Whoop de doo, in a week everyone will be used to the patch.
6.79 Changelog - Page 40
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zachmok
Malaysia63 Posts
Whoop de doo, in a week everyone will be used to the patch. | ||
trinxified
Canada7774 Posts
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Emnjay808
United States10655 Posts
You rather have Guinsoo do the patch changes? XD | ||
Jinsho
United Kingdom3101 Posts
Destroys the stupid trilane/offlane puylling/stacking dynamic which is incredibly unfun, supports have gold again, Roshan is no longer killed by the dominating team the very second he spawns. Good stuff there Icefrog. | ||
phantomlancer23
730 Posts
On October 18 2013 09:08 TheYango wrote: You apparently have not been playing DotA long enough. Ok then can you tell me an older patch change that is equal to bs 4k ms ? | ||
utelektr
United States109 Posts
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antilyon
Brazil2546 Posts
On October 18 2013 09:14 phantomlancer23 wrote: Ok then can you tell me an older patch change that is equal to bs 4k ms ? Bloodseeker will never get 4k ms on a match. His max is somewhere around 1200 | ||
Ydriel
Italy516 Posts
The general changes are actually huge. As everyone else said: good bye trilanes. Although it'd be nice to get a balance between the 3-1-1 and duo lanes, but can't really see how it'll work. Sounds pretty exciting though, can't wait for the changes to go live and see how it'll affect the meta. The only downside I see is that it makes the game more confusing than it is for new players, introducing more per-case mechanics. Btw, LOL'd so hard watching that BS video. | ||
GentleDrill
United Kingdom672 Posts
On October 18 2013 09:14 phantomlancer23 wrote: Ok then can you tell me an older patch change that is equal to bs 4k ms ? It doesn't even matter because he won't ever get to that? For fuck's sake that's with like 16 enemy heroes spawned with the console. Did you even watch the videos or are you just looking at the big numbers and freaking out? With 5 enemy heroes on low health he still needs MoM, S&Y, and Drums active to get to anything really ridiculous. And he's still a hero you can just TP away from. | ||
Witten
United States2094 Posts
On October 18 2013 09:14 phantomlancer23 wrote: Ok then can you tell me an older patch change that is equal to bs 4k ms ? There was this one patch a long, long time ago that introduced something called "Buyback" that had no cooldown. | ||
FlyingSteaks
Brazil433 Posts
On October 18 2013 09:20 Witten wrote: There was this one patch a long, long time ago that introduced something called "Buyback" that had no cooldown. This remembers me YYF playing Storm against EHOME | ||
OmniEulogy
Canada6592 Posts
On October 18 2013 09:10 Emnjay808 wrote: Lol everyone's reactions to this patch are hilarious. This is standard IceFrog for as long as I can remember. You rather have Guinsoo do the patch changes? XD I agree! IceFrog has always done some really crazy stuff and people freak out over it and then the majority turns out to be amazing and the minority of the changes are nerfed. | ||
sheaRZerg
United States613 Posts
I guess the neutral XP changes are to weaken defensive tri-lanes? It seems like it will also make life way harder for dedicated junglers. | ||
phantomlancer23
730 Posts
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zezamer
Finland5701 Posts
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Erandorr
2283 Posts
- Can now use Blink Dagger snowballing pub pudge with blink. lets do thisss | ||
SheaR619
United States2399 Posts
On October 18 2013 09:14 Jinsho wrote: The patch is pretty good FYI. Destroys the stupid trilane/offlane puylling/stacking dynamic which is incredibly unfun, supports have gold again, Roshan is no longer killed by the dominating team the very second he spawns. Good stuff there Icefrog. So instead Roshan will be pretty much spawning at random time? So we will get situation where you wait for roshan when it hit 8min but he doesnt spawn till 11min so you lose alot of farming time while other team farm up and you fall a bit behind. Or you get situation where you go smoke gank their jungle and roshan pop out at 8min and you are screwed because you tried to go gank and roshan spawn at the earlyest time possible. I really hate this change probably the most because it make the game more random. An example is having random creep spawn in the jungle is rather annoying enough since some game as chen can be complete shit cause you get no good creep (mud golemz). Obviously the chances of it happening is little but when it happens, people will be rather unhappy. I think there was a game in the International 3 qualifyer where they had a doom mid against QoP and doom only chance on being relevant mid was if he was able to devour a Satyr to have the regen able to stay mid. And he actually found the satyr during the first creep spawn. The game would of been completely different if RNG was not in his favor and spawn hellbear instead. I think the roshan time was fine, dont understand at all why the change. | ||
jbui
United States193 Posts
On October 18 2013 08:32 Leeoku wrote: I really dont get the sentyr change Feels like along with the dust buff once again Icefrog wants us to use dust more for detecting invis units. 15 seconds is more than enough to kill a ward. We can't depend on a sentry randomly finding an invis hero so IF is making us buy gem/dust more. All in all BUY MORE DUST! :D | ||
hacklebeast
United States5090 Posts
this patch makes me wish that eblade->crit dagger on pa could be a thing. | ||
OblivionMage
Canada377 Posts
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