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On October 21 2013 05:03 Najda wrote: Can someone explain the smoke change? I thought it already did what the new description says.
Apparently even truesight will not reveal Smoked units anymore. The only way to be revealed now is by a enemy hero nearby or attacking out of it.
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On October 21 2013 04:45 McTeazy wrote:Show nested quote +On October 21 2013 04:26 Shaella wrote:On October 21 2013 04:23 McTeazy wrote: why even have broken tranquils in this iteration? if there's no active i really don't see the point. also, how do you replace them? i used to use them on spectre for map sustain. (if there aren't any safe lanes hit jungle creeps). i honestly think they were fair with the last nerf, good farming item, bad fighting item. they seem really convoluted and bad now. because farming items are lame They're honestly the best boots for supports that don't have mana problems now, expect to see them a ton of shit like CM and Lich and Kotl, even a few others they aren't even good on those supports though... what good is 10hp regen for you? and how often do you spend 13 seconds not attacking? i never liked even pre nerf tranquils on those heroes since you need hp so badly as a support. treads are better in every way imo
Its not so much the regen, but the higher MS and the armor (even when broken) makes them more attractive than any other boots (except maybe BoTs) for a support without mana issues. Then you consider that they are also by far the cheapest boots, you can see why they will be popular on supports.
Also, treads kinda suck on supports (with the exception of a few like silencer and ench who attack a lot). You don't really attack enough to get much out of the IAS, and if you are just getting them for hp then they are much less efficent than a vit booster or bracer or some such.
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Also, the new creep equilibrium was lazily changed... The safelane creeps are given a temporary movement speed buff about halfway their path. Would throw off creep blocking a lot by the safelane heroes. Thus, will give the offlaners better blocking.
Very dumb change.
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On October 21 2013 03:51 trinxified wrote:Show nested quote +On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. IMO, the fact that his night vision was more than halved is the bigger deal. It'll be hard to even get 4 against a competent team. Stat change also killed his midgame potential.
Basically, the patch changed Meepo to be a snowball hero while making sure he can't possibly snowball.
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On October 21 2013 05:40 Daralii wrote:Show nested quote +On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. IMO, the fact that his night vision was more than halved is the bigger deal. It'll be hard to even get 4 against a competent team. Scepter change also killed his mid-lategame potential. Basically, the patch changed Meepo to be a snowball hero while making sure he can't possibly snowball. ? Scepter didn't change. Its still 100% stats
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On October 21 2013 05:42 Shaella wrote:Show nested quote +On October 21 2013 05:40 Daralii wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. IMO, the fact that his night vision was more than halved is the bigger deal. It'll be hard to even get 4 against a competent team. Scepter change also killed his mid-lategame potential. Basically, the patch changed Meepo to be a snowball hero while making sure he can't possibly snowball. ? Scepter didn't change. Its still 100% stats The baseline 30%, I mean. >_<
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On October 21 2013 05:44 Daralii wrote:Show nested quote +On October 21 2013 05:42 Shaella wrote:On October 21 2013 05:40 Daralii wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. IMO, the fact that his night vision was more than halved is the bigger deal. It'll be hard to even get 4 against a competent team. Scepter change also killed his mid-lategame potential. Basically, the patch changed Meepo to be a snowball hero while making sure he can't possibly snowball. ? Scepter didn't change. Its still 100% stats The baseline 30%, I mean. >_< ? It just means Meepo wants aghs even more than before, but I think with 2 meepos at 4 he can get there even faster
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United States15275 Posts
On October 21 2013 04:54 PhoenixLight wrote:Show nested quote +On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities.
There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool.
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On October 21 2013 05:55 CosmicSpiral wrote:Show nested quote +On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. >further constricting the character pool
Um. No. This patch is going to massively expand the offlaner pool.
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United States15275 Posts
On October 21 2013 05:57 Shaella wrote:Show nested quote +On October 21 2013 05:55 CosmicSpiral wrote:On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. >further constricting the character pool Um. No. This patch is going to massively expand the offlaner pool.
At the expense of the support pool. And it's certainly not going to help the characters who fell out of favor because their gameplans were based on slow pushing the lane instead of being mobile and avoiding/initiating ganks.
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On October 21 2013 06:01 CosmicSpiral wrote:Show nested quote +On October 21 2013 05:57 Shaella wrote:On October 21 2013 05:55 CosmicSpiral wrote:On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. >further constricting the character pool Um. No. This patch is going to massively expand the offlaner pool. At the expense of the support pool. And it's certainly not going to help the characters who fell out of favor because their gameplans were based on slow pushing the lane instead of being mobile and avoiding/initiating ganks. and what supports are going to completely fall off
Cause you can expect a shit ton of roamer pairs to show up
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sick theorycraft guys, keep it up
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On October 21 2013 05:24 LAN-f34r wrote:Show nested quote +On October 21 2013 04:45 McTeazy wrote:On October 21 2013 04:26 Shaella wrote:On October 21 2013 04:23 McTeazy wrote: why even have broken tranquils in this iteration? if there's no active i really don't see the point. also, how do you replace them? i used to use them on spectre for map sustain. (if there aren't any safe lanes hit jungle creeps). i honestly think they were fair with the last nerf, good farming item, bad fighting item. they seem really convoluted and bad now. because farming items are lame They're honestly the best boots for supports that don't have mana problems now, expect to see them a ton of shit like CM and Lich and Kotl, even a few others they aren't even good on those supports though... what good is 10hp regen for you? and how often do you spend 13 seconds not attacking? i never liked even pre nerf tranquils on those heroes since you need hp so badly as a support. treads are better in every way imo Its not so much the regen, but the higher MS and the armor (even when broken) makes them more attractive than any other boots (except maybe BoTs) for a support without mana issues. Then you consider that they are also by far the cheapest boots, you can see why they will be popular on supports. Also, treads kinda suck on supports (with the exception of a few like silencer and ench who attack a lot). You don't really attack enough to get much out of the IAS, and if you are just getting them for hp then they are much less efficent than a vit booster or bracer or some such.
i think a casual vit booster is an absolute trash support pickup, its not efficient at all
i can see the appeal on cm for the movespeed but i think treads are still way better for the health.
for those saying the regen is good for moving between lanes when youre ganking: 1) doesn't take long enough for 10hp/sec to really regen that much 2) early game there's no way you can afford that as a support
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United States47024 Posts
On October 21 2013 05:55 CosmicSpiral wrote:Show nested quote +On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. There was a large percentage of games where the optimal play from supports was to just double/triple pull the defensive trilane and farm levels against an empty off-lane rather than roaming and influencing the game across the map. Obviously this is the scenario this was geared toward.
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United States15275 Posts
On October 21 2013 06:05 Shaella wrote:Show nested quote +On October 21 2013 06:01 CosmicSpiral wrote:On October 21 2013 05:57 Shaella wrote:On October 21 2013 05:55 CosmicSpiral wrote:On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. >further constricting the character pool Um. No. This patch is going to massively expand the offlaner pool. At the expense of the support pool. And it's certainly not going to help the characters who fell out of favor because their gameplans were based on slow pushing the lane instead of being mobile and avoiding/initiating ganks. and what supports are going to completely fall off Cause you can expect a shit ton of roamer pairs to show up
I expect certain characters that were already close to irrelevant to become more irrelevant, if that is even possible. Dazzle, Jakiro, Omniknight i.e. the supports who weren't good at roaming and picking off opponents in the first place. Other obscure lane pushers like Death Prophet and Necrolyte weren't addressed much in the patch either. If roamer pairs are going to be the new thing, they will involve the supports that are already popular (Visage, Nyx Assassin, Naga, CM, Rubick, Io) plus a few others like Lion. Maybe Undying and Leshrac will pop up more but Leshrac will still be squishy and lack a good way to disengage from a fight. The dedicated junglers like Chen and Enchantress will undoubtedly stick around.
On October 21 2013 06:26 TheYango wrote:Show nested quote +On October 21 2013 05:55 CosmicSpiral wrote:On October 21 2013 04:54 PhoenixLight wrote:On October 21 2013 03:51 trinxified wrote:On October 21 2013 03:21 Kuroeeah wrote: Apparently no tail thinks new Meepo sucks. Yeah because of the Tranqs change, you can't split farm the jungle (lanes too) efficiently and effectively anymore. That earlier Meepo clone is to help for laning phase early, but it doesn't offset his indirect nerf. That means you'll have to get your farm from a lane, which isn't great either because you're not getting the added XP. Go for kills. This patch isn't about farming, it's about being more aggressive. With level four double meepo you can get kills before your opponents even have ult. Every carry's farming capabilities have been nerfed but with his ult he gets a early ganking capabilities. There's a huge error in logic with this patch though. The characters that roam and gank the best are already the ones that are most popular in the metagame. This patch may make games more "fun" at the expense of further constricting the character pool. There was a large percentage of games where the optimal play from supports was to just double/triple pull the defensive trilane and farm levels against an empty off-lane rather than roaming and influencing the game across the map. Obviously this is the scenario this was geared toward.
It was the smart thing to do once teams realized that it was better to get consistent levels on their supports rather betting their fortunes on protecting a carry/snowballing straight from the early game. And once said supports got their levels, they could afford to run around and set up ganks.
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United States47024 Posts
On October 21 2013 06:32 CosmicSpiral wrote: I expect certain characters that were already close to irrelevant to become more irrelevant, if that is even possible. Dazzle, Jakiro, Omniknight i.e. the supports who weren't good at roaming and picking off opponents in the first place. Other obscure lane pushers like Death Prophet and Necrolyte weren't addressed much in the patch either. If roamer pairs are going to be the new thing, they will involve the supports that are already popular (Visage, Nyx Assassin, Naga, CM, Rubick, Io) plus a few others like Lion. Maybe Undying and Leshrac will pop up more but Leshrac will still be squishy and lack a good way to disengage from a fight. The dedicated junglers like Chen and Enchantress will undoubtedly stick around.
The fact that this change could potentially open up 2-1-2 laning widens the hero pool in and of itself. Necrolyte and DP are both heroes that are more comfortable to lane in 2-1-2. And there are a LOT of supports that are impossible to lane in 3-1-1, or fill a niche that is not relevant in 3-1-1 (e.g. Ancient Apparition, Earthshaker, Lich).
On October 21 2013 06:32 CosmicSpiral wrote: It was the smart thing to do once teams realized that it was better to get consistent levels on their supports rather betting their fortunes on protecting a carry/snowballing straight from the early game. And once said supports got their levels, they could afford to run around and set up ganks. I'm not saying it wasn't smart, I'm saying it's understandable that Icefrog wants to move away from the possibility of games where 8/10 players in the game aren't fighting an enemy hero for the first 6 minutes of the game.
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On October 21 2013 06:19 McTeazy wrote:Show nested quote +On October 21 2013 05:24 LAN-f34r wrote:On October 21 2013 04:45 McTeazy wrote:On October 21 2013 04:26 Shaella wrote:On October 21 2013 04:23 McTeazy wrote: why even have broken tranquils in this iteration? if there's no active i really don't see the point. also, how do you replace them? i used to use them on spectre for map sustain. (if there aren't any safe lanes hit jungle creeps). i honestly think they were fair with the last nerf, good farming item, bad fighting item. they seem really convoluted and bad now. because farming items are lame They're honestly the best boots for supports that don't have mana problems now, expect to see them a ton of shit like CM and Lich and Kotl, even a few others they aren't even good on those supports though... what good is 10hp regen for you? and how often do you spend 13 seconds not attacking? i never liked even pre nerf tranquils on those heroes since you need hp so badly as a support. treads are better in every way imo Its not so much the regen, but the higher MS and the armor (even when broken) makes them more attractive than any other boots (except maybe BoTs) for a support without mana issues. Then you consider that they are also by far the cheapest boots, you can see why they will be popular on supports. Also, treads kinda suck on supports (with the exception of a few like silencer and ench who attack a lot). You don't really attack enough to get much out of the IAS, and if you are just getting them for hp then they are much less efficent than a vit booster or bracer or some such. i think a casual vit booster is an absolute trash support pickup, its not efficient at all i can see the appeal on cm for the movespeed but i think treads are still way better for the health. for those saying the regen is good for moving between lanes when youre ganking: 1) doesn't take long enough for 10hp/sec to really regen that much 2) early game there's no way you can afford that as a support
Vit booster is 0.23 hp per gold, the PTs upgrade (so 950 gold cost from boots to PTs) is .16 hp per gold. While PTs are great on heroes that use the attack speed and/or heroes that use tread switching for increases in regeneration and extra casts, if you are getting them on a support who barely autos and just wants the hp, they are a bad choice.
Also, in terms of pure hp vit booster is more efficient than bracer, both in terms of slot and hp-per-gold efficiency. Bracer does give some other stuff, and is easier to build for a poor support, but if you are starting to get constricted on item slots and have enough money then its a fine choice.
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So I tried the new meepo vs bots and the following happened: I die, rebought. Then died again. Then after some time, just clones respawned, but the original meepo took some additional seconds to respawn. I haven't doublechecked this yet, but to it might be that this is because of the newly added respawn-time after buyback (which Valve may have forgotten to implement for the clones). Probably not gamebreaking in any way though.
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United States15275 Posts
On October 21 2013 07:08 TheYango wrote:Show nested quote +On October 21 2013 06:32 CosmicSpiral wrote: I expect certain characters that were already close to irrelevant to become more irrelevant, if that is even possible. Dazzle, Jakiro, Omniknight i.e. the supports who weren't good at roaming and picking off opponents in the first place. Other obscure lane pushers like Death Prophet and Necrolyte weren't addressed much in the patch either. If roamer pairs are going to be the new thing, they will involve the supports that are already popular (Visage, Nyx Assassin, Naga, CM, Rubick, Io) plus a few others like Lion. Maybe Undying and Leshrac will pop up more but Leshrac will still be squishy and lack a good way to disengage from a fight. The dedicated junglers like Chen and Enchantress will undoubtedly stick around.
The fact that this change could potentially open up 2-1-2 laning widens the hero pool in and of itself. Necrolyte and DP are both heroes that are more comfortable to lane in 2-1-2. And there are a LOT of supports that are impossible to lane in 3-1-1, or fill a niche that is not relevant in 3-1-1 (e.g. Ancient Apparition, Earthshaker, Lich). Show nested quote +On October 21 2013 06:32 CosmicSpiral wrote: It was the smart thing to do once teams realized that it was better to get consistent levels on their supports rather betting their fortunes on protecting a carry/snowballing straight from the early game. And once said supports got their levels, they could afford to run around and set up ganks. I'm not saying it wasn't smart, I'm saying it's understandable that Icefrog wants to move away from the possibility of games where 8/10 players in the game aren't fighting an enemy hero for the first 6 minutes of the game.
Yes, but can you really make an argument why players should play DP and Necrolyte when the game is also being geared towards more hero vs hero action in the early game? DP does terrible in that respect and drops off hard in the late game as well. The main benefit to having her on a team is that she can push towers very early with level 1 Exorcism. Otherwise her Silence is impractical in team fights and Crypt Swarm does less and less after it's maxed out. Necrolyte has similar issues in terms of scaling but he can get more done in lane with less effort. Both characters are easy to kill when caught out of position.
Lich's buffs might make him viable even in a solo role. I would definitely like to see more AA, I forgot how good of a ganking support he is.
EDIT: Apparently there was an undocumented buff to DP where she gains a total of 5 more spirits with maxed out Exorcism + Witchcraft. I don't know if this makes a meaningful difference, you tell me.
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