Personally i would like if they change rearm, right now most people keep it at lvl 1 because the time doesn't make a big difference other than fights when you have big items anyways. If i was icefraud i would change the time it takes to rearm at lower levels to something like 10 - 5 - 1, only to hurt his farm speed early but not to nerf his endgame. I think that the hero would be fine if he wouldn't farm so fast.
General Discussion - Page 6209
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idonthinksobro
3138 Posts
Personally i would like if they change rearm, right now most people keep it at lvl 1 because the time doesn't make a big difference other than fights when you have big items anyways. If i was icefraud i would change the time it takes to rearm at lower levels to something like 10 - 5 - 1, only to hurt his farm speed early but not to nerf his endgame. I think that the hero would be fine if he wouldn't farm so fast. | ||
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CorsairHero
Canada9491 Posts
On August 21 2014 03:37 Unattended Cake wrote: When did BoT's change from 2200 to 2000? Is a revert too much? Low mmr pub will probably still pick it. See naga/PL farming radiance at 40 min. | ||
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Plansix
United States60190 Posts
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cecek
Czech Republic18921 Posts
On August 21 2014 03:18 tehh4ck3r wrote: TI 1 and 2 finals weren't that great either... TI 1 finals were great. Na'Vi won and there was a pudge. What else do you want? | ||
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PassiveAce
United States18076 Posts
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Targe
United Kingdom14103 Posts
On August 21 2014 03:44 SKC wrote: There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create. the one with all the shit flying over the map? | ||
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SKC
Brazil18828 Posts
On August 21 2014 03:57 Targe wrote: the one with all the shit flying over the map? Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version. | ||
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Targe
United Kingdom14103 Posts
On August 21 2014 04:00 SKC wrote: Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version. hmm, im imagining some spell with like stampeding pandas i think i remember it most from enfos so it was probably changed from something else | ||
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andyrau
13015 Posts
On August 21 2014 04:00 SKC wrote: Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version. I'm pretty sure they used this as the basis of tinker's spell | ||
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LuckoftheIrish
United States4791 Posts
On August 21 2014 03:57 Targe wrote: the one with all the shit flying over the map? It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks. | ||
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Sbrubbles
Brazil5776 Posts
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SKC
Brazil18828 Posts
On August 21 2014 04:05 LuckoftheIrish wrote: It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks. It's exactly the Beastmaster ult, just uses the clockwork units for graphic. The only diference is that BMs ult was channeling, so it uses a dummy unit to channel for a specific duration. On August 21 2014 04:04 Targe wrote: hmm, im imagining some spell with like stampeding pandas i think i remember it most from enfos so it was probably changed from something else That was probally another modded Stampede. It was a fairly common spell to see in custom maps, since it's just a base spell that looks kinda cool. | ||
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Sn0_Man
Tebellong44238 Posts
On August 21 2014 04:07 Sbrubbles wrote: I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf Technically that blink dmg-CD being rearmable is a bug I think. | ||
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SKC
Brazil18828 Posts
On August 21 2014 04:08 Sn0_Man wrote: Technically that blink dmg-CD being rearmable is a bug I think. It isn't Changelog - Tinker rearm refreshes Blink Dagger state | ||
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andyrau
13015 Posts
in dota 1 it doesn't refresh because it was technically a different item when the blink was on cd after taking damage. they just didn't fix it/implement it the same way when they ported it over and now they're backtracking to make it intended in dota 1 as well | ||
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SKC
Brazil18828 Posts
At this point it's getting silly to call version differences bugs. Most things are so minor Valve probally doesn't care and will never "fix", and the bigger ones just get ported to Dota 1 or changed completelly. Might as well call them bugs in Dota 1, since that's where you should expect it to be changed. | ||
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Sn0_Man
Tebellong44238 Posts
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Plansix
United States60190 Posts
There are tons of options without nerfing Laser-Lad into the ground. | ||
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SKC
Brazil18828 Posts
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andyrau
13015 Posts
I mean if they wanted to fix the rearm thing/blink damage thing in dota 1 they could've done it like 10 years ago, but they didn't. I'm not really sure why they're changing it retroactively. | ||
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