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6.79 Changelog - Page 41

Forum Index > Dota 2 General
Post a Reply
Prev 1 39 40 41 42 43 87 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2013 00:34 GMT
#801
On October 18 2013 09:29 SheaR619 wrote:
Show nested quote +
On October 18 2013 09:14 Jinsho wrote:
The patch is pretty good FYI.

Destroys the stupid trilane/offlane puylling/stacking dynamic which is incredibly unfun, supports have gold again, Roshan is no longer killed by the dominating team the very second he spawns.

Good stuff there Icefrog.


So instead Roshan will be pretty much spawning at random time? So we will get situation where you wait for roshan when it hit 8min but he doesnt spawn till 11min so you lose alot of farming time while other team farm up and you fall a bit behind. Or you get situation where you go smoke gank their jungle and roshan pop out at 8min and you are screwed because you tried to go gank and roshan spawn at the earlyest time possible.

I really hate this change probably the most because it make the game more random. An example is having random creep spawn in the jungle is rather annoying enough since some game as chen can be complete shit cause you get no good creep (mud golemz). Obviously the chances of it happening is little but when it happens, people will be rather unhappy. I think there was a game in the International 3 qualifyer where they had a doom mid against QoP and doom only chance on being relevant mid was if he was able to devour a Satyr to have the regen able to stay mid. And he actually found the satyr during the first creep spawn. The game would of been completely different if RNG was not in his favor and spawn hellbear instead. I think the roshan time was fine, dont understand at all why the change.

Because it requires teams to check Roshan, rather than just farm until it is fight time. Now they have to exert map control and made decisions. Before, in a close game, they didn't have to make a decision. They farmed until Rosh came up, then fought.

A little chance makes the game interesting and rewards the team that thinks on its feet, which is what Icefrog seems to reward.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 00:35 GMT
#802
On October 18 2013 09:32 hacklebeast wrote:
Why the fuck was tree nerfed again T_T He was pretty much dead weight around the time their carry got a bkb, and now he is pretty much dead weight early game too. A window of usefulness from levels 7-11 is simply unusable. "No, no, wisp/huskar/lifestealer/et are pretty much fine, we need to give the biggest nerf of the patch to the god damn tree"

this patch makes me wish that eblade->crit dagger on pa could be a thing.

Well dagger is pure or true or w/e so EBlade won't even amplify it.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2013-10-18 00:37:31
October 18 2013 00:35 GMT
#803
On October 18 2013 09:30 jbui wrote:
Show nested quote +
On October 18 2013 08:32 Leeoku wrote:
I really dont get the sentyr change


Feels like along with the dust buff once again Icefrog wants us to use dust more for detecting invis units. 15 seconds is more than enough to kill a ward. We can't depend on a sentry randomly finding an invis hero so IF is making us buy gem/dust more.

All in all BUY MORE DUST! :D


Doesnt this indirectly buff weaver more because weaver going to be harder to catch since the game is more dependent on dust as a cheap for of a detection with the gem cost increase?

edit: nvm im stupid, forgot weaver ulti doesnt remove dust
I may not be the best, but i will be some day...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2013 00:38 GMT
#804
On October 18 2013 09:35 SheaR619 wrote:
Show nested quote +
On October 18 2013 09:30 jbui wrote:
On October 18 2013 08:32 Leeoku wrote:
I really dont get the sentyr change


Feels like along with the dust buff once again Icefrog wants us to use dust more for detecting invis units. 15 seconds is more than enough to kill a ward. We can't depend on a sentry randomly finding an invis hero so IF is making us buy gem/dust more.

All in all BUY MORE DUST! :D


Doesnt this indirectly buff weaver more because weaver going to be harder to catch since the game is more dependent on dust as a cheap for of a detection with the gem cost increase?

Nope, because necrobook provides true sight and you can't dominate the demons any more. I don't know if its a good plan, but weaver in a bit of trouble if it does.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rybka
Profile Joined March 2010
United States836 Posts
October 18 2013 00:38 GMT
#805
Not the most jaw-dropping observation, but:

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


HAHAHAAAAAAAAAAHAHAHAHAAA
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
October 18 2013 00:38 GMT
#806
On October 18 2013 09:35 Sn0_Man wrote:
Show nested quote +
On October 18 2013 09:32 hacklebeast wrote:
Why the fuck was tree nerfed again T_T He was pretty much dead weight around the time their carry got a bkb, and now he is pretty much dead weight early game too. A window of usefulness from levels 7-11 is simply unusable. "No, no, wisp/huskar/lifestealer/et are pretty much fine, we need to give the biggest nerf of the patch to the god damn tree"

this patch makes me wish that eblade->crit dagger on pa could be a thing.

Well dagger is pure or true or w/e so EBlade won't even amplify it.


that's why I said wish. That, and because 90*4.5*1.4 really isn't the huge number you need it to be.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
October 18 2013 00:41 GMT
#807
If anyones interested Lumi's doing a patch notes for 6.79 review
http://www.twitch.tv/luminousinverse
我是冠军
magicmUnky
Profile Joined June 2011
Australia280 Posts
October 18 2013 00:49 GMT
#808
Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

YES!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2013 00:54 GMT
#809
On October 18 2013 09:38 Rybka wrote:
Not the most jaw-dropping observation, but:

Show nested quote +
Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


HAHAHAAAAAAAAAAHAHAHAHAAA

Riki Dagon all day every day. And Eblade. I will kill you and ever be seen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Daralii
Profile Joined March 2010
United States16991 Posts
October 18 2013 01:00 GMT
#810
Update 2:

- Fixed various tooltips
- Fixed Armlet Toggle still having a small cooldown
- Fixed Bloodseeker getting slowed down by haste


So Bloodseeker can now hit almost 3k movespeed with 5 low health heroes, the optimal build, and a haste or Dark Seer.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Exempt.
Profile Joined May 2011
United States470 Posts
October 18 2013 01:04 GMT
#811
glad im not the only one who seems to be hating these changes. Good lord =( I was going through the general list and each and every single item disappointed me.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 18 2013 01:04 GMT
#812
On October 18 2013 09:54 Plansix wrote:
Show nested quote +
On October 18 2013 09:38 Rybka wrote:
Not the most jaw-dropping observation, but:

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


HAHAHAAAAAAAAAAHAHAHAHAAA

Riki Dagon all day every day. And Eblade. I will kill you and ever be seen.


actually legit since Riki's AGI base and growth is huge. Haha
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
Last Edited: 2013-10-18 01:11:20
October 18 2013 01:11 GMT
#813
3-4 interesting changes, but 90% retarded changes that make me wanna quit this game if the update does actually take place
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
October 18 2013 01:12 GMT
#814
What does it mean by aphotic shield now dispellable?

Mist coil does some extra dmg, good to know.

Doom can now actually kill abby
To Skeleton King: "Have you considered employment at Apple?"
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 18 2013 01:14 GMT
#815
On October 18 2013 10:11 saltywet wrote:
3-4 interesting changes, but 90% retarded changes that make me wanna quit this game if the update does actually take place


Welcome to Dota.

this is how huge updates go, ALL THE TIME.
♥ The world needs more hearts! ♥
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 18 2013 01:16 GMT
#816
On October 18 2013 10:12 KezseN wrote:
What does it mean by aphotic shield now dispellable?


It means you can dispel it with purge abilities/diffusal blade.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Osiccor
Profile Joined March 2011
Canada128 Posts
October 18 2013 01:16 GMT
#817
On October 18 2013 09:20 Witten wrote:
Show nested quote +
On October 18 2013 09:14 phantomlancer23 wrote:
On October 18 2013 09:08 TheYango wrote:
On October 18 2013 09:05 phantomlancer23 wrote:
On October 18 2013 06:20 aintz wrote:
On October 18 2013 06:17 FinalForm wrote:
why the FUCK should someone get XP for a neutral that i killed???


imagine a bounty hunter just sitting invis 24/7 next to a jungler getting exp and waiting to go for the kill. seems really stupid to me lol

+100 this is the worst change ever and the bs ms the second.I want to play a game with reasonable rules not a chaotic random shit where every crazy thing can happen.It seems icefrog makes changes for the sake of change.

You apparently have not been playing DotA long enough.

Ok then can you tell me an older patch change that is equal to bs 4k ms ?


There was this one patch a long, long time ago that introduced something called "Buyback" that had no cooldown.


I also remember you use to be able to set wards with courier and wards have no cd. i forgot whether courier had invincibility at that time.
Yacobs
Profile Joined March 2010
United States846 Posts
October 18 2013 01:20 GMT
#818
On October 18 2013 09:54 Plansix wrote:
Show nested quote +
On October 18 2013 09:38 Rybka wrote:
Not the most jaw-dropping observation, but:

Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


HAHAHAAAAAAAAAAHAHAHAHAAA

Riki Dagon all day every day. And Eblade. I will kill you and ever be seen.


Wrong. New meta: support Riki. He can initiate with smoke and just walk/blink away!
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
October 18 2013 01:21 GMT
#819
On October 18 2013 10:16 Blitzkrieg0 wrote:
Show nested quote +
On October 18 2013 10:12 KezseN wrote:
What does it mean by aphotic shield now dispellable?


It means you can dispel it with purge abilities/diffusal blade.


The player will have to manually cast a, lets say a diffusal blade charge, just to dispell it? Well wont aby just cast another one cus of the short cooldown?

If its dispelled does it still burst the shield and damage enemies?

Cant test this cus at work arghhh
To Skeleton King: "Have you considered employment at Apple?"
babylon
Profile Blog Joined April 2011
8765 Posts
October 18 2013 01:23 GMT
#820
Killing my desire to actually learn the game. Just as I was getting used to everything, a patch like this comes around. t__t
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