back the mana cost? Even just pushing the CD back up to 15s or whatever really wouldn't be out of place.
Or say 25-50 mana cost. Or a sliiiiiight price increase.
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I'd be ok with like 50 mana.
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i would rather have a price increase + remove the bonus range mechanic (so range is 960 units no matter what)
and RE: doom i saw a suggestion that doom should be removed if doom dies, which I think would be a good change
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On September 03 2014 02:14 Sn0_Man wrote:Show nested quote +On September 03 2014 02:10 Acritter wrote: 400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen. ? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol. Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle. 400 for Sents means that you can't deward. The enemy is guaranteed vision AND blocking your pull camp, meaning that your supports are getting no extra gold after that. 500 gold is about 2 Tangoes, 3 Clarities, and a Salve. If anything goes even slightly wrong, your supports are going to have a really bad game.
Boots first supports are ridiculously rare and are practically guaranteed to get gold from kills to make up for it. It's a different kind of gamble. It's betting you'll make up for the greed, while the other is hoping that it'll set the enemy far enough back.
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On September 03 2014 02:14 Sn0_Man wrote:Show nested quote +On September 03 2014 02:10 Acritter wrote: 400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen. ? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol. Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.
Totally agree. I am all for counter play by blocking camps, but money is so tight at the beginning of the game, two supports dropping 400 gold to shut down a hero at level 1 seems a bit over the top. It just limits drafting and makes these 20 minute base rush drafts so appealing.
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On September 03 2014 02:24 tehh4ck3r wrote: i would rather have a price increase + remove the bonus range mechanic (so range is 960 units no matter what) Well, or a flat 1k. But that one occurred to me as well. Still, 1K range is enough for tinker shenanigans etc. I don't think it would change who bought it. hell, the people that hurts are heroes like Sand King, which is exactly who Icefrog buffed it for in the first place.
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I think blink dagger just needs a lot higher of a cd, not a mana cost. The blink dagger change made a lot of heroes "viable" like panda who can't even cast all of his spells without stat items already.
I think the real issue is that you can use blink to move around the map insanely efficiently making you farm a lot more efficiently. It makes the item have much more utility than just starting team fights
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On September 03 2014 02:24 Acritter wrote:Show nested quote +On September 03 2014 02:14 Sn0_Man wrote:On September 03 2014 02:10 Acritter wrote: 400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen. ? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol. Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle. 400 for Sents means that you can't deward. The enemy is guaranteed vision AND blocking your pull camp, meaning that your supports are getting no extra gold after that. 500 gold is about 2 Tangoes, 3 Clarities, and a Salve. If anything goes even slightly wrong, your supports are going to have a really bad game. Boots first supports are ridiculously rare and are practically guaranteed to get gold from kills to make up for it. It's a different kind of gamble. It's betting you'll make up for the greed, while the other is hoping that it'll set the enemy far enough back. 4 dewards means u can't deward? Iunno wat to tell u dude. Starting with 6 total wards gives you some spare after blocking the relevant camps.
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