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General Discussion - Page 6210

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:18:07
August 20 2014 19:17 GMT
#124181
On August 21 2014 04:16 andyrau wrote:
but the official stance is that dota 1 mechanics is the true intention
I mean if they wanted to fix the rearm thing/blink damage thing in dota 1 they could've done it like 10 years ago, but they didn't.

I'm not really sure why they're changing it retroactively.

In Dota 1 mechanics, it refreshes Blink. It has been changed. That quoted changelog was from the last Dota 1 version.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 19:18 GMT
#124182
I mean IceFraud thought that tinker needed some love probably. God knows enough pro's love the hero and probably begged for buffs in the past
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-20 19:20:48
August 20 2014 19:19 GMT
#124183
This is why the whole "is it a bug" vs "isn't it a bug" argument is dumb. Technically stacking is a bug, but no one is calling for that shit to get removed. People just cite weird stuff to prove their point and say "it wasn't in dota prime" or " its like that in dota prime, but not now because Source 2" or some other bullshit. At this point with dota, if someone does something and it doesn't crash the game, its working as intended.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2014-08-20 19:22:25
August 20 2014 19:21 GMT
#124184
my point is it didn't until this most recent patch..
before this, blink dagger on cd after rearm was working as intended. and it's not like the advent of dota 2 mechanics made them realize they could change it to how it is now; either IF actually wanted it to be like this, or didn't want to bother changing the mechanic in dota 2 so he changed it in dota 1. both theories don't really make sense.

either way it's really up to you to define 'working as intended'.
a bunch of shit like song/ravage interaction (basically the ravage mechanic) wasn't retroactively changed in dota 1 either, even though it's still in dota 2 so.. it's ambiguous at best

icefraud pls
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 20 2014 19:22 GMT
#124185
On August 21 2014 04:21 andyrau wrote:
my point is it didn't until this most recent patch..
before this, blink dagger on cd after rearm was working as intended. and it's not like the advent of dota 2 mechanics made them realize they could change it to how it is now; either IF actually wanted it to be like this, or didn't want to bother changing the mechanic in dota 2 so he changed it in dota 1. both theories don't really make sense.

either way it's really up to you to define 'working as intended'.
a bunch of shit like song/ravage interaction (basically the ravage mechanic) wasn't retroactively changed in dota 1 either, even though it's still in dota 2 so.. it's ambiguous at best

icefraud pls

Could be a bug they didn't know how to fix, so they just changed it in Dota1.

That, or they liked how it worked in dota2 and flowed the change to WC3.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-20 19:24:45
August 20 2014 19:23 GMT
#124186
No, stacking isn't technically a bug because, right now, it is an intended behavior. The issue is that noone knows what is intended and what is not intended in Dota 2.

People talk as if not refreshing Blink was intended, but its more likely IceFrog just didn't care about it and never considered the change. It was just there because of how the item interacted with the spell. Dota 2 brought a lot of things to attention that he thought would be good changes. Liek the bear armlet in Dota 1, it was clearly bugged, the behavior made no sense. It wasn't intentional, IceFrog just never cared about Armlet on the bear.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-20 19:27:28
August 20 2014 19:25 GMT
#124187
At least we have dota 1 to lean on and don't have to cite lore or some other bullshit. Those discussions make me want to slit my wrists.

On August 21 2014 04:23 SKC wrote:
No, stacking isn't technically a bug because, right now, it is an intended behavior. The issue is that noone knows what is intended and what is not intended in Dota 2.

People talk as if not refreshing Blink was intended, but its more likely IceFrog just didn't care about it and never considered the change. It was just there because of how the item interacted with the spell. Dota 2 brought a lot of things to attention that he thought would be good changes. Liek the bear armlet in Dota 1, it was clearly bugged, the behavior made no sense. It wasn't intentional, IceFrog just never cared about Armlet on the bear.


Yes, that was my point. That people use the term "bug" very loosely and try to claim that something they don't like is a "bug", but don't have a fixed definition of the word.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 20 2014 19:28 GMT
#124188
Icefrog doesn't make everything in dota. Sometimes he makes an ability, tests it, see's it's bugged and lieks the bugged version more than the original concept. Icefrog obviously looked at the blink thing and decided it's good.

It's the god of this map you are taking about, show some faith
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
andyrau
Profile Joined December 2010
13015 Posts
August 20 2014 19:29 GMT
#124189
you can say armlet on bear wasn't too big of an issue until advent of dota 2 and IF simply didn't care about it, but blink dagger tinker has been around forever. it's also not like that specific interaction between rearm and blink cd was unknown, so I mean, why didn't he change it before?

whatever I'm over it already
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-08-20 19:31:47
August 20 2014 19:30 GMT
#124190
Strictly speaking, any functional difference not officially acknowledged as intentional by Valve/Icefrog is a bug. If Icefrog changes Dota 1 to match, it's no longer a bug, simple as that.

Practically speaking this definition isn't useful as many of these bugs will therefore never be fixed.
Moderator
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
August 20 2014 20:43 GMT
#124191
On August 21 2014 04:30 TheYango wrote:
Strictly speaking, any functional difference not officially acknowledged as intentional by Valve/Icefrog is a bug. If Icefrog changes Dota 1 to match, it's no longer a bug, simple as that.

Practically speaking this definition isn't useful as many of these bugs will therefore never be fixed.


Do you have a graph to back that up?
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 20 2014 20:46 GMT
#124192
stand back Yango I got this one

[image loading]

Check and Mate.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 20 2014 20:47 GMT
#124193
alright this graph joke is getting old
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 20:47 GMT
#124194
ur axes are labelled but not graduated, 3/10 would not bang
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 20 2014 20:47 GMT
#124195
Dude I think we can sell that for several milion of <currency>
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 20 2014 20:48 GMT
#124196
WTB Yeti/Dragonspawn ancients

poor guys have been forgotten by now.w
WriterXiao8~~
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 20 2014 20:48 GMT
#124197
On August 21 2014 05:47 kollin wrote:
alright this graph joke is getting old

i have a problem.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 20 2014 20:49 GMT
#124198
WTB proper flying black dragon spawns huehuehue
jk no i dont
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
August 20 2014 20:49 GMT
#124199


Dragonspawn Ancients were best ancients.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
August 20 2014 20:51 GMT
#124200
On August 21 2014 05:49 Sn0_Man wrote:
WTB proper flying black dragon spawns huehuehue
jk no i dont

That was literally one of the worst things I had seen implemented. Thankfully that is no longer in the game.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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