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On February 08 2012 03:17 TheYango wrote:Show nested quote +On February 08 2012 03:15 paschl wrote: you can lvl1 rosh with just ursa and skeleton king. its super easy and basically wins you the game right there if you know what youre doing. ive done it a few times with a buddy but people are starting to get aware of it and check rosh early if sk and ursa are picked. You realize the discussion of Enigma/Furion/Lich level 1 Rosh started because people pointed out that doing it as SK/Ursa leaves you as sitting ducks if you get caught?
where? 10 pages before this? sorry but i dont read the whole thread before i answer a single post. and yes its amazingly obvious but its still funny and works more often than youd think. we did it 7-8 times and only got caught twice. once of those times we actually got a first blood out of it.
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United States47024 Posts
On February 08 2012 04:30 ChrisXIV wrote: Linken's is totally imba in pubs because no one wants to sacrifice a spell to break it, and even then there's still windrun to get away. Linken's compares extremly poorly to Mek+Force/Mek+Janggo on Windrunner. It costs 1k more than either combination, gives weaker stats, similar or weaker escape power, and doesn't increase your pushing/teamfighting utility massively the way both item combinations do.
Windrunner doesn't need the Linken's regen, and she doesn't need to engage in close range the way other Linken's users do. Caster utility items like the above are massively better than getting Linken's. Particularly if your team doesn't have a Mekansm yet, Mek's overall utility makes it a very high priority.
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I agree with Yango. You should not have a linkens! Their is no point when you can go Mek, Force/Jango. After those item it is better to go for Sheepstick to bring down a hero and or get a BKB against a heavy team of magic.
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On February 08 2012 05:05 TheYango wrote:Show nested quote +On February 08 2012 04:30 ChrisXIV wrote: Linken's is totally imba in pubs because no one wants to sacrifice a spell to break it, and even then there's still windrun to get away. Linken's compares extremly poorly to Mek+Force/Mek+Janggo on Windrunner. It costs 1k more than either combination, gives weaker stats, similar or weaker escape power, and doesn't increase your pushing/teamfighting utility massively the way both item combinations do. Windrunner doesn't need the Linken's regen, and she doesn't need to engage in close range the way other Linken's users do. Caster utility items like the above are massively better than getting Linken's. Particularly if your team doesn't have a Mekansm yet, Mek's overall utility makes it a very high priority.
On February 08 2012 05:36 TheWarbler wrote: I agree with Yango. You should not have a linkens! Their is no point when you can go Mek, Force/Jango. After those item it is better to go for Sheepstick to bring down a hero and or get a BKB against a heavy team of magic.
Thanks for the advice - but what you have to understand is just how low my MMR is and how bad the players are - including me. Linken's is complete invulnerability to magic in most games, as the enemy team scrambles to coordinate 2 spells and fails, resulting in me never getting targeted. This is an absolute necessity at my level.
Why I don't take Force Staff/Mek/other useful items over Linken's, the story of my WR games before I went Linken's after Phase: the situation: a teamfight with an equal number of participants. Nobody on my team wants to get closer to the enemy than my Powershot can fly. So I try to initiate with a shackleshot, get 2 heroes with it and eat a stun in return. My team goes holy shit, they have spells, and runs. I get silenced/hexed/chainstunned and die, with no chance of escape. With the holder of Mek and/or Pipe dead my team gets wiped and we lose the game. Other situation: I'm the only one with a stun in my whole team. Which makes me the #1 target for every spell ever and after eating the whole arsenal of what a 5-man team has to offer I die. My team has fled meanwhile.
So yeah, I'll get something other than Linken's once I'm not in a team with retards who think a Riki/Gondar lane is the best invention since sliced bread.
Edit: Look at the cs score of the last screenshot. Yes, that bad.
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On February 08 2012 02:57 Erasme wrote: A carry lich would be far funnier tho
You cannot carry as lich, I have tried. I think the picture is a few pages back.
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United States47024 Posts
On February 08 2012 05:59 ChrisXIV wrote:Show nested quote +On February 08 2012 05:05 TheYango wrote:On February 08 2012 04:30 ChrisXIV wrote: Linken's is totally imba in pubs because no one wants to sacrifice a spell to break it, and even then there's still windrun to get away. Linken's compares extremly poorly to Mek+Force/Mek+Janggo on Windrunner. It costs 1k more than either combination, gives weaker stats, similar or weaker escape power, and doesn't increase your pushing/teamfighting utility massively the way both item combinations do. Windrunner doesn't need the Linken's regen, and she doesn't need to engage in close range the way other Linken's users do. Caster utility items like the above are massively better than getting Linken's. Particularly if your team doesn't have a Mekansm yet, Mek's overall utility makes it a very high priority. Show nested quote +On February 08 2012 05:36 TheWarbler wrote: I agree with Yango. You should not have a linkens! Their is no point when you can go Mek, Force/Jango. After those item it is better to go for Sheepstick to bring down a hero and or get a BKB against a heavy team of magic. Thanks for the advice - but what you have to understand is just how low my MMR is and how bad the players are - including me. Linken's is complete invulnerability to magic in most games, as the enemy team scrambles to coordinate 2 spells and fails, resulting in me never getting targeted. This is an absolute necessity at my level. Why I don't take Force Staff/Mek/other useful items over Linken's, the story of my WR games before I went Linken's after Phase: the situation: a teamfight with an equal number of participants. Nobody on my team wants to get closer to the enemy than my Powershot can fly. So I try to initiate with a shackleshot, get 2 heroes with it and eat a stun in return. My team goes holy shit, they have spells, and runs. I get silenced/hexed/chainstunned and die, with no chance of escape. With the holder of Mek and/or Pipe dead my team gets wiped and we lose the game. Other situation: I'm the only one with a stun in my whole team. Which makes me the #1 target for every spell ever and after eating the whole arsenal of what a 5-man team has to offer I die. My team has fled meanwhile. So yeah, I'll get something other than Linken's once I'm not in a team with retards who think a Riki/Gondar lane is the best invention since sliced bread. Edit: Look at the cs score of the last screenshot. Yes, that bad. If your team refuses to fight, then you can still use Mek+Janggo and take towers for free. Mek lets you/your creep waves absolutely demolish towers, which is the best way to build a lead if neither team wants to fight at your matchmaking level.
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On February 08 2012 06:04 Hoban wrote:Show nested quote +On February 08 2012 02:57 Erasme wrote: A carry lich would be far funnier tho You cannot carry as lich, I have tried. I think the picture is a few pages back.
Frost armor is pretty broken. I saw dendi do some midas/treads/deso/ac build that is pretty legit. People get so pissed when you buy damage items on int heroes. It is hilarious. That build also works on AA in low level games thanks to the ground-targeted slow that gives you a ton of time to turret damage on melee heroes.
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On February 08 2012 06:19 TheYango wrote:Show nested quote +On February 08 2012 05:59 ChrisXIV wrote:On February 08 2012 05:05 TheYango wrote:On February 08 2012 04:30 ChrisXIV wrote: Linken's is totally imba in pubs because no one wants to sacrifice a spell to break it, and even then there's still windrun to get away. Linken's compares extremly poorly to Mek+Force/Mek+Janggo on Windrunner. It costs 1k more than either combination, gives weaker stats, similar or weaker escape power, and doesn't increase your pushing/teamfighting utility massively the way both item combinations do. Windrunner doesn't need the Linken's regen, and she doesn't need to engage in close range the way other Linken's users do. Caster utility items like the above are massively better than getting Linken's. Particularly if your team doesn't have a Mekansm yet, Mek's overall utility makes it a very high priority. On February 08 2012 05:36 TheWarbler wrote: I agree with Yango. You should not have a linkens! Their is no point when you can go Mek, Force/Jango. After those item it is better to go for Sheepstick to bring down a hero and or get a BKB against a heavy team of magic. Thanks for the advice - but what you have to understand is just how low my MMR is and how bad the players are - including me. Linken's is complete invulnerability to magic in most games, as the enemy team scrambles to coordinate 2 spells and fails, resulting in me never getting targeted. This is an absolute necessity at my level. Why I don't take Force Staff/Mek/other useful items over Linken's, the story of my WR games before I went Linken's after Phase: the situation: a teamfight with an equal number of participants. Nobody on my team wants to get closer to the enemy than my Powershot can fly. So I try to initiate with a shackleshot, get 2 heroes with it and eat a stun in return. My team goes holy shit, they have spells, and runs. I get silenced/hexed/chainstunned and die, with no chance of escape. With the holder of Mek and/or Pipe dead my team gets wiped and we lose the game. Other situation: I'm the only one with a stun in my whole team. Which makes me the #1 target for every spell ever and after eating the whole arsenal of what a 5-man team has to offer I die. My team has fled meanwhile. So yeah, I'll get something other than Linken's once I'm not in a team with retards who think a Riki/Gondar lane is the best invention since sliced bread. Edit: Look at the cs score of the last screenshot. Yes, that bad. If your team refuses to fight, then you can still use Mek+Janggo and take towers for free. Mek lets you/your creep waves absolutely demolish towers, which is the best way to build a lead if neither team wants to fight at your matchmaking level. I tried that and got ripped a new one in almost all cases. Most pubbers see it as a personal challenge to kill Windrunner, so literally everything gets unloaded on me once I'm in range. Not a single Tidehunter could resist using Ravage just to stun me - when I'm alone and in range you bet I'm going to eat every spell and ulti there is. Bringing the tower down is ezpz, except for the tier 3s, thanks to Focus Fire, but it doesn't change shit if my team is too afraid to cross the river. So it's me trading my life for a tower, then getting raged at for feeding. -_- I seriously have no faith at all in my team in pubs.
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I find the best pub strat is to take a strong solo mid that can snowball into the midgame. Qop, bh and storm are some good examples. They just need to get a bit of farm early game and control runes (which is easy to do in pubs) and they can snowball out of control. With these heroes it doesn't matter how bad your team is as long as they are willing to use their stuns/disables when you pop into the lane.
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My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me".
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On February 08 2012 06:45 Hoban wrote: My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me". Want a good initiator? Choose enigma. Not only do you then not have to worry about laning with an idiot, but you also get to initiate by dropping an ulti on (often) 3+ people in team fights.
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On February 08 2012 06:04 Hoban wrote:Show nested quote +On February 08 2012 02:57 Erasme wrote: A carry lich would be far funnier tho You cannot carry as lich, I have tried. I think the picture is a few pages back. A lich lvl 5 at the 2nd min can carry :p
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On February 08 2012 07:09 Sm3agol wrote:Show nested quote +On February 08 2012 06:45 Hoban wrote: My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me". Want a good initiator? Choose enigma. Not only do you then not have to worry about laning with an idiot, but you also get to initiate by dropping an ulti on (often) 3+ people in team fights.
Man I randomed Enigma for the first time last night and it was just terrible. I think I would have enjoyed it if my teammates weren't so terrible. Even with me trying to gank all the time they lost the lanes so bad, except for our solo lane BM who just farmed and never helped in teamfights. We at one point got down by like 18-3 with all 3 kills being me solo killing people with the eidolons. I kept getting blackhole on 4 people, but would just get swapped or stunned because I didn't have time to farm bkb and our omni would never repel me.
I personally think the best thing to play in solo queue pubs, is a tanky str carry like SK or DK(assuming you have a decent chance to farm). I still lose games playing solo mid when im 23-2 as Tiny and 15-1 as sand king. And then I lose games playing stupid carries like Riki even when i go 28-4 and shit, because people never help. I prefer to just play a tanky unkillable carry.
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On February 08 2012 08:20 PHILtheTANK wrote:Show nested quote +On February 08 2012 07:09 Sm3agol wrote:On February 08 2012 06:45 Hoban wrote: My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me". Want a good initiator? Choose enigma. Not only do you then not have to worry about laning with an idiot, but you also get to initiate by dropping an ulti on (often) 3+ people in team fights. Man I randomed Enigma for the first time last night and it was just terrible. I think I would have enjoyed it if my teammates weren't so terrible. Even with me trying to gank all the time they lost the lanes so bad, except for our solo lane BM who just farmed and never helped in teamfights. We at one point got down by like 18-3 with all 3 kills being me solo killing people with the eidolons. I kept getting blackhole on 4 people, but would just get swapped or stunned because I didn't have time to farm bkb and our omni would never repel me. I personally think the best thing to play in solo queue pubs, is a tanky str carry like SK or DK(assuming you have a decent chance to farm). I still lose games playing solo mid when im 23-2 as Tiny and 15-1 as sand king. And then I lose games playing stupid carries like Riki even when i go 28-4 and shit, because people never help. I prefer to just play a tanky unkillable carry.
To my experience DK is actually an awful hero to get in pubs
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On February 08 2012 04:30 ChrisXIV wrote: I tried that and got ripped a new one in almost all cases. Most pubbers see it as a personal challenge to kill Windrunner, so literally everything gets unloaded on me once I'm in range. Not a single Tidehunter could resist using Ravage just to stun me - when I'm alone and in range you bet I'm going to eat every spell and ulti there is. Bringing the tower down is ezpz, except for the tier 3s, thanks to Focus Fire, but it doesn't change shit if my team is too afraid to cross the river. So it's me trading my life for a tower, then getting raged at for feeding. -_- I seriously have no faith at all in my team in pubs.
Maybe they have a point... If they are too scared to cross the river perhaps they had a good reason for it?
Even if they are wrong, doesn't mean you have to go by yourself. You play with a team and if your team refuses to do something doesn't mean you ignore them and do it anyway. On that note, trading a hero for a tower sounds good to me.
And "when I'm alone and in range you bet I'm going to eat every spell and ulti there is" sounds like the description of what a "gank" is. Of course your going to eat every spell if your alone.
You have to play with your team, whether they are as good as you are or not even em pub standard. I stopped whining to myself about my teammates a short time ago and it helps you be calmer and play better. Back in Dota 1 I used to rage my teammates hard, but I've come to realise it's a team game and to play a team game you can't have rage.
I have no problems solo queueing. In fact, on the few occasions I've partied with random people in a channel like teamliquid, those players are often even worse than who I am paired up with when I solo queue.
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new minigame when playing support and the people on your team are being dicks and/or pussies: buy force staff and propel your mechanically terrible invoker into enemy
"why are you on the other side of the river 45 minutes into the game dumbass?"
because that's where their throne is.
p.s. "go play LoL" is already tired, time to find a new insult.
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if any of you guys would like some lessons, you can pm me, I give solo mid lessons and for general insight and gameplay and see how this or that hero is suppose to be played you can pm me to have info for my stream.
and linken is actually a viable item on windrunner, it always depends on the situation, whos on your team and whos on the other team and also the skill of the players you play with and agaisnt
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On February 08 2012 10:17 debasers wrote:Show nested quote +On February 08 2012 08:20 PHILtheTANK wrote:On February 08 2012 07:09 Sm3agol wrote:On February 08 2012 06:45 Hoban wrote: My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me". Want a good initiator? Choose enigma. Not only do you then not have to worry about laning with an idiot, but you also get to initiate by dropping an ulti on (often) 3+ people in team fights. Man I randomed Enigma for the first time last night and it was just terrible. I think I would have enjoyed it if my teammates weren't so terrible. Even with me trying to gank all the time they lost the lanes so bad, except for our solo lane BM who just farmed and never helped in teamfights. We at one point got down by like 18-3 with all 3 kills being me solo killing people with the eidolons. I kept getting blackhole on 4 people, but would just get swapped or stunned because I didn't have time to farm bkb and our omni would never repel me. I personally think the best thing to play in solo queue pubs, is a tanky str carry like SK or DK(assuming you have a decent chance to farm). I still lose games playing solo mid when im 23-2 as Tiny and 15-1 as sand king. And then I lose games playing stupid carries like Riki even when i go 28-4 and shit, because people never help. I prefer to just play a tanky unkillable carry. To my experience DK is actually an awful hero to get in pubs Playing as DK in pubs awful?
You max E first and you can get farmed no matter how retarded your team is, can even solo mid np, and after you hit lvl 16 you just 1v5 the pubs no matter what. One of the safest picks.
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On February 08 2012 16:28 Shikyo wrote:Show nested quote +On February 08 2012 10:17 debasers wrote:On February 08 2012 08:20 PHILtheTANK wrote:On February 08 2012 07:09 Sm3agol wrote:On February 08 2012 06:45 Hoban wrote: My mistake with my lich carry game was going dagons. Our team had 3 carries on it, I was kind of hoping they would help kill people after I insta-gibbed the invoker. Next time I go 35-5 as lich, im getting a god damn desolater and ac. I totally agree though, frost armor is mega broken/most amazing ability ever. I don't always support but when I do it is either lich or WR.
On a side note, I hate people at my MMR calling enchantress a support. They act like I am their personal heal bitch. It is mega fun to pick her against a chen though. Chen comes to gank? Steal centaur, stun him, sproink him to death. All the success I am having with the gingers (enchantress and windrunner) makes me thing I too have no soul.
I think an initiator is a good pick for solo MM. Just tell your team "hey guys, im sand king. When I ult in and wreck them, follow me". Want a good initiator? Choose enigma. Not only do you then not have to worry about laning with an idiot, but you also get to initiate by dropping an ulti on (often) 3+ people in team fights. Man I randomed Enigma for the first time last night and it was just terrible. I think I would have enjoyed it if my teammates weren't so terrible. Even with me trying to gank all the time they lost the lanes so bad, except for our solo lane BM who just farmed and never helped in teamfights. We at one point got down by like 18-3 with all 3 kills being me solo killing people with the eidolons. I kept getting blackhole on 4 people, but would just get swapped or stunned because I didn't have time to farm bkb and our omni would never repel me. I personally think the best thing to play in solo queue pubs, is a tanky str carry like SK or DK(assuming you have a decent chance to farm). I still lose games playing solo mid when im 23-2 as Tiny and 15-1 as sand king. And then I lose games playing stupid carries like Riki even when i go 28-4 and shit, because people never help. I prefer to just play a tanky unkillable carry. To my experience DK is actually an awful hero to get in pubs Playing as DK in pubs awful? You max E first and you can get farmed no matter how retarded your team is, can even solo mid np, and after you hit lvl 16 you just 1v5 the pubs no matter what. One of the safest picks.
That is a terrible way to approach this game... but keep it up, I destroy people alike you all day everyday.
DK is a decent hero but you need a team... you cant 1v5, only hero that can 1v5 is spectre and maybe void if you get a good ult and you have 20k items
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Been playing Enchantress all day long (9 games under my belt so far woop woop) and now I turn to the brilliant minds of TL subforum Dota 2 for guidance and advice. First off, the goods. I have only gotten to jungle her once (I practiced in empty games beforehand) and I am generally getting ~lvl 8 and 2k gold at the 8 min mark which seems decent to low. I open clarity, tangoes, 3x mantle. I make sure to stack if it is later than X:45 but I have not been micro-awesome enough yet to stack 2 camps at once. I skill depending on the situation but it is generally W/E/E/W/E/R/E/Q/W/Q/Q/R/Q/W ect ect. I like getting 2nd level in enchantment before picking up Q because it seems to be the difference between getting that last Impetus off in a gank.
Laning. She cannot die unless I am careless when my whispies are down. I have done solo lanes against CM/Jugg, double stunners, 3 person ganked, all of it and come out alive. It is quite ridiculous how hard she is to kill. I'm not really comfortable with her mid yet but for side lanes (generally 1v2) I go E/Q/E/Q/E/R/W/W then max Q then W take R blah blah. Q allows you to harass like a bambi out of hell. With proper mana conservation, you can push someone out of lane at level 6 ez pz. I like to start regen/2 str/2 twigs and get str treads and a bracer asap. After that, it is very hard to be bursted which is really the only way to die at this stage of the game.
Item build: Treads/Bracer/Force Staff/Aghanims so this has been my core every game (sometimes I get a basilus but I don't feel I need it that much...idk) After this...I have no fucking idea. It generally depends on the game but sometimes I go for sheep stick, other times I grab a reaver for the hp. I want to try linkens. I feel like getting an ultimate orb after Aghanims then building linkens will be exactly what this deer-lady needs to not be brutally murdered. It is like 260hp or something, nice stats (yay attack speed) mana regen (fuck yea impetus!). Once she gets Aghanims she does crazy damage so a linkens seems like a good fit. I don't really like sheep stick at all. It gives less health and doesn't save your life as often. I am open to other ideas though. Maybe a heart but that seems a little cheesy. I could see bloodstone being a nice pick. No damage stats just HP/Mana which is amazing for those sustained fights.
But yea, any enchantress stuff I would love to hear.
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