• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:58
CEST 23:58
KST 06:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion Bot on ladder an AI researcher's take on the ladder bot Syncronization issues and can't find games NaDa's Body
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9690 users

General Discussion - Page 6209

Forum Index > Dota 2 General
Post a Reply
Prev 1 6207 6208 6209 6210 6211 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
idonthinksobro
Profile Joined December 2010
3138 Posts
August 20 2014 18:49 GMT
#124161
tinker was balanced until they increased the amount of gold you get early, if you don't gank him at all he can have bots + blink at ~10 minutes. Even if you invest a lot to gank tinker non-stop he will have the two items at 20 minutes at the latest.

Personally i would like if they change rearm, right now most people keep it at lvl 1 because the time doesn't make a big difference other than fights when you have big items anyways. If i was icefraud i would change the time it takes to rearm at lower levels to something like 10 - 5 - 1, only to hurt his farm speed early but not to nerf his endgame. I think that the hero would be fine if he wouldn't farm so fast.
CorsairHero
Profile Joined December 2008
Canada9491 Posts
August 20 2014 18:49 GMT
#124162
On August 21 2014 03:37 Unattended Cake wrote:
Show nested quote +
On August 21 2014 03:33 buhhy wrote:
Anything to stop his exponential growth after travels lol. I'd rather not add more exceptions to the game, BKB is already a pain in the ass to remember what does and doesn't affect it.


When did BoT's change from 2200 to 2000? Is a revert too much?

Low mmr pub will probably still pick it. See naga/PL farming radiance at 40 min.
© Current year.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2014 18:50 GMT
#124163
I know and I suspected as much. Its just when you first see the ability it seems to do damage over an AOE. Learning how march works is one of the many "Oh your kidding me, really?" moments in Dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 20 2014 18:51 GMT
#124164
On August 21 2014 03:18 tehh4ck3r wrote:
TI 1 and 2 finals weren't that great either...

TI 1 finals were great. Na'Vi won and there was a pudge. What else do you want?
super gg
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
August 20 2014 18:56 GMT
#124165
looking at the hero roster for ti1 always gives me a good laugh.
Call me Marge Simpson cuz I love you homie
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 20 2014 18:57 GMT
#124166
On August 21 2014 03:44 SKC wrote:
Show nested quote +
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?
11/5/14 CATACLYSM | The South West's worst Falco main
SKC
Profile Joined October 2010
Brazil18828 Posts
August 20 2014 19:00 GMT
#124167
On August 21 2014 03:57 Targe wrote:
Show nested quote +
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-08-20 19:04:24
August 20 2014 19:04 GMT
#124168
On August 21 2014 04:00 SKC wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

hmm, im imagining some spell with like stampeding pandas i think

i remember it most from enfos so it was probably changed from something else
11/5/14 CATACLYSM | The South West's worst Falco main
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:04 GMT
#124169
On August 21 2014 04:00 SKC wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

I'm pretty sure they used this as the basis of tinker's spell
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
August 20 2014 19:05 GMT
#124170
On August 21 2014 03:57 Targe wrote:
Show nested quote +
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?


It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 20 2014 19:07 GMT
#124171
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf
Bora Pain minha porra!
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:09:28
August 20 2014 19:07 GMT
#124172
On August 21 2014 04:05 LuckoftheIrish wrote:
Show nested quote +
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?


It's a combo of Beastmaster ult and the thingie that summons the hut that spawns the suicide clockwerks.

It's exactly the Beastmaster ult, just uses the clockwork units for graphic. The only diference is that BMs ult was channeling, so it uses a dummy unit to channel for a specific duration.
On August 21 2014 04:04 Targe wrote:
Show nested quote +
On August 21 2014 04:00 SKC wrote:
On August 21 2014 03:57 Targe wrote:
On August 21 2014 03:44 SKC wrote:
On August 21 2014 03:38 Plansix wrote:
Each robot causes its own damage and has an explosion radius. So the more robots you hit, the more damage you take. The total number of robots created is 144 over 6 seconds. They could reduce that number and put the majority of the robots toward the center of the AOE.

Also, Dota is nuts because that ability is insane. Makes tiny robots that explode with their own AOEs, what the fuck is this game.

There was a WC3 spell like that, far from groundbreaking. Dota has several abilities that were far more complicated to create.

the one with all the shit flying over the map?

Beastmaster had that Stampede spell where a bunch of bulls ran forward and exploded on impact. If anything it's crazier than the Dota version.

hmm, im imagining some spell with like stampeding pandas i think

i remember it most from enfos so it was probably changed from something else

That was probally another modded Stampede. It was a fairly common spell to see in custom maps, since it's just a base spell that looks kinda cool.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 19:08 GMT
#124173
On August 21 2014 04:07 Sbrubbles wrote:
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf

Technically that blink dmg-CD being rearmable is a bug I think.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:10:25
August 20 2014 19:09 GMT
#124174
On August 21 2014 04:08 Sn0_Man wrote:
Show nested quote +
On August 21 2014 04:07 Sbrubbles wrote:
I dont mind blink being rearmable, but they could make the 3 sec CD on blink after being hit unrearmable. That would be a simple and effective nerf

Technically that blink dmg-CD being rearmable is a bug I think.

It isn't

Changelog
- Tinker rearm refreshes Blink Dagger state
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:13 GMT
#124175
no I'm pretty sure it is a bug.
in dota 1 it doesn't refresh because it was technically a different item when the blink was on cd after taking damage.

they just didn't fix it/implement it the same way when they ported it over and now they're backtracking to make it intended in dota 1 as well
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:14:05
August 20 2014 19:13 GMT
#124176
It was changed to parity in the last Dota 1 patch, therefore it is not bugged.

At this point it's getting silly to call version differences bugs. Most things are so minor Valve probally doesn't care and will never "fix", and the bigger ones just get ported to Dota 1 or changed completelly. Might as well call them bugs in Dota 1, since that's where you should expect it to be changed.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 19:15 GMT
#124177
Well I said "technically" because I wasn't really gonna stand on it's definition as a bug. However, I didn't remember that particular patchnote so basically if they revert that in both games I think he'd be closer to balanced iunno.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2014 19:15 GMT
#124178
You could just make it easier to interrupt the channel on rearm. Make it so it gets broken by forcestaff and other things that move people.

There are tons of options without nerfing Laser-Lad into the ground.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
August 20 2014 19:15 GMT
#124179
Yeah, i knew what you were saying. But even "technically" it can't be called a bug anymore.
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:16 GMT
#124180
but the official stance is that dota 1 mechanics is the true intention
I mean if they wanted to fix the rearm thing/blink damage thing in dota 1 they could've done it like 10 years ago, but they didn't.

I'm not really sure why they're changing it retroactively.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Prev 1 6207 6208 6209 6210 6211 6534 Next
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
19:00
#1 - $100
ZZZero.O176
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 254
StarCraft: Brood War
Britney 19402
Shuttle 558
ZZZero.O 176
Dewaltoss 121
910 34
NaDa 26
Terrorterran 9
Shine 4
Dota 2
monkeys_forever399
League of Legends
Doublelift2825
Counter-Strike
fl0m7130
pashabiceps1621
minikerr15
Heroes of the Storm
Liquid`Hasu687
Trikslyr84
Other Games
summit1g4956
Grubby2359
ToD368
JimRising 294
KnowMe211
C9.Mang0208
ArmadaUGS96
Mew2King71
ViBE51
Organizations
Other Games
gamesdonequick1102
StarCraft: Brood War
Afreeca ASL 190
Other Games
BasetradeTV84
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH335
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 20
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21670
Other Games
• Shiphtur303
Upcoming Events
GSL
10h 2m
Yamato Cup
17h 2m
BSL Open Qualifier
21h 2m
BSL Open Qualifier
21h 2m
Replay Cast
1d 2h
Afreeca Starleague
1d 12h
Soma vs Jaedong
WardiTV Weekly
1d 13h
Monday Night Weeklies
1d 18h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.