6.79 Changelog - Page 30
Forum Index > Dota 2 General |
SilverStar
Sweden18511 Posts
| ||
sinistral
Singapore859 Posts
| ||
TheSubtleArt
Canada2527 Posts
On October 18 2013 04:54 Hellbat wrote: I've been playing Dota since summer 2005. That's over 8 years of Dota. I've seen so many patches and everyone always gets a little bit upset at certain changes but the patches are always good, they make logical buffs that affect certain problems in the game and it always improves the game. Another nice patch from icefrog, I love all the changes in this one (Especially Lich, he's my favorite hero). I dunno, the last balance patch was pretty well received. I like most of the changes, but I don't really understand why they had to reduce jungle exp. Being able to leech exp from jungle camps without last hitting the creep also seems stupid to me. A lot of the gameplay changes were clearly meant to buff offlaners, which I'm fine with considering how annoying offlane can be and how small the pool of competitive offlaners is. I love the buyback change too | ||
Comeh
United States18918 Posts
On October 18 2013 05:13 TheSubtleArt wrote: I dunno, the last balance patch was pretty well received. I like most of the changes, but I don't really understand why they had to reduce jungle exp. Being able to leech exp from jungle camps without last hitting the creep also seems stupid to me. A lot of the gameplay changes were clearly meant to buff offlaners, which I'm fine with considering how annoying offlane can be and how small the pool of competitive offlaners is. I love the buyback change too Eh, I didn't like the last patch that much - the only thing I did like about it was when abbadon, et, and such were added to the pool to make it seem less stale. | ||
Daralii
United States16991 Posts
On October 18 2013 05:16 Comeh wrote: Eh, I didn't like the last patch that much - the only thing I did like about it was when abbadon, et, and such were added to the pool to make it seem less stale. We've only gone 14 weeks without a hero, I'm sure Tresdin and Xin will be here soon. :U | ||
SupLilSon
Malaysia4123 Posts
What, you'd rather have 2 uncoordinated, failing sidelanes every game? Idk about everyone else but I'd take a pub jungler over that mess any day. | ||
Plansix
United States60190 Posts
| ||
DavoS
United States4605 Posts
And Bloodseeker is just fucking obnoxious with these changes. Oh any hero on the map has below half health? GG | ||
Osiccor
Canada128 Posts
On October 18 2013 02:56 Testuser wrote: I don't think this changes bat a ton ... I mean, lasso is harder to hit, but getting that bit closer shouldn't make bat useless, nor should the change to his base damage, considering his mostly ran in the jungle now-a-days. even if you run bat in jungle you need to kill the small camps. with dmg nerf idk if you can kill small camp and get to large camp fast enough to stack it again. Also jungle give less exp and gold.basically it is prob a 10 min blink dagger instead of 8 | ||
Plansix
United States60190 Posts
On October 18 2013 05:18 SupLilSon wrote: What, you'd rather have 2 uncoordinated, failing sidelanes every game? Idk about everyone else but I'd take a pub jungler over that mess any day. Just use voice chat and become coordinated. It's what I do in pubs. | ||
oneofthem
Cayman Islands24199 Posts
| ||
Darkren
Canada1841 Posts
- Berserker's Call AoE increased from 275 to 300 - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16 - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30 - Battle Hunger movement speed slow/bonus increased from 8% to 10% - Battle Hunger is now dispellable - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3 - Counter Helix now hits siege units - Culling Blade no longer goes on cooldown if it successfully kills a hero - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625) - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900 - Culling Blade 40% speed bonus now applies to attack speed as well - Culling Blade Aghanim allied buff duration increased from 6 to 10 - Culling Blade manacost reduced from 150/200/250 to 60/120/180 ROAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | ||
Paluth
Brazil61 Posts
This patch makes more heroes viable in pro games, and so gives more room for teams to have unique playstyles. And that makes the game better to watch. As far as playing is concerned, it doesnt really matter. Unless you are one of those ppl that can only play a couple different heroes and suddenly you are nerfed, there are tons of possibilities for fun picks at pubs. Of course there are a ton of non-hero changes that could cause problems. But maybe it could be great. The patch is just so big thats hard to tell. In general I'm quite happy with this patch and looking forward to playing with it as well as watching it being played. | ||
trifecta
United States6795 Posts
| ||
Rodiel3
France1158 Posts
![]() | ||
Talin
Montenegro10532 Posts
On October 18 2013 05:23 oneofthem wrote: oh lawd. the bloodseekers will blot out the sun Then we shall farm in shade. | ||
trifecta
United States6795 Posts
but then nightstalker will buttseks you for four minutes | ||
sumsaR
Sweden1812 Posts
On October 18 2013 05:20 Plansix wrote: Just use voice chat and become coordinated. It's what I do in pubs. To be fair, that works better on US servers. It's quite rare people use VOIP in pubs on EU servers (and if it is used, it's usually too hard to understand what's being said). | ||
Gentso
United States2218 Posts
| ||
SupLilSon
Malaysia4123 Posts
On October 18 2013 05:20 Plansix wrote: Just use voice chat and become coordinated. It's what I do in pubs. There's so much wrong with that I can't even begin to explain ;( Not saying you personally are wrong, just in my experience voice chat can be a good facilitator but it takes way more than just that for 2 strangers to play a duo lane correctly. | ||
| ||