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General Discussion - Page 6209

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
idonthinksobro
Profile Joined December 2010
3138 Posts
August 20 2014 18:49 GMT
#124161
tinker was balanced until they increased the amount of gold you get early, if you don't gank him at all he can have bots + blink at ~10 minutes. Even if you invest a lot to gank tinker non-stop he will have the two items at 20 minutes at the latest.

Personally i would like if they change rearm, right now most people keep it at lvl 1 because the time doesn't make a big difference other than fights when you have big items anyways. If i was icefraud i would change the time it takes to rearm at lower levels to something like 10 - 5 - 1, only to hurt his farm speed early but not to nerf his endgame. I think that the hero would be fine if he wouldn't farm so fast.
CorsairHero
Profile Joined December 2008
Canada9491 Posts
August 20 2014 18:49 GMT
#124162
On August 21 2014 03:37 Unattended Cake wrote:
Show nested quote +
On August 21 2014 03:33 buhhy wrote:
Anything to stop his exponential growth after travels lol. I'd rather not add more exceptions to the game, BKB is already a pain in the ass to remember what does and doesn't affect it.


When did BoT's change from 2200 to 2000? Is a revert too much?

Low mmr pub will probably still pick it. See naga/PL farming radiance at 40 min.
© Current year.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2014 18:50 GMT
#124163
I know and I suspected as much. Its just when you first see the ability it seems to do damage over an AOE. Learning how march works is one of the many "Oh your kidding me, really?" moments in Dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 20 2014 18:51 GMT
#124164
On August 21 2014 03:18 tehh4ck3r wrote:
TI 1 and 2 finals weren't that great either...

TI 1 finals were great. Na'Vi won and there was a pudge. What else do you want?
super gg
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
August 20 2014 18:56 GMT
#124165
looking at the hero roster for ti1 always gives me a good laugh.
Call me Marge Simpson cuz I love you homie
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 20 2014 18:57 GMT
#124166
On August 21 2014 03:44 SKC wrote:
Show nested quote +
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?
11/5/14 CATACLYSM | The South West's worst Falco main
SKC
Profile Joined October 2010
Brazil18828 Posts
August 20 2014 19:00 GMT
#124167
On August 21 2014 03:57 Targe wrote:
Show nested quote +
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-08-20 19:04:24
August 20 2014 19:04 GMT
#124168
On August 21 2014 04:00 SKC wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

hmm, im imagining some spell with like stampeding pandas i think

i remember it most from enfos so it was probably changed from something else
11/5/14 CATACLYSM | The South West's worst Falco main
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:04 GMT
#124169
On August 21 2014 04:00 SKC wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

I'm pretty sure they used this as the basis of tinker's spell
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
August 20 2014 19:05 GMT
#124170
On August 21 2014 03:57 Targe wrote:
Show nested quote +
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?


It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 20 2014 19:07 GMT
#124171
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf
Bora Pain minha porra!
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:09:28
August 20 2014 19:07 GMT
#124172
On August 21 2014 04:05 LuckoftheIrish wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?


It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks.

It's exactly the Beastmaster ult, just uses the clockwork units for graphic. The only diference is that BMs ult was channeling, so it uses a dummy unit to channel for a specific duration.
On August 21 2014 04:04 Targe wrote:
Show nested quote +
On August 21 2014 04:00 SKC wrote:
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

hmm, im imagining some spell with like stampeding pandas i think

i remember it most from enfos so it was probably changed from something else

That was probally another modded Stampede. It was a fairly common spell to see in custom maps, since it's just a base spell that looks kinda cool.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 19:08 GMT
#124173
On August 21 2014 04:07 Sbrubbles wrote:
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf

Technically that blink dmg-CD being rearmable is a bug I think.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:10:25
August 20 2014 19:09 GMT
#124174
On August 21 2014 04:08 Sn0_Man wrote:
Show nested quote +
On August 21 2014 04:07 Sbrubbles wrote:
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf

Technically that blink dmg-CD being rearmable is a bug I think.

It isn't

Changelog
- Tinker rearm refreshes Blink Dagger state
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:13 GMT
#124175
no I'm pretty sure it is a bug.
in dota 1 it doesn't refresh because it was technically a different item when the blink was on cd after taking damage.

they just didn't fix it/implement it the same way when they ported it over and now they're backtracking to make it intended in dota 1 as well
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:14:05
August 20 2014 19:13 GMT
#124176
It was changed to parity in the last Dota 1 patch, therefore it is not bugged.

At this point it's getting silly to call version differences bugs. Most things are so minor Valve probally doesn't care and will never "fix", and the bigger ones just get ported to Dota 1 or changed completelly. Might as well call them bugs in Dota 1, since that's where you should expect it to be changed.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 19:15 GMT
#124177
Well I said "technically" because I wasn't really gonna stand on it's definition as a bug. However, I didn't remember that particular patchnote so basically if they revert that in both games I think he'd be closer to balanced iunno.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2014 19:15 GMT
#124178
You could just make it easier to interrupt the channel on rearm. Make it so it gets broken by forcestaff and other things that move people.

There are tons of options without nerfing Laser-Lad into the ground.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
August 20 2014 19:15 GMT
#124179
Yeah, i knew what you were saying. But even "technically" it can't be called a bug anymore.
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:16 GMT
#124180
but the official stance is that dota 1 mechanics is the true intention
I mean if they wanted to fix the rearm thing/blink damage thing in dota 1 they could've done it like 10 years ago, but they didn't.

I'm not really sure why they're changing it retroactively.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
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