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General Discussion - Page 318

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
DoomBox
Profile Joined July 2010
Sweden73 Posts
April 02 2012 06:56 GMT
#6341
On April 02 2012 12:59 Nilrem wrote:
Show nested quote +
On April 02 2012 12:49 DoomBox wrote:
Just won a 79 minute long game, it was freaking dumb...
No team could win a teamfight decisively. We had Dazzle and Omni on our team, and they had Skeleton King. I was playing Viper and found myself with 5 big items + boots and gold to spare.
They had pushed all our raxes but one, but in the end we finally killed SK and barely throned through mid lane, with our throne at about 20%.
Close game, but it annoys me that we couldn't finish it faster...


Bwahahaha... You thought it was annoying, try it from our side Brood did not join until we were in the level 14 range, and than our razor dc'd as well (and never returned). On top of that, broodmother kept going afk and not participating in the fights. Ended up losing because of a halfhearted push (le sigh)


Yeah, I feel kinda bad for that, and you that did so well with zeus. Shame he isn't suited for an 80 minute game ^^
NO ONE HAS EVER DONE THAT IN THE HISTORY OF DOTA
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
April 02 2012 07:06 GMT
#6342
Imo, wex/quas is still the more powerful invoker. Heavy exort spells give little utility, and have very few uses late game. As such, exort invoker needs to make an impact early game to make up for his lack of mid-game. However quas is much more effective at winning the lane in most situations, as clod snap is ridiculous and quas means a free RoH (although there are a few situations where 1 level of exort is needed to win your lane). One of your biggest weaknesses is our movement speed (which, by the way, is 2nd equal with CM, only techies being slower), and wex more than makes up for it. If you don't have wex, then you have to be much more careful about positioning, often requiring you to get a blink dagger and force staff to help position your hard to land exort spells (meteor, icewall, and deafening blast), while wex gives you the mobility to land these easily.

Exort has a few niche uses, but it requires too much sacrifice to use generally. Wex covers your weaknesses and makes you more useful in the midgame (up until you hit like level 20 something).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 02 2012 07:28 GMT
#6343
On April 02 2012 15:56 DoomBox wrote:
Show nested quote +
On April 02 2012 12:59 Nilrem wrote:
On April 02 2012 12:49 DoomBox wrote:
Just won a 79 minute long game, it was freaking dumb...
No team could win a teamfight decisively. We had Dazzle and Omni on our team, and they had Skeleton King. I was playing Viper and found myself with 5 big items + boots and gold to spare.
They had pushed all our raxes but one, but in the end we finally killed SK and barely throned through mid lane, with our throne at about 20%.
Close game, but it annoys me that we couldn't finish it faster...


Bwahahaha... You thought it was annoying, try it from our side Brood did not join until we were in the level 14 range, and than our razor dc'd as well (and never returned). On top of that, broodmother kept going afk and not participating in the fights. Ended up losing because of a halfhearted push (le sigh)


Yeah, I feel kinda bad for that, and you that did so well with zeus. Shame he isn't suited for an 80 minute game ^^


No kidding, I put in so much work into Zeus. When first picking, I tried to avoid using him for that very reason. I was worried that if it went on, he would not be as strong. Which is why I went refresher in attempt to make my ult more useful (using the ult twice in a row is quite hilarious).

As for the topic of invoker. I have had him as one of my Sd choices before, but avoided getting him because I know he is more unique than many others. So, does anyone have any advice on a specific tutorial or advice with using him (I do use dotafire but does not always teach, just guide).
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
April 02 2012 07:42 GMT
#6344
On April 02 2012 14:54 Zlasher wrote:
Wow that'll really suck if Misery leaves EG. Playmate and Misery were prety much the reason the team was doing so well early on when they rejoined Dota2. Maybe they might try to get Bulba to replace? Thoughts?


Sorry I haven't really been watching stuff the past few days, is there a reason you say Misery may be leaving EG?
Jieun <3
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
April 02 2012 07:44 GMT
#6345
Apparently he said it on his stream.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 02 2012 08:11 GMT
#6346
that is completely expected tbh... look at demon stream, EG dota squad never practice together. The are split by groups of 2 and differentiate by regional ping. If you watch sing_sing you could see they scrim or party together at least 5 hours a day.

I would not be surprised if somehow mania from fnatic gona join EG maelk soon ...
Im daed. Follow me @TL_NB
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
April 02 2012 08:28 GMT
#6347
On April 02 2012 06:34 NB wrote:
the main problem with clinkz is that once you are forced into teamfight situation, he has 0 HP and just die to 1-2 non ulti nuke before he could killed anyone.

in the kunkka/clinkz game, kunkka had like 2100 hp and clinkz had 1900 and clinkz on top of that has invis and max ms, tell me how he dies to 1-2 nukes ?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 02 2012 08:33 GMT
#6348
On April 02 2012 17:28 cilinder007 wrote:
Show nested quote +
On April 02 2012 06:34 NB wrote:
the main problem with clinkz is that once you are forced into teamfight situation, he has 0 HP and just die to 1-2 non ulti nuke before he could killed anyone.

in the kunkka/clinkz game, kunkka had like 2100 hp and clinkz had 1900 and clinkz on top of that has invis and max ms, tell me how he dies to 1-2 nukes ?

thats before or after they won the game?
Im daed. Follow me @TL_NB
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
April 02 2012 08:43 GMT
#6349
On April 02 2012 17:11 NB wrote:
that is completely expected tbh... look at demon stream, EG dota squad never practice together. The are split by groups of 2 and differentiate by regional ping. If you watch sing_sing you could see they scrim or party together at least 5 hours a day.

I would not be surprised if somehow mania from fnatic gona join EG maelk soon ...


I don't think that would change anything then, considering replacing Misery with Mania would still lead to the same timezone issues they have currently.
Jieun <3
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 02 2012 12:05 GMT
#6350
This just happened, ladies and gentlemen, I present to you: The Answer to the Ultimate Question of Life, the Universe, and Everything
+ Show Spoiler +
[image loading]
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 02 2012 12:35 GMT
#6351
On April 02 2012 17:11 NB wrote:
that is completely expected tbh... look at demon stream, EG dota squad never practice together. The are split by groups of 2 and differentiate by regional ping. If you watch sing_sing you could see they scrim or party together at least 5 hours a day.

I would not be surprised if somehow mania from fnatic gona join EG maelk soon ...


Really? Lately I've been seeing Sing+Bamboe scrim more often on stream with twiSta instead, maybe mouz's scrims aren't streamed.

>mania from fnatic

???
ffxiv enjoyer
Garnet
Profile Blog Joined February 2006
Vietnam9056 Posts
April 02 2012 12:58 GMT
#6352
Do you guys think runes need a nerf? I've seen many games decided by a single rune.
TheArtOfFugue
Profile Joined September 2010
Canada187 Posts
April 02 2012 13:08 GMT
#6353
That's why you must control the runes. I'd say haste and invis are a pretty 100% early gank. And DD late game on a carry can really hurt ( disable, sheep, stun him ASAP )
74% of all statistics are made up on the spot.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 02 2012 13:20 GMT
#6354
The way to improve runes is to make them less random rather than nerf them. Getting a lucky regen or invis or haste when escaping has nothing to do with skill and can be gamebraking. The problem is, how do we make them less random without breaking the middle lane and the bottle.

There was a -experimental runes mode introduced long time ago and recently in 6.73 there was
"Runes will no longer spawn the same rune type 2 times in a row"
So I think Icefrog is aware of the issue but doesn't want to missfix something that isn't really broken(runes weren't really changed for a long time)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
April 02 2012 13:27 GMT
#6355
Problem is that there is a fine line between nerfing runes so that they don't seem so gamebreaking (I don't even feel like they are) but preventing them from being an actual reward for map control. Teams will just have to understand the importance of timing and even denying runes from enemies. I've seen various matches in DotA 1 and 2 where a well placed veno ward or chen neutral denies a rune from the enemy.
...
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
April 02 2012 13:28 GMT
#6356
I'm no pro but I like the runes the way they are. Bit of randomness, but also skill involved to control them. Like poker. Or starcraft!
Moderator
zZygote
Profile Blog Joined January 2007
Canada898 Posts
Last Edited: 2012-04-02 14:15:18
April 02 2012 14:04 GMT
#6357
Edit: Moved question to simple questions simple answers thread
Provocateur
Profile Joined October 2010
Sweden1665 Posts
April 02 2012 14:08 GMT
#6358
On April 02 2012 21:05 Alur wrote:
This just happened, ladies and gentlemen, I present to you: The Answer to the Ultimate Question of Life, the Universe, and Everything
+ Show Spoiler +
[image loading]

Haha, not bad! Only thing missing would be the game ending at 42 seconds past the 42 minute mark ^^
TheYango
Profile Joined September 2008
United States47024 Posts
April 02 2012 14:55 GMT
#6359
On April 02 2012 21:58 Garnet wrote:
Do you guys think runes need a nerf? I've seen many games decided by a single rune.

I can guarantee you that this is an exaggeration.
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
April 02 2012 15:03 GMT
#6360
There was a competitive game which was decided by furion getting 2 dd runes in a row and ganking top lane with this..
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