On October 18 2013 05:55 FiWiFaKi wrote: I don't even play Dota.... But whaaat? This is like the equivalent of changing mineral collection rate per trip, changing game speed, starting with 2 workers instead of 6, changing attack/def/as on every single unit. Getting rid of a barracks, and adding a First person view of your units mode?
Lol... This is like completely relearning the game. Wow. Ballsy, I don't like such drastic changes, but it seems like Valve has been heading in the right direction with the game over the last few years, right?
I kind of prefer this method of patching.
But he quite literally changed 1,000 variables at once... How can he know this will be better than what was before... Geez, when in SC2 we change two things at once, often the expected outcome is nothing like the predicted outcome. Resetting the meta-game this badly will take months to find what optimal is? There's like a 100 heroes, how do you find the 5 that will be the most effective in a short period of time... The next 2 months at least are going to be total wtf shows. Like not knowing when Roshan respawns? Totally changes strategy of where you position yourself...
This is interesting to say the least. Hope to see it work, but hope to see Navi still winning.
But they are all tiny changes and the game is still the game. Icefrog doesn't seem to want to reward one style playing, but comming up with interesting line ups.
And I would say sc2 patching is to tame. That game is at it's best when people are trying new stuff.
Holy shit this is like a totally different game I have no idea what change i should point out now since so many are so whack
seriously though I'm majorly disappointed about the nerfs to junglers. I hate fighting for CS with people who last pick carries. Nerfs to pulls are also a fairly significant nerf to safelane support/hard carry farming
The competitive meta is gonna be so different from the one now.
Also seriously wtf about that skywrath aghs. Does that mean i can put down like 6 ults in the same place or do they not stack
On October 18 2013 05:55 FiWiFaKi wrote: I don't even play Dota.... But whaaat? This is like the equivalent of changing mineral collection rate per trip, changing game speed, starting with 2 workers instead of 6, changing attack/def/as on every single unit. Getting rid of a barracks, and adding a First person view of your units mode?
Lol... This is like completely relearning the game. Wow. Ballsy, I don't like such drastic changes, but it seems like Valve has been heading in the right direction with the game over the last few years, right?
I kind of prefer this method of patching.
But he quite literally changed 1,000 variables at once... How can he know this will be better than what was before... Geez, when in SC2 we change two things at once, often the expected outcome is nothing like the predicted outcome. Resetting the meta-game this badly will take months to find what optimal is? There's like a 100 heroes, how do you find the 5 that will be the most effective in a short period of time... The next 2 months at least are going to be total wtf shows. Like not knowing when Roshan respawns? Totally changes strategy of where you position yourself...
This is interesting to say the least. Hope to see it work, but hope to see Navi still winning.
There are basically two ways to balance a game.
There is the Street fighter method and then there is the Marvel vs Capcom method.
In the street fighter method, you release the game and then slowly tweak and buff things so that no one character is completely dominant over the others. For the most part SC2 follows this method and is trying(?) to get to a even balance between the races while ignoring skill variance between the top players.
Then there is the Marvel vs Capcom method. At some point you add too many variable, characters and mechanics in a game. Then you add another layer on top of that making it a 5v5 game. Sure you could slowly change it point by point even a long period of time or you can just add so much new shit (mechanics, skill changes, item changes, etc.) and just let the players figure it out. Or you can just change everything at once and if you add a shitload of changes for a shitload of characters, eventually things will be balanced by the fact that whatever becomes the single best strategy will likely be beaten the next week as another solution is found in the system.
Both are valid ways to balance a game, but the second way of balancing always creates a kind of freshness to the game that not even an expansion can do. It's just more fun to play a game after large dramatic changes like this.
On October 18 2013 06:16 ViZe wrote: Holy shit this is like a totally different game I have no idea what change i should point out now since so many are so whack
seriously though I'm majorly disappointed about the nerfs to junglers. I hate fighting for CS with people who last pick carries. Nerfs to pulls are also a fairly significant nerf to safelane support/hard carry farming
The competitive meta is gonna be so different from the one now.
Also seriously wtf about that skywrath aghs. Does that mean i can put down like 6 ults in the same place or do they not stack
I like most of the hero changes a lot, kinda wish IF would stop hating on syllabear though . I dont like the general gameplay changes very much though. I wonder whats up with the extreme hate on pulling? Offensive trilanes should be super strong now, defensive ones should be super weak.
On October 18 2013 06:08 R3DT1D3 wrote: I want to see videos of Storm Spirit in Ball Lightning being outrun by Bloodseeker at whatever his new crazy max is :D
Bloodseeker renamed "The Flash". Becomes automatic invisible when he reaches the speed of light.
On October 18 2013 06:16 ViZe wrote: Holy shit this is like a totally different game I have no idea what change i should point out now since so many are so whack
seriously though I'm majorly disappointed about the nerfs to junglers. I hate fighting for CS with people who last pick carries. Nerfs to pulls are also a fairly significant nerf to safelane support/hard carry farming
The competitive meta is gonna be so different from the one now.
Also seriously wtf about that skywrath aghs. Does that mean i can put down like 6 ults in the same place or do they not stack
On October 18 2013 06:08 R3DT1D3 wrote: I want to see videos of Storm Spirit in Ball Lightning being outrun by Bloodseeker at whatever his new crazy max is :D
No vids of the new ferrariseeker chasing a storm, but I'm pretty sure he can pull it off:
I wish he went further with the Shadow Blade nerf. The longer cooldown just means initiating with a Shadow Blade activation is a bit riskier since you probably won't be able to use it again soon enough to escape. It doesn't do anything to address the fact that it's a de facto get-out-of-jail-free card for any given carry/semi-carry in the game. Imagine if carry/semi-carries had to, oh I don't know, actually think about their positioning on the map!
On October 18 2013 06:21 Belisarius wrote: Oh God blinking pudge.
The pubs, Icefrog. Won't somebody think of the pubs?
If anything it might make pubs easier. Instead of my allies being hooked by stupidly obvious hooks and dragged away the Pudge will now blink in for teh ultz and I can at least burst him down (or stun the ult).