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On October 21 2013 07:31 Mafe wrote: So I tried the new meepo vs bots and the following happened: I die, rebought. Then died again. Then after some time, just clones respawned, but the original meepo took some additional seconds to respawn. I haven't doublechecked this yet, but to it might be that this is because of the newly added respawn-time after buyback (which Valve may have forgotten to implement for the clones). Probably not gamebreaking in any way though. What happens if you die while you are dead?
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reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked.
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On October 21 2013 08:12 Wrath 2.1 wrote: reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked. Its not that different.
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Kinda disappointing not to see a Harpy nerf. That chain lightning is still breaking the game.
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Don't worry. Just get the counterpart, and take the troll priest. Now that there is autocast (not in patchnotes) its the perfect counter! :D
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On October 21 2013 08:12 Wrath 2.1 wrote: reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked. You will still try and push down towers and kill the Throne. The game is just less about supports afk farming and more about ruining lives.
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You guys must have missed the part in the patch notes where it stated destroying the throne doesn't end the game anymore and that every tower has been replaced with invulnerable fountains that will attack you when you're in range.
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Can one of the new level 4 meepo clones kill a medium camp (the old small camp) and then go back to fountain to heal up before killing it again? That would be a simple way to get more out of the laning phase and give you a free tp back to base (or mid) if you need it.
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Reddit's saying that there was an undocumented change where Krob got another Exorcism buff, 4/12/21 to 6/12/24, Witchcraft bonus from 3/4/5/6 to 2/4/6/8. It's next to impossible to count the individual spirits during the ult so no one's sure if it's just a tooltip error or not.
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not impossible if you just print screen it and check later
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On October 21 2013 09:12 evilfatsh1t wrote: not impossible if you just print screen it and check later The spirits tend to overlap and clump together with no real distinction. It's fairly difficult.
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On October 21 2013 09:30 Shaella wrote: already fixed. Damn. 
On the plus side, Jugg can now cast healing ward during Omnislash.
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Is 13 second long? The Tranquil boot.
It feels, u dont get heal much at the end of the day. .maybe 30 hp? or 40 hp?
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I feel like tranquils are more of the mobile support-type boots. It feels almost completely useless for heroes that farm actively, whereas for supports who run around it seems to make a lot more sense. They generally are the ones that can really use the extra armor well, too. The cheap, accessible armor was the primary reason for phase boots being completely overpowered a few years ago.
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On October 21 2013 08:15 Shaella wrote:Show nested quote +On October 21 2013 08:12 Wrath 2.1 wrote: reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked. Its not that different. exactly. anybody who has the basics down in the game will be able to adapt to the patch and the basics havent changed
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maybe tranquils being boots for supports was it's true intention after all. luna, pl and i forgot who else benefited too much from it pre-nerf.
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On October 21 2013 11:45 rabidch wrote:Show nested quote +On October 21 2013 08:15 Shaella wrote:On October 21 2013 08:12 Wrath 2.1 wrote: reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked. Its not that different. exactly. anybody who has the basics down in the game will be able to adapt to the patch and the basics havent changed i don't 100% agree with this at least not on all levels. some players or teams often find themselves having more success with one patch/meta over the other because they have a hard time with adapting to a specific play style that might be unfavorable to them. i mean it'll still be identifiable as DotA but i really don't think you can say that every player will have the same performance as they did pre-patch.
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On October 21 2013 11:53 Kuroeeah wrote:Show nested quote +On October 21 2013 11:45 rabidch wrote:On October 21 2013 08:15 Shaella wrote:On October 21 2013 08:12 Wrath 2.1 wrote: reading this patchnotes just blew my mind, I had to read 5+ pages to be convinced this isn't fake. I am... confused. Atm I don't have much time, I don't think it's worth even starting dota atm unless I want to be completly mindfucked. Its not that different. exactly. anybody who has the basics down in the game will be able to adapt to the patch and the basics havent changed i don't 100% agree with this at least not on all levels. some players or teams often find themselves having more success with one patch/meta over the other because they have a hard time with adapting to a specific play style that might be unfavorable to them. i mean it'll still be identifiable as DotA but i really don't think you can say that every player will have the same performance as they did pre-patch. im not saying every player will be as good as before, what i'm saying is that it isnt anymore confusing to play the game before the patch than after the patch
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On October 21 2013 07:41 CosmicSpiral wrote:Show nested quote +On October 21 2013 07:08 TheYango wrote:On October 21 2013 06:32 CosmicSpiral wrote: I expect certain characters that were already close to irrelevant to become more irrelevant, if that is even possible. Dazzle, Jakiro, Omniknight i.e. the supports who weren't good at roaming and picking off opponents in the first place. Other obscure lane pushers like Death Prophet and Necrolyte weren't addressed much in the patch either. If roamer pairs are going to be the new thing, they will involve the supports that are already popular (Visage, Nyx Assassin, Naga, CM, Rubick, Io) plus a few others like Lion. Maybe Undying and Leshrac will pop up more but Leshrac will still be squishy and lack a good way to disengage from a fight. The dedicated junglers like Chen and Enchantress will undoubtedly stick around.
The fact that this change could potentially open up 2-1-2 laning widens the hero pool in and of itself. Necrolyte and DP are both heroes that are more comfortable to lane in 2-1-2. And there are a LOT of supports that are impossible to lane in 3-1-1, or fill a niche that is not relevant in 3-1-1 (e.g. Ancient Apparition, Earthshaker, Lich). On October 21 2013 06:32 CosmicSpiral wrote: It was the smart thing to do once teams realized that it was better to get consistent levels on their supports rather betting their fortunes on protecting a carry/snowballing straight from the early game. And once said supports got their levels, they could afford to run around and set up ganks. I'm not saying it wasn't smart, I'm saying it's understandable that Icefrog wants to move away from the possibility of games where 8/10 players in the game aren't fighting an enemy hero for the first 6 minutes of the game. Yes, but can you really make an argument why players should play DP and Necrolyte when the game is also being geared towards more hero vs hero action in the early game? DP does terrible in that respect and drops off hard in the late game as well. The main benefit to having her on a team is that she can push towers very early with level 1 Exorcism. Otherwise her Silence is impractical in team fights and Crypt Swarm does less and less after it's maxed out. Necrolyte has similar issues in terms of scaling but he can get more done in lane with less effort. Both characters are easy to kill when caught out of position. Lich's buffs might make him viable even in a solo role. I would definitely like to see more AA, I forgot how good of a ganking support he is. EDIT: Apparently there was an undocumented buff to DP where she gains a total of 5 more spirits with maxed out Exorcism + Witchcraft. I don't know if this makes a meaningful difference, you tell me.
Thats like an extra level for exorcism (+the documented DMG Buff)? O_o.... You better don't try to tank that lvl 3 Excorcism....
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