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What's In A Draft: TI3 Group Stage Draft Analysis

Forum Index > Dota 2 General
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UnoPolak
Profile Joined August 2013
18 Posts
Last Edited: 2013-09-20 17:32:33
September 20 2013 17:01 GMT
#1

The International 3


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What's In A Draft: TI3 Group Stage Draft Analysis


by UnoPolak




Dota has always had a close link with statistics, dating back to the spreadsheet of numbers at the end of a game in the original WC3 mod. Valve has continued this tradition with live stats for spectators, a WebAPI for match history, and a basic replay parser that Statsman Bruno has expanded upon. Now there is a shiny new tool called Skadi, allowing even more information to be parsed from replays. For example, we can efficiently determine not only which heroes were picked and banned by a specific team in a bunch of replays, but how long it took them to do it. The International 3 pitted the sixteen best teams against each other, so where better to look to see how top captains drafted? We will be looking at just the group stages since there are an equal number of games for each team, and we should be able to establish general trends as well as tease out the differences between teams. Spoiler alert: Na`Vi and Alliance fans will not be disappointed.

[image loading]
Acronyms: TI3 - The International 3, FP - First pick, SP - Second pick



Overall Draft Times


The International 3 took place during patch 6.78c. This patch had five 30 second bans, five 40 second picks, and 110 seconds of reserve time, giving a maximum possible time of 460 seconds per team. You can see the full breakdown of teams below, but two deserve special mention.

Fastest Draft in the West: Virtus.Pro had the shortest individual draft of 63 seconds in a victory over LGD.int (match page), which breaks down to an average of 6 seconds for each pick or ban. The next lowest individual draft was 118 seconds by Rattlesnake, which is nearly a full minute longer. Virtus.Pro also had the lowest average draft time of 253 seconds, so apparently CIS Dota can be as aggressive in the draft as it is on the battlefield.

Slow and Steady Wins the Race: Alliance had both the longest individual draft of 449 seconds in a victory over Orange (match page) and the highest average draft time of 401 seconds. They banned only 23 different heroes, tied for lowest during the group stages, and still spent nearly all of the allotted time for each individual ban.

In fact, the top three teams in the entire tournament were all in the four longest average draft times during the group stages. Of course just taking longer in the draft does not guarantee success, but it does suggest that these teams were very methodical, taking as much time as possible to think through the draft in order to set up their team for success. We’ll look at exactly how they did this a little later.

[image loading]



Pick/side preference


[image loading]

Another thing that we can look at is the preference for specific sides or pick orders. Before each match, a coin flip was performed backstage, with the winner choosing either a side or first/second pick, and the loser selecting whatever was left. Unfortunately these decisions were not recorded, so we can only make educated guesses. The general consensus seems to have been that Dire is the better side with the much talked about “Dire advantage” around Roshan, and FP being the better pick order since you get both the overall first and last pick. The entire group stage saw 75 games pitting Radiant with FP against Dire with SP, and only 38 games of Radiant with SP against Dire with FP. Interestingly, teams with both Dire and FP only went 16-22 in the group stages though, so either the consensus was wrong, or execution simply trumps all.

 

Dire and/or Bust: LGD, Rattesnake, DK and Alliance got Dire at least 11 times each. It is difficult to believe that they won the coin flip that many times, but this does indicate that if given the choice Dire was their preference. There was mixed success, ranging from Alliance’s 11-0 run on Dire to Rattlesnake’s 2-10.

The Middle Road: Dignitas appeared to have no bias to either side or pick order with a nearly equal distribution of Radiant/Dire and FP/SP. We cannot speculate if they had specific preferences against individual opponents either since they only played two games against each other team.

Bucking the Trend: Na`Vi, mouz and Fnatic all showed a preference for Radiant over either Dire or even FP, opting for Radiant and SP 9, 8, and 7 times, respectively. Na`Vi’s captain Puppey has stated in the past that he prefers the Radiant jungle, and Funn1k’s ancient farming on Radiant during the group stages was much commented on during the International, so they obviously had a plan which led them to a 10-2 record as Radiant. The other two did not fare quite as well with records of 4-6 and 5-4.


Individual Pick/Ban Timings


[image loading]

The effect of Radiant vs. Dire on the individual pick and ban times is negligible compared to who has first pick (FP) and second pick (SP), so we will be focusing on pick order only. The averages from all of the group stage games follow trends that are not very surprising if you are familiar with drafting. However, there are a few teams that do wildly different things from the others, and that is what we will be highlighting as we go along.

Draft Preparation: Teams had been preparing for months before TI3, and a lot of this effort would have been spent preparing their drafts. The first few bans and picks would have been enumerated and weighed long before each game, and as a result was that the very first ban from each team generally took less than 20 seconds. A few teams took a little longer, but curiously enough, none more so than Zenith. Iceiceice frequently sat there with the first overall ban watching as up to 49 seconds cut into Zenith’s reserve time before making a selection. Was this somehow another mind game coming from the enigmatic Iceiceice?

[image loading]


Back-to-Back Decisions: There are a few points during the pick/ban phase during which a team has to makes two decisions in a row. The first one is when the team with SP gets back-to-back picks in the first picking stage. Both of these picks are given a full 40 second clock. However,  we found that the second pick only took 15 seconds on average, which is just under half the 33 seconds for the first pick. The most extreme example of this back-to-back picking was Team Liquid, who frequently spent 30 seconds of their reserve time for that first pick before spending less than 3 seconds of the allotted 40 for the second pick. One school of thought is that by quickly locking in that second pick you give your opponent less overall time to plan. Contrast this to Na`Vi, who used less time on the first pick (47 seconds) and a lot more time for the second pick (42 seconds). Two explanations for this difference come to mind. The first and obvious reason is that Na`Vi do not choose their second hero before they pick the first and thus need to spend the time thinking about their choice. The more interesting reason is that Na`Vi usually decide on their heroes just as quickly as Liquid, but choose to take their time and discuss the rest of their draft before locking their selection in. This does give the opposing team an extra 40 seconds to think about their own draft, but if they don’t know what your second pick is, the time is more effective for you than them. This “information advantage” is not unique to Na`Vi either.

[image loading]



Time as a Resource


We are used to thinking of health, mana, and gold as resources, but what about draft time? Each team can lock in their pick or ban before the allotted time has run out, after which the remaining time is lost. We can add up that lost allotted time during the draft for each team, and a very clear trend appears.

Waste Not, Want Not: Alliance never lost more than 65 of the total allotted 350 seconds, whereas LGD.int, TongFu, Rattlesnake, VP, LGD and Dignitas lost at least 70 seconds in every single draft. I believe this is another example of a team using an information advantage to increase the effectiveness of their draft relative to their opponents, similar to how Na`Vi extended their SP second pick but in this case expanded to every single pick and ban. Their hero pool was relatively small with the fewest number of different heroes banned at 23 and an average number of different heroes picked at 34. It is possible that Alliance spent all of this additional time considering exactly which hero to pick or ban, but their hero pool is does not suggest they were considering a much wider number of heroes than their opponents so it is more likely that they were already looking ahead in the draft.

[image loading]


Play to Your Strength: Orange had the second lowest lost allotted time, but used their reserve time very differently to Alliance. Alliance preferred to use their reserve time during the middle portion of the draft, specifically the second ban phase. On the other hand Orange preferred FP which also gave them the last overall pick, something that the opponent could not counterpick at all. They placed a lot of emphasis on that last overall pick by stockpiling their reserve time and entering that last pick with an average of 49 seconds of reserve time, compared to Alliance’s 17 seconds. A few other teams averaged as much reserve time on their last pick as Orange, but none came close to spending the average of 37 seconds of reserve time on that last pick like Orange did. During TI3 there were quite a few comments about the number of different heros that Mushi was playing, and nearly half the time Mushi’s hero was picked at the very end. From this we can say that Orange’s strategy revolved around building a flexible team without expending too much reserve time and then finding that perfect hero to complete the draft at the very end.

[image loading]



Conclusion


The top three teams of TI3 (Alliance, Na`Vi, and Orange) each displayed a methodical approach to drafting. They used the majority of the allotted time for each pick and ban as well as their reserve time. In regards to the allotted time usage it is highly probable that they were leveraging an information advantage over the opponent, keeping their decision hidden while continuing to think about the next step in the draft while the opponent was still unsure about the current pick or ban. Of course, other teams also used the majority of the allotted time to much less success, so one must remember that this is not a game-changing advantage, but an interesting one to analyse nonetheless. The way these top teams utilized their reserve time varied quite a bit, with pinpointed bans in the second phase from Alliance and exotic last picks from Orange. The competition at TI3 is stiff, but these three teams in particular found that bit of efficiency in the draft to help set themselves up for success.




About the writer:
UnoPolak started playing Dota 2 in early 2012 and is now an administrator of the Dota Noobs community. More recently he started contributing to the open-source Skadi project and is one of the founding members of SkadiStats, a group whose aim is the in-depth analysis of professional replays.


CREDITS
Writers: UnoPolak
Gfx: riptide, Heyoka
Editors: Firebolt145
Photography and art via Valve and R1CH

Dantak
Profile Joined January 2006
Czech Republic648 Posts
September 20 2013 17:13 GMT
#2
Wow, never thought there are so many statistics to be analyzed. 6 seconds per hero, that must have been crazy :-).

Nice article!
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2013-09-20 17:20:42
September 20 2013 17:19 GMT
#3
cool read! It would be interesting to see how much more we could infer with better stats to look into the drafter's brains during the picking phase.
Jonrock
Profile Blog Joined October 2012
Germany80 Posts
September 20 2013 17:21 GMT
#4
Who had the super-interesting job of rewatching all the vods for all the drafts and take the times? :D
take apart your head
ChriseC
Profile Joined December 2010
Germany440 Posts
September 20 2013 17:22 GMT
#5
very interesting

but are there statistics about which teams picked which heros and which player played which heros? i would be thankful to see it
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-09-20 18:43:34
September 20 2013 17:25 GMT
#6
+ Show Spoiler [Fixed] +
Small error:
However, we found that the second pick only took 15 seconds on average, which is just over half the 33 seconds for the first pick

Otherwise, Excellent. I feel like the "Dire 2nd pick" stats are likely skewed simply by a large amount of those happening against Na'Vi, the 2nd place finishers. Some may say its "strategical superiority" but there is obviously a some amount of execution factored into that (much like naga's incredible winrates were heavily affected by her being played most by Alliance).

I guess it kinda boils down to "what came first? the chicken or the egg" and we don't really know for sure.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
UnoPolak
Profile Joined August 2013
18 Posts
September 20 2013 17:53 GMT
#7
Jonrock, no one had to sit and watch all of the VODs, Skadi allowed us parse everything from a single script. If you want to look at all of the team draft times, check out this imgur gallery.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-09-20 17:55:16
September 20 2013 17:54 GMT
#8
Thank you for the work of researching this, perhaps a more thorough look at best of's and the draft times of these different sets would be nice in addition to this.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 20 2013 17:55 GMT
#9
Whoa, thanks for the analysis. Really interesting stuff with drafting, soooo important :O
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
September 20 2013 18:00 GMT
#10
On September 21 2013 02:53 UnoPolak wrote:
Jonrock, no one had to sit and watch all of the VODs, Skadi allowed us parse everything from a single script. If you want to look at all of the team draft times, check out this imgur gallery.


magic
DV G
Profile Joined September 2012
Argentina2339 Posts
September 20 2013 18:08 GMT
#11
very interesting.

worth the read.
Go pro or die trying
UnoPolak
Profile Joined August 2013
18 Posts
September 20 2013 18:16 GMT
#12
On September 21 2013 02:54 c0sm0naut wrote:
Thank you for the work of researching this, perhaps a more thorough look at best of's and the draft times of these different sets would be nice in addition to this.


I agree, this is a good place to start and there is a lot of room to grow. One thing that is particularly interesting once you have the "average" drafts for each team is to find any outliers, certain picks/bans that a team really struggled with.
Verator
Profile Joined June 2010
United States283 Posts
September 20 2013 18:16 GMT
#13
On September 21 2013 02:25 Sn0_Man wrote:

Otherwise, Excellent. I feel like the "Dire 2nd pick" stats are likely skewed simply by a large amount of those happening against Na'Vi, the 2nd place finishers.


They say specifically that these are from the group stages, not the playoffs.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 20 2013 18:17 GMT
#14
On September 21 2013 03:16 Verator wrote:
Show nested quote +
On September 21 2013 02:25 Sn0_Man wrote:

Otherwise, Excellent. I feel like the "Dire 2nd pick" stats are likely skewed simply by a large amount of those happening against Na'Vi, the 2nd place finishers.


They say specifically that these are from the group stages, not the playoffs.

Fine, replace "the 2nd place finishers" with "the 2nd best team in the tournament"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
UnoPolak
Profile Joined August 2013
18 Posts
September 20 2013 18:20 GMT
#15
On September 21 2013 02:25 Sn0_Man wrote:
Small error:
Show nested quote +
However, we found that the second pick only took 15 seconds on average, which is just over half the 33 seconds for the first pick


Otherwise, Excellent. I feel like the "Dire 2nd pick" stats are likely skewed simply by a large amount of those happening against Na'Vi, the 2nd place finishers. Some may say its "strategical superiority" but there is obviously a some amount of execution factored into that (much like naga's incredible winrates were heavily affected by her being played most by Alliance).

I guess it kinda boils down to "what came first? the chicken or the egg" and we don't really know for sure.


Great point about the importance of other factors. You are right that the draft and pick/side decisions are only incremental advantages over an opponent, and it is difficult to assign a W/L to any one specific factor.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 20 2013 18:22 GMT
#16
Awesome article!
11/5/14 CATACLYSM | The South West's worst Falco main
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
September 20 2013 18:29 GMT
#17
On September 21 2013 02:53 UnoPolak wrote:
Jonrock, no one had to sit and watch all of the VODs, Skadi allowed us parse everything from a single script. If you want to look at all of the team draft times, check out this imgur gallery.

Damn it, I was having fun imagining some poor intern with a stopclock and a notepad.
Did you ever say Yes to a single joy?
Iceman331
Profile Joined April 2010
United States1306 Posts
September 20 2013 18:42 GMT
#18
This is really cool. Brings up a lot of interesting points on different drafting styles.
K-poptosis
Profile Joined April 2013
United States333 Posts
September 20 2013 19:04 GMT
#19
I loved the idea of this article when it was first discussed and Unopolak really brought it to life. Great job!
@Kpoptosis
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
September 20 2013 19:41 GMT
#20
Unopolak is a hero.
Moderator我们是个踏实的赞助商模式俱乐部
holyhalo5
Profile Joined October 2009
United States187 Posts
September 20 2013 21:14 GMT
#21
I thought this article would cover the heroes drafted. For example, if they let you have Wisp you ban Naga. Or for another example, pick your mid hero last and your more flexible heroes, such as Nature's Prophet, first. OR, strategically ban a non-factor hero to force a tough decision on the opponent, like when Orange banned Pudge against Na'Vi and forced them to choose between QoP and Puck.

Draft time allocation is not nearly as important as draft style IMO.
I'm cold as iceeeee
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 20 2013 23:47 GMT
#22
Good job team, I really found some insight into the drafting patterns at TI3 after checking this out.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Acritter
Profile Joined August 2010
Syria7637 Posts
September 21 2013 05:39 GMT
#23
Fantastic article. I would have loved to also see case studies of games that the author thought were unusually interesting regarding the drafting phase.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 21 2013 08:40 GMT
#24
I'm in love with random stats like this.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheEmulator
Profile Blog Joined July 2010
28094 Posts
September 21 2013 09:21 GMT
#25
On September 21 2013 17:40 r.Evo wrote:
I'm in love with random stats like this.

Me too. Great article Unpolak
Administrator
Sata_
Profile Joined September 2011
Belgium82 Posts
September 21 2013 09:50 GMT
#26
very interesting article, thanks for the analysis
Eriksen
Profile Joined December 2012
Micronesia720 Posts
September 21 2013 12:49 GMT
#27
Sums up Alliance were the most efficient team to do the drafting phase. Am I right?
Whether it has ended with a happy ending or sad, I never was an important thing to you.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 21 2013 12:58 GMT
#28
i dont think its relevant at all to compare alliance 11-0 on dire to rsnake 2-10 on dire
good to see dota content coming, only a little more than 10 months to ti4 !
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
tester321
Profile Joined September 2013
5 Posts
September 21 2013 16:33 GMT
#29
I think this article is devoid of any worthwhile content. Hero picks and team compositions would have actually been worth investigating.
sumsaR
Profile Joined January 2013
Sweden1812 Posts
September 21 2013 18:01 GMT
#30
This is interesting stuff.

I've always felt that Alliance used their time to its full extent, even waiting to lock in that last hero after the draft before the game starts (usually EGM or Akke) to give themselves even more time to cement their game plan.
MassHysteria
Profile Joined October 2010
United States3678 Posts
September 21 2013 19:35 GMT
#31
Well done.
"Just ban all the J's...even jinklejoes" --unnamed source
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