brains suck
General Discussion - Page 6272
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Targe
United Kingdom14103 Posts
brains suck | ||
ahswtini
Northern Ireland22208 Posts
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Kishin2
United States7534 Posts
On August 26 2014 20:33 ahswtini wrote: Slahser was the guy who cocasted ti1 with Tobi, and was in free to play? No, that was Slesh. | ||
cecek
Czech Republic18921 Posts
Slesh is the guy who cocasted TI1 with Tobi and Slasher is banned from reddit. | ||
idonthinksobro
3138 Posts
i hope | ||
teddyoojo
Germany22369 Posts
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idonthinksobro
3138 Posts
On August 26 2014 21:38 teddyoojo wrote: upheaval max first sucks ass if you run warlock as a core most of his guides are bad, but it is even worse as support as getting the levels is hard and an underleveled warlock without bonds and heal is just trash. i would bet that this wasn't by accident, could be wrong: http://www.liquiddota.com/forum/dota-2-general/465460-the-imperative-feeling-to-legitimize-esports-aa#13 | ||
babysimba
10466 Posts
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TyrionSC2
United States411 Posts
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Plansix
United States60190 Posts
On August 26 2014 22:01 babysimba wrote: Upheaval is easily best spell after its buff. Bonds is good but meh when you considered its cast point and range + the damage increase compared to the extra hits your golem can get with 84%? slow. I don't know, early in the game its mostly about catching people out of position, rather than slowing them. Sure if you can get it off and have a another two heroes to follow up and get the kill, great. But at that point, you might have gotten the kill with his healing/Damage-over-time ability as well. But a value point later on isn't a bad thing. | ||
hooahah
3752 Posts
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idonthinksobro
3138 Posts
On August 26 2014 22:01 babysimba wrote: Upheaval is easily best spell after its buff. Bonds is good but meh when you considered its cast point and range + the damage increase compared to the extra hits your golem can get with 84%? slow. dota is not a single player game, you have 4 more heros on your team. On August 26 2014 22:10 Plansix wrote: I don't know, early in the game its mostly about catching people out of position, rather than slowing them. Sure if you can get it off and have a another two heroes to follow up and get the kill, great. But at that point, you might have gotten the kill with his healing/Damage-over-time ability as well. But a value point later on isn't a bad thing. no, there is no value point in upheavel, if you understand how the skill works it is completly useless at lvl 1, if you get it you have to max it and that is why the skill is bad. | ||
Plansix
United States60190 Posts
On August 26 2014 22:11 idonthinksobro wrote: dota is not a single player game, you have 4 more heros on your team. no, there is no value point in upheavel, if you understand how the skill works it is completly useless at lvl 1, if you get it you have to max it and that is why the skill is bad. I have to say, I love the phrase we use in the community “if you understand how the spell works” which is basically translated into “I don’t feel like typing out how the spell works or explaining myself, so I will just passively insult your understanding of the game. This will put you on the defensive, which is my main goal in the discussion.” From my brief review of upheaval, it appears the slow is based on the duration of the channel, so at level 1, after 4 second of channeling, you will have a 28% slow that will continue to rise during the duration, which isn’t the worst thing in the world. If you have dumped all your other spells during a team fight, it’s not terrible and the one extra bond you get from leveling fatal bond isn’t going to be game changing either. So my initial response of “I used level one upheaval and it didn't seem terrible” still stands. Never get a point before maxing heal, but you can sack a point of bonds if you need a massive AOE slow. | ||
wairai
Malaysia1000 Posts
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Torte de Lini
Germany38463 Posts
On August 26 2014 21:40 idonthinksobro wrote: most of his guides are bad, but it is even worse as support as getting the levels is hard and an underleveled warlock without bonds and heal is just trash. i would bet that this wasn't by accident, could be wrong: http://www.liquiddota.com/forum/dota-2-general/465460-the-imperative-feeling-to-legitimize-esports-aa#13 No, it was an accident as I have both topics subscribed. | ||
Torte de Lini
Germany38463 Posts
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idonthinksobro
3138 Posts
On August 26 2014 22:22 Plansix wrote: I have to say, I love the phrase we use in the community “if you understand how the spell works” which is basically translated into “I don’t feel like typing out how the spell works or explaining myself, so I will just passively insult your understanding of the game. This will put you on the defensive, which is my main goal in the discussion.” From my brief review of upheaval, it appears the slow is based on the duration of the channel, so at level 1, after 4 second of channeling, you will have a 28% slow that will continue to rise during the duration, which isn’t the worst thing in the world. If you have dumped all your other spells during a team fight, it’s not terrible and the one extra bond you get from leveling fatal bond isn’t going to be game changing either. So my initial response of “I used level one upheaval and it didn't seem terrible” still stands. Never get a point before maxing heal, but you can sack a point of bonds if you need a massive AOE slow. It was passive agressive for no reason. Yes that is how the spell works, but assuming to channel this spell for 4 seconds to have a rather bad channeled slow is also kinda skewed. It simply is a really weak slow at low levels and becomes acceptable at 3 skill points invested. | ||
spacer
Netherlands2786 Posts
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Plansix
United States60190 Posts
On August 26 2014 22:46 idonthinksobro wrote: It was passive agressive for no reason. Yes that is how the spell works, but assuming to channel this spell for 4 seconds to have a rather bad channeled slow is also kinda skewed. It simply is a really weak slow at low levels and becomes acceptable at 3 skill points invested. But thats not useless. Defensively, it s a very passable spell for defending towers and zoning out a push with help. If you want to say extremely situational, I am with you. But useless means is never a literally no point to getting the skill before the other two. | ||
Comeh
United States18918 Posts
On August 26 2014 19:51 teddyoojo wrote: ![]() if that is true roflmao oh cool. oh thats cool yao sylar same team is weird but ok oh hey i like wait what black wait really what lol | ||
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