bb nerf is pretty overdue, especially with the rat doto cheese bbs.
rosh change might produce more camping and inaction though. it's probably done to add more drama to the game to appeal to audiences, but will be annoying to play with
Forum Index > Dota 2 General |
oneofthem
Cayman Islands24199 Posts
bb nerf is pretty overdue, especially with the rat doto cheese bbs. rosh change might produce more camping and inaction though. it's probably done to add more drama to the game to appeal to audiences, but will be annoying to play with | ||
nojok
France15845 Posts
On October 18 2013 05:18 SupLilSon wrote: Show nested quote + On October 18 2013 04:52 Shaella wrote: On October 18 2013 04:49 Pjorren wrote: Please rebuff the jungle asap... I HATE playing solo queue dual lane! no pub junglers need to die What, you'd rather have 2 uncoordinated, failing sidelanes every game? Idk about everyone else but I'd take a pub jungler over that mess any day. Chances of side lanes to TP to help another lane, gang, push, buy utility items like wards, dust, mek are 10x higher than those in woods. Chances of 0 0 0 jungler with all their T2 downs are pretty high on the other hand. | ||
Kittan
Poland3999 Posts
Rubick - Telekinesis cooldown increased from 18 to 22 - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't - Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade FUCK YEAH. And Sand King buffs <3 Gaem not dead yet! | ||
Plansix
United States60190 Posts
On October 18 2013 05:28 SupLilSon wrote: Show nested quote + On October 18 2013 05:20 Plansix wrote: On October 18 2013 05:18 SupLilSon wrote: On October 18 2013 04:52 Shaella wrote: On October 18 2013 04:49 Pjorren wrote: Please rebuff the jungle asap... I HATE playing solo queue dual lane! no pub junglers need to die What, you'd rather have 2 uncoordinated, failing sidelanes every game? Idk about everyone else but I'd take a pub jungler over that mess any day. Just use voice chat and become coordinated. It's what I do in pubs. There's so much wrong with that I can't even begin to explain ;( Being friendly and helpful always world out for me. But to each their own. | ||
NoBanMeAgain
United States194 Posts
- Poison Attack cooldown reduced from 4/3/0/0 to 0 - Corrosive Skin no longer works while doomed So what your saying is viper is auto first blood....I love it! Riki - Smoke Screen cast range increased from 425 to 550 - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items And i can be even more of a shdy troll with my main man Riki!!! and a larger xp range so i can not die! ERMAGHERD! | ||
Mataza
Germany5364 Posts
So much crazy new stuff. It's incredible. Still reading, but those sound genuinely insane. Bloodseeker more than max movementspeed, broodmother ganing free pathing, | ||
Comeh
United States18918 Posts
Maybe heavy split pushing. Not sure. | ||
Fruscainte
4596 Posts
Time to go fast. You can also throw a haste rune on top of this since no movement speed cap. | ||
FinestHour
United States18466 Posts
1st/2nd gamechanging nighttimes for that hero so short now | ||
Plansix
United States60190 Posts
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Daralii
United States16991 Posts
On October 18 2013 05:37 Fruscainte wrote: Not sure if posted. Time to go fast. You can also throw a haste rune on top of this since no movement speed cap. Haste resets you to 522, it's unknown if it's an oversight or intentional. | ||
TheMightyCabeld
United States44 Posts
#1 Bloodseeker EU | ||
TheSubtleArt
Canada2527 Posts
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lagmaster
![]()
United States374 Posts
Lich + Show Spoiler + - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty) Am I reading this right? Sacrificing one of your creeps gives you exp? If an enemy is nearby you both get the exp? Do you and an enemy hero split the exp from the sacrificed creep or do you both get the full value? It sounds like lich will be an even better mid/offlane hero. You just need to step back for a moment to sacrifice a creep before it gets into xp range of the enemy. Assuming you sacrifice a creep every 45 seconds (out of range for their exp), you'll have two full waves of creep exp over your opponent by the 6 minute mark. * Evasion now stacks diminishingly Does this stack in the same manner as vangaurd? Meaning that the effective damage block from 2 vang would bring your proc chance up to 90% from 70% (using old stats). How much evasion would you get from two butterflies as opposed to one? How much evasion would a pa with 6 butterflies have? Phantom Assassin + Show Spoiler + - Stifling Dagger shares the same crit chance/factor as Coup de Grace - Stifling Dagger is now dodgeable - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180 A level 16 pa's dagger can crit for 810 pure damage? I started playing meepo quite a bit and have become pretty confident with him. The removal of the 30% stat sharing is a shame, but a 2nd meepo at level 4 seems pretty big. I'm thinking I would use my 2nd meepo to stack jungle camps, But a good rune or a smoke with some stunner allies could definitely get some early kills. Solo mid meepo looks much more powerful. I would say the biggest winners from this patch are (in no real order): Broodmother, Lich, Bloodseeker and Meepo. Biggest losers are: Alchemist, Furion and Visage. All the junglers will be sad at the reduced gold, but Furion was the only one with a straight nerf. | ||
Plansix
United States60190 Posts
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acinx
Australia181 Posts
On October 18 2013 05:44 lagmaster wrote: Crazy patch. I have a couple questions though. Lich + Show Spoiler + - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty) Am I reading this right? Sacrificing one of your creeps gives you exp? If an enemy is nearby you both get the exp? Do you and an enemy hero split the exp from the sacrificed creep or do you both get the full value? It sounds like lich will be an even better mid/offlane hero. You just need to step back for a moment to sacrifice a creep before it gets into xp range of the enemy. Assuming you sacrifice a creep every 45 seconds (out of range for their exp), you'll have two full waves of creep exp over your opponent by the 6 minute mark. * Evasion now stacks diminishingly Does this stack in the same manner as vangaurd? Meaning that the effective damage block from 2 vang would bring your proc chance up to 90% from 70% (using old stats). How much evasion would you get from two butterflies as opposed to one? How much evasion would a pa with 6 butterflies have? Phantom Assassin + Show Spoiler + - Stifling Dagger shares the same crit chance/factor as Coup de Grace - Stifling Dagger is now dodgeable - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180 A level 16 pa's dagger can crit for 810 pure damage? I started playing meepo quite a bit and have become pretty confident with him. The removal of the 30% stat sharing is a shame, but a 2nd meepo at level 4 seems pretty big. I'm thinking I would use my 2nd meepo to stack jungle camps, But a good rune or a smoke with some stunner allies could definitely get some early kills. Solo mid meepo looks much more powerful. I would say the biggest winners from this patch are (in no real order): Broodmother, Lich, Bloodseeker and Meepo. Biggest losers are: Alchemist, Furion and Visage. All the junglers will be sad at the reduced gold, but Furion was the only one with a straight nerf. you have to remember that the dagger does half damage to heroes so its only 405. Still quite a bit though cause its so freaking spammable and pure damage (10 sec cd?) | ||
trinxified
Canada7774 Posts
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clusen
Germany8702 Posts
On October 18 2013 05:44 lagmaster wrote: A level 16 pa's dagger can crit for 810 pure damage? Against creeps, half damage to heroes What I don't like about the creep equilibrium change is that it's a lot harder to get first blood in pubs now when you play a roaming support/ench ![]() € Well atleast on your safelane as roaming support. Guess I'm going to offensively jungle with ench :D | ||
Comeh
United States18918 Posts
On October 18 2013 05:50 acinx wrote: Show nested quote + On October 18 2013 05:44 lagmaster wrote: Crazy patch. I have a couple questions though. Lich + Show Spoiler + - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty) Am I reading this right? Sacrificing one of your creeps gives you exp? If an enemy is nearby you both get the exp? Do you and an enemy hero split the exp from the sacrificed creep or do you both get the full value? It sounds like lich will be an even better mid/offlane hero. You just need to step back for a moment to sacrifice a creep before it gets into xp range of the enemy. Assuming you sacrifice a creep every 45 seconds (out of range for their exp), you'll have two full waves of creep exp over your opponent by the 6 minute mark. * Evasion now stacks diminishingly Does this stack in the same manner as vangaurd? Meaning that the effective damage block from 2 vang would bring your proc chance up to 90% from 70% (using old stats). How much evasion would you get from two butterflies as opposed to one? How much evasion would a pa with 6 butterflies have? Phantom Assassin + Show Spoiler + - Stifling Dagger shares the same crit chance/factor as Coup de Grace - Stifling Dagger is now dodgeable - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180 A level 16 pa's dagger can crit for 810 pure damage? I started playing meepo quite a bit and have become pretty confident with him. The removal of the 30% stat sharing is a shame, but a 2nd meepo at level 4 seems pretty big. I'm thinking I would use my 2nd meepo to stack jungle camps, But a good rune or a smoke with some stunner allies could definitely get some early kills. Solo mid meepo looks much more powerful. I would say the biggest winners from this patch are (in no real order): Broodmother, Lich, Bloodseeker and Meepo. Biggest losers are: Alchemist, Furion and Visage. All the junglers will be sad at the reduced gold, but Furion was the only one with a straight nerf. you have to remember that the dagger does half damage to heroes so its only 405. Still quite a bit though cause its so freaking spammable and pure damage (10 sec cd?) It basically means PA's support can start roaming a lot sooner, and can leave her to 1v1 pretty immediately. On October 18 2013 05:50 trinxified wrote: That new Tranqs... 10 HP regen? That's quite imba isn't it? Probably the boots of choice by everyone now. Broken boot MS is still better than all others except Travels obviously. Its actually a big nerf to most heroes. | ||
Osiccor
Canada128 Posts
On October 18 2013 05:44 lagmaster wrote: I started playing meepo quite a bit and have become pretty confident with him. The removal of the 30% stat sharing is a shame, but a 2nd meepo at level 4 seems pretty big. I'm thinking I would use my 2nd meepo to stack jungle camps, But a good rune or a smoke with some stunner allies could definitely get some early kills. Solo mid meepo looks much more powerful. I wanted to try to run meepo as a support (he have net, global presence and a slow) but he doesn't become useful until level 6. But now getting to level 4 on a support is easier... | ||
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