• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:10
CEST 00:10
KST 07:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2354 users

General Discussion - Page 6274

Forum Index > Dota 2 General
Post a Reply
Prev 1 6272 6273 6274 6275 6276 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 26 2014 15:32 GMT
#125461
On August 27 2014 00:23 Plansix wrote:
Show nested quote +
On August 27 2014 00:16 Acritter wrote:
On August 27 2014 00:08 TheYango wrote:
On August 26 2014 22:59 Acritter wrote:
To be perfectly honest, max Upheaval Warlock seems crazy strong if you have a team that can somewhat support it. The critical piece of the puzzle is your teammates. You need to have heroes that can really benefit from the honestly crazy zone control that the spell provides. Sniper comes to mind, for example, as does Lifestealer. Enigma has some potential too, but I personally wouldn't pick him because it gives your team zero early game. Hell, Dark Seer seems like he'd be amazing, with his Vac+Wall just doing obscene amounts of damage, and same with Disruptor. I wouldn't pick Warlock out of the blue, or with heroes like Void and Bloodseeker, but in the right lineup I can see him being crazy strong.

The thing is, because of the way Upheaval works as a spell (slow % is dependent on channel time, not on time in the AoE), you don't need to max it out that fast. At low levels, almost all heroes are going to have only 300-350 MS, so they will reach minimum MS at ~65-70% slow. After the initial buildup, the spell's slow % stays the same for the rest of the duration. While going from rank 1 to rank 2, this changes the time needed for the slow to reach minimum MS from 10s to 5, going from rank 2-3 the difference is only 5s to 4s.

I think Upheaval is a fantastic skill, but the incremental gain of the 3rd and 4th ranks isn't that high until there are heroes with higher MS in the game.

If you're playing as a support role, then you're not getting to level 7 before the other team has finished Phase Boots and Drums.

Wait, the other team has supports too, so someone has brown boots over there too. And if you get off a couple seconds of channel, it will still slow them down enough. Orb of venom only has a 12% slow, which level 1 upheaval gets after 1 second of channeling. The carry is going to care, even with phase boosts and drums.

OoV is something you do while doing something else. Namely, attacking. Comparing it to a spell is silly. Higher levels in Upheaval mean that you can instantly put major control onto the fight that can't be stopped just by stunning you. If they do stun you out of it, it's still a significant slow, and they've used one of their most valuable spells on an otherwise kind of irrelevant support.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
August 26 2014 15:34 GMT
#125462
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
Show nested quote +
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.

yes, aui and slahser are.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Mensol
Profile Joined September 2012
14536 Posts
August 26 2014 15:34 GMT
#125463
Meracle playing WR on his stream, im happy.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-08-26 15:40:06
August 26 2014 15:35 GMT
#125464
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
Show nested quote +
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.


actually the whole thing started becasue of the slahser video where he suggests a skill build of 1-1-4-1

but the whole discussion is flawed in the first place as warlock is usually a very high priority target if not the highest priority target to kill. You usually don't want to initiate against a warlock that has ulti, this is just suicide, you try to pick him off or force him to use a bad ulti to survive before you make your move.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2014 15:37 GMT
#125465
On August 27 2014 00:32 Acritter wrote:
Show nested quote +
On August 27 2014 00:23 Plansix wrote:
On August 27 2014 00:16 Acritter wrote:
On August 27 2014 00:08 TheYango wrote:
On August 26 2014 22:59 Acritter wrote:
To be perfectly honest, max Upheaval Warlock seems crazy strong if you have a team that can somewhat support it. The critical piece of the puzzle is your teammates. You need to have heroes that can really benefit from the honestly crazy zone control that the spell provides. Sniper comes to mind, for example, as does Lifestealer. Enigma has some potential too, but I personally wouldn't pick him because it gives your team zero early game. Hell, Dark Seer seems like he'd be amazing, with his Vac+Wall just doing obscene amounts of damage, and same with Disruptor. I wouldn't pick Warlock out of the blue, or with heroes like Void and Bloodseeker, but in the right lineup I can see him being crazy strong.

The thing is, because of the way Upheaval works as a spell (slow % is dependent on channel time, not on time in the AoE), you don't need to max it out that fast. At low levels, almost all heroes are going to have only 300-350 MS, so they will reach minimum MS at ~65-70% slow. After the initial buildup, the spell's slow % stays the same for the rest of the duration. While going from rank 1 to rank 2, this changes the time needed for the slow to reach minimum MS from 10s to 5, going from rank 2-3 the difference is only 5s to 4s.

I think Upheaval is a fantastic skill, but the incremental gain of the 3rd and 4th ranks isn't that high until there are heroes with higher MS in the game.

If you're playing as a support role, then you're not getting to level 7 before the other team has finished Phase Boots and Drums.

Wait, the other team has supports too, so someone has brown boots over there too. And if you get off a couple seconds of channel, it will still slow them down enough. Orb of venom only has a 12% slow, which level 1 upheaval gets after 1 second of channeling. The carry is going to care, even with phase boosts and drums.

OoV is something you do while doing something else. Namely, attacking. Comparing it to a spell is silly. Higher levels in Upheaval mean that you can instantly put major control onto the fight that can't be stopped just by stunning you. If they do stun you out of it, it's still a significant slow, and they've used one of their most valuable spells on an otherwise kind of irrelevant support.

It also has a blink dagger's range, so its likely something you do when you can't auto attack and won't be able to catch the target, so you drop upheaval to either zone out enemy players trying to help or slow down your teams target.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-26 15:38:50
August 26 2014 15:38 GMT
#125466
On August 27 2014 00:35 idonthinksobro wrote:
Show nested quote +
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.


actually the whole thing started becasue of the slahser video where he suggests a skill build of 1-1-4-1

No its all started when I said someone could put a value point in the skill and you said there was no such thing as a value point in upheaval.(looking at it, 2 value points might be better before going back to bonds). I never said you shouldn't get the dot first.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
idonthinksobro
Profile Joined December 2010
3138 Posts
August 26 2014 15:40 GMT
#125467
On August 27 2014 00:38 Plansix wrote:
Show nested quote +
On August 27 2014 00:35 idonthinksobro wrote:
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.


actually the whole thing started becasue of the slahser video where he suggests a skill build of 1-1-4-1

No its all started when I said someone could put a value point in the skill and you said there was no such thing as a value point in upheaval.(looking at it, 2 value points might be better before going back to bonds). I never said you shouldn't get the dot first.


no it started a couple of pages before that, it just got reheated later.
Mensol
Profile Joined September 2012
14536 Posts
August 26 2014 15:41 GMT
#125468
On August 27 2014 00:34 Mensol wrote:
Meracle playing WR on his stream, im happy.

He is raping as expected, easily the best WR i've ever watched.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 26 2014 15:41 GMT
#125469
On August 27 2014 00:37 Plansix wrote:
Show nested quote +
On August 27 2014 00:32 Acritter wrote:
On August 27 2014 00:23 Plansix wrote:
On August 27 2014 00:16 Acritter wrote:
On August 27 2014 00:08 TheYango wrote:
On August 26 2014 22:59 Acritter wrote:
To be perfectly honest, max Upheaval Warlock seems crazy strong if you have a team that can somewhat support it. The critical piece of the puzzle is your teammates. You need to have heroes that can really benefit from the honestly crazy zone control that the spell provides. Sniper comes to mind, for example, as does Lifestealer. Enigma has some potential too, but I personally wouldn't pick him because it gives your team zero early game. Hell, Dark Seer seems like he'd be amazing, with his Vac+Wall just doing obscene amounts of damage, and same with Disruptor. I wouldn't pick Warlock out of the blue, or with heroes like Void and Bloodseeker, but in the right lineup I can see him being crazy strong.

The thing is, because of the way Upheaval works as a spell (slow % is dependent on channel time, not on time in the AoE), you don't need to max it out that fast. At low levels, almost all heroes are going to have only 300-350 MS, so they will reach minimum MS at ~65-70% slow. After the initial buildup, the spell's slow % stays the same for the rest of the duration. While going from rank 1 to rank 2, this changes the time needed for the slow to reach minimum MS from 10s to 5, going from rank 2-3 the difference is only 5s to 4s.

I think Upheaval is a fantastic skill, but the incremental gain of the 3rd and 4th ranks isn't that high until there are heroes with higher MS in the game.

If you're playing as a support role, then you're not getting to level 7 before the other team has finished Phase Boots and Drums.

Wait, the other team has supports too, so someone has brown boots over there too. And if you get off a couple seconds of channel, it will still slow them down enough. Orb of venom only has a 12% slow, which level 1 upheaval gets after 1 second of channeling. The carry is going to care, even with phase boosts and drums.

OoV is something you do while doing something else. Namely, attacking. Comparing it to a spell is silly. Higher levels in Upheaval mean that you can instantly put major control onto the fight that can't be stopped just by stunning you. If they do stun you out of it, it's still a significant slow, and they've used one of their most valuable spells on an otherwise kind of irrelevant support.

It also has a blink dagger's range, so its likely something you do when you can't auto attack and won't be able to catch the target, so you drop upheaval to either zone out enemy players trying to help or slow down your teams target.

What? No. Your slow's worth far more than your shitty autoattacks. Your slow will let your allies get off many, many more autoattacks. What are you even thinking?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-26 15:47:37
August 26 2014 15:42 GMT
#125470
On August 27 2014 00:40 idonthinksobro wrote:
Show nested quote +
On August 27 2014 00:38 Plansix wrote:
On August 27 2014 00:35 idonthinksobro wrote:
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.


actually the whole thing started becasue of the slahser video where he suggests a skill build of 1-1-4-1

No its all started when I said someone could put a value point in the skill and you said there was no such thing as a value point in upheaval.(looking at it, 2 value points might be better before going back to bonds). I never said you shouldn't get the dot first.


no it started a couple of pages before that, it just got reheated later.

Yeah, well his build is stupid and you should always max the dot/heal. But there are valid reasons not to max bond and get a couple points in upheaval as necessary.

On August 27 2014 00:41 Acritter wrote:
Show nested quote +
On August 27 2014 00:37 Plansix wrote:
On August 27 2014 00:32 Acritter wrote:
On August 27 2014 00:23 Plansix wrote:
On August 27 2014 00:16 Acritter wrote:
On August 27 2014 00:08 TheYango wrote:
On August 26 2014 22:59 Acritter wrote:
To be perfectly honest, max Upheaval Warlock seems crazy strong if you have a team that can somewhat support it. The critical piece of the puzzle is your teammates. You need to have heroes that can really benefit from the honestly crazy zone control that the spell provides. Sniper comes to mind, for example, as does Lifestealer. Enigma has some potential too, but I personally wouldn't pick him because it gives your team zero early game. Hell, Dark Seer seems like he'd be amazing, with his Vac+Wall just doing obscene amounts of damage, and same with Disruptor. I wouldn't pick Warlock out of the blue, or with heroes like Void and Bloodseeker, but in the right lineup I can see him being crazy strong.

The thing is, because of the way Upheaval works as a spell (slow % is dependent on channel time, not on time in the AoE), you don't need to max it out that fast. At low levels, almost all heroes are going to have only 300-350 MS, so they will reach minimum MS at ~65-70% slow. After the initial buildup, the spell's slow % stays the same for the rest of the duration. While going from rank 1 to rank 2, this changes the time needed for the slow to reach minimum MS from 10s to 5, going from rank 2-3 the difference is only 5s to 4s.

I think Upheaval is a fantastic skill, but the incremental gain of the 3rd and 4th ranks isn't that high until there are heroes with higher MS in the game.

If you're playing as a support role, then you're not getting to level 7 before the other team has finished Phase Boots and Drums.

Wait, the other team has supports too, so someone has brown boots over there too. And if you get off a couple seconds of channel, it will still slow them down enough. Orb of venom only has a 12% slow, which level 1 upheaval gets after 1 second of channeling. The carry is going to care, even with phase boosts and drums.

OoV is something you do while doing something else. Namely, attacking. Comparing it to a spell is silly. Higher levels in Upheaval mean that you can instantly put major control onto the fight that can't be stopped just by stunning you. If they do stun you out of it, it's still a significant slow, and they've used one of their most valuable spells on an otherwise kind of irrelevant support.

It also has a blink dagger's range, so its likely something you do when you can't auto attack and won't be able to catch the target, so you drop upheaval to either zone out enemy players trying to help or slow down your teams target.

What? No. Your slow's worth far more than your shitty autoattacks. Your slow will let your allies get off many, many more autoattacks. What are you even thinking?

Yeah, likely. Still at level 7, you damage might still be significant to still matter, but your likely better off just dropping the slow.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 26 2014 15:46 GMT
#125471
On August 27 2014 00:31 crms wrote:
Show nested quote +
On August 26 2014 23:56 Plansix wrote:
On August 26 2014 23:50 Targe wrote:
On August 26 2014 23:49 lprk wrote:
On August 26 2014 23:09 goody153 wrote:
On August 26 2014 22:05 TyrionSC2 wrote:
728 pages till next CM tip!

HYPE !

and wow rabbit for $130K .. how much are other chinese players paid ? 130k seems a lot



"Currently there are five top-tier teams in China, with players in these teams earning around 500,000 yuan annually, a couple even twice that." Xuntao currently belongs to a top-eight team, HGT. Having played pro for two years, Xuntao reveals his salary is now about 200,000 yuan.

wow 500k yuan is 50 grand a year

50K is very passable for a high level player as long as he does't have to cover travel or anything like that. I like this system better than the Korea system of paying everyone nothing until they make it big.

he's using GBP, it's ~$82,000 USD which is pretty damn nice for playing video games in China. I think the average Chinese salary is like $4,000 USD a year. Though not sure how meaningful that 'average' is in China where the income gap is wider than Michael Strahans teeth.

50 grand is pretty good playing video games anywhere D
11/5/14 CATACLYSM | The South West's worst Falco main
crms
Profile Joined February 2010
United States11933 Posts
August 26 2014 15:53 GMT
#125472
On August 27 2014 00:46 Targe wrote:
Show nested quote +
On August 27 2014 00:31 crms wrote:
On August 26 2014 23:56 Plansix wrote:
On August 26 2014 23:50 Targe wrote:
On August 26 2014 23:49 lprk wrote:
On August 26 2014 23:09 goody153 wrote:
On August 26 2014 22:05 TyrionSC2 wrote:
728 pages till next CM tip!

HYPE !

and wow rabbit for $130K .. how much are other chinese players paid ? 130k seems a lot



"Currently there are five top-tier teams in China, with players in these teams earning around 500,000 yuan annually, a couple even twice that." Xuntao currently belongs to a top-eight team, HGT. Having played pro for two years, Xuntao reveals his salary is now about 200,000 yuan.

wow 500k yuan is 50 grand a year

50K is very passable for a high level player as long as he does't have to cover travel or anything like that. I like this system better than the Korea system of paying everyone nothing until they make it big.

he's using GBP, it's ~$82,000 USD which is pretty damn nice for playing video games in China. I think the average Chinese salary is like $4,000 USD a year. Though not sure how meaningful that 'average' is in China where the income gap is wider than Michael Strahans teeth.

50 grand is pretty good playing video games anywhere D

yeah but you keep using monkey currency so I wanted to clarify for everyone.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Acritter
Profile Joined August 2010
Syria7637 Posts
August 26 2014 16:01 GMT
#125473
On August 27 2014 00:42 Plansix wrote:
Show nested quote +
On August 27 2014 00:40 idonthinksobro wrote:
On August 27 2014 00:38 Plansix wrote:
On August 27 2014 00:35 idonthinksobro wrote:
On August 27 2014 00:32 Plansix wrote:
Once I am channeling upheaval, I have dumped all my spells as warlock and I won't be able to cast them against until the full channel ends, if not beyond that. If they want to blow a stun on me just to stop, upheaval, great. Also its has the range of a full blink dagger.

Also, we can assume both sides have teams doing stuff.
On August 27 2014 00:30 teddyoojo wrote:
upheavel is a very good spell but ever since they made warlock dot the best spell in dota its stupid to not go that

I don't think anyone is arguing getting it over maxing the Dot.


actually the whole thing started becasue of the slahser video where he suggests a skill build of 1-1-4-1

No its all started when I said someone could put a value point in the skill and you said there was no such thing as a value point in upheaval.(looking at it, 2 value points might be better before going back to bonds). I never said you shouldn't get the dot first.


no it started a couple of pages before that, it just got reheated later.

Yeah, well his build is stupid and you should always max the dot/heal. But there are valid reasons not to max bond and get a couple points in upheaval as necessary.

Show nested quote +
On August 27 2014 00:41 Acritter wrote:
On August 27 2014 00:37 Plansix wrote:
On August 27 2014 00:32 Acritter wrote:
On August 27 2014 00:23 Plansix wrote:
On August 27 2014 00:16 Acritter wrote:
On August 27 2014 00:08 TheYango wrote:
On August 26 2014 22:59 Acritter wrote:
To be perfectly honest, max Upheaval Warlock seems crazy strong if you have a team that can somewhat support it. The critical piece of the puzzle is your teammates. You need to have heroes that can really benefit from the honestly crazy zone control that the spell provides. Sniper comes to mind, for example, as does Lifestealer. Enigma has some potential too, but I personally wouldn't pick him because it gives your team zero early game. Hell, Dark Seer seems like he'd be amazing, with his Vac+Wall just doing obscene amounts of damage, and same with Disruptor. I wouldn't pick Warlock out of the blue, or with heroes like Void and Bloodseeker, but in the right lineup I can see him being crazy strong.

The thing is, because of the way Upheaval works as a spell (slow % is dependent on channel time, not on time in the AoE), you don't need to max it out that fast. At low levels, almost all heroes are going to have only 300-350 MS, so they will reach minimum MS at ~65-70% slow. After the initial buildup, the spell's slow % stays the same for the rest of the duration. While going from rank 1 to rank 2, this changes the time needed for the slow to reach minimum MS from 10s to 5, going from rank 2-3 the difference is only 5s to 4s.

I think Upheaval is a fantastic skill, but the incremental gain of the 3rd and 4th ranks isn't that high until there are heroes with higher MS in the game.

If you're playing as a support role, then you're not getting to level 7 before the other team has finished Phase Boots and Drums.

Wait, the other team has supports too, so someone has brown boots over there too. And if you get off a couple seconds of channel, it will still slow them down enough. Orb of venom only has a 12% slow, which level 1 upheaval gets after 1 second of channeling. The carry is going to care, even with phase boosts and drums.

OoV is something you do while doing something else. Namely, attacking. Comparing it to a spell is silly. Higher levels in Upheaval mean that you can instantly put major control onto the fight that can't be stopped just by stunning you. If they do stun you out of it, it's still a significant slow, and they've used one of their most valuable spells on an otherwise kind of irrelevant support.

It also has a blink dagger's range, so its likely something you do when you can't auto attack and won't be able to catch the target, so you drop upheaval to either zone out enemy players trying to help or slow down your teams target.

What? No. Your slow's worth far more than your shitty autoattacks. Your slow will let your allies get off many, many more autoattacks. What are you even thinking?

Yeah, likely. Still at level 7, you damage might still be significant to still matter, but your likely better off just dropping the slow.

Your damage will be even less significant at 7. The heroes that matter will scale in defense far faster than you scale in offense (outside of your imbarocks). The only time I could even be close to saying "okay, yeah, you should autoattack here" is level 1, and then you should probably have Word instead, making the slow not even relevant.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
idonthinksobro
Profile Joined December 2010
3138 Posts
August 26 2014 16:43 GMT
#125474
casters that cast games on shitty streaming platforms ruin dota - one game at a time...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2014 16:44 GMT
#125475
We are going to need more details, otherwise you are just stating factual information about life in general.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 26 2014 16:45 GMT
#125476
Who owns SeeMeplay?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-08-26 16:47:27
August 26 2014 16:46 GMT
#125477
On August 27 2014 01:44 Plansix wrote:
We are going to need more details, otherwise you are just stating factual information about life in general.


megafon tournament on seemeplay.ru is literally unwatchable, there are like 20 reddit threads about it.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 26 2014 16:51 GMT
#125478
[image loading]

Chappy is now Team Tinker manager.... I guess TTinker is confirmed for project RED?
Im daed. Follow me @TL_NB
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 26 2014 17:02 GMT
#125479
That's old, also ChappY is no longer affiliated with Complexity afaik (see his name being @chappYcast).

But yes it could still be the case.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
Last Edited: 2014-08-26 17:10:17
August 26 2014 17:10 GMT
#125480
Patch comes out today boys ! Im getting ready
我是冠军
Prev 1 6272 6273 6274 6275 6276 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 121
JuggernautJason118
StarCraft: Brood War
Calm 2418
Artosis 250
ggaemo 128
Mong 27
Dota 2
XaKoH 531
monkeys_forever474
NeuroSwarm105
League of Legends
Doublelift6988
tarik_tv5654
JimRising 383
Counter-Strike
fl0m5397
Fnx 1352
Super Smash Bros
PPMD35
Other Games
Grubby4460
summit1g4137
FrodaN1703
Liquid`RaSZi1552
shahzam660
C9.Mang0284
ArmadaUGS111
ZombieGrub109
UpATreeSC50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 50
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki18
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2458
League of Legends
• imaqtpie2146
• Shiphtur325
Upcoming Events
OSC
1h 50m
CranKy Ducklings
11h 50m
Afreeca Starleague
11h 50m
Light vs Flash
INu's Battles
12h 50m
ByuN vs herO
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.