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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 02 2014 16:57 GMT
#126901
Also, if we're talking about heroes that deserve buffs...

Magnus. So much Magnus. Gyro too. Troll as well, I think he's got a cool concept that isn't getting full use.

And reverse that fucking Rosh change so Radiant has at least a chance to set up at the pit instead of Dire getting a guaranteed Rosh every time.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 02 2014 16:57 GMT
#126902
On September 03 2014 01:10 Plansix wrote:
Show nested quote +
On September 03 2014 01:05 LeLoup wrote:
On September 03 2014 00:47 Sn0_Man wrote:
Phoenix buff/rework/removal when?

That hero's aids. 6.82 pls

Balance bird is balanced. You're just bad :p

Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much.

But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away.

The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser.

I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team
rip
Acritter
Profile Joined August 2010
Syria7637 Posts
September 02 2014 16:58 GMT
#126903
On September 03 2014 01:57 TomatoBisque wrote:
Show nested quote +
On September 03 2014 01:10 Plansix wrote:
On September 03 2014 01:05 LeLoup wrote:
On September 03 2014 00:47 Sn0_Man wrote:
Phoenix buff/rework/removal when?

That hero's aids. 6.82 pls

Balance bird is balanced. You're just bad :p

Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much.

But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away.

The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser.

I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team

Cliff Novas. So broke.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 02 2014 17:01 GMT
#126904
I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-02 17:06:33
September 02 2014 17:04 GMT
#126905
On September 03 2014 01:57 TomatoBisque wrote:
Show nested quote +
On September 03 2014 01:10 Plansix wrote:
On September 03 2014 01:05 LeLoup wrote:
On September 03 2014 00:47 Sn0_Man wrote:
Phoenix buff/rework/removal when?

That hero's aids. 6.82 pls

Balance bird is balanced. You're just bad :p

Seriously though... I think that hero has a sub 30% win rate against me. People are just idiotic and try to man fight too much.

But they have these two buttons that turns them into a BOMB! In middle of the enemy team that only has to be mildly stupid not to know to all click on it to make it go away.

The heal beam is totally out of control. Its like the witch doctor heal if the heal also did damage and was a laser.

I didn't know a spell with 1000 aoe required you to be in the middle of the enemy team

How are you going to be sure they know you are bombing them? Seriously, telling how far away you need to be during the really fast dive is hard. Better to be safe than sorry.

On September 03 2014 02:01 LuckoftheIrish wrote:
I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well.

I could deal with a limit on opening sentries so jungle heroes like chen and enchantress couldn't get shut down for the first 4 minutes of the game by dropping 400 gold in the enemy jungle. But just the opening set.

And fewer smokes to start out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 02 2014 17:05 GMT
#126906
On September 03 2014 02:01 LuckoftheIrish wrote:
I'd like a Str gain buff to Undying and some stuff for Chen, Omniknight, Dusa and Visage as well.

I mean there's a reason UD has shit str gain and it might have to do with him stealing STR. All he needs is some way to be viable when ur opponents just don't want to fight u.

Chen is a slippery slope lol. Visage is fine. Dusa's fucked up I don't have solutions for her other than IF fucked up with the split arrow change last patch. Omni's pretty close to fine as well imo.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acritter
Profile Joined August 2010
Syria7637 Posts
September 02 2014 17:10 GMT
#126907
400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 02 2014 17:11 GMT
#126908
ye sentries are a big investment if u want to completely block chen/enchants farm
11/5/14 CATACLYSM | The South West's worst Falco main
nojok
Profile Joined May 2011
France15846 Posts
September 02 2014 17:12 GMT
#126909
I vastly prefered when necromicon was unviable.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-02 17:16:25
September 02 2014 17:14 GMT
#126910
On September 03 2014 02:10 Acritter wrote:
400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.

? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol.

Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 02 2014 17:18 GMT
#126911
On September 03 2014 02:12 nojok wrote:
I vastly prefered when necromicon was unviable.

I strongly agree.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
hooahah
Profile Joined October 2011
3752 Posts
September 02 2014 17:21 GMT
#126912
alright now for the real question - Blink dagger. Bring back the mana cost?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-02 17:22:31
September 02 2014 17:22 GMT
#126913
On September 03 2014 02:21 hooahah wrote:
alright now for the real question - Blink dagger. Bring back the mana cost?

Even just pushing the CD back up to 15s or whatever really wouldn't be out of place.

Or say 25-50 mana cost.
Or a sliiiiiight price increase.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 02 2014 17:22 GMT
#126914
I'd be ok with like 50 mana.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
Last Edited: 2014-09-02 17:25:57
September 02 2014 17:24 GMT
#126915
i would rather have a price increase + remove the bonus range mechanic (so range is 960 units no matter what)

and RE: doom i saw a suggestion that doom should be removed if doom dies, which I think would be a good change
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 02 2014 17:24 GMT
#126916
On September 03 2014 02:14 Sn0_Man wrote:
Show nested quote +
On September 03 2014 02:10 Acritter wrote:
400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.

? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol.

Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.

400 for Sents means that you can't deward. The enemy is guaranteed vision AND blocking your pull camp, meaning that your supports are getting no extra gold after that. 500 gold is about 2 Tangoes, 3 Clarities, and a Salve. If anything goes even slightly wrong, your supports are going to have a really bad game.

Boots first supports are ridiculously rare and are practically guaranteed to get gold from kills to make up for it. It's a different kind of gamble. It's betting you'll make up for the greed, while the other is hoping that it'll set the enemy far enough back.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-02 17:26:19
September 02 2014 17:25 GMT
#126917
On September 03 2014 02:14 Sn0_Man wrote:
Show nested quote +
On September 03 2014 02:10 Acritter wrote:
400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.

? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol.

Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.


Totally agree. I am all for counter play by blocking camps, but money is so tight at the beginning of the game, two supports dropping 400 gold to shut down a hero at level 1 seems a bit over the top. It just limits drafting and makes these 20 minute base rush drafts so appealing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 02 2014 17:25 GMT
#126918
On September 03 2014 02:24 tehh4ck3r wrote:
i would rather have a price increase + remove the bonus range mechanic (so range is 960 units no matter what)

Well, or a flat 1k. But that one occurred to me as well. Still, 1K range is enough for tinker shenanigans etc. I don't think it would change who bought it. hell, the people that hurts are heroes like Sand King, which is exactly who Icefrog buffed it for in the first place.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
September 02 2014 17:25 GMT
#126919
I think blink dagger just needs a lot higher of a cd, not a mana cost. The blink dagger change made a lot of heroes "viable" like panda who can't even cast all of his spells without stat items already.

I think the real issue is that you can use blink to move around the map insanely efficiently making you farm a lot more efficiently. It makes the item have much more utility than just starting team fights
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 02 2014 17:27 GMT
#126920
On September 03 2014 02:24 Acritter wrote:
Show nested quote +
On September 03 2014 02:14 Sn0_Man wrote:
On September 03 2014 02:10 Acritter wrote:
400 gold is a whole fucking lot. Like, you're guaranteeing your supports won't have sufficient regen.

? supports start with 1300 gold combined. 300 is wards/courier, 400 for sentries, 100 for smoke, leaves 500 for regen which is fine. Hell you can pick up an extra smoke and still start with tangos/clarity each. you only *need* more than that in contested trilanes, which obviously isn't going to happen when there's a chen/ench who got fucked out of their creeps lol.

Yes some greedy supports like more clarities or w/e but some supports start with boots to zone an offlaner, if you can afford to invest 450 start gold into zoning an offlaner u can afford to invest 400 in ruining a jungler. See: TI4 EG vs VG games where zai did nothing games 2/3 due to wards in his jungle.

400 for Sents means that you can't deward. The enemy is guaranteed vision AND blocking your pull camp, meaning that your supports are getting no extra gold after that. 500 gold is about 2 Tangoes, 3 Clarities, and a Salve. If anything goes even slightly wrong, your supports are going to have a really bad game.

Boots first supports are ridiculously rare and are practically guaranteed to get gold from kills to make up for it. It's a different kind of gamble. It's betting you'll make up for the greed, while the other is hoping that it'll set the enemy far enough back.

4 dewards means u can't deward? Iunno wat to tell u dude. Starting with 6 total wards gives you some spare after blocking the relevant camps.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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